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RPG Maker MV


whitecode

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Although this has nothing to do with ero RPGs....
....
Heck, this has TONs to do with ero RPGs!
so I'm posting this here:

RPG creation tool due out this winter.


Enterbrain has shared the first screenshots, details, and trailer for their recently announced RPG Maker MV, the latest in their ongoing series of DIY-RPG makers.

This is the first entry in the series to be on Mac (as well as PC), and will be available in English alongside its Japanese release this winter.





RPG Maker MV now allows for side-view battles as a default option, alongside the classic first-person battles.
The game will support touch play on both smartphones and tablets. You can also guide your party from one point to another, via touching the destination. The PC and Mac versions naturally support mouse and or keyboard controls, as well as gamepad support.



The database for RPG Maker MV has been upped to 2,000 items, in comparison to RPG Maker VX Ace, which only had 999 items. This includes things like weapons, armor, items, skills, and more.

Maps are now automatically three-layers, meaning transparent sections can be made by stacking upper-level tiles. This streamlines map-building, by automatically providing three layers for various items.

The resolution in RPG Maker MV has been increased as well, from 544×416 seen in RPG Maker VX Ace to 816×624. Walking character sprites have been increased from 32×32 to 48×48.

Everything in the game has been increased by at least 1.5 times. Finally, you can visit the game’s newly opened English website




enjoy a new era of RPG MAKER, my friends

source retrieved from: nichegamer.com
 

purdie

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Re: RPG Maker MV

hell yeah, sounds cool. this probably won't be adopted for a while, though. People are still reluctant to use VX Ace (any why not, they already paid for VX, these things are expensive) and some still even use XP (lookin' at you SQDT)
 

YummyTiger

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Re: RPG Maker MV

hell yeah, sounds cool. this probably won't be adopted for a while, though. People are still reluctant to use VX Ace (any why not, they already paid for VX, these things are expensive) and some still even use XP (lookin' at you SQDT)
Beyond that, there are also all the custom scripts to consider. It takes time for them to be developed and time for people to learn them. I'm sure some of those XP developers either created their own custom scripts or learned a variety of scripts others developed and are reluctant to start over.

Some welcome changes here. Built in side battles is nice, as is larger resolution.
 

Mistix

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Re: RPG Maker MV

A new dawn of epicness is at hand.
Brace yourselves!
 

flarglberg

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Re: RPG Maker MV

Well, shit. And here I've been wasting my time with VX Ace when an entirely new and awesome platform was coming out. Guess progress marches on. I am curious whether Ruby is out as the scripting language and Java is in (couldn't really tell from the site).

Regardless though, I honestly think the biggest game changer out there is Mac support. While people have often needed to use Wine, partition, or a VM to get rpg maker games to work, now the only thing stopping them from playing these games is a login to ULMF (ignoring the fact that they'll still never be able to play any games developed on the old platform).

Still, all that stuff does make it seem like a great new system. Good luck to the people trying it out.
 

purdie

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Re: RPG Maker MV

well java is terrible and it's always been ruby so i wouldn't count on it
 

saviliana

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Re: RPG Maker MV

I'll say this isn't going to work, people already got ways to port VX and VA games into mobile phones, why would people need a new software to make game on phone?As it wasn't have much new feature that break the ice?
 

Froggus

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Re: RPG Maker MV

JavaScript makes sense if they want iOS and HTML5 support and its a language that's accessible to mediocre programmers. Sure, it's a horrible language, but it'll do.
 

moonblack

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Re: RPG Maker MV

The main issue with this new RPG Maker is that it has new resource standards. That means new sprites, since the old ones likely won't look right. Second is the scripts - there are a lot of scripts for Ace and the older RPG Makers, and it will be months if not years before similar scripts are available for MV.

Built in side view battles are nice, as is the new resolution, but they are not enough to make up for all the trouble caused by switching to a new RPG Maker.

EDIT: Just saw the system requirements, specifically:
HDD Installation needs over 2GB
WOAH! That's huge!

Also, I'm not sure what they mean by "RTP is now integrated in the engine to save the users trouble."
 
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Froggus

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Re: RPG Maker MV

Also, I'm not sure what they mean by "RTP is now integrated in the engine to save the users trouble."
In the previous versions it's possible to ship smaller games by having the common resources in the RTP installed separately and shared by all games.

With modern download speeds and HD sizes this is no longer as relevant, and as it causes confusion when the gamer has not installed the RTP now all games will ship with all assets.

I hope they've made it so that you can ship your game with only the parts of the RTP that your game actually uses.
 

saga55555

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Re: RPG Maker MV

Really jealous to RPG Maker user that have many good resources.

I hope someday Game Maker will have these resources too. (it's like a dream that never come true) :(

Ask about RPG Maker; Can it make real time rpg battle system :confused:
Something like Alchemist Monster Gem or Final Fantasy Series.
 

Roosyval

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Re: RPG Maker MV

well fuck, i hope in the future h-game maker know what they're doing with this, wouldnt want a game with 14mb h-cg, custom graphic & sound turn out as 2gb+
 

m1zuki

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Re: RPG Maker MV

Looks awesome... hope they have new music too so we don't have to hear the same generic songs for every game. :p
 

freeko

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Re: RPG Maker MV

You are likely building this up to be something that it is not going to be. Then again I want to see something tangible first before I get excited over this.

Minor details like, will this be as easily decrypted as previous rpgmaker versions?

816x624 is so close to what I want, but it is still not widescreen scaled. The ratio looks to fit awkwardly at that as well. 816x624 is 25.5x19.5 squares if they still use 32x32 squares.

If I remember correctly, a cellphone uses something like 800x480 resolution or a 5:3 screen ratio. That is within the boundaries of what this new rpgmaker seemingly is able to handle, but I need to see if it can handle widescreen or if it letterboxes the sides like the previous versions do.

Alot of questions, not much in the way of answers, so I must say that I am cautiously optimistic about this version being worth the time to put into making a game that at least fills the screen of a modern formatted screen.
 

habisain

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Re: RPG Maker MV

Let's be clear on one thing: RPGMaker games are packed in an obscure format, but not encrypted. Encryption would imply something more than XOR with a fixed initial key. I would guess that it would still be pretty easy to unpack, possibly easier though, as the hardware specs are going down - if it's packed at all. A lot of the clues seem to suggest that it's some kind of HTML5 export (Javascript doesn't make a lot of sense if it's not, especially given how invested the RPGMaker community is in Ruby).

If it is an HTML5 export, then I'd imagine that it'd also likely support multiple aspect ratios for the same game (i.e. different amounts of the map etc displayed, UI a series of floats) because while most phones these days are 16:9, I'm guessing that RPGMaker MV will also support tablets, and tablets have far greater variation in aspect ratio (off the top of my head: 3:2, 4:3, 16:9, 16:10).

But, it's really a 'wait and see' game at the moment, so let's wait and see.
 

Yugifan3

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Re: RPG Maker MV

Oooh, i gotta get this when it comes out. Thanks for the share.
Was wondering if they would ever release another editor this century.

And mobile support? That i gotta check out.

Also found the offical trailer.
And it's got option for Front AND Sideview. Good on you Enterbrain.
 
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Pimpim

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Re: RPG Maker MV

Now I know what I'm going to do this xmas!
 

imercenary

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Re: RPG Maker MV

Its been a long time since I've seen an increase in resolution from 544×416 to 816×624 as a major bullet point...
 
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