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Virgin Invader (Complete!)


Larcx

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Re: Virgin Invader

you think you can guard ultimate attack? :rolleyes:
Nope
But it's better than Jumping

My reflexes always into guard , perhaps also becos it's easy to press spacebar than X
So I'm very piss when guarding = crash

Think I'm gonna change jumping into V or B
Also I play RF Online , since it also use V to jump

Also why the Boss HP already 1/3???
Please make it Full

Update 8:33 PM

Play it Hard Mode
Crash on that stage
Truly make You feel:eek:

If You stand at same Boss position
She will not attack You , hahaha:D
 

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MajorKagami

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Re: Virgin Invader

for me it just crashes at random times can't even play the 1st few maps. farthest I got was to the fire that restores your hp then it crashed soon after fighting started.
 
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saga55555

saga55555

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Re: Virgin Invader

Also why the Boss HP already 1/3???
Please make it Full
Huh Really :eek:
Forgot to change back after test
I will upload again tomorrow.
I'm very busy recently. It make me blur and forget lot of things :p

If You stand at same Boss position
She will not attack You , hahaha:D
What the . . .
 
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saga55555

saga55555

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Re: Virgin Invader

for me it just crashes at random times can't even play the 1st few maps. farthest I got was to the fire that restores your hp then it crashed soon after fighting started.
Do you use Windows 8 ?
 

mech01

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Re: Virgin Invader

About the crash when you block the boss' attack, if you keep hitting ignore the game will actually continue...
 
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saga55555

saga55555

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Re: Virgin Invader

Upload again - V1.06

Edit : Download the lastest version on the first page

It nothing change much but I upload v1.05 many times so people may be confuse.
 
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the64bitbot

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Re: Virgin Invader

Been giving the new version a try, seems less stable than the last. Will try and track down any bugs I find and give a report.
 

the64bitbot

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Re: Virgin Invader

e.g. One example, I'm getting some random freezes with relation to archer girls. The game froze when she fired an arrow at me and I seem to have hit the arrow with a basic attack. Another instance was I hit her with the ranged special and the game also froze. If it happens again I'll take screens.
 

Minis

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Re: Virgin Invader

Damn it, such nice game... But i can't get to boss or something... game sometimes gives me like million errors where u cant ignore them all, sometimes if freezes without any luck getting it running further... played like 10times, just cant :/
 

Larcx

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Re: Virgin Invader

Damn it, such nice game... But i can't get to boss or something... game sometimes gives me like million errors where u cant ignore them all, sometimes if freezes without any luck getting it running further... played like 10times, just cant :/
U can just press "Backspace"
Then it will automatically go 1 area further
Also U can just make it "Easy" in option

Of course U can only go to stage 2 by defeating Boss
But I don't think it's Hard

I manage to finish it on Hard Mode
Of course I admit not in 1 playthrough

It has some error here and there
Ex: Error in Stage 1 Area 4
I just play again and continue with "Backspace" and start on previously error area:D

==========================================

@saga

Sometime , I experience it 3+ time
On 2'nd Stage , on before The Door Mini Boss
Which Thunder Mage is protect by Red Barrier
The Background is gone:eek:
 

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the64bitbot

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Re: Virgin Invader

So two things that annoy me about this game

Those fucking barrels. Those barrels are dumb, they come out of nowhere and they're almost impossible to avoid. it's like, guaranteed damage. Sure you can try to memorize it, but the game is not really responsive enough for them to be acceptable. Even when you try to jump over them it's likely you'll get hit by an enemy, which will in turn knock you into a barrel. They are just..urg, I hate them

The villager girl AI is super annoying. I get they run away, but they run away just slightly too fast, imo. You never catch them until they get to the edge, unless you do a dash attack, which is then annoying, cause they're knocked down.
 
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saga55555

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Re: Virgin Invader

Hi everyone and sorry for previous version. Now I fixed memory leak problem; memory continually increase and game will crash when it high enough so it's the cause of many crash and data load in.

Here the fixed version
- Full game


- EXE File (copy 3 bgm files to \sound\bgm folder)


I start new game and clear stage_02 then loop this 3 times without error. So I sure this new one is lot lot more stable. Please give it a try :D

So two things that annoy me about this game

Those fucking barrels. Those barrels are dumb, they come out of nowhere and they're almost impossible to avoid. it's like, guaranteed damage. Sure you can try to memorize it, but the game is not really responsive enough for them to be acceptable. Even when you try to jump over them it's likely you'll get hit by an enemy, which will in turn knock you into a barrel. They are just..urg, I hate them

The villager girl AI is super annoying. I get they run away, but they run away just slightly too fast, imo. You never catch them until they get to the edge, unless you do a dash attack, which is then annoying, cause they're knocked down.
I think I will not change villager girl since I want her to be annoying exchange for low HP :p

About barrel yeah. I know that problem too if you near edge of room. How about this; Barrel drop down vertical from the top of screen. Then it will move left/right after landing to the ground. It look weird for physic but atleast you have 1 sec to guard before it drop to your head and I will add falling sound effect when barrel create. What do you think :confused:
 

glacier

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Re: Virgin Invader

About barrel yeah. I know that problem too if you near edge of room. How about this; Barrel drop down vertical from the top of screen. Then it will move left/right after landing to the ground. It look weird for physic but atleast you have 1 sec to guard before it drop to your head and I will add falling sound effect when barrel create. What do you think :confused:
That definitely sounds like it would be an improvement.

