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Sim Red Light Town projects starts


dullman

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Hello few months ago i decided to make my own game which i begun to move on it about month ago, so currently i need to recruit team that will help me to develop (To have a project move faster than plans). I know you want some information on it so i copy and paste topic that i put on hongfire:
Hello everyone i'm long time lurker, but i decided to have attention of people on this to forum and announce that i started to making project and now recruiting team to do that.

So few words about project:
It will be a sim game in which you settle in a middle of nowhere (from a goddess of love suggestion) and decided to raise in this place a proper town devoted to love and it's goddess. So this for storyline, In game you will extract materials to add new building in town, recruit new believers and fighting hordes of monsters who try to stop you from doing it. This game will use a Rpg Maker XP Engine with rewrited all base scripts to support DnD like gameplay(traits, skills etc.). It will use a modified ABS, custom resolution, mouse supported scenes and many more.

current planned features are :
- Random dungeons with random loot (look for diablo it will be similar)
- Random generated quests from Actors to gain their affection and in effect join our side
- Large Maps with many locations
- Date/Time system
- Animated sex
- manage a town through interface created specially to this, with auto-assign to work actors
- pregnancy also available for actors (although only females)
- The sprites of actors will have a 120 pixels height to make all animation more beatiful, also the tileset etc. will be enlarged to fit new setting
- The height of actors will depends on their height
- We can dynamically change a color of hairs/skins/eyes of actors if we use some items
- The Actors will be based on popular series
- Dynamic item system, change a sprite if actor equip a new armor
- many slots for armors
- Many sizes of breast to (from AA to H)
- all items will show on all templates, so we can have our character to grow her breast and make her a cowgirl in ranch
- each character can have many different classes (rule one level/one class), new traits will be gainned after her class level reach some level, also there will be a pool of traits available to choose by character on every 3 levels)
- enemies also will have a classes, traits etc.(almost everything besides dynamic item system - exception is actor based enemy)
- different weapon types are using by different classes
- each item can have a requirement to use(Class, Stat,Trait)
- Each actors have 7 base Stats(Str, Dex, Con, Wis, Int, Cha, Beauty)
- skills(not a rpg maker ones) will based on one or more Stats and max value will depend on class (each class will gain a differnt amount of skill points to spend)
- Damage of skills, spells and normal attack will use a Dice (or multiple dice) depends on weapons, traits and equipped items.
-And Many more features are planned and more will appear from suggestions.

So few words of me few years ago a decided to join a simbrothel revival team, and from that i introduce few upgrades to it :
- moved from static time to Date/time system
- rewritted base scenes to support multiple res
-added custom stats
- added loading from xml
- added many minor improvement
- and what most important added dynamic sprite system (if you want how it works search sb2 revival in google)
- also made most of dynamic sprites to game and itroduce them to game
So as you can see i'm not someone who doesn't know how much work it takes to make a projects so ambitious.
I Plan to spend few years with first version released after a year of working on it (but during this will be also released minor versions of game for a members of community) and after that release additional dlc that inlcude new actors, classes, traits etc.

There is one important i plan to go crowdfunding to fund a sprites for game (sprite animation since it will use a template which will be modified depends on actors that are partipacing) so in best case if it will be a very large success some money might go to support team members as the appreciation of their work, but if you want to join me don't expect much since the sprites for game is the main reason i go crowdfunding.

So Why i release information about my project?? Because i search for people who wants to join a team of developers. I search mostly for:
- spriter (if someone will do sprites for free i won't need a crowdfunding campaign)
- writer (to write quests, descriptions of jobs and think about main questline)
- desgner (to design a base world add traits to game, make a definnitions for classes, add spells/skills etc.)
- interface designer (to help me project an interfaces for game (mouse oriented) i will need one after i publish a tech demo)
- programmer (to help me with some simple work and populate maps with events)
- mapper (to project a many large maps for game, I have a general idea how the world looks like)
- and everyone who think that can be helpful to project

In month or two i will release a tech demo (without sex animation) and start crowdfunding campaign to finance spriters (not only but also custom tilesets and many more like characters portraits if i get enough money). So i want you to join me today, as you can be part of very ambitious project.

Ps. On the last is the information about what currently i'm working. Currently i'm making a rpg editor to support many new features in game, so everyone could configure their own game, add traits, actors, items, and even base stats). In Attachment you can have a first look for editor, but remember it still being developped and with increase of game it will also increase by new attributtes etc.
As for additional information i forgot to add that the actors in game have a advanced relationship system, which can leads to situation like one client get used to only one girl (or men since i also planning include male slaves for womens), in result he will only want to use her etc. Finally client will move to your town to be closer to his/her love. Or if we unlucky and girl likes more client than us she will choose to leave us. (so basically we need to keep believers happy, one of way is to make fall in love with us)
 

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dullman

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Re: Sim Red Light Town projects starts

new iformation about project (post copied from hongfire)
I write this to keep people informed about progress of my game, so the first phase i completed, i wrote the my own editor to create database that will be used by my game, so know with help of user of this forum lukenukeas who modify 4 frames templates that i have to be 8 frames templates (for now i have a male template and animation is smoother then in 4 frames).
So for know i begun to work on sprites of starting actors, i have a hair style made for male version of player, i will work now on clothes, and after i get female templates i work on female version of player and other characters from series that player comes.
As for technical things, i found the site that allows mature rated forums, and i set a forum although currently only one post about states, i will try to populate this are when the features will be added in game so in future you would be able to find basic information on game. The address of forum is simredlighttown.ratedxhost.com
 
