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ACT [azurezero] Nun VS Tentacles [Happy Xmas (sorry it's such a cheap present)]

Nun VS Tentacles [Happy Xmas (sorry it's such a cheap present)]

  • more difficult

    Votes: 22 20.8%
  • longer waves

    Votes: 84 79.2%

  • Total voters
    106

azurezero

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FREEEEEEEEEEEEEEEEEEEEEEEEEEEE




^ click me for demo ^

Action defense game, you defend the church from the waves of incoming slimes and elite demons, using the holy magic available to you. feature game over rape. I made this on the advice of members of the hentai community in order to make the remaining rent to last me until september where i'm back at university

release is set for this thursday, though i could finish early.

it's just a small game i plan on selling cheaply, should be no more than £1.50 through my gumroad account, it will have 4 different ending scenes with their own unique sprite rape and cg. the game contains

5 waves of increasingly difficulty including the battle with the final boss, the demon lord Ravager
3 sex sprite animations
4 HCG

[Starting up]
click new game, this sends you to a skill select screen, you can click the two boxes to switch between them (right click to test them), hit enter when ready

[controls]
wasd to move, mouse to activate skills.

left click- basic projectile attack, no cooldown.

middle button- can only use when your purple superbar turns pink (when full)
summons a binary star that slowly increases in range while spinning, killing enemies helps recharge the bar faster.

right click- summons a massive ball that has a knockback effect, cooldown should be 8 seconds if i got my coding right.

each ability will be highlighted on the mouse ui when the skill can be used
the basic projectile is the only attack that can be aimed and heads towards the spot the cursor was when it was made.

the full game is now available for purchase through paypal and






EDIT- all problems rectified, some customers felt the cooldown on the 2nd rskill was too short, but i feel it's okay to leave it to their disgretion not to overuse it


SCREENCAPS
 
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kiko

aka the Asian rapper Kikkoman Flowsauce
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Re: Nun VS Tentacles

Great Azure,I'm going to try the demo tomorrow.
 

scottdemon94

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Re: Nun VS Tentacles

Demo seems to show it rather basic, the only problem i have with it tho is the single song looping and is the application itself ment to be small?

Other than that i think this would be more worth £2-3 if this was only the demo and I'm gonna guess there will be 20 waves in the full game considering the demo was up to 5 waves.

Loved the demo btw.
 
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azurezero

azurezero

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Re: Nun VS Tentacles

Demo seems to show it rather basic, the only problem i have with it tho is the single song looping and is the application itself ment to be small?

Other than that i think this would be more worth £2-3 if this was only the demo and I'm gonna guess there will be 20 waves in the full game considering the demo was up to 5 waves.

Loved the demo btw.
you can full screen it with f4 i think


also i was only planning on 5 waves, but with more variety in enemies popping up during the later ones... getting to wave 5 actually seems tedious for me...and the song doesn't loop, once it finishes wave 5 starts automatically if it hadn't done yet, though i am still looking for a reasonable alternative song.


as i said in pm, i can extend the length of the waves and also might add an endless mode



edit- OH and i wouldn't consider charging more than £1.50...since this game is deliberately being aimed at a development time of less than a week
though this game idea is half of a much larger idea i have for an action tower defense game (that one has multiple characters and customisable upgrades for your units etc...but it might be a while before i get round to it)
 

SethK

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Re: Nun VS Tentacles

Sprite sex? You've got my attention..
what kinda enemies have you got planned for the full thing?
 
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azurezero

azurezero

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Re: Nun VS Tentacles

Sprite sex? You've got my attention..
what kinda enemies have you got planned for the full thing?
hmmm it's hard to say... design wise i havent decided, still working on the mechanic side of things. i need a better sprite for the succubi enemy type,
she's immortal and homes in on your position raining down a barrage of random fireballs at you, she doesnt try to reach the church...she gets flung much further by the knockback skill though, should give you about 5 seconds to breathe

and there will only be 4 sex animations man, this is a small game that should be fun to replay and come back to...like jungle girl...a classic :)
 

thswherizat

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Re: Nun VS Tentacles

If you f4 the game to fullscreen it the CG looks awful. (Just incredibly pixellated)

I would enjoy the game more if the whole thing was larger.
 
