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Amarant: Unknown Path


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Cevrik777

Cevrik777

Sex Demon
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Re: Amarant: Unknown Path

Results:

B-2: Put something on and then try to communicate with them.
Also, keep your revolver on hand.



The two goblins still make their way towards you, oblivious of your camp for the moment. You don’t know what they’re after. They might only be interested in hunting wild game or enjoying the scenery. “It may be a long shot but trying to communicate with them sounds better than simply attacking them”, you tell yourself. Although, being naked in front of them probably wouldn’t be the best idea and you decide to put something on. You don’t have much time, though, and conclude that the extra shirt you possess will have to suffice.

You scramble over to where it hangs on the clothesline and remove it, slipping your arms through the sleeves. It, like your old blouse, also has a series of buttons running down the center. You hastily go about buttoning them up, occasionally glancing up to see if the duo has seen you yet. One… Two… Three. You look again and see now see that they’re quite agitated at something. Four... Five. Again, this time you can clearly see them pointing in your direction. Six. You finish. You look up and see now that they are headed towards you, spears leveled. They approach you slowly, cautiously. You grab your revolver before you walk to receive them, deciding it’s best to have it just in case.

You get a better look at them now. The one on the right is slightly taller and seems to have metal rings through the base of his ears. He also has a couple of scars across his body, one making its way down his face, and bears an intricate tattoo across his chest. The other one actually has a knot of hair tied back on top of his head, and the tip to his left ear looks as though it has been removed somehow. This one also has a tattoo, this time on his left leg. They both approach you, slowly, with spears in hand.

You wait there, revolver in hand, ready to fire if they decide there’s no reason to keep you alive. They make their way to you and stop about ten feet away, the tips of their spears still pointed at you. Their deep green eyes watch you, eventually scanning your body and looking back up to meet your gaze. You can’t help but pull down the hem of your shirt in an effort to hide your still exposed nether region. You feel a bit embarrassed at their looks and find it hard to keep matching their gaze, wanting to peel your eyes away and look at the ground. You will yourself to keep looking at them, knowing if they try anything you can easily put a stop to it.

They keep eyeing you warily, studying your form. Your grip on the revolver is a little tighter now, your fingers flexing and unflexing as you try and think of something to say. They speak first, though, the scarred one lets out a few guttural words in a hushed voice, speaking to the other goblin. He also lets out a few harsh sounded phrases, all while keeping their eyes locked onto you. You shift uncomfortably, worried about what they’re saying; hopefully it’s not a plan of attack. You continue to stand there, not sure of what to say, or even sure if they would understand anything you did say.

They chat back and forth for about a minute and then, fortunately, step back, taking on a less hostile stance, and planting the bases of their spears into the ground. You continue to watch them and notice they’re no longer talking in a hushed tone. They banter back and forth for a bit longer, occasionally glancing in your direction. You can’t help but get a small sinking feeling as they talk; they’re obviously discussing what to do with you. Hopefully they simply decide to leave.

You don’t understand anything they’re saying, but there may be a chance they understand you. Could it be possible to communicate with them? You feel brave enough to try your luck, but you don’t know if it’ll get you anywhere. Even so, it may be best to be quiet.

What do you do?



Choices:
Decide on a course of action.

Primary Vote:


A) Speak up and try to communicate with them somehow. (Describe what to say and, possibly, how to say it.
B) Stay silent and let them continue, acting if it becomes necessary
C) Decide it’s not worth it anymore and shoot them… they are just goblins after all.

X) Other.

Z) Minor Action. Available.

---

Minor Actions Explanation:
Minor Actions are small actions you may do in addition to your Primary Vote (A, B, C, etc.). They will usually just provide you with additional information or perhaps, in rare circumstances, an item. If it would cause an encounter or runs the risk of causing general havoc then it's best to put it as an additional detail under primary vote.

Examples are asking someone a simple question, inspecting an object or feature in the environment, checking on or using an item in your bag, or changing some feature on your person. (i.e. Putting your hair into ponytail - See: Sections explained > Appearance)

They may help you, but please, try not to abuse the system. Trying to examine a couple objects in detail may be fine, but picking every item off the shelf in a store can get a bit... tedious.
And as always: I retain the right to reject them however much it may pain me to do so...


