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SIM [Old Huntsman] Jack-o-nine-tails [SLG]


PaganWarlord

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Re: [SLG] Jack-o-nine-tails

Code:
https://mega.co.nz/#!p1ZCEITT!Yow_fykH1QtlfFykD0Y2WWH14OULGnfaQTUdagFCEPk
Updated R2 version. Big changes noted below (detailed changes listed in the included changelog):

  • Reverted most of the changes to the faction system, the experimental changes to the housing setup remain in place for now.
  • Integrated fixes from the Russian community patch. All credit for this work goes to the Russian guys who wrote this.
  • A few small bugfixes (see previous threads). I've elected to keep the code that prevents chestbursters with max fiend skill. Reason being that if you elect to make your slave oviparous instead of sterilising, you can still get chestbursters, which kind of sucks.
  • Rudimentary translations to the 'Active Sex' menu.

As always, save compatibility is out (blame QSP for that) and I can make no guarantee about bugginess. I simply don't have the time or energy to test it extensively, but I will say that this one should be less buggy than previous versions (fingers crossed). My hope is that this one will tide people over until Monceber releases something new.
Quite a nasty bug:
city_menu_form, line 143 is:
$text_display += {<br><div id="under">"Patterns of Uncle Bo" <br><div id = "clear"><a href = 'EXEC: interactiExquisite& gt "interaction_city"'><img src = "content\clear.gif"></a></div></div>}

should be:
$text_display += {<br><div id="under">"Patterns of Uncle Bo" <br><div id = "clear"><a href = 'EXEC: interaction_city = 42 & gt "interaction_city"'><img src = "content\clear.gif"></a></div></div>}


after this fix text is still blue for some reason that eludes me for now but at least it doesn't repeat last action you did upon clicking it


EDIT: forum does not like pasting whole lines of code, in short:
a href = 'EXEC: interactiExquisite& gt "interaction_city"'
where it should be
a href = 'EXEC: interaction_city = 42 & gt "interaction_city"'

EDIT2: might be completely wrong on this one as I'm not familiar with the code as a whole, but it's what I came up with after a quick debug and it did fix my issue
 
Last edited:

Darksoullo

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Re: [SLG] Jack-o-nine-tails

Code:
https://mega.co.nz/#!p1ZCEITT!Yow_fykH1QtlfFykD0Y2WWH14OULGnfaQTUdagFCEPk
Updated R2 version. Big changes noted below (detailed changes listed in the included changelog):

  • Reverted most of the changes to the faction system, the experimental changes to the housing setup remain in place for now.
  • Integrated fixes from the Russian community patch. All credit for this work goes to the Russian guys who wrote this.
  • A few small bugfixes (see previous threads). I've elected to keep the code that prevents chestbursters with max fiend skill. Reason being that if you elect to make your slave oviparous instead of sterilising, you can still get chestbursters, which kind of sucks.
  • Rudimentary translations to the 'Active Sex' menu.

As always, save compatibility is out (blame QSP for that) and I can make no guarantee about bugginess. I simply don't have the time or energy to test it extensively, but I will say that this one should be less buggy than previous versions (fingers crossed). My hope is that this one will tide people over until Monceber releases something new.
Critical bug with the Estate Agent

#options
Line 143: Some lines have "and and" in the conditionals when it should be "and", results in a black screen when trying to apply for a new house
 

BreezeIndigo

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Re: [SLG] Jack-o-nine-tails

Quite a nasty bug:
city_menu_form, line 143 is:
$text_display += {<br><div id="under">"Patterns of Uncle Bo" <br><div id = "clear"><a href = 'EXEC: interactiExquisite& gt "interaction_city"'><img src = "content\clear.gif"></a></div></div>}

should be:
$text_display += {<br><div id="under">"Patterns of Uncle Bo" <br><div id = "clear"><a href = 'EXEC: interaction_city = 42 & gt "interaction_city"'><img src = "content\clear.gif"></a></div></div>}


after this fix text is still blue for some reason that eludes me for now but at least it doesn't repeat last action you did upon clicking it


EDIT: forum does not like pasting whole lines of code, in short:
a href = 'EXEC: interactiExquisite& gt "interaction_city"'
where it should be
a href = 'EXEC: interaction_city = 42 & gt "interaction_city"'

EDIT2: might be completely wrong on this one as I'm not familiar with the code as a whole, but it's what I came up with after a quick debug and it did fix my issue
Fixed. Turns out there was a tag missing in the line above causing the blue text. I'm pretty sure I didn't edit this line so I've no idea how it got mangled like this.

