Xil
Grim Reaper
- Joined
- Sep 18, 2014
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Re: Aylia's Story - English H-Game Goodness!
I think it works that way in Mass Effect but I'm not sure. (only really played the first game). Another example could be SWTOR where you get a good guy outfit at the end of a big questline or a bad guy outfit depending on your choices. Same as the weapons, blue lightsaber for good and red for evil.
Anyway, less clothing choices can be better sometimes because of how unique the clothes look. If there alot of choices some of them are usually bland and boring.
Yeah, that's what I was thinking when pondering that. I was basically thinking if it's like other games (non-hentai games) with alignment choices where you get different rewards based on your alignment.@Xil: Choices will effect outfits slightly. There are not a ton of outfits in the game because of the amount of work involved. Each outfit has unique artwork, unique battle attack graphics, unique ways to be exploited in battle, etc. Meaning, adding an outfit adds a lot of work. There will be a few non-battle outfits that are quest specific, so those are less work (think tavern wench, dancer, etc.). In those cases, your choices in the quests will absolutely influence whether Aylia wears that outfit. In the end, even with around 4-6 main outfits, I think people will be pleased, as the outfit selection is more meaningful than simply a layer of clothing on a standard portrait.
I think it works that way in Mass Effect but I'm not sure. (only really played the first game). Another example could be SWTOR where you get a good guy outfit at the end of a big questline or a bad guy outfit depending on your choices. Same as the weapons, blue lightsaber for good and red for evil.
Anyway, less clothing choices can be better sometimes because of how unique the clothes look. If there alot of choices some of them are usually bland and boring.