STATS:

Current Inventory:

Gold: 8
-Ticket from Hangsmire to Novo. 2nd Class.
-Ticket from Bayton to Respeiro. 1st Class.
-Ticket from Novo to Bayton. 3rd Class.
-Red Discrete Crystal x3
-White Discrete Crystal x2
-Note from “J”
-Bundle of Rope (Used as Clothesline)
-Lock-pick.
-Metallic Brooch (Type:?)
-Extra Shirt
-Leather Dress-Boots.
-Hook. Quite large. Three prongs.
-Compass.
-Healing Potion. Will heal all but the most brutal of wounds.


Weapons:
-Revolver. Single Action. Single load. Holds Six Rounds.
-Rounds: x5 (5 in Cylinder)

Apparel: Naked, at the moment.
-Belt & Holster.
-Small Belt-Pouch 1: Contains - Empty
-Small Belt-Pouch 2: Contains - Healing Potion.
-Leather dress Gloves. Brown.
-Duster. Down to calves. Khaki. Cut on right sleeve. Drying
-Skirt. Down to ankles. Black. Couple of tears, some making your legs visible. Drying
-Blouse. White. Slightly open. Large tear along your midriff. Bloodstain covering stomach. Cut on right sleeve. Drying
-Vest. Dark Leather. Drying
-Sturdy Boots. Brown Leather. Drying
-Bra. Black. Silk. Drying
-Underwear. Black lace. Silk. Drying
-Stockings. Transparent. Black. Slightly torn. Drying


Abilities/Effects:
-Amnesiac: You have lost your memory and have little understanding of the world.
-Revolver Training: "It ain't much but you're a natural" -Tinder
-Naked: You’re not quite used to walking around “Au Naturel”.

Physical Appearance:
-Mostly dry and slightly dirty.
-Red/Auburn Hair: Little longer than “Shoulder Length”. Wet. Matted against your face.
-Height: ~5’ 7”
-Small cut on right arm.
-Small cut on left cheek.
-Bullet wound scar on left abdomen.

Crystal explanations can be found in the first post.

Explanation of Sections:
A "*" next to the "STATS" title will denote that there has been a modification since the last post.
A blue + will denote that an item has been gained.
A red - will denote that an item has been lost or destroyed.

Current Inventory: What you have with you.

Weapons: Objects that may be used to inflict harm on opponents. Note, that these are your primary means of damaging an enemy in combat but you may use other items you possess or objects in the environment in creative ways. This includes your bare hands and feet.

Apparel: Clothes that are currently being worn. Any damage will be detailed as well. Clothing not being worn will be held in your inventory. A “???” symbol denotes the knowledge of it being worn, but no specific details are known.

Abilities/Effects: Special abilities possessed by the character. Some may be directly linked with items/pieces of clothing. Also lists passive effects present upon the character, including passive skills and negative conditions.

Physical Appearance: A basic overview of the physical features of your character.
Some aspects may be altered via a minor action if necessary requirements are met (Tying hair up into a ponytail), or against the character’s will depending on the nature of the alteration.
 
Last edited:

Iwanako

Mystic Girl
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Re: Amarant: Unknown Path

A&X. Tell them to leave, probably just like that: "Leave". Then point over to the way we want them to leave(The way they came from?). If they don't comply or start doing something silly, we shoot them.
If they do show some semblance of communication towards us, but aren't immediately leaving, let them attempt that communication from their current location, one step forward and they get shot. If they don't attempt to communicate or make a wrong move, we revert to shooting.

Minor action: Tally chambered rounds and make sure the revolver's loaded properly, we don't want to hear a silly clicking noise when we try to shoot.
 

sturm

Tentacle God
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Re: Amarant: Unknown Path

B. I think we might actually be in their territory, if that's the case they likely won't appreciate us demanding they leave.

However if they start doing something aggressive or getting too close, let's just cock the hammer back, hopefully that will show them we mean business and they'll leave us be. I'm still not convinced the rounds will actually fire after getting wet, and if the goblins know our rounds are useless then we lose quite a bit of bargaining power.
 

tomaito89

Sex Demon
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Re: Amarant: Unknown Path

A. Ask if they speak [whatever language we are currently using in-world]. If not, then tell them to leave.
 

TentacularFortitude

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Re: Amarant: Unknown Path

A. Can't hurt to try to talk to them. If they seem like they might be hostile, try chanting nonsense. They're tribal and might think you mean to curse them, causing them to flee. You reward creativity, right?