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azurezero

azurezero

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Re: Nun VS Tentacles

If you f4 the game to fullscreen it the CG looks awful. (Just incredibly pixellated)

I would enjoy the game more if the whole thing was larger.
there's nothing i can do about that unfortunately, the image is the same as the one at the top of this page, it has the same aspect ratio of the game so it should scale down well enough, i don't know how kyrieru and wolfenstahl do it

but i can include the cgs in a folder with the game if that helps


edit- though eroico had the window expand for the gor cgs...i could do that
 
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Nimrod

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Re: Nun VS Tentacles

I got a nun called Starke fucked by green tentacles...

Fuck this game!

XD
 
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azurezero

azurezero

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Re: Nun VS Tentacles

I got a nun called Starke fucked by green tentacles...

Fuck this game!

XD
the first time i booted it up i got Nunu :)

Nunu the nun... <3


yeah the name lists were made for the big tower/action defense game i thought up, it's like this game, but with setting up ai units with different skillsets, that game wouldnt just be on a flat plane though, there'd be multiple paths to the thing you're defending, should be a fun game to make once i get round to it...if i feel like making another bit game after this i was thinking of making a tifatan like game (with DQ characters because japanese cheap cash in lmao)
 

Jesus

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Re: Nun VS Tentacles

In my opininion the waves should be varying in both length and difficulty. What's gonna determine which CG you get? The enemy you die to, or the wave you're on?

In my eyes it should go like this:

Wave 1:
Moderate number of Green slimes

Wave 2:
Large number of Green Slimes

Wave 3:
Small number of Green slimes, small number of <Enemy 2>

Wave 4:
Small number of Green slimes, Moderate number of <Enemy 2>

Wave 5:
Minute number of Green slimes, minute number of <Enemy 2>, Moderate number of <Enemy 3>

Wave 6:
Small number of <Enemy 2>, Large number of <Enemy 3>

So every wave there are more enemies than the previous, interspersed with new ones being introduced. Depending on the characteristics of each enemy, the Green slimes could be omnipresent as horde filler
 
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azurezero

azurezero

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Re: Nun VS Tentacles

In my opininion the waves should be varying in both length and difficulty. What's gonna determine which CG you get? The enemy you die to, or the wave you're on?

In my eyes it should go like this:

Wave 1:
Moderate number of Green slimes

Wave 2:
Large number of Green Slimes

Wave 3:
Small number of Green slimes, small number of <Enemy 2>

Wave 4:
Small number of Green slimes, Moderate number of <Enemy 2>

Wave 5:
Minute number of Green slimes, minute number of <Enemy 2>, Moderate number of <Enemy 3>

Wave 6:
Small number of <Enemy 2>, Large number of <Enemy 3>

So every wave there are more enemies than the previous, interspersed with new ones being introduced. Depending on the characteristics of each enemy, the Green slimes could be omnipresent as horde filler

that could work, i could easily set the spawner to set a variable for each number of unique mobs for each wave, the hard part is coming up with enemies that don't just walk to the right and jump every now and then...
til now i was planning on having a lot of green slimes interspersed with harder mooks...for example theres an immortal succubus that rains down 5 fireballs at a time randomly so you have to dodge those aswell as keep the slimes at bay...hmmm i suppose i ought to add skill drains to those...if you get hit a skill gets locked for a small period...

and the loss conditions i had planned (as a minimum) were losing by 0 hp, losing the church and losing once the last boss has appeared on screen (i might make the on screen a requirement because getting to him can prove tricky with those firebombs)
 

Jesus

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Re: Nun VS Tentacles

I'd suggest airborne enemies with similar behaviour to the flies in HOTB, slower movement speed than those though and also attacking from the front sometimes rather than behind all the time. They could be the 3rd tier enemies though, 2nd should be ground based too. Maybe just a couple of them per wave but quite a lot of HP? Also, enemies that burrow and try to come behind you, they should go underground just at the very end of the primary attack's range, so they're not op
 
