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LustFire

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

Yes, for the Wii U. But apparently my sis invaded my living room doing Yoga..

And thanks, Anon. I sketched something else as a direct reference to your bonus enemy in the demo. I'll probably start posting these in my thread instead to stop invading here. I give total permission for you to reference or use anything I draw for the game, since it is your property.

 

PM21

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

This thread is going places
 

azurezero

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

Yes, for the Wii U. But apparently my sis invaded my living room doing Yoga..

And thanks, Anon. I sketched something else as a direct reference to your bonus enemy in the demo. I'll probably start posting these in my thread instead to stop invading here. I give total permission for you to reference or use anything I draw for the game, since it is your property.

you'd probably get more exposure here though :)
 

YummyTiger

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

Very nice, Lustfire, you have serious skill. Very good eye for anatomy, and I can see the eastern influences, but I think most people who play these games like that influence.

Are you planning on coloring these?

@Anon: I concur with others that CGs can help, and are always a welcome addition, but the animations will probably always take precedence in this style of game. That said, I don't see anything wrong with people playing with the mindset to find CGs, as these are H-games after all--that is kind of the point. Be careful taking on the mindset of gameplay over H, as that moves away from the audience you are marketing towards (at least from my perspective).

Also, the sketches from Lustfire are fabulous, but I would also caution against adding CGs from various artists, and stick to one for consistency. That is also my opinion, but games like the Roundscape one, I feel lose something with inconsistent art. Just my 2 worthless cents :D
 
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Anon42

Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

Yes, for the Wii U. But apparently my sis invaded my living room doing Yoga..

And thanks, Anon. I sketched something else as a direct reference to your bonus enemy in the demo. I'll probably start posting these in my thread instead to stop invading here. I give total permission for you to reference or use anything I draw for the game, since it is your property.

No worries, if you're drawing art of Alicia and you want to post it here I don't mind. It's related to the game, after all.

And god damn, this one is sexy! I fucking love the 'arms pulled back' doggystyle look, it's one of my favorite poses. You're doing her sweet, sweet justice with this art.

@YummyTiger - Don't worry, there's plenty of H. I'm starting to incorporate sexual elements into the game's design, as well. I have no concerns of the gameplay overshadowing the hentai.

Also, I wouldn't use multiple artists anyway. Lust's art is amazing; if he has time and is interested in the gig once I'm ready to pay an artist, it's not unlikely that I would try and hire him. If not, I'll find someone else and use their art. But not a mixture of the two. The inconsistency would bother me, I'm too much of a perfectionist lol.
 

FoxhoundOH

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

Game before H is exactly the right mantra to pursue; too many put H before game and we're left with what equates to something less than a pile of shovelware. The question to ask is 'would I play this if it had no H content?' and the answer must be yes.

Throwing my opinion into the ring once again, I feel that CG's are unnecessary. At best they are the exclamation point tacked onto the action that occurs in the game. A reward for failing which is one of the more interesting contradictions of this genre. I would keep it all in pixel space and allow imagination to take hold, something this game already does passably well.
 

YummyTiger

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

Game before H is exactly the right mantra to pursue; too many put H before game and we're left with what equates to something less than a pile of shovelware. The question to ask is 'would I play this if it had no H content?' and the answer must be yes.
Yes, you should focus on creating a solid foundation, but I stand by my point that the H should never be overshadowed by game development. To me, your approach sounds more appropriate for non-H games. You can put the H as your priority and not create "shovelware." For example, when you create gameplay with H in mind, you start developing features that directly influence the sex content instead of tacking on animated scenes or pictures to fit your "cool" game ideas. This is important, and in my opinion, whether the "h-game" could play without the H-content should not even be a question you need to ask. Ideally, the H-content would be so well integrated that it is not even a consideration.

As for the CGs, that is totally a judgment call. To produce a game, you must make sacrifices. That said, gameplay "features" like new guns or moves should always take a back seat to more H-content in these games. Because, again, that is your audience (assuming you are trying to make money off of this). From everything I have seen, if the gameplay is reasonable, people appreciate the extra sex content over a cool new gadget that has no bearing on the sex. Of course, if you take the mindset that H comes first, your new gadget should always influence the sex in some way.

Someone else said it in another thread, and it is a good point. If you want to develop a popular H-game, then every time you add something to your game, you should ask, "How does this affect the sex content?" If it has no bearing on the sex content, you should critically evaluate whether that idea is worth your time.