Your game's pretty interesting, but some stuff like the barrels feels kind of unfair. If you show them coming by having the barrels fall down first, it would be more viable for the player to react.
 

the64bitbot

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Re: Virgin Invader

More reaction time for the barrels does sound nice. I suppose the villager is fine as is. It's more of the 'god dammit stop being such an annoying enemy' than anything unfair really. The game is pretty interesting, if a little frustrating at times. But the art is pretty great and I love how many h-animations have been included.
 

Larcx

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Re: Virgin Invader

Hi everyone and sorry for previous version. Now I fixed memory leak problem; memory continually increase and game will crash when it high enough so it's the cause of many crash and data load in.

Here the fixed version
- Full game


- EXE File (copy 3 bgm files to \sound\bgm folder)


I start new game and clear stage_02 then loop this 3 times without error. So I sure this new one is lot lot more stable. Please give it a try :D



I think I will not change villager girl since I want her to be annoying exchange for low HP :p

About barrel yeah. I know that problem too if you near edge of room. How about this; Barrel drop down vertical from the top of screen. Then it will move left/right after landing to the ground. It look weird for physic but atleast you have 1 sec to guard before it drop to your head and I will add falling sound effect when barrel create. What do you think :confused:
Hahaha
I guess their complaint is somewhat true
But for Me who play this from 1.0.0
I think that barrel means not much , You can destroy it with MP. I always use ->+C(MP Skill) Than Guard , if it's coming from 2 direction
Village Girl is fine as it is , no need to change
She's like Puny / Slime / Dogoon / Poring / Flem , it's the most easiest enemy

Instead of difficulty
I prefer fix on the error
Luckyly so far all the problem been fix
Last , the most annoying was guarding 2'nd Boss Ultimate move resulting crash

Still don't know what cause it , the MC just standing still
Or he looks like go forward , but stuck at that position
Either You broke free by dashing or jumping / get hit by Girl and fall down , whicever first I guess

Anyway it's good that many people are playing this
So saga might get lot of feedback

Damn , can't wait for the actual release
7 Stage left huh?

So will You release after the game has 9 stage?
Or might You release after 6-7 stage then regularly update them?
Recently , game do the updating part
 
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saga55555

saga55555

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Re: Virgin Invader

2nd boss ultimate still error huh :confused:
You guard near her or far away? if you guard far your guard will break. But if you close enough it will not break because I have some code problem that player have limit move when guard. So boss can't push you too far if you can still guard. (May be I will change to can't guard if I can't fix it HA HA)

About game release; I will release game with 9 stages. I think player will feel upset if they play and notice "huh! this game unfinished why he released it" because I feel the same when I played Alchemist Annette. Luckily that I don't impressive gameplay style so I don't care much. I will include new game plus+ if it not take no much time. I may be add CG as update if I can draw it :p I will try to draw CG after game finished.

I hope I can finish stage_03 in 1 week since I have long holidays 15 - 23 Nov. But it still hard because 4 girls per stage :(
 
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Larcx

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Re: Virgin Invader

2nd boss ultimate still error huh :confused:
You guard near her or far away? if you guard far your guard will break. But if you close enough it will not break because I have some code problem that player have limit move when guard. So boss can't push you too far if you can still guard. (May be I will change to can't guard if I can't fix it HA HA)

About game release; I will release game with 9 stages. I think player will feel upset if they play and notice "huh! this game unfinished why he released it" because I feel the same when I played Alchemist Annette. Luckily that I don't impressive gameplay style so I don't care much. I will include new game plus+ if it not take no much time. I may be add CG as update if I can draw it :p I will try to draw CG after game finished.

I hope I can finish stage_03 in 1 week since I have long holidays 15 - 23 Nov. But it still hard because 4 girls per stage :(
No not that
2'nd Boss Ultimate Move is OK Now

I mean "was"
Sry for bad English:D

Weren't up until stage 2 already 10 girl?
So it's 12 girl left isn't it
12 - 7 stage remaining = 5 left

Why throw another 4 girl in stage 3?
So we will get nothing new except Boss in stage somewhere around 4/5?

Well it's Your game it's Your decision anyway
 
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saga55555

saga55555

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Re: Virgin Invader

Stage 3 - 3 girls + 1 demon
stage 4 - 3 girls + 1 demon
Stage 5 - 2 girls + 1 demon
Stage 6 - 2 girls
Stage 7 - 1
Stage 8 - 1
Stage 9 - 1
Total left = 16 girls :rolleyes:
 

Noh0One

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Re: Virgin Invader

Well, two things I have to say about the game.

Three things, actually. It's surprisingly good! Keep up the good work, and thanks for sharing as you're working on it.

Secondly, any time I try to exit to the main menu from inside the game (either through pausing or after a game over) I receive the following error message:
Code:
___________________________________________
EXECUTION ERROR in creation code of room roomspr_clear
In script scr_allclear:
In script scr_villager_delete:
Error in code at line 1:
   if sprite_exists(global.spr_villager_create)
                          ^
at position 25: Unknown variable spr_villager_create
or at least something similar to it. Ignoring the error causes the entire window to go blank, and aborting it of course closes the program. It only happens when selecting Main Menu while playing the game.

Third, perhaps it is just my playstyle, but I found that when using the default settings, swapping the attack (Z) and dash (C) keys to be very useful. This game uses the three ZXC keys, and so my fingers were resting on those keys, but constantly hitting Z with my ring finger for attacking was tiring. Putting the attack button on C, with the index finger, was just more comfortable to me. I'm not sure if that's a concern for you, but I felt that I should mention it.
 
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