Critical bug with the Estate Agent

#options
Line 143: Some lines have "and and" in the conditionals when it should be "and", results in a black screen when trying to apply for a new house
I distinctly remember fixing this earlier on. Anyway, got rid of it and did a quick search for any other double-ups just to be safe.

Links should be updated now. Looks like a few extra bugs were introduced by the text file converting thingy. I've played with this one for an hour or so and it seems to work now.

Code:
https://mega.co.nz/#!MgZVASbB!Lm9AKC9tpeCs2-38ZyuYXPr49J4Q3NPa5Dbo1TBhW7g
 
Last edited:

Xilnold

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Re: [SLG] Jack-o-nine-tails

Is there a guide for the potions/drugs? That portion of the game seems to be untranslated, so it's hard to know what their effects are.
 

Melni

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Re: [SLG] Jack-o-nine-tails

Can someone tell me the exact requirements for Pope's slavegirl?
I thought he wanted beauty queen, tough as horse,willful and gladiatrix. I brought him S+ slave with this stats, then he said he accually wanted virgin. So i went to hospital and restored her virginity. And now he sais something like "I did not bless this woman. it does not have the inner fire that nourishes faith and devotion adept Sororitas. and never will" <- google translated. Im puzzled cause she does have green spirit and stuff. Could it be he wanted her gentle as flower and I somehow mistranslated it with google?
 

stuntcock42

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Re: [SLG] Jack-o-nine-tails

Can someone tell me the exact requirements for Pope's slavegirl?
Slaves have a complex, hidden stat called "Charm":

Code:
charm = slave["style"]*3 + slave["exotic"] + slave["moral"] + brand_reputation + slave["fame"]*2 - relative_fat - slave["angst"] - slave["spoil"] - slave["scares"] - (slave["bruises"]+1)/2
The value of this stat (and the NPC's satisfaction threshold) is visible in Wizard Mode, but you can't activate Wizard Mode during a normal game so that's probably moot. The Pope wants a Charm value of at least 5. The math can be modified by things like faction reputation level and the fame of your PC, but I don't know which version of the game you're using.

You could try to improve her Exoticism and Morality while keeping her happy (but not fat or spoiled!). However, the most straightforward approach is to simply raise Style (since it has an x3 modifier). Buy her some nice clothes and jewely, remember to EQUIP the new items on her, take her to the Salon and get a full makeover, and then immediately try to visit the target NPC (e.g. Pope) again. Most of the Salon boosts will disappear at end-of-day, so it's important to visit the NPC promptly.

If you're still having trouble, then you could try taking her to the Arena. Each point of fame adds 2 to her Charm. Unfortunately, each point of Scarring subtracts 1 Charm. So take care (or just save-scum).
 

Melni

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Re: [SLG] Jack-o-nine-tails

Thanks stuntcock.
So far i tried to approach him with
green brand, green style, blue exoticism, teal figure, pink fame, not spoiled no bruises or scars. One would think that is enough but seems like no. Im gonna rise her fame some more and try tomorrow.
 

Dirtyxmind

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Re: [SLG] Jack-o-nine-tails

Hello all!

I am playing this game for a while and i have one question:

Is there a way to increase the 'TENDERNESS' of a slave? It saids something about 'Refined Petting and Pleasures'...

Thanks in advance!
 

stuntcock42

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Re: [SLG] Jack-o-nine-tails

Hello all!