Anon, all this discussion of your game has got me ready to play it :D. I'll throw some support your way soon, I think you are doing good work and deserve it.
 

Stranger

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

I wouldn't play Shinobi Girl or Witch Girl if they had no H. A lot of the games I go through have poor H and gameplay. For those I go through them quickly and delete them. However I keep shinobi girl and witch girl cause they have high quality H. Latest example is Dark Star - it has kinda shitty gameplay but I love the H so its a keeper for me. So a H game should have good H. For gameplay there are just games.
One needs to strike a balance between H and gameplay.
just my two.... dollars
 
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dartred

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

ah, i see what you mean. why play an H-game if the H-game has bad H but good gameplay. then you could have just played a regular game instead? like if you're in it for the H and the gameplay is bad you may as well look for a CG set?

something like that right?
 

Vinceras

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

Kurovadis is a prime example of a game that had absolutely top notch gameplay and an okay amount of H.

Me personally, if you've got a really short amount of time to allot towards a game and you could only concentrate on either gameplay or H-animations, I would MUCH, MUCH rather concentrate on gameplay. If you only concentrate on the H, then you'll end up with "games" where the forums are nothing but "This game sucks ass but the animations are good...anybody got a save file for the gallery so I can skip this shit and just look at the animations?" At which point, you'd have been better off spending your time putting together nothing more than the gallery.

To this day, I still go back from time to time to play Kurovadis and other great games.
 

textbook703

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

I wouldn't use multiple artists anyway. Lust's art is amazing; if he has time and is interested in the gig once I'm ready to pay an artist, it's not unlikely that I would try and hire him. If not, I'll find someone else and use their art. But not a mixture of the two. The inconsistency would bother me, I'm too much of a perfectionist lol.
Can't you just apportion each artist to a different task? Like, artist1 on environment and associated sprites, artist2 on h-animations and player/enemy sprites? Even if you can still sense the difference in art styles (as you are likely a more accomplished artist than I; for reference, see my first post with a picture), I doubt most people would be able to.

Kurovadis is a prime example of a game that had absolutely top notch gameplay and an okay amount of H.

Me personally, if you've got a really short amount of time to allot towards a game and you could only concentrate on either gameplay or H-animations, I would MUCH, MUCH rather concentrate on gameplay. If you only concentrate on the H, then you'll end up with "games" where the forums are nothing but "This game sucks ass but the animations are good...anybody got a save file for the gallery so I can skip this shit and just look at the animations?" At which point, you'd have been better off spending your time putting together nothing more than the gallery.

To this day, I still go back from time to time to play Kurovadis and other great games.
There's definitely something to be said for the gameplay's role in the function describing how 'hot' a game is.

For example, Dark Star, that game that popped up a few days ago on these forums, had superb animations but very mushy and bland gameplay. Because of that, I looked at the animations a few times and that was that.

Another example, Parasite in city, had pretty interesting gameplay -- not enough for me to go back and play it, mind you. However, I've noticed that if I look at the "Omake" (gallery? shrug) thing, the animations just don't do it for me. Same with gif versions of the animations. I much more enjoy putting on infinite bullets and 'easy mode' (but normal HP rules) and wandering into stage 1 and then watching the flies go at her.

As much as I hate to admit it, there IS a psychological component to these games. If we just wanted to see sprites fucking, we could do so on google and be done with it. But we don't. There has to be some kind of framework around the sex content to imbue value onto the characters. The reason h-GAMES are popular is because, even if watching sprites fucking isn't that interesting to most people, there are a LOT of people who are aroused by the psychological shennanigans that go on when you try to empathize with or just imagine that the character is being attacked or whatever else.

I agree with Vinceras. I wouldn't have a year ago, but now I do: gameplay has to be somewhere around equal to the h-content in order to get that compounding effect where the h-content just seems hotter than stuff like Dark Star.

EDIT: I'm a nerd for sexology ( , it just has a hilarious-sounding name), so I want to add this real quick. What I talked about in the above paragraphs, is the reason why porn movies continually use those shitty, half-assed "storylines" where the girl can't pay the pizza man, or the sister walks in on the brother tugging it or whatever. The point is, even if it's cheesy, the people who want to get into the mindset that they 'know' the characters now have the option to put in the extra effort to get into the cheesy storyline. It just has to be THERE, shitty or not.
 
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azurezero

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

Can't you just apportion each artist to a different task? Like, artist1 on environment and associated sprites, artist2 on h-animations and player/enemy sprites? Even if you can still sense the difference in art styles (as you are likely a more accomplished artist than I; for reference, see my first post with a picture), I doubt most people would be able to.