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dullman

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Re: Sim Red Light Town projects starts

As there i get some negative rep because i posted that i started new project first i want to clear few things (also similar accusations was made on another forum). As for project i never plan to do all this alone, i plan to turn this into community made projects, highly modable since i would love to see custom mades mode (at first there will be easy to add new girls also requires some work on them (meaning dynamic sprites)). Also i don't won't to end game development even when the v 1.0 will be released i plan to support this long time (and even in case when i couldn't continue to support it i would love to see someone who continue my work).
Third there is charges that only spriters get money for their work, most work will be done by me and i don't plan to give myself any money, so i don't see a problem where willing desinger or mapper will help for free. I plan to hire professional sprites since there is lack of someone willing to made it by free (but if i found someone i will be willing to not corwdfund game), i was more than 2 years in simbrothel 2 revival project and i only saw an amateur spriters who comes, made one -two sprites than leave (besides the main spriters) it requires for me to learn basic spriting when i introduce dynamic sprites in game.

also it quotes with planned works on game on how much development time it takes (it's only planned 20-30 base girls so in reality dynamic sprites will be much more work then this, also only some clothes will be used in all scenes, usualy in jobs will be used a job oriented clothes (like dancing costume for dancer)) here the quote
I'm programmer and i stated that additional programmer will help with rpg maker like settings events in proper way(means the standard triggers will rarely enough so it's need to be setted by script command) which help to release faster and might with modifying AI in ABS to be companions more useful.
Also i stated i know base spriting means there is problem with making new sprites, but if i use premade template i can make static hairs and clothes (as for hair the spriter would help with making them animated) so most work in sprite departament will be done by me using external resources only when it's necessary (since i'm not planning to have few characters, my plan is to make 50 + characters everyone with different clothes (to be precise clothes using 15 + different slots so you might consider how much work is to be done. I plan to make one character takes one day to complete since clothes must be done for 10 different templates (breast size))
Gameplay designer it's obviouse that i have a rough vision of game, but i need help to write my ideas if i don't forget something, or there are new addition to gameplay that i even didn't thought, it might seem to be hard but it doesn't take much time since left to desing are only classes, traits and skills, most of designer jobs means algotrithms will be done by me (again).
Mapper it's only job where i don't give hand anyone so the only thing i will give is my vision of world and rough map of terrain, and i believe it's the job which will contribute to game second to me since many maps are wait to be done (i plan to have 100 + large maps, and it doesn't count internal maps)
Also if i have willing spriters (or have enough money) i would love to have animated hairs on all characters (i can only make static) so to cut off cost of hiring spriters i will only require to make animated hairs form existing model of static hairs (although i believe the hairs made from scratch by using example of character image would be better but the cost will raise - i'm only taking about proffesional spriters if someone is willing to join me and make sprites for free i would never ask for your money!!!)

So i stopped with trying to get reasonable with critics, so i will say few things about progress of game.
The main character (male sprite) are done with clothes, for females i still waiting for templates (each one template has six frames to make animation smother) made by lone artist from hongfire who don't want to be bind to project (but still has a hope that after i release tech demo he will join team and begin work on sex positions) but hairs are done (static) in 55 % means the main character has hair, one of her/his companion and 3/4 of second companion, what left is two remaining companions when templates comes i make a dynamic clothes for all possible breast variations, so we could give girls something to grow breast and we will still use her standard one clothes). Also i found someone to get designer jobs (although i still need to see results but i will believe he will do everything what he takes), also comes from hongfire.

This post will be exclusive for ulmf since i didn't plan to post anything before i get sprites (five starting actors) done, but someone rise question that i don't plan to do anything in the game, and i feel that i need to dispel any doubts regarding this (also i just saw that i had negative rep).

ps. I just played the NTRPG 2 and liked that some scenes are visible through window, so i plan to add similar feature in game (but later when all basic positions are done)
 
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dullman

Jungle Girl
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Re: Sim Red Light Town projects starts

So where am i you ask?
I decided that at first i will make 2d game with sprites known from different media(as stated it will be easy to add, modify existing etc.).
As for engine i'm still undecided but if i get some help i would use unity (by help i mean someone who understand how engine works, how to create 2d assets etc. for now i watch an asset named rpg map editor which basically is something what i search since it create a tilemap in unity, but if i want to heavy modified it's code should be open to buyers, so today i asked few question author of asset). If i can't make an unity based game i will use heavy scripted rpg maker vx ace, but to be truthful, using custom sprites seems sometime causing lags during animation so it's not so smooth as what i would expect. When i raise a campaign to fund more sprites and things i talk before i would use some of money to fund someone who is able to create 2d engine in unity for me which support all the planned features, but must be clear it will require a large amount of money so it's not something that would be done fast.

So i search someone who can help me with development of game for unity if i can find a person who is able to help me with development in unity i will be very grateful.
As for those who are not believe in me i present you a simple sex sprite i made for D large breasts, it's not a high quality but for those i need to hire a professional spriters since no one wanted to help me with project.
 

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