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Dungeon Crawl


Termite

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Re: Dungeon Crawl

2 - Intimidate

Make sure your intimidation check includes a great big cocky yell that calls up the meat shields to instill a proper feeling of "Oh shit..."
 

MrMe

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Re: Dungeon Crawl

4 sounds like something our girl would do
 

Takimaru

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Re: Dungeon Crawl

4. It's not as if an interaction with a kobold is just something you can do every day! Let's prod him for secrets. If he has any. And besides, maybe we can brush up on our kobold... ese? Either way, it might make for an interesting little side story.
 

Minerve

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Re: Dungeon Crawl

4: some things need to be done. Talking to bring peace on the world is one of them. Here at least we can say some useless shit.
 

Shadow

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Re: Dungeon Crawl

4) because if it all goes wrong at least we have backup lurking around the corner.
 

Dracador

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Re: Dungeon Crawl

4. Nothing could possibly go wrong with this course of action. The poor solitary kobold obviously just wants to escape and will have no objections with three able-bodied and -minded helpers
 
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BlueSlime

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Re: Dungeon Crawl

Let's talk to it! Nothing could possibly go wrong!

You decide that being a bard, your voice is your ultimate tool, so it ought to be the way to go, especially handling just one, singular kobold. Poor little guy. He's probably just scared and frightened. Maybe he needs a hug?

You step out of the shadows, one hand resting casually on the pommel of your dueling rapier, just in case. You clear your throat softly, to announce your presence, which immediately makes the kobold jump with a jittering squeak. Adorable, you think.

Then its spear is flying towards your head with lightning speed. Where the heck did he whip that thing out from?!

You make a squeak of your own, and duck your head just in time for the pointy stick to fly by your head and strike harmlessly against the wall.

"Hey! What'd you do THAT for?!" You remark, to which the now (seemingly) defenseless kobold shrieks in fear and then scrambles to the far side of the pile. Not to be deterred, you run around to the other side, following him.

"I just want to talk!" You say, now aware that the sounds of metal-clad feet and leggings are sounding in the corridor to the clock room. Great. Hadrian and Elise will soon be here.

You find the kobold huddled in a ball, holding up a smaller pointy stick, which appears to be a shattered chair leg, in its shaking hand, warding you away.

"Nga! Nga! Ic Ic nic shina! Y..you go!" It says, quaking.

You throw up too hands to try and calm it, showing that you aren't going for your weapon.

"Relax! Take it easy! I'm not here to kill you," You say.

"What's going on? What needs killing?" Hadrian says, his gleaming longsword in hand as he rounds the pile of wooden struts and comes upon you and the kobold. Elise runs in behind him with her heavy glowing mace resting on her chainmail-clad shoulder. The cleric too looks ready for action.

The kobold looks as if it might faint from fright.

"Wait!" You say to your companions. "It's just one kobold. I'm trying to talk to it!"

The kobold has dropped its pointy stick, its hands shaking too rapidly to deal with what it now believes to be its imminent death. You turn to it, and try to calm it down. (A)

How do you calm it?

1) Speak calmly, in hushed, soft tones, but keep your distance. (costs time)

2) Pull out your flute and play it a soothing melody. (loud, costs time)

3) Try to be quick about things. Hug it tightly against you, like a child, and pat it on the back. Poor widdle guy.

4) Try to be quick about things. Slap it out of its shocked state. Not too hard, just enough to leave a satisfying sting. Did I say satisfying? I mean sufficient. Yeah. (mean)

5) Suggest your own method of pacifying a kobold.

However you chose to quiet it down, it seems to more or less get the message, though its attitude going forward will likely depend on your methods. It stops its shaking, sniffles a bit, and gets the idea that even if you are going to kill him, it's likely that you're not going to do it right away. The penny drops, and it sits up straighter and eyes you curiously.

"Ka.. ka... climb! Grat climb! Ss...sscape! Scape up! No go down. No go n-next room. Morti. Death. Kill Grat's friends. Grat hide. Grat sneak. Grat wait til sleep sleep! Grat take wood. Grat builder! Grat build ladder! Sscape traps. No more rats."

It points to a pile of rat carcasses that seem to have been gutted and skinned, with the meat picked clean. Elise wrinkles her nose at this, and so do you for that matter, though you try to not show too much revulsion. There's no telling how long 'Grat' has been trapped down here. Clearly long enough to have moved a lot of wood by itself and to dismantle half a chamber. By his smell, you think a month or more might be a good guess.

"Why are you here?" You ask, before following up with hope in your voice, "Is there a dragon here?"

"Dragon? No tell! Is secret! Grat serve dragons! Grat is Clan Ironscale! Best clan! Proud clan! Serve oldest dragons! Not like stinky Whitewing. Bad clan! Smelly. You help Grat! You new here. Door now open for hour. Door to up up! You beat beast. You keep door open. Let Grat sscape! Yes yes?"

"We'd love to help you escape, Grat. Tell us about the dragon, and we'll take you with us." You say.

"N-no! No say dragon. Serve dragon. Keep secret. You help Grat, then maybe Grat tell you secret? Yes?"