There's definitely something to be said for the gameplay's role in the function describing how 'hot' a game is.

For example, Dark Star, that game that popped up a few days ago on these forums, had superb animations but very mushy and bland gameplay. Because of that, I looked at the animations a few times and that was that.

Another example, Parasite in city, had pretty interesting gameplay -- not enough for me to go back and play it, mind you. However, I've noticed that if I look at the "Omake" (gallery? shrug) thing, the animations just don't do it for me. Same with gif versions of the animations. I much more enjoy putting on infinite bullets and 'easy mode' (but normal HP rules) and wandering into stage 1 and then watching the flies go at her.

As much as I hate to admit it, there IS a psychological component to these games. If we just wanted to see sprites fucking, we could do so on google and be done with it. But we don't. There has to be some kind of framework around the sex content to imbue value onto the characters. The reason h-GAMES are popular is because, even if watching sprites fucking isn't that interesting to most people, there are a LOT of people who are aroused by the psychological shennanigans that go on when you try to empathize with or just imagine that the character is being attacked or whatever else.

I agree with Vinceras. I wouldn't have a year ago, but now I do: gameplay has to be somewhere around equal to the h-content in order to get that compounding effect where the h-content just seems hotter than stuff like Dark Star.

EDIT: I'm a nerd for sexology ( , it just has a hilarious-sounding name), so I want to add this real quick. What I talked about in the above paragraphs, is the reason why porn movies continually use those shitty, half-assed "storylines" where the girl can't pay the pizza man, or the sister walks in on the brother tugging it or whatever. The point is, even if it's cheesy, the people who want to get into the mindset that they 'know' the characters now have the option to put in the extra effort to get into the cheesy storyline. It just has to be THERE, shitty or not.
I've hit the point where Game Over pops into my head when a girl submits(or orgasms) in a fantasy...
 

YummyTiger

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

I agree with Vinceras. I wouldn't have a year ago, but now I do: gameplay has to be somewhere around equal to the h-content in order to get that compounding effect where the h-content just seems hotter than stuff like Dark Star.
You definitely should not skimp on gameplay by any means, but creating game with h-content at the forefront is different than simply creating gameplay. The way I see it, is there are three primary components "h-content," "gameplay," and "story." If you are going to create an h-game, then h-content should be the most influential. This does not mean you should completely ignore either story of gameplay, but when you add something, you should always consider the h-content.

If the "H" is your primary focus, then when you create "story" or "gameplay" you do so in a way that incorporates h-content. That in turn creates the context for the sex and raises your game to another level. On one hand, you can have some cool battle system where if you lose, you get a CG (in this, the focus is more on the gameplay), on the other hand, you can integrate the h-content into the battle itself by creating skills or monster attacks that lead to H (this would be more focused on the h-content). Both of those systems could have good gameplay, but I would argue the second is a more successful "h-game" model, because the "H" comes first.

I'm not sure if I'm making sense. I only argue this in this thread, because I don't want Anon to simply create a metroidvania game with a few sex scenes. I want him to create a great sex metroidvania game. Meaning, I want the h-content to mean something in the game. Not just be a punishment for losing. Of course, in the end, it is his game and his decision.
 

deaddog

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

I stand by my point that the H should never be overshadowed by game development
Amen, dude. Too many devs get distracted from the fact that it's H first and fun crunchy game stuff as a distant second.
 

LustFire

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

It may be stressful to keep in tabs with a hired artist, so I definitely encourage focus on Anon's abilities as a gameplay designer and sprite artist.

In case you haven't visited, here are some stuff I've done so far.

http://www.ulmf.org/bbs/picture.php?albumid=977&pictureid=14499

http://www.ulmf.org/bbs/picture.php?albumid=977&pictureid=14505

If you're serious about CGs, sometimes you better not take good artworks for granted, primarily because of the time spent on each artwork. Looking around, though, I'm not sure if you have affiliates who you have been in contact for a long time. A lot of times, you wouldn't know how long it took (or how much effort it required) for someone to make an amazing CG.

Simply out of curiosity, I'm gonna try to complete the H-CG. I'd like to know what your demand looks like.
 
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Stiltzkinator

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

It may be stressful to keep in tabs with a hired artist, so I definitely encourage focus on Anon's abilities as a gameplay designer and sprite artist.

