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ADV [Nonoplayer] [2.5D animated] Always a Good Business Deal


nonoplayer

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This is a small flash game that I made. It tells a short story about a young girl (Lily Candy) struggling in a real estate business, and faces losing everything if she doesn't get her first client soon.

You can play a quickie version on newgrounds, or download the full demo from my Creation page on Patreon.



Game Play
The animation changes according to click speed.
A heart is unlocked when a certain click speed combination is clicked.
The top right number is the click speed (not shown after first 2 scenes).
When the gauge goes full the player can cum inside Candy or go to the next scene.
Collect heart to unlock new scenes and story.

Have fun boy~~

 
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Ericridge

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Re: [2.5D animated] Always a Good Business Deal

Well Good luck dude.
 

Ruichi

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Re: [2.5D animated] Always a Good Business Deal

Hey, I've seen you around the interwebs promoting your game, saw it in ehentai. I must say that I really enjoyed the graphics and character design, Lily is quite the cutie(girls with headbands are just adorable).

I wish you could expound on the gameplay explanation a bit more though, " A heart is unlocked when a certain click speed combination is clicked." The animation changes according to click speed. What do you mean by click speed?

I noticed that if you click rapidly then the fucking gets faster and clicking at a lower pace the fucking gets slow but what about the combinations like 1>2>3>4>5 that appears above on the heart in the upper right corner.

I don't know if I got it right....Like for example the combination was 2>3>2>3>2 ... clicking starts at 1 so I click then it goes to 2 then click it goes 3 and then I don't click so it goes to 2 then 3 and so on until the combination 2 3 2 3 2 was done successively(I got a heart somehow).

Or is it done by clicking 2 times rapidly in succession ..cool off a second then clicking rapidly 3 times and then 2 and so on? Because there was a combination 8>8>8>8>8 so my first assumption could be wrong.
 
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nonoplayer

nonoplayer

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Re: [2.5D animated] Always a Good Business Deal

Hey, I've seen you around the interwebs promoting your game, saw it in ehentai. I must say that I really enjoyed the graphics and character design, Lily is quite the cutie(girls with headbands are just adorable).

I wish you could expound on the gameplay explanation a bit more though, " A heart is unlocked when a certain click speed combination is clicked." The animation changes according to click speed. What do you mean by click speed?

I noticed that if you click rapidly then the fucking gets faster and clicking at a lower pace the fucking gets slow but what about the combinations like 1>2>3>4>5 that appears above on the heart in the upper right corner.

I don't know if I got it right....Like for example the combination was 2>3>2>3>2 ... clicking starts at 1 so I click then it goes to 2 then click it goes 3 and then I don't click so it goes to 2 then 3 and so on until the combination 2 3 2 3 2 was done successively(I got a heart somehow).

Or is it done by clicking 2 times rapidly in succession ..cool off a second then clicking rapidly 3 times and then 2 and so on? Because there was a combination 8>8>8>8>8 so my first assumption could be wrong.
Don't worry you are not alone @_@ I have been thinking about it for months and I can't come up with anything better. Maybe some one can help me out.

Basically I want to reward players who try to mimic real life sex by going through different roughness during intimacy, such as being nice and slow to rapid and rough, and vice versa. In general if you click 3 times and more in 0.5sec, you move faster; 1~2 times then the speed stay the same; and if you don't click it will fall back down. Usually the faster it gets, the bigger the number, except scene 2. Another exception is in scene 3 the numbers don't fall back to 1 if you stop clicking, it falls back to 4 or 7.

At the beginning I didn't even put up any numbers, and you can imagine the outcry. I want the players to feel the pace instead of looking at numbers, because that would defeat the "purpose" of the game.
 
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Ruichi

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Re: [2.5D animated] Always a Good Business Deal

I see well I don't think I can suggest anything useful but I'll try. What you did though was was a nice touch trying to mimic sex in real life with the pacing but that could use some polishing. The numbers were actually quite useful, I was able to unlock 4/5 scenes earlier. After getting used to it I was just looking at the action without needing to look at the numbers while clicking able to maintain the pace.Just a suggestion maybe you could try to make the numbers glow to indicate a correct input.

So yeah last question about the combinations if it's 2>2>2>2>2 is it:

1)I'll just click at until I maintain a 2 all the time right till I get a heart
2)or is it that I click to get it to 2 pause till 1 appears then click 2 then let it go down to 1 and so on until 2 until I get 2 to appear 5 times.

I don't know how I got to unlock the combinations but I just did trying both assumptions.
 
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nonoplayer

nonoplayer

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Re: [2.5D animated] Always a Good Business Deal

I see well I don't think I can suggest anything useful but I'll try. What you did though was was a nice touch trying to mimic sex in real life with the pacing but that could use some polishing. The numbers were actually quite useful, I was able to unlock 4/5 scenes earlier. After getting used to it I was just looking at the action without needing to look at the numbers while clicking able to maintain the pace.Just a suggestion maybe you could try to make the numbers glow to indicate a correct input.

So yeah last question about the combinations if it's 2>2>2>2>2 is it:

1)I'll just click at until I maintain a 2 all the time right till I get a heart
2)or is it that I click to get it to 2 pause till 1 appears then click 2 then let it go down to 1 and so on until 2 until I get 2 to appear 5 times.

