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Key'

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Re: Akabur Games

But it is kind-of ridiculous, isn't it? When Akabur had hardly any income, he produced several games in quick succession. Games that had flaws, but were fun, engaging, and nicely drawn games. Then he got a reasonably good income from Patreon, and he took nine months to produce Witch Trainer, a tedious game with very few drawings. Now he's got a HUGE income, and he is producing nothing but promises. Promises to make an UPDATE to a game that he already finished -- an UPDATE that is costing him a LOT more time than producing any of the WHOLE games that he created before.

So how much time should an UPDATE really cost? Two months? Three? Certainly not more. And definitely not for the RIDICULOUSLY high salary that he is getting.

A responsible artist would have delivered PT:G by March 2015, an few more scenes for Magic Shop by June 2015, and his TMNT game by December 2015. It is not that much work, and Akabur actually already showed us that he can produce good stuff in time periods like that. But he comes up with zilch. And says that producing a CG costs him 5 days, while last year he stated that a CG costs him 2 days. You'd think that practice would make a person faster, but not Akabur.

The weird thing is that if you would ask his horde of fans whether they would still support Akabur even if he wouldn't produce any new games, but his whole output would consist of a doodle now and again, I believe that a good many of them would say "sure, I love Akabur and I will keep supporting him." Because that is how they are behaving now. And Akabur knows that. And it makes him lazy.

I think that any person with an ounce of sense who has followed Akabur a little realizes that the likelihood of him never producing any new game is pretty high. Akabur's stance reminds me a bit of a joke that was told years ago about Bill Gates, that he spent his wedding night sitting on the edge of the bed, telling his new wife how good it was going to be when she would finally get it.

It is too bad, because I think that if Akabur's Patreon income would be something like $1000 per month (which he can extend with income that he gets from other sites), he would be much more likely to produce output than he is now. With $1000 a month, he has to show that he is working, because he needs that amount to increase rather than to shrink. But with $12000 a month, he probably does not care if he loses half his subsidizers.

I really think that sending money to Akabur in the hopes of getting him to produce a new game actually has an adverse effect. It is sad, but making it easy for Akabur has considerably diminished the chance that we will ever see something new from his hand.
He will finish this game. He will finish it and then he will be done, he will pack his bags, abandon Patreon and go to Canada. I honestly believe that he will continue sponging off his Patrons for as long as possible though, even if he is not creating another game. Unless he states he is making a new one and it will take around 2 years or something insane just to justify still getting paid.
 

JBGames

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Re: Akabur Games

Erm, his $ and # of peeps supporting him went up since WT last year. All the while he made about 2-3 teaser videos showing mostly nothing and vague promises of "greatness awaits" for the better part of 6 months and keeping at it.

If I were to throw ~20$ a month to some random internet dude on the tiny hope of getting some h-game (UPDATED), I'd demand at least weekly updates and would withdraw my face so far away from Patreon if none should be delivered. Guess I'm alone in this vs the horde of drooling fans that couldn't care less if Akabur ran away on some tropical resort with their money and kept posting his bathing suit'd ass on a beach drawing pictures of naked Lola.
Well I think it's a testament to how good his games are that he has that type of support but like I said if he's really abusing it, it"ll only take a little slip up for everybody to turn on him. I just have a hard time believing people will continue supporting him without regular new content. They'll eventually get tired of throwing their money into a black hole.
 

Omnikuken

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Re: Akabur Games

Mega-douche comment of the day : People can be (and are) dumb enough to throw money at nothing .....
 
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Barmaleus

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Re: Akabur Games

Mega-mega-douche comment of the day: people are ungrateful and people love to complain.
If you think he is really abusing his fan support then prove it. Make game on his level or better and make it quick. And then you open peoples eyes and they will not support his games.
imho.
 

JBGames

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Re: Akabur Games

Mega-douche comment of the day : People can be (and are) dumb enough to throw money at nothing .....
Lol, not doubting that one bit. Just don't see them continually doing it. Unless money just isn't all that important to them.
 

Omnikuken

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Re: Akabur Games

If you think he is really abusing his fan support then prove it. Make game on his level or better and make it quick. And then you open peoples eyes and they will not support his games.
imho.
I'm not telling he's abusing people's trust, I'm telling people are already dumb enough to give him money for nothing in return (or not much).
 

loopy

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Re: Akabur Games

It wouldn't work anyway. Firstly, making a game of any sort isn't in the cards for most people, and you'd might as well forget about it if you can't draw or don't know someone who can. Secondly, as I've said elsewhere, people with their peckers in their hands aren't too keen to analyze financial decisions. I wouldn't be shocked if some people are just trying to ensure the game comes out because they're desperate to see Lola getting stuffed, and at this point, there still exists some small possibility that PT:GE will be legendary all around. It's enough to string people along, at any rate.