In case you haven't visited, here are some stuff I've done so far.

http://www.ulmf.org/bbs/picture.php?albumid=977&pictureid=14499

http://www.ulmf.org/bbs/picture.php?albumid=977&pictureid=14503

If you're serious about CGs, sometimes you better not take good artworks for granted, primarily because of the time spent on each artwork. Looking around, though, I'm not sure if you have affiliates who you have been in contact for a long time. A lot of times, you wouldn't know how long it took (or how much effort it required) for someone to make an amazing CG.

Simply out of curiosity, I'm gonna try to complete the H-CG. I'd like to know what your demand looks like.
That color image of the character is simply fantastic.

I'll be completely honest here, if a game has good sprite animation, I could often not care less about it having CG. With that said, however, I must confess that your art quality and style are both very appealing.
 

datanony

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

...
In case you haven't visited, here are some stuff I've done so far.

http://www.ulmf.org/bbs/picture.php?albumid=977&pictureid=14499

http://www.ulmf.org/bbs/picture.php?albumid=977&pictureid=14503

If you're serious about CGs, sometimes you better not take good artworks for granted, primarily because of the time spent on each artwork. Looking around, though, I'm not sure if you have affiliates who you have been in contact for a long time. A lot of times, you wouldn't know how long it took (or how much effort it required) for someone to make an amazing CG.

Simply out of curiosity, I'm gonna try to complete the H-CG. I'd like to know what your demand looks like.
Those look really nice. The style you employ seems to me like an exaggeration of all ero parts (hip-waist ratio, crazy perky busts, gap, plump thighs and a tight butt). On sliders it would be max on sex appeal and min for age!

*I think her left hand looks like a right hand in the 2nd picture.
 

azurezero

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

Those look really nice. The style you employ seems to me like an exaggeration of all ero parts (hip-waist ratio, crazy perky busts, gap, plump thighs and a tight butt). On sliders it would be max on sex appeal and min for age!

*I think her left hand looks like a right hand in the 2nd picture.
only if legal is a minimum
 

LustFire

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

*I think her left hand looks like a right hand in the 2nd picture.
Gawddammit! I think I made that same mistake the 5th time already in my life time. >.>; Fixed in my last post.
 

FoxhoundOH

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (Oct. 25th)

You definitely should not skimp on gameplay by any means, but creating game with h-content at the forefront is different than simply creating gameplay. The way I see it, is there are three primary components "h-content," "gameplay," and "story." If you are going to create an h-game, then h-content should be the most influential. This does not mean you should completely ignore either story of gameplay, but when you add something, you should always consider the h-content.

If the "H" is your primary focus, then when you create "story" or "gameplay" you do so in a way that incorporates h-content. That in turn creates the context for the sex and raises your game to another level. On one hand, you can have some cool battle system where if you lose, you get a CG (in this, the focus is more on the gameplay), on the other hand, you can integrate the h-content into the battle itself by creating skills or monster attacks that lead to H (this would be more focused on the h-content). Both of those systems could have good gameplay, but I would argue the second is a more successful "h-game" model, because the "H" comes first.

I'm not sure if I'm making sense. I only argue this in this thread, because I don't want Anon to simply create a metroidvania game with a few sex scenes. I want him to create a great sex metroidvania game. Meaning, I want the h-content to mean something in the game. Not just be a punishment for losing. Of course, in the end, it is his game and his decision.
The inherent problem of this genre is in a nutshell: 'What do we do with all this sex?' I've read pages and pages about what people want to see in a game and next to nothing about what they want to do. I realize that this is very much a visual platform but there is very little discussion on interactivity. The exception to this is of course navigating Japanese language titles, which quickly segues into 'Just give me a save and I'll watch the gallery.' as mentioned by Vinceras.

Where my opinion differs from YummyTiger's or Textbook's is that I don't necessarily care about things like stories or adhering strictly to H content. Those that are shackled to H content find themselves working on those animations or CG's rather than focusing on more important aspects of an interactive product. This leads me back to Dark Star; as mentioned previously it's an atrocious game with fantastic H. Clearly great care was taken to produce these quality animations and interesting creatures but I would assert that nobody cares to play the game ever again. My quick review is available here for those interested. My point here being that it is a product firmly rooted to the current philosophy of H game design that doesn't produce games so much as 'We've got to stuff this with as much sex as possible.'

I'm not in favor of eliminating it from a project, that would take the product out of this genre completely. What I am suggesting is a slight re-branding of the genre, 'games with adult themes and content' rather than this 'push return to start porn slideshow' that is going on right now.
 
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