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[DMM] Flower Knight Girl


iatnehyzarc

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Re: [DMM] Flower Knight Girl

I cleared the 80 map before I even knew what happened. I have no idea where my units were even heading. They skipped the boss entirely and just ended up at the goal. This one is going to be a pain in the butt.
The whirlwind allow unit go through enemies then? I guess this mean weaker team can 1 star the map with a luck, nice :D.
What make it more interesting that event map also drop gift randomly and can open up bonus stage as well.
 
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erohen

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Re: [DMM] Flower Knight Girl

The whirlwind allow unit go through enemies then? I guess this mean weaker team can 1 star the map with a luck, nice :D.
What make it more interesting that event map also drop gift randomly and can open up bonus stage as well.
I don't think whirlwinds allow you to bypass enemies, it was more like none of my teams went down the road necessary to get to the boss (which was loaded with spiderwebs). In that sense it is certainly easier to 1 star, but more difficult to 3 star. I'll have to pay closer attention during my next attempt.


Also, does anyone know what the mascot (girl in white dress, don't know her name) said when you first logged in after the maintenance?
 

propaganda

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Re: [DMM] Flower Knight Girl

the 80 stam map really problematic, clear the map without knowing due to the lock tile is a path directly lead to clearing and leaving mob and boss unkill.

no idea about wat the mascort say, skip everything jus to see wat the new event.

omg,4th attempt almost 3 medal it,jus one mobs with little life.
 
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Altrius

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Re: [DMM] Flower Knight Girl

Agreed the last map seem need to spread the team power and also need to put a better placement than the initial 1...
I tried initial placement and basicaly my 1st team doesnt even fight anything and already win :( *with the 3rd team died (this 1 need stronget team)*

The event girl give 120% atk bonus on 3rd round, i think i can understand why her hp so low
 

Memekia

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Re: [DMM] Flower Knight Girl

For the mascot girl , i think that's she explain how the thing work (3 seed thing) .

For the event , whirlwind increase your party mouvement while net reduce their mouvement , it's work like the second event in the game , you need to make some tweak on your team to reduce or increase their mouvement.

Right now the 80 map is the only challenging one , the mob do decent damage and the path are really tricky ;o , got 2 medal on it almost 3 (got team 2 just before the goal and team 3 just before the last mob XD).

Anyway , the new girl event seems like a purple one (they love purple 2 in a row) , i was looking forward a red girl too bad :( .

The gacha god was with me : 1 rainbow / 1 gold / 3 silver / 6 bronze , pretty good roll , the rainbow is the girl with the staff she summon a big fireball as skill and the gold is the nurse with gun (don't know their name).
 
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FruitSmoothie

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Re: [DMM] Flower Knight Girl

They added the same feature with stamina restores Aegis has, that if you use a hana stone to restore it, it'll go over the maximum temporarily. That needs to be in most games, glad they did it.

Current event is for Tachibana, 2 week event.

1. Extended inventory limit to 250 from 200
2. New units: Gerbera (5 star), Water Lily (5 star) and Fritillaria (6 star)
3. Red attribute girl chance up gacha
4. Two month thank you event (Two hana/brilliant stones per day)
5. Increase chance of raid bosses in normal story mode (This was so needed)
6. Added voices to H scenes and a tutorial on first search
7. Lots of bug fixes

Fixed a bug that raid point does not decrease correctly when Reidobosu subdue
Fixed a bug that effects of damage absorption system skill does not appear
Fixed a bug that you do sort in the state that made the filter would be released filters in character confirmation
Fixed a bug that filter has not been correctly determined after reinforced synthetic
Fixed a bug that part of the sound is played twice in Gomphrena globosa event scene
Fixed a bug that would not be proceeding with a low probability when sweet pea skills triggered
Master volume fixes the bug also some sound effect is played in the state of OFF
Fixed typo of some text
Other bug fixes

Note: You probably want to clear your cache data, some of the bug fixes mentioned there are still in my game currently (Double sound when raiding).
 
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propaganda

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Re: [DMM] Flower Knight Girl

This freaking 80 stam map really make me vomit blood.Took me 3 stone to replenish stam and clear 3 medal which is almost 13 trips of run inclusive of natural regen. This map is the only map that need to beware of RNG due to the tile f that make u instant goal the map. My unsuccessive tries were all left one mobs remain or early reaching the goal.