Realistically, he'll have to release a colossal disappointment or three to really turn people away in droves. Or just milk this one until 2017 and beyond. I imagine midway through next year people will start to get a bit restless, if every update is still of the, "have patience; you will be amazed," variety.
 

JBGames

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Re: Akabur Games

Well at 12k a month he might just call it quits by 2017 regardless, lol.
 

bluewr

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Re: Akabur Games

Mega-mega-douche comment of the day: people are ungrateful and people love to complain.
If you think he is really abusing his fan support then prove it. Make game on his level or better and make it quick. And then you open peoples eyes and they will not support his games.
imho.
That's not how critic works.
Altot of critic/review are not creator, game, movie, food, etc.
So I never really understood that comment.

We don't need to be a film director to see that Transformer film franchise is all explsion and no substance.
Same as we don't need to be cook to know when a food taste bad.
 

droglob

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Re: Akabur Games

He's so fucking lazy he can't even be bothered to keep up his pretenses.
 

HentaiWriter

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Re: Akabur Games

Well I think it's a testament to how good his games are that he has that type of support
Actually, I'd say it's a testament to how little exposure there is for a myriad of Patreon account holders who put in far more work/time spent on their projects/update more consistently.

It's just like anything else in entertainment; something gets really popular, for whatever reason (luck, initial quality, etc.) and then people flock to it and either don't try to look for any other alternatives, even if they would be scores better, or they just don't know WHERE to look/how to find other good stuff (in this case, the other Patreon accounts of people making H-Games etc.)
 

Barmaleus

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Re: Akabur Games

That's not how critic works.
Altot of critic/review are not creator, game, movie, food, etc.
So I never really understood that comment.

We don't need to be a film director to see that Transformer film franchise is all explsion and no substance.
Same as we don't need to be cook to know when a food taste bad.
Maybe you are right, BUT all of us do not criticized the game - end-product - but production process. Actually even process we can criticize if all of us have choice or comparative example. Make better and quicker and we loudly applaud for you.
At the moment he is the only one with games such quality.
P.S. Sorry for my english.
 

JBGames

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Re: Akabur Games

Actually, I'd say it's a testament to how little exposure there is for a myriad of Patreon account holders who put in far more work/time spent on their projects/update more consistently.

It's just like anything else in entertainment; something gets really popular, for whatever reason (luck, initial quality, etc.) and then people flock to it and either don't try to look for any other alternatives, even if they would be scores better, or they just don't know WHERE to look/how to find other good stuff (in this case, the other Patreon accounts of people making H-Games etc.)
It be a little naive but I think if you make a good product, people will come. I know the pool of money for adult games is limited but I don't think we've come close to the point where guys are having to choose which creator to support.
 

ScottPilgrim

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Re: Akabur Games

Well life has a funny way of working itself out. If he's really abusing his fan support it won't take long for all that to go away.
He can keep dangling that carrot to the tune of $10k+ a month for at least another year, and likely longer. This is the old adage of "a fool and his money will soon be parted" extrapolated to over a thousand different fools. There's not a supervisor in the world that would pay a someone over $12k a month salary to perform the amount of work that Akabur does on monthly basis. Luckily for Akabur, Patreon has made that pipe dream possible.
 

JBGames

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Re: Akabur Games

Maybe you are right, BUT all of us do not criticized the game - end-product - but production process. Actually even process we can criticize if all of us have choice or comparative example. Make better and quicker and we loudly applaud for you.
At the moment he is the only one with games such quality.
P.S. Sorry for my english.
I wouldn't say he's the only one but you're right there's nowhere near enough like him. I really like what that guy Vortex guy is doing with his games though. Definitely a strong #2 as far as flash games go imo.
 

JBGames

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Re: Akabur Games

He can keep dangling that carrot to the tune of $10k+ a month for at least another year, and likely longer. This is the old adage of "a fool and his money will soon be parted" extrapolated to over a thousand different fools. There's not a supervisor in the world that would pay a someone over $12k a month salary to perform the amount of work that Akabur does on monthly basis. Luckily for Akabur, Patreon has made that pipe dream possible.
Well I don't think anyone of us can judge til we've been in that situation. By all accounts the dude was piss poor and managed to create a 100k a year business based solely on something done in his free time. To think that he wouldn't lose some motivation is giving him or any other human too much credit tbh. It's kind of a double edged sword. Money drives most people to become great but end the end, it almost always corrupts them.
 

HentaiWriter

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Re: Akabur Games

It be a little naive but I think if you make a good product, people will come. I know the pool of money for adult games is limited but I don't think we've come close to the point where guys are having to choose which creator to support.
Unfortunately, 15 years in business/marketing has taught me otherwise :p

You could have the best video game in the world, but if it's not marketed well or advertised or people don't hear about it, it simply won't gain much traction.

There are tons of people on YouTube, for instance, who have amazingly well put together videos with an extremely high degree of quality, uniqueness, all that stuff, but just have no marketing, no one knows they exist, and thus they get almost no views.
 

