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OnyxShadow

Evard's Tentacles of Forced Intrusion
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Re: Akabur Games

well...that mod is mostly on russian.....i suppose i'm going to wait for a full-Eng version of it ( hoping it will ever come out >.<)
It seems to be 50/50 on translated versus not yet.

Worse, though, was that the game has numerous bugs that weren't there before, and it crashes at random times.

Its kind of a shame. There definitely seems to be lots of new content since I played it last, and some of the cheats and shortcuts are greatly appreciated.
 

remicks

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Re: Akabur Games

Try this by clicking the "Download as zip" on the right

github dot com/WitchAcademy/HrmTrain

Otherwise, ask around cause github hates me and I can never find jacksquat in there.
Sadly the current build gets a CTD when I open it - a "translation already exists" line which I find interesting. Python is my jam so I'm going to poke around and see what's going on.
 

loopy

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Re: Akabur Games

I didn't bother to look into it very deeply, as it looks like they might have created a rather kludgy system for simplifying translations. However, if you open up the file that errors, then find it in each language's folder, and comment out the last few lines the game will at least start. Then it crashes in other places unexpectedly.

I never got to the point where I could see if my fix did more harm than good. Too many random crashes to be going on with.
 

remicks

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Re: Akabur Games

I didn't bother to look into it very deeply, as it looks like they might have created a rather kludgy system for simplifying translations. However, if you open up the file that errors, then find it in each language's folder, and comment out the last few lines the game will at least start. Then it crashes in other places unexpectedly.

I never got to the point where I could see if my fix did more harm than good. Too many random crashes to be going on with.
Yeah, it's interesting. It's like they decided to put in a twisted, backwards unit test for every line of dialogue to see whether or not it's been translated.
 

Omnikuken

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Re: Akabur Games

Well, at least our bro AKA is still on the trolling side of PT:G, made a post with chibis (patrons only :mad:) and 1 with Azalea getting effed ..... Says it's at least months before he "finishes" the game with all the stuff he planned.

Here comes the magic ball and Christmas isn't too farfetched now :eek:
 

YummyTiger

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Re: Akabur Games

Well, at least our bro AKA is still on the trolling side of PT:G, made a post with chibis (patrons only :mad:) and 1 with Azalea getting effed ..... Says it's at least months before he "finishes" the game with all the stuff he planned.

Here comes the magic ball and Christmas isn't too farfetched now :eek:
He said it will be a few months to complete Azalea's stuff, not the game. Not sure exactly what he has planned for Azalea that would require multiple months, but whatever. He also posted that it takes him 5+ days to finish a single CG. Goodness, I thought I was slow--if this is his full time job, that is absurd.
 

Nimrod

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Re: Akabur Games

Patreon logic, even if he works 10 minutes once a week, he still gets paid at the end of the month. If you don't have a set deadline or supervision there's no end to the amount of procrastination you can pull off.

Then again, some people are just slow or have so many chaotic ideas they can't focus on what's in front of them or both.
 

YummyTiger

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Re: Akabur Games

Patreon logic, even if he works 10 minutes once a week, he still gets paid at the end of the month. If you don't have a set deadline or supervision there's no end to the amount of procrastination you can pull off.

Then again, some people are just slow or have so many chaotic ideas they can't focus on what's in front of them or both.
True, but it doesn't have to be. Granted, I don't see it changing given the level of adoration on his Patreon page. Yet, ultimately, his Patreons have the authority if they were to choose to use it. His Patreons control his salary and are capable of withdrawing his funding significantly. I'm guessing you'd see some significant changes if that were to happen. I don't see that happening, nor am I suggesting it should. You are right though, if there are no concrete deadlines, it is extremely easy to procrastinate.

Anyways, I was just correcting the news feed in that Akabur said it would be months to finish Azalea's route, not the game. I believe Christmas is an optimistic prediction, summer 2016 seems more likely--well, unless the game gets leaked and he decides to just release it with 1-2 new CGs.
 

Manamana

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Re: Akabur Games

True, but it doesn't have to be. Granted, I don't see it changing given the level of adoration on his Patreon page. Yet, ultimately, his Patreons have the authority if they were to choose to use it. His Patreons control his salary and are capable of withdrawing his funding significantly. I'm guessing you'd see some significant changes if that were to happen. I don't see that happening, nor am I suggesting it should. You are right though, if there are no concrete deadlines, it is extremely easy to procrastinate.
I think it works like that:
If you have real fans, they can be kind of blind. But the day they understand that they basically pay for nothing, your reputation is done, you won't have any dollar for any future project.
The problem here is that we are still in the "blind" period.
And it's really interesting to see how much further he can keep up this...
 
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loopy

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Re: Akabur Games

Patreon logic, even if he works 10 minutes once a week, he still gets paid at the end of the month. If you don't have a set deadline or supervision there's no end to the amount of procrastination you can pull off.