I don't know how I got to unlock the combinations but I just did trying both assumptions.
You did great, and 1) is the right way.

I do want to ask you guys if you can tell whether the speed moves up from say 2 to 3. I have looked at the animation for hundreds of hours during development, so I can tell the difference, but I don't know if its obvious enough for the players.
 

Ruichi

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Re: [2.5D animated] Always a Good Business Deal

You did great, and 1) is the right way.

I do want to ask you guys if you can tell whether the speed moves up from say 2 to 3. I have looked at the animation for hundreds of hours during development, so I can tell the difference, but I don't know if its obvious enough for the players.
Nice. I think I got the hang of it now.

There seems to be a really small increase in speed on my part but it's pretty hard to notice until I observe the animation intently. So yeah it's not really obvious enough. Can't speak for the rest though.
 

KHTA

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Re: [2.5D animated] Always a Good Business Deal

Nice. I think I got the hang of it now.

There seems to be a really small increase in speed on my part but it's pretty hard to notice until I observe the animation intently. So yeah it's not really obvious enough. Can't speak for the rest though.
This echo my experience. bigger changes like at 4 or at 7 or 10 are really noticeable but the smaller changes in between is not. I can't tell between 2 and 3, 4 5 and 6, 7 8 and 9 cause the difference is really small and easily miss-able.

Oh, I don't know if it's a bug or not but on the second scene (doggie style on the sofa) even if I do nothing the number and rate stays between 4 and 5. I actually have to work it to go back down to 1 and even then it'll instantly jump to 4 or 5 regardless of how fast or slow I click.
 
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nonoplayer

nonoplayer

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Re: [2.5D animated] Always a Good Business Deal

I see. The degree of changes from one speed to another is indeed a matter that needs to be thought more about. The downside of obviousness is it affects the smoothness of the animation, an extreme example is from 1 then jump to 8 then back to 1, the motion would feel "clunky". In other word, no one fucks like that...

There certainly is a balance some where. I am gonna create some samples after work, hopefully you guys can give me more data ^O^
 
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KHTA

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Re: [2.5D animated] Always a Good Business Deal

I see. The degree of changes from one speed to another is indeed a matter that needs to be thought more about. The downside of obviousness is it affects the smoothness of the animation, an extreme example is from 1 then jump to 8 then back to 1, the motion would feel "clunky". In other word, no one fucks like that...

There certainly is a balance some where. I am gonna create some samples after work, hopefully you guys can give me more data ^O^
Hmm....how about adding in variety to the facial impression or blush? Like having 8 with her a little more blushed than at 7. With smoothness, you can add in a slightly longer delay. Instead of number of clicks in .5 sec you can up to to number of clicks in 1 second, giving more time for the animation to keep up and change. The downside to this however is the pace of the game will also be slower.
 
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nonoplayer

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Re: [2.5D animated] Always a Good Business Deal

Hmm....how about adding in variety to the facial impression or blush? Like having 8 with her a little more blushed than at 7.
Oh waw that is indeed a nice idea. I was thinking about changing the cursor colors base on the speed, but your idea actually incorporates into the animation without having the players focusing on the wrong thing ^_^ Although I am not sure how the result would look like, but its definitely worth experimenting.
 

cocoapowder18

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Re: [2.5D animated] Always a Good Business Deal

Can't finish the DL from the patreon page, it cuts at 3.9mb, speed of the DL was very slow, too. Tried both the english and japanese rars.
 
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nonoplayer

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Re: [2.5D animated] Always a Good Business Deal

Oh waw, thanks for letting me know. Patreon's downloading can be weird from time to time. I have attached some links on my pages, hope it will ease the pain.

English Demo:


Japanese Demo:
 
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Ericridge

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Re: [2.5D animated] Always a Good Business Deal

Now that I've played the demo. Its better than i thought.
Personally I don't care about if games have voices or not but, everyone's tastes is different. :p

The sex just lacks cumming animations though. And it seems like you can't go for second round.
 
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nonoplayer

nonoplayer

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Re: [2.5D animated] Always a Good Business Deal

The sex just lacks cumming animations though. And it seems like you can't go for second round.
Horray~~ More men play with my Lily ;P

Lacking cumming animation you mean like you want longer cum time or more cum?
 

Ericridge

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Re: [2.5D animated] Always a Good Business Deal

Horray~~ More men play with my Lily ;P

Lacking cumming animation you mean like you want longer cum time or more cum?

Nevermind, that made me realize one thing, and so I went back the demo and checked.. found out to cum I had to keep on clicking. lol

Didn't know that, cuz when you click on the unlocked scenes inside the demo, it will show your lily with white bar at full and the red arrow gets changed into white splash button typically used for press this to cum stuff. Cuz I filled the bar then wondered why the red arrow didn't change.
 
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nonoplayer

nonoplayer

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Re: [2.5D animated] Always a Good Business Deal

Nevermind, that made me realize one thing, and so I went back the demo and checked.. found out to cum I had to keep on clicking. lol

Didn't know that, cuz when you click on the unlocked scenes inside the demo, it will show your lily with white bar at full and the red arrow gets changed into white splash button typically used for press this to cum stuff. Cuz I filled the bar then wondered why the red arrow didn't change.
Ah that's what I thought. I was like "Customer no happy ending, Lily no eat tonite!"

Then I realized I wasn't a pimp.
 
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