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[rpgmvxa] Yuko(working title)- stealth game


azurezero

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i got commisioned to make an rpgmaker game in the same vein as princess escape, though im making it more stealth based this time

here's what i got so far, it still needs the porn and stuff, but i wanted to nail the puzzles first


basic plot- a slave is given a chance to win her freedom by her mistress, she must escape from the dungeon and out of the forest, part of the game means she has to wear a vibrator (and possibly shibari), the mistress assures her that the spell she cast on it will remove the vibe once she reaches the goal...

of course it wont be easy, there are succubi and other things in her way and the people living in the town will probably sell her out to them.

i'm still working out the kinks with the stealth, sometimes you get seen through walls

finished product will have a few different happy endings and a bunch of game overs... havent thought of a price yet (part of the terms, still get to sell it)


 
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azurezero

azurezero

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Re: [rpgmvxa] Yuko(working title)- stealth game

also, if you could, tell me how long it takes you to get through the game to the last room (keys room)
 
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azurezero

azurezero

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Re: [rpgmvxa] Yuko(working title)- stealth game

the main reason i havent added any porn yet is the commissioner hasnt made any specifics beyond he wants some S&M in there
 

NeithR

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Re: [rpgmvxa] Yuko(working title)- stealth game

I was gonna tested it, but it asked for RPGVXAce RTP x_x
I guess I will test it after finishing downloading the rtp.

Btw, how much the size if the rtp included? So, I can download it first if it is smaller significantly than the total rtp.
 
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azurezero

azurezero

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Re: [rpgmvxa] Yuko(working title)- stealth game

I was gonna tested it, but it asked for RPGVXAce RTP x_x
I guess I will test it after finishing downloading the rtp.

Btw, how much the size if the rtp included? So, I can download it first if it is smaller significantly than the total rtp.
i havent checked yet honestly...i just find it best to keep the rtp in general cause the game is so small without it...either way... no porn yet, wont be long now...i just need to design one more puzzle for the demo segment...is a shame there'll only be 2 game overs in the demo because succubi guards+slime
 

NeithR

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Re: [rpgmvxa] Yuko(working title)- stealth game

Okay, finally tried the game after the Ace RTP has been downloaded and installed :D.

Took several tries because those succubus will chase me even they don't find me until I realized running, knocking out, stepping on puddle can affect how they can find me. Finally reached the end of room which has silver keys (and finished it too) :).

Found some bugs while on the way:
- The succubus doesn't chase me where the block tile is (which you have to activate using switch)
- The 4th succubus in the 1st level, which is inside the gap of wall (this shape: | |), If I knocked her up, she will becomes someone else when she moves down
- The succubus won't step other succubus which is fainted, this can be used to stop them to chase the player in the 1 space gap

Btw, when the guards are in "?" state, how can they found me even when I am not moving, running, not being seen at all?

Finally, to get to the last room (keys room), it took me around 20 minutes including when have to restart because of being captured.
 
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azurezero

azurezero

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Re: [rpgmvxa] Yuko(working title)- stealth game

Okay, finally tried the game after the Ace RTP has been downloaded and installed :D.

Took several tries because those succubus will chase me even they don't find me until I realized running, knocking out, stepping on puddle can affect how they can find me. Finally reached the end of room which has silver keys (and finished it too) :).

Found some bugs while on the way:
- The succubus doesn't chase me where the block tile is (which you have to activate using switch)
- The 4th succubus in the 1st level, which is inside the gap of wall (this shape: | |), If I knocked her up, she will becomes someone else when she moves down
- The succubus won't step other succubus which is fainted, this can be used to stop them to chase the player in the 1 space gap

Btw, when the guards are in "?" state, how can they found me even when I am not moving, running, not being seen at all?

Finally, to get to the last room (keys room), it took me around 20 minutes including when have to restart because of being captured.
only the middle one is a bug, which i only just fixed on a later guard, yet to go back and change it, the other two are guards not being able to leave their patrol areas without being punished, even if it is to chase you...
the other one is simple decency :) and anything that can be abused should be abused...also i just came up with a puzzle that will make people tear their hair out :) really really pleased with it, cause it's pretty meta/outside the box
 
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azurezero

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Re: [rpgmvxa] Yuko(working title)- stealth game

i updated the demo a bit, still no porn but some bugs should be fixed now...

i'm exausted..floor 2 just needs 2 more puzzles (one to get an ingredient, and one to mix everything together in the right way, maths puzzle that one)

floor 3 needs a danger section (stealth/etc) and one more puzzle near the end making up two pressure plates that open the door outside...then i just have the being chased through the forest to do...

