Re: LEWD, an online erotic text adventure
I don't think anything else like it can be found anywhere else, is the thing.
There are a few multiplayer MUDs, like Flexible survival, but they don't work nearly as smoothly.
What else is there?
I am actually a writer too. I wrote about a third what's in the demo. It's just hard to write and code~
The chat seems simple now, because it's just a week of coding work on all that, to make the multiplayer server, make NPCs persistent, create a really good writing parser, and so on. This is just supposed to show you what I've coded in such little time, so you can get an idea of what I could make in months.
After all, most games are months or years of work.
Flexible survival and CoC were both made with different people contributing writing. I don't think CoC became bad when someone you didn't know of had their content added. There are lots of good writers out there.
Not only that, but TiTS is going to have other writers, and I don't believe their names are listed. People just trusted in that they would be good.
I'm also not afraid to make something similar to TiTS, though I don't think it's that similar. The story is going to be completely different. Just because two things are scifi doesn't make them the same.
There is room for more than one text based game.
I did think/hope that more people would see the potential, in seeing so much made in such a short time, but a lot of people are expecting more content and all these things. I am working a bit on trying to add some of that, but 15k is a really low goal for all this stuff. If I had a finished game, I wouldn't need backing. There are lots of projects that get backing that have absolutely nothing to show, and only an idea.
I wanted to get a budget and backers for it really early on so I could have a community of people to pull ideas from to shape the game.
I also.. Don't really know. Fleshcult got 12k when it was worked on for months and had less content and less of a game than LEWD has. So the 15k goal seems fine.
With TiTS, people are mostly just backing one writer who can't program that well. I hoped people could back a programmer who writes well enough to judge/critique others, at least. I wrote Kaeleigh, Deci Bell, and the "bunny" girl in the demo, if you're curious.
It's a lot easier to program things when you know what your end goal for everything is. Otherwise you run into problems of wanting to add a feature, but the engine doesn't support it without rewriting a lot of code.
That's why often when you join a game in beta testing, and suggest something, the developer says they can't due to engine limitations. That doesn't happen in alpha.
There is also the part where even if you don't like the content I want to have in the game, you can make your own game with your own content. But lots of people don't read the Kickstarter page, or watch the video. :< So yeah, I am missing something to make this clear to people and get their attention.
I don't think this game needs filler content. Sure, it aims to be a MMO, but it doesn't have to be as time consuming as your average AAA mmo.
That's what I think too. Will have to see how it goes. Maybe there should be some kind of other time sink though, just for people to do in the area while they're waiting to see other players come by.
I mean like, I did kind of like sitting in Dungeons and such in Ragnarok Online, seeing who comes by, and finding someone to play with. Or sitting outside of towns in a camp set up in Star Wars Galaxies. I always met people out there, not in town, even though combat itself wasn't fun. So, I don't know yet.
You should add another stretched goal -
$400000 IE6 Support
Not worth it. D: EMCA5, IE10+ is the minimum I'm aiming for. If a browser on a desktop is worse than a normal Smartphone browser, it's not worth developing for.
On a serious matter, that's quite awesome game you've started. Though, I'd say that it reminds me more of Flexible Survival than CoC.
I've seen Flexible survival too.
I'm trying trying to make it just like any other game though. I just used CoC as an example as that's a very well known one. I'm trying to make something new. Bringing modern tech and programming to the text adventure game.
Like I made RPHaven because the role play sites were all some basic chat room script copied off some site that people used for role play which didn't work too well for it. I like role play, and saw I could make something way better for that.
On a serious matter, that's quite awesome game you've started. Though, I'd say that it reminds me more of Flexible Survival than CoC.
The thing I'm interested seeing in this game is some kind of jobs. Quests and fights are nice, but imo, jobs will be great addition, especially if you implement ranking and similar possibilities.
[Part where not so technically savvy me tells his ideas]
So, adding jobs will also add a big possibilities of communications between players even without the need to actually interact. Let's assume job "Bounty hunter" - it goes nicely with law system you mentioned on Kickstarter. If someone broke a law and escaped, bounty hunter takes a job and tries to find criminal. And what he does when he finds him, given that there is no direct interaction? Simple - just type /tag (target) and let the server process this command. So on role-playing side it would look not like you're catching dangerous criminal yourself, but just using tracking device on him, allowing military forces to find him.
But I didn't mean all jobs to be complex like this. Just add some simple ones like courier or (we're talking about H-game, right?) prostitute, with possibilities of ranking up.
Adding such thing will influence role-playing part a big deal - in this case, players would actually be someone, not just adventurers.
[/Part where not so technically savvy me tells his ideas]
But yeah, that was just my grandiose dreams, and I'm not sure how hard would be to implement such system into the game. But well, even without this game sure looks awesome.
Yeah, I thought of jobs already.
I want it to feel like you're just some person in the world. There won't be a main quest, I don't think.
But a job is essentially just a quest spigot, right? Like you enlist for it, and you just regularly keep getting quests.
Titles were mentioned on the kickstarter page in a way that eluded to jobs.
As far as turning in criminals.. I was probably just going to put something in their profile to notify law enforcement. And as long as that person is in the same area since you clicked it after a timer, they'd get arrested by law enforcement, not yourself, yes. And that's just on places where there is law enforcement.