For those who need advice for 3 medal, place 3 team on the most right tent(number 4) with the any 2 team plus 2nd strongest team(all ur team include assist team because the boss on G is not as strong as the hidden boss on d) or assist(if ur strongest team is stronger than ur assist) as last moving team(meaning team number 4 or assist) so that they will be the one to encounter mobs F and boss G.

while the fastest and strongest on the most left tent(number 2) as they need to run fast to clear all the mobs.If ur team is not fast on the left tent then the one moving clearing on the mobs F and boss G must choose spd that is lower than 500 or they will reach the goal early.

Hope it help those having the same problem like me.Gonna sleep for today since my time is midnight now.Anything I try to help tml.

 

Memekia

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Re: [DMM] Flower Knight Girl

Just 3 medal the 80 map with one of my account using almost the same strat as propaganda like usual having a ggod luck and a strong team helps :) .

Thanks Fruitsmoothie for the changelog , the extra sta on refill is good , gonna use it on fairies day (more fairies yeah !!).
 
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FruitSmoothie

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Re: [DMM] Flower Knight Girl

Finally, the 5 star I wanted to evolve first. She's been my longest maxed 4-5 star girl I think, bout time she finally got her evolution.



Also with my current team, I shreded my main team's power to even out and strengthen my team the best I think I can. It is a little sad though since my main team is 75k power if I went with my highest stat girls. Once Oncidium hits max or is evolved, she should make my main team much better though since her abilities are a lot more helpful. Gotta remember power level isn't the best measure of strength. I just love balanced teams~ I might put the new purple girl in my main team eventually, her ability is pretty cool. A bit unreliable though.



I keep getting the special mission from attempting the event. Gotta remember to always have a minimum of 50 stamina or so after you attempt a map or you won't be able to do them. 5 minute limit on them.
 
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Altrius

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Re: [DMM] Flower Knight Girl

Got it done 3 star last map thanks with ur strat.
Although i did some improvize abit for my team.
The rng for this strat not bad it just the last part refference to the picture in"f" just pray ur left most team goes down.
If it did gratz you will 3 star this map

Same like ur i put fastest + strong (not strongest) on left most. (Borrowed assist team specialy those with speed 550+ XD power roughtly 50k only)
strongest team goes to team 4 and place 3 team on right most.
2nd strongest i put on number 3 (this team need to kill 2 group + finishing the hidden boss if ur leftmost team cant make it)
since speed is important part here... my 4 team speed are on 430-450 (yup totaly balanced intentional except main team cuz 1 of the girl got skill mobility +50 i guess)
 
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schogette

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Re: [DMM] Flower Knight Girl

Was fighting with myself if i should waste another try on 50 gacha.
Well, got 4 4 Stars and 1 5 Star. Worth it i guess. :D
 

Memekia

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Re: [DMM] Flower Knight Girl

Grats for your gacha roll :) .

Finally finish the first part of the event on my 3 account , the 80 map is all about luck XD (specially toward the end , got 3 attempt in a row where my team take the random direction straight to the end :/ ).

Glad it's over , now i can try to get the few gacha left in mission and pray to have enough gacha to roll before the end of the event :eek:.
 

blsisgod

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Re: [DMM] Flower Knight Girl

This freaking 80 stam map really make me vomit blood.Took me 3 stone to replenish stam and clear 3 medal which is almost 13 trips of run inclusive of natural regen. This map is the only map that need to beware of RNG due to the tile f that make u instant goal the map. My unsuccessive tries were all left one mobs remain or early reaching the goal.

For those who need advice for 3 medal, place 3 team on the most right tent(number 4) with the any 2 team plus 2nd strongest team(all ur team include assist team because the boss on G is not as strong as the hidden boss on d) or assist(if ur strongest team is stronger than ur assist) as last moving team(meaning team number 4 or assist) so that they will be the one to encounter mobs F and boss G.

while the fastest and strongest on the most left tent(number 2) as they need to run fast to clear all the mobs.If ur team is not fast on the left tent then the one moving clearing on the mobs F and boss G must choose spd that is lower than 500 or they will reach the goal early.