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azurezero

azurezero

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Re: Nun VS Tentacles

I'd suggest airborne enemies with similar behaviour to the flies in HOTB, slower movement speed than those though and also attacking from the front sometimes rather than behind all the time. They could be the 3rd tier enemies though, 2nd should be ground based too. Maybe just a couple of them per wave but quite a lot of HP? Also, enemies that burrow and try to come behind you, they should go underground just at the very end of the primary attack's range, so they're not op
youll have to explain the attack pattern, i haven't played hotb

hmmm though the enemies can be divided into two types, the kind that go for the church and the kind that target you specifically, i suppose enemy number two should be a flying sapper, come in groups, move quickly and head for the church
 

Starke

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Re: Nun VS Tentacles

the first time i booted it up i got Nunu :)

Nunu the nun... <3


yeah the name lists were made for the big tower/action defense game i thought up, it's like this game, but with setting up ai units with different skillsets, that game wouldnt just be on a flat plane though, there'd be multiple paths to the thing you're defending, should be a fun game to make once i get round to it...if i feel like making another bit game after this i was thinking of making a tifatan like game (with DQ characters because japanese cheap cash in lmao)
So I became a nun that gets fucked by green tentacles?

lol.... :rolleyes:
 

kiko

aka the Asian rapper Kikkoman Flowsauce
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Re: Nun VS Tentacles

I got a nun called Starke fucked by green tentacles...

Fuck this game!

XD
Starke deserves some raep.Hahahahaha!
Azure,you might as well toss my name in.Just Kiko,because it's my nickname.
This is not a request or anything,you can insert it into the game if you want,I wouldn't mind it. :)
Edit:plus my name has got some Japanese in it.
 
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azurezero

azurezero

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Re: Nun VS Tentacles

Starke deserves some raep.Hahahahaha!
Azure,you might as well toss my name in.Just Kiko,because it's my nickname.
This is not a request or anything,you can insert it into the game if you want,I wouldn't mind it. :)
Edit:plus my name has got some Japanese in it.
your username is allready in there, but i can change it to Kiko if you want.
gm8 doesnt support japanese characters i dont think.


anyway here's the list of npc names
global.npclist = ds_list_create() //The variable "global.npclist" now defines your newly created list
//Now we'll add all the names to the list
ds_list_add(global.npclist,"Starke")
ds_list_add(global.npclist,"Nunu")
ds_list_add(global.npclist,"Aika")
ds_list_add(global.npclist,"Caulder")
ds_list_add(global.npclist,"Kikok")
ds_list_add(global.npclist,"Ichigo")
ds_list_add(global.npclist,"Atmo")
ds_list_add(global.npclist,"MajorKagami")
ds_list_add(global.npclist,"Hellhansen")
ds_list_add(global.npclist,"Ericridge")
ds_list_add(global.npclist,"Glacier")
ds_list_add(global.npclist,"Flintlocked")
ds_list_add(global.npclist,"Kohlm")
ds_list_add(global.npclist,"Phantasy89")
ds_list_add(global.npclist,"Etigoya")
ds_list_add(global.npclist,"Harabec")
ds_list_add(global.npclist,"Lozagal")
ds_list_add(global.npclist,"Chromo1418")
ds_list_add(global.npclist,"Aurani")
ds_list_add(global.npclist,"Twisted")
ds_list_add(global.npclist,"Mamono")
ds_list_add(global.npclist,"Jack DaMauser")
ds_list_add(global.npclist,"Eluku")
ds_list_add(global.npclist,"Blarg")
ds_list_add(global.npclist,"Guan Yu")
ds_list_add(global.npclist,"MindFlayer")
ds_list_add(global.npclist,"Kiefer")
ds_list_add(global.npclist,"Lilith")
ds_list_add(global.npclist,"Nanabi")
ds_list_add(global.npclist,"Isurugi")
ds_list_add(global.npclist,"Kyouraku")
ds_list_add(global.npclist,"Takimaru")
ds_list_add(global.npclist,"Rikku")
ds_list_add(global.npclist,"Tsukuyomi")
ds_list_add(global.npclist,"TentinariX")
ds_list_add(global.npclist,"Kelldrim")
ds_list_add(global.npclist,"Datanony")
ds_list_add(global.npclist,"Disposable-H3ro")
ds_list_add(global.npclist,"Alice Chuu")
ds_list_add(global.npclist,"Kyrieru")
ds_list_add(global.npclist,"BoredBirdy")