Then again, some people are just slow or have so many chaotic ideas they can't focus on what's in front of them or both.
Akabur's a combination of all of them, I think. One of his other updates was a photo of the notebook he scribbles the scripts in. He even troubles himself to write it out in a sort of Ren'py/Python friendly way, but once he has something all written out, he'll scan the pages, send them to a supporter who will transcribe them, then he'll get back the result and copy & paste it all into Ren'py scripts.

The blind period is sort of going on with Patreon as a whole. Some of the artists, who aren't used to fundraising, PR and community engagement will eventually learn, I hope. Part of the problem is that this is the internet, a place where even serial rapists can find pockets of ardent support. As long as a few "true" fans still have wallets they can open, support might never dwindle enough to send a message.
 

Omnikuken

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Re: Akabur Games

True, but it doesn't have to be. Granted, I don't see it changing given the level of adoration on his Patreon page. Yet, ultimately, his Patreons have the authority if they were to choose to use it. His Patreons control his salary and are capable of withdrawing his funding significantly. I'm guessing you'd see some significant changes if that were to happen. I don't see that happening, nor am I suggesting it should. You are right though, if there are no concrete deadlines, it is extremely easy to procrastinate.

Anyways, I was just correcting the news feed in that Akabur said it would be months to finish Azalea's route, not the game. I believe Christmas is an optimistic prediction, summer 2016 seems more likely--well, unless the game gets leaked and he decides to just release it with 1-2 new CGs.
But but but Senpai :( He already said Iris' and Lola's parts were (mostly) finished. If he takes a few months for Azalea and he can cram those 3 with new scenes and code them all before Hell freezes over, we can still expect something around Christmas ...... You can't deny my pro-time-logic (even if I misread his post) :D
 

Crawdaddy

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Re: Akabur Games

I suppose maybe Patreon is in the peiod that Kickstarter was in a while back, where people toss money at basically anything as long as it tickles their fancy without any proper look into the work progress and plans.

That being said, there are several creators I'd love to support if I had the extra income. :p
 

Manamana

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Re: Akabur Games

The blind period is sort of going on with Patreon as a whole. Some of the artists, who aren't used to fundraising, PR and community engagement will eventually learn, I hope. Part of the problem is that this is the internet, a place where even serial rapists can find pockets of ardent support. As long as a few "true" fans still have wallets they can open, support might never dwindle enough to send a message.
Gaining money is not that easy, or we'll get all rich easily ;): don't forget that Internet people also tends to burn their former idols.
So yeah, he's getting money for now... Until he makes a real obvious faux-pas.
There is a growing competition among artists and game maker in Patreon, and I don't doubt that at some point people will began to select makers that actually deliver real work, so the kind that thinks one-cg-a-week-for-$10k is fair will just disappear or began to do real work.

I suppose maybe Patreon is in the peiod that Kickstarter was in a while back, where people toss money at basically anything as long as it tickles their fancy without any proper look into the work progress and plans.
Exactly!

That being said, there are several creators I'd love to support if I had the extra income. :p
Me too, buddy, me too...
But certainly not Akabur.
 

loopy

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Re: Akabur Games

Gaining money is not that easy, or we'll get all rich easily ;): don't forget that Internet people also tends to burn their former idols.
True. It just depends which side his fans come down on, I guess. When I see a couple of his supporters sycophanting up his posts and the posts of several related artists, I have trouble believing they'll ever stop throwing money at him.

I wonder how long the honeymoon period lasts. Personally, I see 5+ days for one CG, and I wonder if that's normal or ridiculous, then check around. The true fans just tell him to take however long it takes, and they'll wait for quality.

Kickstarter hasn't really changed. I still see friends on Facebook pitching "Solar Freakin' Roadways", which is a pie-in-the-sky dream, that robot assistant that's only a promo video made with editing trickery, laundry balls you fill with rocks and leave in the sun to "charge", and the wrist mounted projector for your phone that would only be possible if several different technologies made large leaps forward. Maybe it's gotten harder to run a con, though. I assumed it was scams all the way down in the early days, and didn't support anything unless I knew the people involved personally. So I didn't really pay much attention at first.
 

JBGames

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Re: Akabur Games

Can't really fault him for wanting to make money. The dude has made some pretty good games. Although, I wish he'd start up more new projects and quit putting time into the same games after they've already been completed.
 

SHerring

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Re: Akabur Games

But it is kind-of ridiculous, isn't it? When Akabur had hardly any income, he produced several games in quick succession. Games that had flaws, but were fun, engaging, and nicely drawn games. Then he got a reasonably good income from Patreon, and he took nine months to produce Witch Trainer, a tedious game with very few drawings. Now he's got a HUGE income, and he is producing nothing but promises. Promises to make an UPDATE to a game that he already finished -- an UPDATE that is costing him a LOT more time than producing any of the WHOLE games that he created before.

