AlternateRealityLabRat
Jungle Girl
- Joined
- Sep 21, 2014
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Re: Drow huntress - free 3d browser game
I understand learning a new engine when you are just getting the ropes of one can be daunting, but sometimes it's better to just do it if one is better than the other.
Unity standard is free to use and it natively supports blender files, it imports them with everything you may need:
docs dot unity3d dot com/Manual/HOWTO-ImportObjectBlender dot html
Also, unity is already being used by most gambling websites and porn projects made with it have just begun to surface. It's roughly the same with gamemaker and rpgmaker, both are (nowadays) professional, commercial software, yet they are the foundation of most porn games out there and you don't see yoyo of enterbrain chassing people around or banning the use of their engines for unholy purposes.
The biggest difference between unity and blender engine, I think, would be that with unity you would not only have access to the asset market, you would also have probably the most comprehensive array of tutorials available for any game engine. I still want to learn unity after I get at least decent with gamemaker, but if I did 3D then unity would be my #1 option based on learning resources alone.
For example:
www dot assetstore dot unity3d dot com/en/#!/content/10043
$50 for a fully functioning hack and slash engine.
www dot assetstore dot unity3d dot com/en/#!/content/18280
$30 and now you have a pretty neat scenery and an enemy.
You purchased them, usually there's nothing on the eula that says that you need to even tell them what you are gonna use the assets for, much less ask for permission. For less than $100 you have saved yourself weeks of work.
And if you want to learn how to use it instead of tweaking ready made assets there's always a lot of learning resources missing from almost any other game engine, for example:
www dot digitaltutors dot com/tutorial/1566-Quick-Start-to-Unity-Volume-1
www dot digitaltutors dot com/tutorial/1567-Quick-Start-to-Unity-Volume-2
www dot digitaltutors dot com/tutorial/1583-Quick-Start-to-Unity-Volume-3
Less than 3 hours of instruction and it should give you enough of a headstart in unity to begin making a fully functional game.
I'm done cheering for unity, I will leave you alone now
I understand learning a new engine when you are just getting the ropes of one can be daunting, but sometimes it's better to just do it if one is better than the other.
Unity standard is free to use and it natively supports blender files, it imports them with everything you may need:
docs dot unity3d dot com/Manual/HOWTO-ImportObjectBlender dot html
Also, unity is already being used by most gambling websites and porn projects made with it have just begun to surface. It's roughly the same with gamemaker and rpgmaker, both are (nowadays) professional, commercial software, yet they are the foundation of most porn games out there and you don't see yoyo of enterbrain chassing people around or banning the use of their engines for unholy purposes.
The biggest difference between unity and blender engine, I think, would be that with unity you would not only have access to the asset market, you would also have probably the most comprehensive array of tutorials available for any game engine. I still want to learn unity after I get at least decent with gamemaker, but if I did 3D then unity would be my #1 option based on learning resources alone.
For example:
www dot assetstore dot unity3d dot com/en/#!/content/10043
$50 for a fully functioning hack and slash engine.
www dot assetstore dot unity3d dot com/en/#!/content/18280
$30 and now you have a pretty neat scenery and an enemy.
You purchased them, usually there's nothing on the eula that says that you need to even tell them what you are gonna use the assets for, much less ask for permission. For less than $100 you have saved yourself weeks of work.
And if you want to learn how to use it instead of tweaking ready made assets there's always a lot of learning resources missing from almost any other game engine, for example:
www dot digitaltutors dot com/tutorial/1566-Quick-Start-to-Unity-Volume-1
www dot digitaltutors dot com/tutorial/1567-Quick-Start-to-Unity-Volume-2
www dot digitaltutors dot com/tutorial/1583-Quick-Start-to-Unity-Volume-3
Less than 3 hours of instruction and it should give you enough of a headstart in unity to begin making a fully functional game.
I'm done cheering for unity, I will leave you alone now
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