If they do speak the common tongue, try to ask for safe passage if they seem neutral. I think this may be the case considering if they wanted to kill you, they would have done it in the first place. If they require payment, show the the brooch.
 

gamefreak999

Tentacle Monster
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Re: Amarant: Unknown Path

A

I guess asking them if they speak your language wouldn't hurt but if they don't how will you tell them to leave without being hostile seems to be the problem.
 

ShantyTsun

Jungle Girl
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Re: Amarant: Unknown Path

B. I think we might actually be in their territory, if that's the case they likely won't appreciate us demanding they leave.

However if they start doing something aggressive or getting too close, let's just cock the hammer back, hopefully that will show them we mean business and they'll leave us be. I'm still not convinced the rounds will actually fire after getting wet, and if the goblins know our rounds are useless then we lose quite a bit of bargaining power.
This.
 

ArchAngelGundam

Evard's Tentacles of Forced Intrusion
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Re: Amarant: Unknown Path

A. Can't hurt to try to talk to them. If they seem like they might be hostile, try chanting nonsense. They're tribal and might think you mean to curse them, causing them to flee. You reward creativity, right?

If they do speak the common tongue, try to ask for safe passage if they seem neutral. I think this may be the case considering if they wanted to kill you, they would have done it in the first place. If they require payment, show the the brooch.
+1.
 
OP
Cevrik777

Cevrik777

Sex Demon
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Messages
276
Reputation score
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Re: Amarant: Unknown Path

Results:

(1) A/Rose: Tell them to leave. If they don’t, or get aggressive or get too close, shoot.
+(1) B/Sturm: Stay silent. If they become aggressive or get too close, shoot.
(2) A/Tomaito89: Ask if they speak out language, if not tell them to leave.
-(3) A/Tentacular: Try to communicate. If they seem hostile: Try intimidating them by attempting to make it look like you're cursing them.
(4) A/Gamefreak: Ask if they speak our language.
+(2) B/ShantyTsun: Stay silent. If they become aggressive or get too close, shoot.
-(5) A/ArchAngel: Try to communicate. If they seem hostile: Try intimidating them by attempting to make it look like you’re cursing them.

We have a bit of a dilemma with the votes: We have five votes for A and two for B, but only two people, for each letter, have agreed upon a course of action:

ArchAngel and Tentacular voted for “Talking and then attempting to make them believe we are cursing them if they become hostile.”

Sturm and ShantyTsun voted for simply “Staying Silent”.

Given that the general choice to speak up as opposed to staying silent is five to two, I will opt in favor of Rose, Tomaito, Tentacular, GameFreak, and ArchAngel, and seeing as out of the four ideas one was seconded by only one person I shall try and play this slowly as to allow you guys to revote on more concise choices but, at the same time, still make progress in the story.



They continue to talk to one another, glancing over in your direction every once in a while. You try and listen to the language but find it very guttural and quite harsh. They go back and forth for a while, the the older looking one, with all the scars, raising his voice to what you assume is the younger and less experienced one. You decide that you may as well interject now before their discussion heats up or they go through with whatever they may have planned for you. You take a step forward and lift your arm up a bit to try and get their attention, all the while fully cocking the hammer back on your revolver, with your other hand, and keeping it ready just in case.

“Um… hello?” you speak up, the two goblins stopping and then looking back at you.

“Are you able to understand me? Is there something you want? I- I’m not trespassing am I?”

You speak, but all you’re greeted with is two inquisitive stares. They look back between each other and then back to you, the younger one’s eyes slowly moving back down towards your now unexposed privates causing you to, once again, grab the hem of your shirt and try to push it down to hide yourself from their gaze. He smirks as you try your best to avoid giving him a nasty look. The three of you stand there for a couple more seconds until the younger one steps towards the other and places his hand onto his shoulder. He says a few more words and then pats the sack he has slung across his chest. The older one’s eyes light up and he takes on an agitated expression, turning back and yelling a few severe words at his compatriot.

The two of them shout for a couple of seconds before the older one stops, his mouth agape. He continues to stare at the younger one and then finally sighs, his head falling a bit as though he had been defeated, the other one possessing a smile.