So how much time should an UPDATE really cost? Two months? Three? Certainly not more. And definitely not for the RIDICULOUSLY high salary that he is getting.

A responsible artist would have delivered PT:G by March 2015, an few more scenes for Magic Shop by June 2015, and his TMNT game by December 2015. It is not that much work, and Akabur actually already showed us that he can produce good stuff in time periods like that. But he comes up with zilch. And says that producing a CG costs him 5 days, while last year he stated that a CG costs him 2 days. You'd think that practice would make a person faster, but not Akabur.

The weird thing is that if you would ask his horde of fans whether they would still support Akabur even if he wouldn't produce any new games, but his whole output would consist of a doodle now and again, I believe that a good many of them would say "sure, I love Akabur and I will keep supporting him." Because that is how they are behaving now. And Akabur knows that. And it makes him lazy.

I think that any person with an ounce of sense who has followed Akabur a little realizes that the likelihood of him never producing any new game is pretty high. Akabur's stance reminds me a bit of a joke that was told years ago about Bill Gates, that he spent his wedding night sitting on the edge of the bed, telling his new wife how good it was going to be when she would finally get it.

It is too bad, because I think that if Akabur's Patreon income would be something like $1000 per month (which he can extend with income that he gets from other sites), he would be much more likely to produce output than he is now. With $1000 a month, he has to show that he is working, because he needs that amount to increase rather than to shrink. But with $12000 a month, he probably does not care if he loses half his subsidizers.

I really think that sending money to Akabur in the hopes of getting him to produce a new game actually has an adverse effect. It is sad, but making it easy for Akabur has considerably diminished the chance that we will ever see something new from his hand.
 

Crawdaddy

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Re: Akabur Games

Hm, I wasn't aware it was quite that bad, as I don't really follow the man.

I've always really liked his art style, and his work consistently featured characters I like (O'neil, Croft, Jasmine, etc.) but that doesn't exactly make up for a sheer lack of content.
 

JBGames

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Re: Akabur Games

But it is kind-of ridiculous, isn't it? When Akabur had hardly any income, he produced several games in quick succession. Games that had flaws, but were fun, engaging, and nicely drawn games. Then he got a reasonably good income from Patreon, and he took nine months to produce Witch Trainer, a tedious game with very few drawings. Now he's got a HUGE income, and he is producing nothing but promises. Promises to make an UPDATE to a game that he already finished -- an UPDATE that is costing him a LOT more time than producing any of the WHOLE games that he created before.

So how much time should an UPDATE really cost? Two months? Three? Certainly not more. And definitely not for the RIDICULOUSLY high salary that he is getting.

A responsible artist would have delivered PT:G by March 2015, an few more scenes for Magic Shop by June 2015, and his TMNT game by December 2015. It is not that much work, and Akabur actually already showed us that he can produce good stuff in time periods like that. But he comes up with zilch. And says that producing a CG costs him 5 days, while last year he stated that a CG costs him 2 days. You'd think that practice would make a person faster, but not Akabur.

The weird thing is that if you would ask his horde of fans whether they would still support Akabur even if he wouldn't produce any new games, but his whole output would consist of a doodle now and again, I believe that a good many of them would say "sure, I love Akabur and I will keep supporting him." Because that is how they are behaving now. And Akabur knows that. And it makes him lazy.

I think that any person with an ounce of sense who has followed Akabur a little realizes that the likelihood of him never producing any new game is pretty high. Akabur's stance reminds me a bit of a joke that was told years ago about Bill Gates, that he spent his wedding night sitting on the edge of the bed, telling his new wife how good it was going to be when she would finally get it.

It is too bad, because I think that if Akabur's Patreon income would be something like $1000 per month (which he can extend with income that he gets from other sites), he would be much more likely to produce output than he is now. With $1000 a month, he has to show that he is working, because he needs that amount to increase rather than to shrink. But with $12000 a month, he probably does not care if he loses half his subsidizers.

I really think that sending money to Akabur in the hopes of getting him to produce a new game actually has an adverse effect. It is sad, but making it easy for Akabur has considerably diminished the chance that we will ever see something new from his hand.
Well life has a funny way of working itself out. If he's really abusing his fan support it won't take long for all that to go away.
 

Omnikuken

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Re: Akabur Games

Well life has a funny way of working itself out. If he's really abusing his fan support it won't take long for all that to go away.
Erm, his $ and # of peeps supporting him went up since WT last year. All the while he made about 2-3 teaser videos showing mostly nothing and vague promises of "greatness awaits" for the better part of 6 months and keeping at it.

If I were to throw ~20$ a month to some random internet dude on the tiny hope of getting some h-game (UPDATED), I'd demand at least weekly updates and would withdraw my face so far away from Patreon if none should be delivered. Guess I'm alone in this vs the horde of drooling fans that couldn't care less if Akabur ran away on some tropical resort with their money and kept posting his bathing suit'd ass on a beach drawing pictures of naked Lola.
 
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