lol still not done any writing sex scenes or drawn any cgs...i expect that's gonna take quite a bit of effort...my wrists are hurting cause i've been at this all day (insert masturbation joke here) £200 probably wasn't enough for this :)
but i agreed, i only hope the sales do well aswell...any ideas on what i should charge for this? (i can do paypal now i have my persistant switches unlock system)
 
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azurezero

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Re: [rpgmvxa] Yuko(working title)- stealth game

started on the portraits :D
is a bit messy but i like it, hopefully this time i might finish a project without having wildy different pictures of the same character

oh and because of the nature of this game (mechanics wise) clothing damage will be kept to game over scenes :) (sorry bout that but it didnt really work for princess escape either)
 
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azurezero

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Re: [rpgmvxa] Yuko(working title)- stealth game

talk about bad luck...the commissioner for this game just lost his job D:

still, can't stop now, games gonna have to sell pretty well to make these wrist cramps worth it XD

seriously though who fires someone at new years?!


I aim to get this finished in the next few weeks im allready nearly done with the core gameplay then i just need to write the sex and draw the cgs :), had to cut out a few things due to loss of funding but the best endings will still be there... just now you dont get to coerce someone into providing you a magical item and stop them from selling you out
 

NeithR

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Re: [rpgmvxa] Yuko(working title)- stealth game

I have tried your updated demo and finally finished it :D.
So, the newer update were focused on more puzzles.

Half of the puzzles were really tricky puzzle.
While one of those is more like doing school quiz than puzzle which I like the most in the demo :D.

Finished the demo at around 20 minutes :).
 
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azurezero

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Re: [rpgmvxa] Yuko(working title)- stealth game

I have tried your updated demo and finally finished it :D.
So, the newer update were focused on more puzzles.

Half of the puzzles were really tricky puzzle.
While one of those is more like doing school quiz than puzzle which I like the most in the demo :D.

Finished the demo at around 20 minutes :).
that is acceptable :) i just got floor 2 finished off and i made my tranquil map outside the dungeon today...has everything you need.. relaxing music, the sound of the river...succubi making out across the water :)

is a perfect respite before the final segment of the game
 
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azurezero

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Re: [rpgmvxa] Yuko(working title)- stealth game

sorry, didnt get anything done today, felt a bit depressed after finding out my university decided to run japanese 2 after all but didnt feel like telling me


also i've considered removing the magical dildo idea from the game because it would interfere with the sex scenes (no cunnilingus or vaginal sex)...hmmm considering a spell that makes her more compliant if caught
 
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azurezero

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Re: [rpgmvxa] Yuko(working title)- stealth game

wooh, i actually got something done today, it's not the wonderful stuff crecentia manages but it's something

 
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azurezero

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Re: [rpgmvxa] Yuko(working title)- stealth game

i started work on the final chase of the game... and... I am so sorry... it's gonna take some practise getting used to... like the last bit of witch house (but no moving obstacles blocking your path)


there's multiple ways to beat the first screen of the chase but there are dead ends :) screen 2 will have a harder path for an extra ending and an easier path that leads to a harder moment later, the harder path will give you an easier route through the forest if you don't have the required item to get the ending :)
(to use the item the wolfman needs to fall into a trap, and the game can end there if you use it)...heh heh revenge fucking
 

freeko

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Re: [rpgmvxa] Yuko(working title)- stealth game

The main character could use an age upgrade. The first thing I thought of when I saw the character portrait was that it was some 8th grade catholic school girl. Just something about the way it looked made me think that they were not even a teenager yet.
 
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azurezero

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Re: [rpgmvxa] Yuko(working title)- stealth game

The main character could use an age upgrade. The first thing I thought of when I saw the character portrait was that it was some 8th grade catholic school girl. Just something about the way it looked made me think that they were not even a teenager yet.
she's actually 21...her mistress just made her wear that




also the finished demo should be ready soon (though not the version that becomes full version with unlock file)
 

freeko

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Re: [rpgmvxa] Yuko(working title)- stealth game

I have no problem with what the character is wearing. I think the face does not match that of what a 21 year old female would look like. I am just making an idle observation that the character looks far younger than 21. It is the face more so than anything else that looks wrong to me. If it was a shot without a face I could easily believe that the intended character was 21, but that face....
 
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azurezero

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Re: [rpgmvxa] Yuko(working title)- stealth game

I have no problem with what the character is wearing. I think the face does not match that of what a 21 year old female would look like. I am just making an idle observation that the character looks far younger than 21. It is the face more so than anything else that looks wrong to me. If it was a shot without a face I could easily believe that the intended character was 21, but that face....
well sorry if my art style does not suit your highly refined tastes
 

freeko

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Re: [rpgmvxa] Yuko(working title)- stealth game

Just looking out for you, would hate to see the game get a loli tag since the main character looks more 12 than 21 lol.
 
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