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RPG RPG Maker [ circle-tekua ] [ さーくるてくあ ] Succubus Story RE126738 RJ126738


Graciel

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Title:
淫魔物語 Succubus Story


Developed by:さーくるてくあ

Intro Site:


Download links(ver.1.1):




Version 1.1 Update Info:
・Very easy mode added
2X bonus,skill no-limit
・Hardcore mode added
game over when the protagonist die,can't get the "背水の魔術書",some privileges as clear bonus
・Introduction of Rack checker
this item can count how many times u get critical/fumbles and the probability of them,it also shows how many times consecutively u get them.If u get them 3 or more times consecutively u will receive a secret item as bonus.
・new magic books added
magic books for debuff added,u can exchange the "白紙の本" for them(randomly)
・Return item added
use them to return to the Guild
・Others
consumption of the magic "luck" decreased to 2 San
the appearances of charactor can be changed
when the easy mode,the swing rectification times of skill is 10
the accuracy rate of petting increased
some bugs in weak point setting fixed
endless books from grandma fixed
the secret victory condition of succubus in the cloaca fixed
some other bugs fixed

Release Date:
20th Feb 2014


Keywords:
Monster girl
Fantasy
Juicy
Continuously Acme
Rape
Reverse rape


All I wanna say is monster girl my love~:D In fact I've bought and uploaded it,will release the full version when it sold at least 180 copies==>enjoy:p.
 
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EcchiExpress

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Re: [RJ126738]Succubus Story

Anyone have any idea how to get AGTH working for this game?
 
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Duvet

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Re: [RJ126738]Succubus Story

I've been looking forward to this game, much appreciated
 

no?id

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Re: [RJ126738]Succubus Story

Nice game.I'll wait the link got posted:D
 

osafune

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Re: [RJ126738]Succubus Story

Lol I have no idea what I'm doing in this game. xD

Definitely entertaining though.
 
OP
G

Graciel

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Re: [RJ126738]Succubus Story(Full version released!)

Here comes the full version~:D
 

etigoya

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Re: [RJ126738]Succubus Story(Full version released!)

need luck game, start need luck for base skill status, attack need luck, find item and mob (for lvl) need luck...

1.jpg

if start use book コンフィグ
1st page
敗北スキップ設定 gameover setting, hscene skip or not --- 1:skip 2:cancel
色調変化設定 color change when gameover --- 1:normal 2: dont change
ダイス結果表示設定 show roll success or not --- 1:show 2:no
次へ next page

さくさく探索 search in dungon show success or not --- 1:show 2:no
イージーモード設定 easy mode setting (roll little easy success) --- 1:yes 2:no
ハードモード設定 hard mode setting --- 1:yes 2:no
設定を終わる setting end

if SAN (MP) = 0 = gameover...

from read me, if gameover and make new char, 2nd char can get $ in restaurant from aged, 3rd char can find more ppl in dungeon, more gameover is better?...

some plant item 2.jpg will lost after clear dungeon, better use it in boss fight
 
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Spawni

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Re: [RJ126738]Succubus Story

Anyone have any idea how to get AGTH working for this game?
/PNGame.exe /HQN@D3CF:TRGSSX.dll /C

But fire up agth after you have started the game or it won't hook properly.
 

Ronaldo77

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Re: [RJ126738]Succubus Story(Full version released!)

Hi

I dont have the japanese unicode on my windows, i already tried the dlsite method and my windows dont have it...

can someone upload on mega with all the files in english please?
 

xxdrakensxx

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Re: [RJ126738]Succubus Story

Anyone have any idea how to get AGTH working for this game?
this is just like wolf rpg use the C:\AGTH\agth.exe /c /X3 command style, and how to defeat the futa succubus i keep dying.
 
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Duvet

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Re: [RJ126738]Succubus Story(Full version released!)

Strategy for every fight.

Grapple is the best skill in the game when upgraded high enough since it will always stop enemy turns when it lands, unlike kissing. You also might want to try keeping your speed high so she never attacks before you do. If you have SAN to burn, I suggest using the Tentacle spell.
 

an anonymous

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Re: [RJ126738]Succubus Story(Full version released!)

another trash game from this bad circle.
it's nice that you buy and sharing stuff but why buying trash like this?
the game play is fucked up the art stile is ugly and this shit isn't even worth to play.
(the only reson i dl it is becouse its for free and has bf)
at least the circle seams to improving a little compared to the other game.
 

nossiob

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Re: [RJ126738]Succubus Story(Full version released!)

another trash game from this bad circle.
it's nice that you buy and sharing stuff but why buying trash like this?
the game play is fucked up the art stile is ugly and this shit isn't even worth to play.
(the only reson i dl it is becouse its for free and has bf)
at least the circle seams to improving a little compared to the other game.
dude seriously

thanks for sharing you oppinion with us to the game BUT
no one forced you to download or even play the game and i dont know if its just me but i dont need such dislikes like your comment, i mean there is no good reason for me why you absolutly hate this. ok you wrote the art is ugly but keep in mind that the developer maybe cant draw better then this atm or what ever and he'll only improve himself...aaargh

comments like you makes me rage a bit
 

Monster-Girl Lover

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Re: [RJ126738]Succubus Story

this is just like wolf rpg use the C:\AGTH\agth.exe /c /X3 command style, and how to defeat the futa succubus i keep dying.
I've never used this method, is there a thread/post explaining how to do this in greater detail?

