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RPG [Eushully]-神のラプソディ (Divine Rhapsody)


boukyaku

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

Why..... Why.... Why.... WHY, is the writing and script execution of recent Eushully games the complete opposite of their artwork. That's the only good point about Eushully, excellent artwork, everything else, crap.

The 戦女神 series up until VERITA had good writing and script execution. LA DEA was a feakin' joke, the writing was terrible. 魔導巧殻 wasn't bad, but 神採りアルケミーマイスター and 創刻のアテリアル had blood shoot out of my eyes.

The gameplay has been getting worse since VERITA as well. Thanks to that, cheating time!

You can always use SpoilerAL on Eushully games and in less than a month or so you can find a script someone creates to use.
 

chronoex

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

The 戦女神 series up until VERITA had good writing and script execution. LA DEA was a feakin' joke, the writing was terrible. 魔導巧殻 wasn't bad, but 神採りアルケミーマイスター and 創刻のアテリアル had blood shoot out of my eyes.
By script execution, I am going to assume you mean dialogue, because my sentiments on gameplay for the above three games is pretty much the opposite of what you said (魔導巧殻 was a complete joke, but 神採りアルケミーマイスター was basically 姫狩りダンジョンマイスター refined and refocused, and 創刻のアテリアル was amusing at the very least).
 
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nnescio

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

Why..... Why.... Why.... WHY, is the writing and script execution of recent Eushully games the complete opposite of their artwork. That's the only good point about Eushully, excellent artwork, everything else, crap.

The 戦女神 series up until VERITA had good writing and script execution. LA DEA was a feakin' joke, the writing was terrible. 魔導巧殻 wasn't bad, but 神採りアルケミーマイスター and 創刻のアテリアル had blood shoot out of my eyes.

The gameplay has been getting worse since VERITA as well. Thanks to that, cheating time!

You can always use SpoilerAL on Eushully games and in less than a month or so you can find a script someone creates to use.
By script execution, I am going to assume you mean dialogue, because my sentiments on gameplay for the above three games is pretty much the opposite of what you said (魔導巧殻 was a complete joke, but 神採りアルケミーマイスター was basically 姫狩りダンジョンマイスター refined and refocused, and 創刻のアテリアル was amusing at the very least).
I'm assuming he meant the dialogue and flow of plot in general. In which case I sorta agree. The Ikusa Megami series before Verita had some pretty excellent writing, And Madou Koukaku was kinda okay. Kamidori is basically Himegari refined to a high level, yes, and one of their more fun titles to play, but the story is... eh... too upbeat. Even most shounen protagonists would vomit at the sheer optimism (let's just put aside our differences and everything will work out! BFF everyone! -- Wilfred Deus Ex Sexhina).

Arterial was basically a Persona wannabe. Still has its fun moments, but probably the least original out of all Eushully titles (despite the card battle mechanics).
 

Rin Umiko

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

You can always use SpoilerAL on Eushully games and in less than a month or so you can find a script someone creates to use.
Do you know any decent site with SpoilerAL scripts? Since nekocan went down a long time ago (along with many good ssl).
I can create one myself, but searching for unknown value is NOT fun at all.

Also, almost fell off my chair when I saw black Eushully-chan in the Eu room.
 

chronoex

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

Urgh, this game lacks a sense of accomplishment in upgrading characters. Since orbs are almost all interchangeable, the only thing that sets characters apart are their stats. I miss 神採りアルケミーマイスター already...
 

boukyaku

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

By script execution, I am going to assume you mean dialogue, because my sentiments on gameplay for the above three games is pretty much the opposite of what you said (魔導巧殻 was a complete joke, but 神採りアルケミーマイスター was basically 姫狩りダンジョンマイスター refined and refocused, and 創刻のアテリアル was amusing at the very least).
By script execution, I mean not only the dialogue, but when and where BGM begins/ends, the interaction of the characters, the evolution of character development, the pace of how the story proceeds, amongst many others. That was just executed very poorly, for example, in LA DEA. The character interaction in 創刻のアテリアル just seemed too fake and the story was an eyesore. The card battle system in 創刻のアテリアル got old after two hours, there were practically no differences in the cards and I think I saw a max of 5 different useless card abilities. On the opposite end. you have vns like 穢翼のユースティア (though no gameplay) where the script execution was excellent. The writing flowed smoothly, the character interactions were extremely believable (when watching best friends exchange words you really believe they are best friends), the timing and ending of BGMs were well done, the CGs were placed at perfect spots, etc.

Do you know any decent site with SpoilerAL scripts? Since nekocan went down a long time ago (along with many good ssl).
I can create one myself, but searching for unknown value is NOT fun at all.

Also, almost fell off my chair when I saw black Eushully-chan in the Eu room
I remember getting some huge 20 mb ssl file for thousands of ssgs but for some reason I can't find the site. If you're looking for an ssg for 神のラプソディ then hgamecn seems to be your best bet. They have all the ssgs for recent Eushully games.

Will be staying away from this one until an append disk 2.0 comes out and an ssg is available, will probably be at the end of August.
 