I am playing this game for a while and i have one question:

Is there a way to increase the 'TENDERNESS' of a slave? It saids something about 'Refined Petting and Pleasures'...

Thanks in advance!
  • Allow her to rest.
  • Ask her to be silent.
  • Engage in light sexual play with her.
    • If possible, get her aroused but don't allow her to orgasm.
In general, each action (e.g. Reward > Erotic Reward > Hug; Reward > Give Free Time > An Hour of Rest) can be done once per day. Do not spam a particular action; the game's code will detect this and grant zero bonuses for repeated actions.

Avoid the obvious stuff: rape, pain, torture, sensory deprivation, humiliation, injury, starvation. Rough sex can grant bonuses, but only if she's kinky (open-minded) enough to enjoy it. If you're not sure then just play it safe.
 

Icehaku

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Re: [SLG] Jack-o-nine-tails

Anyone know how to turn the socialize button on?
 

stuntcock42

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Re: [SLG] Jack-o-nine-tails

Anyone know how to turn the socialize button on?
Not possible, it's an unimplemented feature. This is why I've suggested that the translators toss in a "TBA" suffix when they notice a menu option like that one.

-------------------------------

The following isn't related to your question; I'm just avoiding a double-post. Here's some stuff about cheating:
The trainer is almost ready for alpha testing, so I'm looking for a volunteer or two. Please PM me if you'd like to be involved. This is alpha, so I'm going to insist that testers possess some prior experience with Cheat Engine and/or computer programming. Please include such details in your PM.

Here's my checklist for a v1 release, with the alpha-testing goals in bold:
  • Verify functionality in debug environment (DONE)
  • Verify functionality as standalone EXE (DONE)
  • Verify functionality on a tester's PC
  • Verify functionality in x86 environment
  • Verify separability and forward-compatibility
  • Proof-of-concept Russian translation of Trainer UI (TODO)
  • Rudimentary support for Girl2 memory - Status variables only (TODO)

Subsequent goals (for V2, v3, etc):
  • Girl1 sex skills (these variables are evasive and require a special scanning technique)
  • Psychology variables: morality, spoilage, fear, etc
  • Cosmetic variables: tattooing, makeup, branding, scarring, etc
  • Traits (pyromania, shyness, etc)
  • Combat variables
    • this is dicey - these variables tend to migrate whenever the game code is modified, so their forward compatibility is lousy
  • Code splicing
    • this technique is a prerequisite for some cheats, such as increasing the House inventory size
  • Inventory control (# of grocery items, potions, and drugs)
  • Persistent User settings (window position, window size, etc)
  • Import-export functionality
  • Accurate Russian translation of Trainer UI
  • Migrate hardcoded addresses into XML
  • Source code cleanup and sharing

Miscellaneous Stuff
  • Since the Girl2 memory structure is different from that of Girl1, it just isn't worth the effort to map it out. If you want to do anything fancy with Girl2 then just move her into the Girl1 slot, apply the necessary cheats, and move her back to Girl2.
  • There are a few basic variables whose pointer offsets change predictably, depending on game version. Unfortunately, I can't really do anything with this information, because I don't know which version the player is using. I'm already reading the filename (e.g. jack_english.qsp) from memory but the filenames don't carry consistent version numbers. :meh:
  • Mood is not directly adjustable. I considered giving the user numerical control over a superfluous moodlet (e.g. neg_softcore) but the code doesn't recognize "intensity." If your Mood is naturally at -5 and you want it to be +5, then you need to inject 10 separate positive moodlets (rather than a single +10 cheat, as I had hoped).
    • This probably won't be much of a hindrance. If you're trying to keep your people happy then it can easily be done by boosting their attributes and/or throwing money at them (expensive lodging, clothing, jewelry, etc). If you're trying to mind-break a slave for RP reasons then there are plenty of tools for that (starvation, deprivation, etc). Both of these methods have side-effects (e.g. spoilage, fear) but we can file that under "not a bug - working as intended."
  • Locking everything at min/max values isn't necessarily ideal. For instance, if you have a talented girl then you can lock Dirt at 1 and she'll bathe the PC at the end of each day. Level-1 dirt isn't enough to trigger a negative mood, and the bath will provide a positive mood.
 