The older one mutters a few words under his breath and then holds out his palm. The other goblin then reaches into his pouch, fiddling around a bit until he produces what looks to be a container of some sort. About the size of your fist, it looks to be made out of clay, a stopper made out of some sort of bark. He places it in the other’s hand and then closes his bag. The older one examines it, turning it side to side and removing the stopper to sniff whatever concoction it may hold. He reels a bit from the smell and then replaces the stopper, now taking a few steps towards you.

You take a slight step back, the goblin still wielding his spear. It doesn’t seem as though he means any immediate ill will, his weapon held at his side, the clay pot seeming to be his primary concern. He continues to walk towards you until he’s just a few feet away, your hand reflexively tightening its grip on your firearm as he comes so close. Once he stops he holds out the container, and nudges his arm forward as he utters a single word:

“Teg.”

He jerks his arm forward again, repeating the word. It seems he wants you to take it. You don’t see any immediate harm in simply taking it and hesitantly reach out and grasp the pot in your hand, retreating back a few steps after doing so. The goblin stays where he is, but motions again. It takes a while but it seems as though he expects you to drink the contents, as the small green being cocks his head back, a fist to his mouth.

You stand there eyeing the container warily: it is clay, and the stopper made of bark is simply a piece of bark that’s been jammed into the opening. You bring it up to your nose and sniff; it smells sweet, but the scent also makes your nose tingle, the smell proving to have some property to it, but you can’t place what.

The goblin, a bit impatient, raises his spear and points it towards you.

“Drik!” he shouts, jabbing the spear through the air.

It seems you may anger them if you refuse to drink this, but you’re not sure if you want to consume some random concoction given to you by two goblins in the wilderness. You have your revolver handy if you need to fight them off. Even if you only have five rounds that should be more than enough for these two. From the looks of it though they are tribal and, perhaps, superstitious; with a bit of luck you may be able to intimidate them without the use of your revolver if you can display some confidence and appear genuine with your actions.

The goblin’s expression is less forgiving than it was earlier; whatever your choice, it will probably make these two friend or foe.

Choices:
Decide on a course of action.

Whatever your vote, please, choose a number from 1-100.

Primary Vote:


A) Consume whatever is in the container.
B) Refuse and hope they don’t become hostile, but be ready to fight nonetheless.
C) Brandish your revolver and threaten them to leave, hoping they’ll get the message.
D) Forget it. Just shoot them and be done with it.
E) Try to communicate with them some more, hoping to convince them to leave.

S) “Try chanting nonsense. They’re tribal and might think you mean to curse them, causing them to flee.


X) Other.

Z) Minor Action. Available.

Whatever your vote, please, choose a number from 1-100.


---

Minor Actions Explanation:
Minor Actions are small actions you may do in addition to your Primary Vote (A, B, C, etc.). They will usually just provide you with additional information or perhaps, in rare circumstances, an item. If it would cause an encounter or runs the risk of causing general havoc then it's best to put it as an additional detail under primary vote.

Examples are asking someone a simple question, inspecting an object or feature in the environment, checking on or using an item in your bag, or changing some feature on your person. (i.e. Putting your hair into ponytail - See: Sections explained > Appearance)

They may help you, but please, try not to abuse the system. Trying to examine a couple objects in detail may be fine, but picking every item off the shelf in a store can get a bit... tedious.
And as always: I retain the right to reject them however much it may pain me to do so...


STATS:

Current Inventory:

Gold: 8
-Ticket from Hangsmire to Novo. 2nd Class.
-Ticket from Bayton to Respeiro. 1st Class.
-Ticket from Novo to Bayton. 3rd Class.
-Red Discrete Crystal x3
-White Discrete Crystal x2
-Note from “J”
-Bundle of Rope (Used as Clothesline)
-Lock-pick.
-Metallic Brooch (Type:?)
-Extra Shirt
-Leather Dress-Boots.
-Hook. Quite large. Three prongs.
-Compass.
-Healing Potion. Will heal all but the most brutal of wounds.