Tastelesswhiskey

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Re: Akabur Games

I am just going to give my two cents because I have been around since Akabur started doing flash games and clear up somethings besides just opinions.

Is Akabur slow on his work? Yes. Explanation: Years ago (no really years) akabur would make consent updates of drawings in just a few days with details, backgrounds… now you get them in weeks and they are nowhere as good as the old ones.

Is Akabur carefully going out of his way to take so long on his games? Yes. Explanation: for those that don’t remember Princess Trainer was a spinoff of a mini game in Magic Shop (version 1.1). And for those that played Magic Shop it was a very simple game of combining two potions to make a dirty (and hilarious result), but Akabur never finished the game.

(look up these pictures and games, I am not joking)



Unfortunately, 15 years in business/marketing has taught me otherwise :p

You could have the best video game in the world, but if it's not marketed well or advertised or people don't hear about it, it simply won't gain much traction.

There are tons of people on YouTube, for instance, who have amazingly well put together videos with an extremely high degree of quality, uniqueness, all that stuff, but just have no marketing, no one knows they exist, and thus they get almost no views.
And for HentaiWriter… you are correct which is what I am aiming to change and this is for the person that says that there are not a lot of different people to support, we have a list and its growing

Comprehensive patreon list
http://www.ulmf.org/bbs/showthread.php?t=26828
 

SHerring

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Re: Akabur Games

If you think he is really abusing his fan support then prove it. Make game on his level or better and make it quick. And then you open peoples eyes and they will not support his games.
I don't need to prove it by making a game. I can prove it by pointing at Akabur's previous games.

He produced several small games in 2012, and made a flash demo for Magic Shop (only the Ariel conversion and one other conversion) which he released in June 2012.

By June 2013 he released Magic Shop 1.0 and by September 2013 he released Magic Shop 1.1 -- I don't know exactly how long he needed to build it, but it looks like about 6-9 months, because...

By December 2013 he released Magic Shop 1.2, which had two new CG scenes added, namely the "evil & good Jasmine" scene, and the "dream" scene. That's 2 extensive CG scenes in 3 months.

In April 2014 he released Princess Trainer, which existed in a rudimentary version in Magic Shop 1.1, but was now greatly extended, with many, many new events (including all the brothel scenes). That's three-quarters of a game and a dozen CG scenes in about 4 months.

In December 2014 he released Witch Trainer, which was a rather tedious game with only 2 CG scenes (long, but for the most part a copy of each other). That is setting up a complete new game, with a few drawings, in 8 months.

Akabur himself demonstrated that with little or no funding he can create a complete game in 6 to 12 months, and needs much less than a month to produce a long CG scene.

And now he has been working on an update for Princess Trainer for 7 months, and has produced -- if we can believe what he says -- about 2 CG scenes in that time. Compared to his earlier output, working on a small update for 7 months is patently ridiculous, and demonstrates that he is actually not spending a lot of time on producing a game.

When I send money to a guy who I know produced three complete, big games in 2.5 years or less (we know he started using Ren'Py after June 2012, and he had produced Magic Shop, Princess Trainer, and Witch Trainer 2.5 years later), I do not expect him to need another year to make a few updates to a game that he already made before.

By this time, I can't imagine that even his most rabid supporters are not getting the uneasy feeling that they are throwing money into a black hole. The large number of additional supporters that he got in December 2014 were undoubtedly expecting the PT:G release within a few months, and either some more scenes in Magic Shop a few months after that, or a completely new game by the end of 2015. They aren't going to get any of these.

I think Kieran is right with his assessment. PT:G will be released at some point, so that Akabur can tell people that he has spent their money well as this was a LOT of work (even though when you examine the results, you find that only a few CG scenes have been added). But it will be released as late as possible so that he can milk his fans for as much as he can, after which he stops making promises and goes to Canada. His support will drop off at that point, but no doubt he will still be getting a few thousand monthly from his most blind fans.

As I said, I think it is really sad. Because I think Akabur is actually a talented guy who has a great sense of spicy humor, and can draw really well. But he found out that he can live well off making promises rather than producing work, and this made him evidently lazy. I believe he lost all enthusiasm for making games (Witch Trainer is much less inspired than any of his previous games), and is looking forward to his art studies.

I can't blame him for profiting from blind fans. But I deplore that we will not see any more of his work. Because in the land of Hentai games, his work stood far apart from the rest that I have seen.
 

JBGames

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Re: Akabur Games

Unfortunately, 15 years in business/marketing has taught me otherwise :p

You could have the best video game in the world, but if it's not marketed well or advertised or people don't hear about it, it simply won't gain much traction.

There are tons of people on YouTube, for instance, who have amazingly well put together videos with an extremely high degree of quality, uniqueness, all that stuff, but just have no marketing, no one knows they exist, and thus they get almost no views.
That's true. Although there are some guys on YouTube with millions of views on their videos that somehow got that with no marketing.
 
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