Hope it help those having the same problem like me.Gonna sleep for today since my time is midnight now.Anything I try to help tml.
Hmm... I was able to clear this my third attempt. My order was 0-2-0-3. This sends, 3 groups into the main loops to kill the boss and double mob in the bottom left and 2, to take on the other boss. Usually, if you have a strong assist to take on that boss in the bottom right, you don't have to worry about sending two groups there, but insurance is always nice.
 

propaganda

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Re: [DMM] Flower Knight Girl

gratz for those who clear the 80 stam map.Just hope the next part of the event wont be so RNG like this 80 stam map.
 

autizboyz

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Re: [DMM] Flower Knight Girl

Anyone know what kind of buff the girl from last event give? Is it damage boost? Cuz if it is i dont see any diffrent to my damage
 

Memekia

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Re: [DMM] Flower Knight Girl

Anyone know what kind of buff the girl from last event give? Is it damage boost? Cuz if it is i dont see any diffrent to my damage
At the 3rd turn she give +120% attack power to all team member , when evolve she increase by 20% the filling of the sun jauge (not sure , i use google translate on japanese wiki).
 

iatnehyzarc

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Re: [DMM] Flower Knight Girl

At the 3rd turn she give +120% attack power to all team member , when evolve she increase by 20% the filling of the sun jauge (not sure , i use google translate on japanese wiki).
It doesn't seem to increase atk damage (120% is too much for dmg increase)and google translate said its increase skill activation rate. Also, what does cymbidium and the ant try to explain in short notice clip when you start the game? it something to do with book or serial code maybe?
 

blsisgod

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Re: [DMM] Flower Knight Girl

It doesn't seem to increase atk damage (120% is too much for dmg increase)and google translate said its increase skill activation rate. Also, what does cymbidium and the ant try to explain in short notice clip when you start the game? it something to do with book or serial code maybe?
It's an April Fool's joke. Unfortunately I can't give you more information on it as I mostly just click through the info panels and set them to not come up again, so I am not 100% sure what the joke was supposed to be.
 

Altrius

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Re: [DMM] Flower Knight Girl

I think thats why my main team atk up got seperated 35% then 20%.
Both are in red we just expect it red = atk up / blue = def up / yelow = sun gauge up.
I guess theres more divided into it like what u said about that red might be skill activation.
If anyone got more info on this mind sharing it with us.

The new event girl skill, if its skill activation its good for my focus fire atk team (single target skill), but not gonna come to my main team (sweeper team with 4 unit aoe skill)

As for RNG on this 80 stam map is it really that bad ? the only rng i notice is just 1x on the last 1 where whether it goes up or down.
if it goes to goal = fail / if it goes down it had the time to clear the rest of the mob + hidden boss. Ah of coz if your unit cant kill the mob + boss with 1 team only you need to wait for ur 2nd team to go that area hance another detour for bottom left team (more praying for rng)
At least this is better than last event map where u have 3 RNG route to hit the last mob and which seriusly i want to scream (specialy its another RNG that i need the strong team to hit that mob as well not the 1 who already taking alot dmg)
 

propaganda

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Re: [DMM] Flower Knight Girl

in one day evolve 3 girls is killing the gold.They should reduce the gold amount needed.




For those asking about the event girls skill, the skill is to increase all the party member in that team skill activation rate/chance by 1.2 times.It doesnt increase any atk or the skill atk. It more useful for those girls having skill with high activation rate. Her evolve skill is to increase the solar drive dmg by 20%.

For buff animation on starting battle phase, the buff type red= atk/ skill rate, blue= def, yellow= solar drive dmg/or percent solar drive gain.
The differences only see currently is atk one which u see some of the atk buff is separate due to the type of buff gain is different.
Common atk buff is full party buff and effect last till the battle phase end but some of it like yamayuri, she buff atk only for a turn so it dun stack and otomeyuri is buff atk every 3turn in battle.
That y some ppl will see 2 or 3 atk or red buff animation on starting battle phase.

For the 80 stam map I would say all u need is luck and spd of ur team is consider.While u need to play ur luck on the bottom tile not gonna lead u to goal, there also need to see ur team is fast enough to clear the mobs before 1 of ur team reach the goal early.
Not that hard for a map but due to the mobs hit hard and RNG involve so it become hard for ppl to do blind run hoping to 3 medal in one run.
 
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