H4xX
Newbie
- Joined
- Mar 26, 2013
- Messages
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Re: Witchcraft II
It is indeed possible to track back files if the creators download them themselves.
If the identification info is added automatically, it shouldn't be the .exe file unless she got someone with rare computer knowledge on her side.
If 2 people would download a game and give it to someone to check where the difference between the files is, the identification info is most likely removable.
Then there is the way to automatically contact the creator when the game is started in case you got a connection to give a signal on which computer the game is running, who could then see suspicious usage of the file and also see info about who had paid for that game originally, if transmitted.
But I haven't seen that behavior at least on her older games.
Actually most public games do that already, but more likely to gather data than to prevent anything. Firewalls won't tell one that the games do that.
The easiest way around this which always works is to open the games in a virtual computer, which however lowers quality and limits speed or might not work at all on some games.
What I think about piracy:
It's good to copy from those that already earn more money than worth the work, damage and risk, cause it grants fun to a lot of people with nearly no loss.
If that doesn't apply, only those who could or would not pay in any case should get the software for free.
But the problem is that spreading it would give it to both kinds of people, so only those that one knows about who couldn't pay should be given the software.
If released in public, many try to stick to make it fair by still buying if they see it while others don't, cause they lack awareness of the world.
The best choice for sharing, downloading, paying or making it nearly unhackable can still be different in some cases, which however are in involved in more complicated situations.
It is indeed possible to track back files if the creators download them themselves.
If the identification info is added automatically, it shouldn't be the .exe file unless she got someone with rare computer knowledge on her side.
If 2 people would download a game and give it to someone to check where the difference between the files is, the identification info is most likely removable.
Then there is the way to automatically contact the creator when the game is started in case you got a connection to give a signal on which computer the game is running, who could then see suspicious usage of the file and also see info about who had paid for that game originally, if transmitted.
But I haven't seen that behavior at least on her older games.
Actually most public games do that already, but more likely to gather data than to prevent anything. Firewalls won't tell one that the games do that.
The easiest way around this which always works is to open the games in a virtual computer, which however lowers quality and limits speed or might not work at all on some games.
What I think about piracy:
It's good to copy from those that already earn more money than worth the work, damage and risk, cause it grants fun to a lot of people with nearly no loss.
If that doesn't apply, only those who could or would not pay in any case should get the software for free.
But the problem is that spreading it would give it to both kinds of people, so only those that one knows about who couldn't pay should be given the software.
If released in public, many try to stick to make it fair by still buying if they see it while others don't, cause they lack awareness of the world.
The best choice for sharing, downloading, paying or making it nearly unhackable can still be different in some cases, which however are in involved in more complicated situations.
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