Re: 淫魔の遊戯 (Play of Imma)
Just beat the game too, and while I appreciate being able to see the regular mobs defeat scenes and battle them again and etc, I'm kind of miffed how all the bosses got left out of that.
Maybe it will be updated and added later, but for now there seems to be no after-game recollections for bosses, which sucks.
The boss recollection scenes are in a separate screen, just press up when at the top of the enemy list or down at the bottom.
As for a full save, it's not really needed. You can access the full recollection room from the third town. Go to the purple circle in the NW corner of the town, save before entering since you can't get out once you go in, then play with the settings in there for how you want to fight. To actually fight, just walk into the book in the middle of the area and choose which enemy you want to fight.
The game is pretty fun, but it breaks in the opposite way after a while, making your character so overpowered he can one shot both girls when it's 1v2 before they can even get one turn. A good touch is that the bosses do require healing items unless you are so overpowered you can one shot the enemies regardless of the skill you use.
Only three status effects that I've seen, the rose that slows your action speed, the poison that makes all your actions cost more (the numbers are red in your selection, but they don't do more damage),and the confusion one that applies when you're out of energy to use any moves. You need to burn an MP pot for that one.
A few combat tips if you're having trouble.
Encountering an enemy from behind lets you attack almost immediately and puts them at the beginning of the action bar. From the side seems to be a lesser version of this, with them closer to the beginning and you closer to the end. If they get you from behind, then they get a free attack that you can't do anything about.
The middle left action can be used to counter any enemy attack, it boosts your action speed after selecting it, but does low damage. The attack on the top right also damages your energy when used, so be careful when using it.
Save the ability that's red for when the enemy will be in the red zone of the action bar, since it will do a lot of damage and counter them.
If an ability shows 0 on the enemy's bar, that meas you will do the most hits and damage with that skill. From what I've seen, 0 guarantees 5 hits, 1 guarantees 4, etc, then 5+ guaranteeing you get countered and lose a stock life.
Pay attention to the skill the enemy is using, it tells you what you need to do. The purple lightning icon is their finishing move, so defend or counter if possible. The three arrows is a combination attack, so finish one of the enemies off to cancel it. The rest are simple enough to find out on your own.
Get the passive skills as soon as you can, they add a lot of bonuses in and out of fights, from extra attacks to your skills to regenerating almost half your energy after each fight. Each has two levels, with the first costing 1k SP and the second costing 4k SP.
After passive skills, if you still need help, focus on action speed and attack/pleasure. You ought to be one to two shotting the enemies if you have all the passive skills at the second level. From there you can farm as much SP as you want.