Re: Interest Check for CVS 2.0 or XCOM RP
'nother double post.
Couple of things. First, the name for the eventual game. Came up with two. XCOM - Hidden War and XCOM - Invasion Begins.
Secondly, NPCs. The non-PC base personnel will be pretty faceless, unless one somehow becomes important, but there's three that will be more important, like in the new game. The head scientist, the head engineer, and the central officer.
The three important NPCs can be taken from the new game (Dr. Vahlen, Dr. Shen, and CO Bradford aka Sweater Guy), but that's pretty uninteresting. Instead, I'd rather come up with new ones. So far have the head scientist concept sorta firmly down (cool but silently empathetic scientist guy), have a vague idea for the lead engineer (the Mechanic from Terraria is the main inspiration so far), and no idea for the central officer.
How I plan on having the base run (what research/foundry projects to undertake, what things to manufacture, what structures to build, and so on) is by a council of the players. Should be pretty easy to agree on things, but if there's a disagreement, it'll be handled by a vote, with me casting any tie-breaking votes. There'll also be the literally faceless Council which supplies the XCOM project with funding and the occasional special mission.
The player council can be done OOC, or you can make up characters to sit on the board or whatever. Whichever you'd prefer, I suppose.