and the list of elite mook names
global.mooklist = ds_list_create() //The variable "global.mooklist" now defines your newly created list
//Now we'll add all the names to the list

ds_list_add(global.mooklist,"Toxic")
ds_list_add(global.mooklist,"Ren")
ds_list_add(global.mooklist,"Azure")
ds_list_add(global.mooklist,"Kiko")
ds_list_add(global.mooklist,"Squalljerico")
ds_list_add(global.mooklist,"DarkFire")
ds_list_add(global.mooklist,"Uonu")
ds_list_add(global.mooklist,"Kronoscar")
ds_list_add(global.mooklist,"Foamy")
ds_list_add(global.mooklist,"Atmo")
ds_list_add(global.mooklist,"Maxlice")
ds_list_add(global.mooklist,"Zikare")
ds_list_add(global.mooklist,"Doob420")
ds_list_add(global.mooklist,"Toffi")
ds_list_add(global.mooklist,"Oiz")
ds_list_add(global.mooklist,"Quilge")
ds_list_add(global.mooklist,"Privateeyes")
ds_list_add(global.mooklist,"Ogre772")
ds_list_add(global.mooklist,"SirOni")
ds_list_add(global.mooklist,"RichInsanity")
ds_list_add(global.mooklist,"FinalCut315")
ds_list_add(global.mooklist,"HentaiSpider")
ds_list_add(global.mooklist,"CourageWolf")
ds_list_add(global.mooklist,"Blind")
ds_list_add(global.mooklist,"Aurani")
ds_list_add(global.mooklist,"SinfulWolf")
ds_list_add(global.mooklist,"Smokefish")
ds_list_add(global.mooklist,"Drew")
ds_list_add(global.mooklist,"Rei")
ds_list_add(global.mooklist,"Zoe Harlotti")
ds_list_add(global.mooklist,"Loni")
ds_list_add(global.mooklist,"Dani")
ds_list_add(global.mooklist,"Annie")
ds_list_add(global.mooklist,"Annika")
ds_list_add(global.mooklist,"Mattie")
ds_list_add(global.mooklist,"Westwell")
ds_list_add(global.mooklist,"ArtFoundry")
ds_list_add(global.mooklist,"Sicatrice")
ds_list_add(global.mooklist,"Inky")

pretty much a shoutout to everyone who has helped me make games or be a better artist
 
Last edited:

RandomGuy

Demon Girl Master
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Re: Nun VS Tentacles

Hmm, when I run the .exe all I get after starting a new game is a screen that is 3/4 grey with the upper left corner blue.
 
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azurezero

azurezero

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Re: Nun VS Tentacles

Hmm, when I run the .exe all I get after starting a new game is a screen that is 3/4 grey with the upper left corner blue.
you should only get sent to that screen if you push spacebar, it's what will be the gallery in the finished product (and to test it push 1 which unlocks the cg and returns you to the menu, push space again to see)

you need to click the new game with your mouse
 

kiko

aka the Asian rapper Kikkoman Flowsauce
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Re: Nun VS Tentacles

your username is allready in there, but i can change it to Kiko if you want.
gm8 doesnt support japanese characters i dont think.