Edit: Disregard, I'm an idiot.
 
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nnescio

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Re: [RJ126738]Succubus Story(Full version released!)

The battle system is heavily based on Call of Cthulhu's D100/BRP system, with some minor differences. The level of each skill represents your percentage of success when the skill is used. Basically, the game will roll a d100 (100-sided die), and if its value is equal to or lower than your skill level, you'll succeed.

Example: You have a Spot skill of 70, and you enter a dungeon level. Spot is rolled, and you get a 55. As 55 < 70, you succeed, and all treasures are revealed to you for that dungeon level.

If the dice shows up a value from 01-10, it's a critical success. You automatically succeed in whatever skill you are performing (even if your skill is lower than the rolled value) with an added bonus. Critically succeeding in Spot, for example, will reveal twice as many treasures on the map.

Dice values between 91-100 are automatic failures (fumbles). You will still fumble even if the die roll is less than or equal to your skill level, so there's not much point to raising any skill above 90. Fumbles generally have added negative effects. Most combat skills will provoke a counterattack when they fumble.

Certain items and events can modify the above values. Some modifiers affect your skill level temporarily, while others directly modify the die roll. The latter effect is significantly more powerful, as they also modify your chances of critical success and fumbles.

E.g. The item "Lucky Dice" gives a luck buff when used, modifying your next three rolls by -10. Those three dice rolls now have a range of values between -10~90. This effectively prevents fumbles altogether, and doubles the chances of critical success, for the duration of the effect.

You can toggle the display of rolled dice values (by default they are hidden) with the "Config" book item in your inventory.

Tip: Start with a "Scout" specialization (third option) and dump all your starting points in Spot. More items are always good, especially at the start of the game. If you die, well, your next character gets to inherit all your items (except for plant matter, as they decay), so no big loss. Some items also give permanent skill bonuses when used, whether directly (Eagle's Claw) or indirectly by summoning an NPC you can defeat.
 
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Monster-Girl Lover

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Re: [RJ126738]Succubus Story

this is just like wolf rpg use the C:\AGTH\agth.exe /c /X3 command style, and how to defeat the futa succubus i keep dying.
You have to use the "Idea" skill, lower left hand corner. After succeeding at it 3 times, you'll gain a new skill, which is... handjob. Yeah, you beat the futa succubus (called an Imp in-game) by jerking her off. Generally you'll want to boost Grapple as high as you can, because that skill is a GODSEND. Although the only issue with it is that it'll end up capturing the monsters after you beat them, so you can't run the dungeon again (and thus get more loot). I'm almost done with the game, just need one more monster and I think I'm set.
 

nnescio

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Re: [RJ126738]Succubus Story

You have to use the "Idea" skill, lower left hand corner. After succeeding at it 3 times, you'll gain a new skill, which is... handjob. Yeah, you beat the futa succubus (called an Imp in-game) by jerking her off. Generally you'll want to boost Grapple as high as you can, because that skill is a GODSEND. Although the only issue with it is that it'll end up capturing the monsters after you beat them, so you can't run the dungeon again (and thus get more loot). I'm almost done with the game, just need one more monster and I think I'm set.
Deliberately trigger a critical fumble on the capture roll. Best done with the "Offering (代償)" spellbook, as it is reusable and gives you 1~5 sanity back in exchange for a guaranteed fumble on your next roll.

(Which is normally an awful trade, as the fumble will wind up costing you more sanity then you regain, or lock you into attacking normally to avoid the fumble, but luck manipulation mechanics can turn the fumble into a critical success, and some circumstances (Idea roll to avoid losing control of your character, deliberately failing a capture roll to grind the dungeon, etc.) can benefit from a fumble.)
 

Monster-Girl Lover

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Re: [RJ126738]Succubus Story(Full version released!)

Alrighty, done. I think I got most of the coolest stuff, there's actually a ring you can get which nullifies traps COMPLETELY, and yes, it's as OP as it sounds. The 1 save file is JUST before the ending, where you can still go into the tower and view the scenes there. The 15 save is post-ending, where you have the option to go into NG+, or into a "Combat Room" where you can re-fight all the enemies. Both of them are one-way options, so make sure to not save while inside the combat room.

In addition, you get a few new toys to mess with once you beat the game. You gain an infinite use item that sets your SAN to 0 (for special scenes from the enemies, they all have HP death scenes and SAN death scenes), and two new skills. One of them makes the enemy use their Killer Shot, and the other makes them use Killer Shot, with it guaranteed that you'll critical fumble the roll.
 

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Eld

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Re: [RJ126738]Succubus Story

Deliberately trigger a critical fumble on the capture roll. Best done with the "Offering (代償)" spellbook, as it is reusable and gives you 1~5 sanity back in exchange for a guaranteed fumble on your next roll.

(Which is normally an awful trade, as the fumble will wind up costing you more sanity then you regain, or lock you into attacking normally to avoid the fumble, but luck manipulation mechanics can turn the fumble into a critical success, and some circumstances (Idea roll to avoid losing control of your character, deliberately failing a capture roll to grind the dungeon, etc.) can benefit from a fumble.)
How can you actually do that? Won't you just automatically nullify the Fumble before you can finish the fight? I mean, you can't use Offering after the last attack before the capture roll, right?
 
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