Hadrian frowns, not having yet put his sword away, which is a bad sign. He's a good guy, but he's a paladin, and the white knights have a policy about suffering agents of evil and chaos to live. Dragons, having a nasty habit of destroying human settlements, eating fair maidens, and sitting on mountains of stolen gold and treasure, qualify possibly as both in the books of Jorn. Servants of dragons would therefore get lumped in with their masters.

"I'm not convinced that we need it alive to get out of this dungeon," he says.

Grat shivers under the paladin's gaze and inches to put you in between himself and the knight.

"Hadrian!" You hiss, irritably. "He's harmless."

"For now. It stops being harmless once it gets back to its master."

"He's not going to harm us," you say, choosing not to mention the flying spear that just narrowly missed your face not too long ago. Grat, now firmly hiding behind you, nods quickly.

"Grat not harm pretty one. Grat not harm metal ones! Help Grat sscape, and... and Grat show you treasure! Not find treasure without Grat!"

"You see!?" You say, smiling. "Grat's gonna help us find loot! Put your sword away. So. Grat. I notice that key you have there."

Grat looks down at his key ring and he immediately figures out which one you're nodding towards. He takes it and detaches it from the key ring.

"You take key. Let you get next room. You get final key. Sscape with Grat. Then! Grat tell you treasure."

You nod in agreement and then take the key from Grat. "You stay right here. We'll come for you once it's safe," you say.

To this, the kobold readily nods his agreement, and soon enough, you are on your way back to the clock room with a second key, feeling good about yourself, having avoided an unnecessary conflict.

Ariel gains experience!

You trot back to the second clock, unlock the crystalline case, revealing another lever and another sharp pendulum, possibly moving even faster than the first one that had nicked Hadrian. (B)

Who's going to pull the lever?

1) You. You're the quick one.

2) Hadrian. He's the armored and tough one.

3) Elise. It's her goddess. Her temple. Maybe Zerica will be a bit kinder to her own worshiper?

4) Go back and 'convince' Grat to pull this lever. (mean)

After a certain amount of bravery on someone's part, and possible pain as well, the second lever is pulled. you presume that the way to the final corridor is now safe. The room beyond however is likely not safe, if Grat can be believed.

What horrible beast could guard the room beyond and the final clock key? How do you want to approach? (C)

Choose an approach.

1) Scout ahead by yourself again. See if some advantage or surprise can be found.

2) Cautious approach, as a team. You might not get a surprise, but the chance of being ambushed will be reduced.

3) Charge! You know there's an enemy waiting. Maybe if you go quickly enough, whatever it is won't be ready for you. Heightened chance of getting surprise, but also high chance of being ambushed as well.

4) A cunning little plan. (Suggest one.)
 

TentanariX

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Re: Dungeon Crawl

A3B1C2

EDIT: bleh. I meant "us" for B, thats why posting when youre tired isnt smart.
 
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BlueSlime

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Re: Dungeon Crawl

***Bonus Reader Input***​

Our heroes could use some visuals. Submit a pic of Ariel/Elise/Hadrian and let everyone vote on what the party should look like. :D
 

Cevrik777

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Re: Dungeon Crawl

Bandwagon, Hooo! ... +1, of course.

EDIT: This is in no way my official submission but, up until I saw Takimaru's suggestion, I've always envisioned Hadrian something along the lines of...

As for Ariel, I definitely approve of the first one Takimaru ha-

Nevermind. Redhead wins. Hands down.
 
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Takimaru

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Re: Dungeon Crawl

Bluh, 3-2-2 seems the way to go here.
Also, for character image recommendations, I'd probably go with this one for Hadrian:


Still haven't found one for Elise, but Ariel could be any of these maybe, idk. I was just lookin' for berets:


 
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BlueSlime

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Re: Dungeon Crawl

I'll throw in a possible pic for Ariel:



And a possible one for Elise (no color, sadly)

 

Takimaru

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Re: Dungeon Crawl

Me gusta on both counts :d
 

Termite

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Re: Dungeon Crawl

A - 5
Plop down on your butt right across from the kobold, then wave and say, "High!" with as much cheer as humanly possible. Introductions, of course, must follow. "I'm Ariel, and these are my minions, Hadrian and Elise!" Again, keep the cheer up, but if any of your minions start raising a fuss grab a handy piece of cloth and toss it right into their face with a "Hush!" If they don't take the hint calmly raise yourself with an appropriate length of wood in hand and calmly but lightly bop them on the head with another "Hush!", all while silently telling them to let you handle this, for the love of Jorn/Zerica. After that ask him if he would please talk with you all, and don't hide the obvious enthusiasm you hold at meeting a servant to dragons.

B - 1
Hadrian barely got past the first one with a rather severe looking knick. We really don't need our meat shield minion to lose enough fingers to where he can't properly hold his weapon. We need speed!

C - 4
Do we have anything reflective we could use as a mirror to look into the chamber before properly entering it? Maybe even have Hadrian peak with the reflection off his blade just to see if you can identify what may be waiting. Or our own if it's thick enough.
 

Shadow

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Re: Dungeon Crawl

A1, B1, C2 (I feel we should be more cautious after nearly getting a spear in the face).
 
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