Arara

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

What's the deal with mid to late April always being the decent+ H-game releases, I don't know which one to fap to.
 

chronoex

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

What's the deal with mid to late April always being the decent+ H-game releases, I don't know which one to fap to.
Probably because it's right before Golden Week, when people will have a bit of free time to actually fap.

The card battle system in 創刻のアテリアル got old after two hours, there were practically no differences in the cards and I think I saw a max of 5 different useless card abilities.
Oh there's no denying that. I just meant that it was at least an amusing change of pace for a while versus 神のラプソディ, where the fatigue is already starting to set in after only an hour into it.
 
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stuntcock42

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

Could anyone upload a hacked save pretty please?
. Extract to:
C:\Documents and Settings\YourNameHere\Local Settings\Application Data\Eushully\神のラプソディ\SAVE

Warning: this will overwrite Save slot 0. Make a backup copy beforehand.

  • This save file is intended for people who can't read Japanese and find the game unreasonably difficult because they don't understand some of the game mechanics (or crucial advice shouted by an NPC, etc).
    • It will probably become unnecessary once we get custom text hooks or a full interface translation (e.g. item descriptions and mission objectives).
  • The save file puts you at the beginning of the game (after introductory dialog, just before tutorial missions)
    • Normal difficulty, normal gametype, no NewGame+ stuff
  • 999 of each rune for early- to mid-game characters
    • should be sufficient to purchase all upgrades through to endgame, although the upgrades won't become available until you unlock them via story progression
    • I probably left out some of the lategame characters because I haven't encountered them yet and I didn't want to risk blind writes into unmapped memory
  • 99 points invested into each weapon category
    • should be sufficient to breeze through the early missions, although it's still possible to die if you screw up badly enough
    • if you find this boost to be excessive, then you can use the minus button (or Reset) in the Arms Educate menu. Any such reduction is permanent; if you subsequently decide to re-activate the cheat/boost then you'll need to use Cheat Engine.
  • shouldn't influence any H-CG stuff - you'll need to unlock those scenes on your own
 

chuenlee

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

can u guys tell me what is that option when u click on the map and then click on the MC face and it change to either 3 of them.
 

ShinVeritas

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

A custom hook already exists for this game. Credits to Lyuis over at HongFire.

/HS-1C@46DC73
 

Altrius

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

Hmm anyone got idea how to fix the registry problem.
All eushuly game nowday if you didn't get the right registry there an error msg keep poping, which kinda anoying. Appearently i just got it now:(
I remember this happened in veritas before ppl said something need to fix registry, but i got no idea how to fix it
 

boukyaku

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

Oh there's no denying that. I just meant that it was at least an amusing change of pace for a while versus 神のラプソディ, where the fatigue is already starting to set in after only an hour into it.
Right, I had that impression when watching 10 min of 神のラプソディ gameplay on youtube. This is why I'll wait for the ssg, so I can apply 50x multipliers and play through a map at max 2 times before moving on. I don't know why these companies keep shoving grinding up our asses. I don't have the time or energy to play through a map 50 times for whatever reason to progress.

Hmm anyone got idea how to fix the registry problem.
All eushuly game nowday if you didn't get the right registry there an error msg keep poping, which kinda anoying. Appearently i just got it now:(
I remember this happened in veritas before ppl said something need to fix registry, but i got no idea how to fix it
I had the same problem with LA DEA, used a patch from hgamecn to modify the game.exe .
 

ShinVeritas

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

Change your time/date settings to Japanese during installation and setup will generate a file called SYS4RK.BIN. If you don't have that file, the error message appears because it assumes you didn't install it correctly.

About the "grinding" in this game. You can beat the entire main storyline doing only the required maps and fulfilling only the victory conditions. Note that this does make the game stupid-hard, even on normal or easy difficulty, so a much easier and still relatively grind-free alternative is just to bring all of the relevant utility skills into a map (save, enter the map, look for shiny grass or treasure chests, load, equip the skills you need to get them). The gameplay itself can get somewhat repetitive, but nothing is remotely close to "grindy" so far on my first playthrough. I'm playing on normal difficulty, standard mode.
 
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Rin Umiko

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

can u guys tell me what is that option when u click on the map and then click on the MC face and it change to either 3 of them.
If I understand your question properly, it probably shows the advice those three give you for the map. Meaningless if you can't read Japanese. And even if you can, it's still of little usefulness, tactics-wise.

The hetare dungeon will make the game much easier. Any easier than that will make you wish for a battle-skip function.
 

Iceforge

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

God screw the undead in this game, every map with them involves finding a corner and turtling until the renfoircements stop coming.
What a pain in the ass.
 

chronoex

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

God screw the undead in this game, every map with them involves finding a corner and turtling until the renfoircements stop coming.
What a pain in the ass.
That, and you're either elementally neutral or at a disadvantage against them. Thank god for the fire-aligned centaur guy and his move again skill.
 

boukyaku

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Re: [Eushully]-神のラプソディ (Divine Rhapsody)

Attached SSG for 神のラプソディ to be used with SpoilerAL.
 

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