anyway here's the list of npc names
global.npclist = ds_list_create() //The variable "global.npclist" now defines your newly created list
//Now we'll add all the names to the list
ds_list_add(global.npclist,"Starke")
ds_list_add(global.npclist,"Nunu")
ds_list_add(global.npclist,"Aika")
ds_list_add(global.npclist,"Caulder")
ds_list_add(global.npclist,"Kikok")
ds_list_add(global.npclist,"Ichigo")
ds_list_add(global.npclist,"Atmo")
ds_list_add(global.npclist,"MajorKagami")
ds_list_add(global.npclist,"Hellhansen")
ds_list_add(global.npclist,"Ericridge")
ds_list_add(global.npclist,"Glacier")
ds_list_add(global.npclist,"Flintlocked")
ds_list_add(global.npclist,"Kohlm")
ds_list_add(global.npclist,"Phantasy89")
ds_list_add(global.npclist,"Etigoya")
ds_list_add(global.npclist,"Harabec")
ds_list_add(global.npclist,"Lozagal")
ds_list_add(global.npclist,"Chromo1418")
ds_list_add(global.npclist,"Aurani")
ds_list_add(global.npclist,"Twisted")
ds_list_add(global.npclist,"Mamono")
ds_list_add(global.npclist,"Jack DaMauser")
ds_list_add(global.npclist,"Eluku")
ds_list_add(global.npclist,"Blarg")
ds_list_add(global.npclist,"Guan Yu")
ds_list_add(global.npclist,"MindFlayer")
ds_list_add(global.npclist,"Kiefer")
ds_list_add(global.npclist,"Lilith")
ds_list_add(global.npclist,"Nanabi")
ds_list_add(global.npclist,"Isurugi")
ds_list_add(global.npclist,"Kyouraku")
ds_list_add(global.npclist,"Takimaru")
ds_list_add(global.npclist,"Rikku")
ds_list_add(global.npclist,"Tsukuyomi")
ds_list_add(global.npclist,"TentinariX")
ds_list_add(global.npclist,"Kelldrim")
ds_list_add(global.npclist,"Datanony")
ds_list_add(global.npclist,"Disposable-H3ro")
ds_list_add(global.npclist,"Alice Chuu")
ds_list_add(global.npclist,"Kyrieru")
ds_list_add(global.npclist,"BoredBirdy")

and the list of elite mook names
global.mooklist = ds_list_create() //The variable "global.mooklist" now defines your newly created list
//Now we'll add all the names to the list

ds_list_add(global.mooklist,"Toxic")
ds_list_add(global.mooklist,"Ren")
ds_list_add(global.mooklist,"Azure")
ds_list_add(global.mooklist,"Kiko")
ds_list_add(global.mooklist,"Squalljerico")
ds_list_add(global.mooklist,"DarkFire")
ds_list_add(global.mooklist,"Uonu")
ds_list_add(global.mooklist,"Kronoscar")
ds_list_add(global.mooklist,"Foamy")
ds_list_add(global.mooklist,"Atmo")
ds_list_add(global.mooklist,"Maxlice")
ds_list_add(global.mooklist,"Zikare")
ds_list_add(global.mooklist,"Doob420")
ds_list_add(global.mooklist,"Toffi")
ds_list_add(global.mooklist,"Oiz")
ds_list_add(global.mooklist,"Quilge")
ds_list_add(global.mooklist,"Privateeyes")
ds_list_add(global.mooklist,"Ogre772")
ds_list_add(global.mooklist,"SirOni")
ds_list_add(global.mooklist,"RichInsanity")
ds_list_add(global.mooklist,"FinalCut315")
ds_list_add(global.mooklist,"HentaiSpider")
ds_list_add(global.mooklist,"CourageWolf")
ds_list_add(global.mooklist,"Blind")
ds_list_add(global.mooklist,"Aurani")
ds_list_add(global.mooklist,"SinfulWolf")
ds_list_add(global.mooklist,"Smokefish")
ds_list_add(global.mooklist,"Drew")
ds_list_add(global.mooklist,"Rei")
ds_list_add(global.mooklist,"Zoe Harlotti")
ds_list_add(global.mooklist,"Loni")
ds_list_add(global.mooklist,"Dani")
ds_list_add(global.mooklist,"Annie")
ds_list_add(global.mooklist,"Annika")
ds_list_add(global.mooklist,"Mattie")
ds_list_add(global.mooklist,"Westwell")
ds_list_add(global.mooklist,"ArtFoundry")
ds_list_add(global.mooklist,"Sicatrice")
ds_list_add(global.mooklist,"Inky")

pretty much a shoutout to everyone who has helped me make games or be a better artist
Yes,change it to Kiko.
 
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