Dirtyxmind

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Re: [SLG] Jack-o-nine-tails

  • Allow her to rest.
  • Ask her to be silent.
  • Engage in light sexual play with her.
    • If possible, get her aroused but don't allow her to orgasm.
In general, each action (e.g. Reward > Erotic Reward > Hug; Reward > Give Free Time > An Hour of Rest) can be done once per day. Do not spam a particular action; the game's code will detect this and grant zero bonuses for repeated actions.

Avoid the obvious stuff: rape, pain, torture, sensory deprivation, humiliation, injury, starvation. Rough sex can grant bonuses, but only if she's kinky (open-minded) enough to enjoy it. If you're not sure then just play it safe.
Thank you!
That worked like a charm! :p
 

Icehaku

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Re: [SLG] Jack-o-nine-tails

Anyone know how to keep slaves? I've put in a lot of work on this one and got her to A and want to keep her around but I already have an amazing assistant.
 
OP
Monceber

Monceber

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Re: [SLG] Jack-o-nine-tails

Ugh... apologies for being absent for quite a bit of time - had a RL stuff going on. That's the reason I'm on a slow pace with translation. I'm almost done with GitHub and merging stuff, and if everything goes well I'll be able to put next version this weekend (at least I really hope to do so :( ).
 

PaganWarlord

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Re: [SLG] Jack-o-nine-tails

Anyone know how to keep slaves? I've put in a lot of work on this one and got her to A and want to keep her around but I already have an amazing assistant.
Just freeze her in Technosphere for a dirt cheap 1$/day or rent a capsule for quick swapping at home.

EDIT: Also don't get too attached to your assistants. I had mine "bought" from me by church guards, it might be I didn't understand what was going on but one day they just came in, left $2500 and walked away with my awesome assistant.
 
Last edited:

Gimpel

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Re: [SLG] Jack-o-nine-tails

Just freeze her in Technosphere for a dirt cheap 1$/day or rent a capsule for quick swapping at home.

EDIT: Also don't get too attached to your assistants. I had mine "bought" from me by church guards, it might be I didn't understand what was going on but one day they just came in, left $2500 and walked away with my awesome assistant.
If your assistant/slave is pregnant, the church takes them away after some time, and when they do, they pay you the "common value" depending on your slave/assistant rank (500 for D, 2500 for B, etc.). Just keep an eye when the game tell you, also, you can abort at the clinic for a mere 25 bucks.
 

PaganWarlord

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Re: [SLG] Jack-o-nine-tails

If your assistant/slave is pregnant, the church takes them away after some time, and when they do, they pay you the "common value" depending on your slave/assistant rank (500 for D, 2500 for B, etc.). Just keep an eye when the game tell you, also, you can abort at the clinic for a mere 25 bucks.
Thanks for explaining, I had a feeling it might be related to that.
There was a weird bug in clinic in Moncebers version where if your slave had a few issues and you didn't treat them from top to bottom (like abortion, disease treatment, scar removal - had to be done in that order) the topmost option would disappear even though it wasn't treated
 

BreezeIndigo

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Re: [SLG] Jack-o-nine-tails

Updated link:

Code:
https://mega.co.nz/#!p5ZTSAQI!NjIQunf3ZB8fWMRglXOtJFx2PM8-BVzqUA6h6le9V3A
I've played this version for a few days now, ironing out a few bugs along the way so hopefully it's a bit more stable. Main new stuff from last post is that I've tidied up some translations and added translation for the shop window in the Gastronomicon so that you can see your current supplies.

Also, I've added a simple debug feature, see the readme for details. At the moment, it's limited to altering a few basic stats on your character, on your slave and you can set your current wealth. I'll look at adding more detailed features as they are requested.
 
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