Weapons:
-Revolver. Single Action. Single load. Holds Six Rounds.
-Rounds: x5 (5 in Cylinder)

Apparel: Naked, at the moment.
-Belt & Holster.
-Small Belt-Pouch 1: Contains - Empty
-Small Belt-Pouch 2: Contains - Healing Potion.
-Leather dress Gloves. Brown.
-Duster. Down to calves. Khaki. Cut on right sleeve. Drying
-Skirt. Down to ankles. Black. Couple of tears, some making your legs visible. Drying
-Blouse. White. Slightly open. Large tear along your midriff. Bloodstain covering stomach. Cut on right sleeve. Drying
-Vest. Dark Leather. Drying
-Sturdy Boots. Brown Leather. Drying
-Bra. Black. Silk. Drying
-Underwear. Black lace. Silk. Drying
-Stockings. Transparent. Black. Slightly torn. Drying


Abilities/Effects:
-Amnesiac: You have lost your memory and have little understanding of the world.
-Revolver Training: "It ain't much but you're a natural" -Tinder
-Naked: You’re not quite used to walking around “Au Naturel”.

Physical Appearance:
-Mostly dry and slightly dirty.
-Red/Auburn Hair: Little longer than “Shoulder Length”. Wet. Matted against your face.
-Height: ~5’ 7”
-Small cut on right arm.
-Small cut on left cheek.
-Bullet wound scar on left abdomen.

Crystal explanations can be found in the first post.

Explanation of Sections:
A "*" next to the "STATS" title will denote that there has been a modification since the last post.
A blue + will denote that an item has been gained.
A red - will denote that an item has been lost or destroyed.

Current Inventory: What you have with you.

Weapons: Objects that may be used to inflict harm on opponents. Note, that these are your primary means of damaging an enemy in combat but you may use other items you possess or objects in the environment in creative ways. This includes your bare hands and feet.

Apparel: Clothes that are currently being worn. Any damage will be detailed as well. Clothing not being worn will be held in your inventory. A “???” symbol denotes the knowledge of it being worn, but no specific details are known.

Abilities/Effects: Special abilities possessed by the character. Some may be directly linked with items/pieces of clothing. Also lists passive effects present upon the character, including passive skills and negative conditions.

Physical Appearance: A basic overview of the physical features of your character.
Some aspects may be altered via a minor action if necessary requirements are met (Tying hair up into a ponytail), or against the character’s will depending on the nature of the alteration.
 
Last edited:

ArchAngelGundam

Evard's Tentacles of Forced Intrusion
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Re: Amarant: Unknown Path

B & E if possible. If not, just B.
3.14159
 

ShantyTsun

Jungle Girl
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May 7, 2013
Messages
38
Reputation score
7
Re: Amarant: Unknown Path

As much as I want to choose S, our naive, young heroine would probably do best with A. Take a sip though, don't drink the whole thing.

25
 

sturm

Tentacle God
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Re: Amarant: Unknown Path

They're sniffing it, not drinking. Somehow I suspect it's a ritualistic hallucinogen or something equally silly.

I'd suggest B, but if we fail to convince to scare them off, we switch to D, starting with dropping the elderly one while we still have the initiative.
This

33
 
Last edited:

Iwanako

Mystic Girl
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Dec 18, 2012
Messages
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8
Re: Amarant: Unknown Path

They're sniffing it, not drinking. Somehow I suspect it's a ritualistic hallucinogen or something equally silly.

I'd suggest B, but if we fail to convince to scare them off, we switch to D, starting with dropping the elderly one while we still have the initiative.

Oh: Lucky number 13.
 

TentacularFortitude

Demon Girl
Joined
May 11, 2013
Messages
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Reputation score
8
Re: Amarant: Unknown Path

A. I kind of doubt they carry anything truly sinister, as in kill you, with them. If it was poison, they wouldn't have sniffed it. That'd be flat out stupid. This could be some kind of ritualistic drug, kind of like peyote. Refusing it would make us the enemies of the locals in an unfamiliar land. Taking it might get us fucked by a couple goblins, but we'd have friends too. So just how much is our pride worth? Don't gulp it down though, this isn't your 21st birthday, no need to chug.

I also don't think threatening them would be wise. They're an arms length away and likely pretty quick with those spears. We could get one, but the other would skewer us. If we aim to threaten, they can kill us because they're too close now. In order for a threat to be effective, you need to make sure they can't attack you as effectively as you can attack them. Finally, even if we do scare them away, who's to say they won't hunt us and wait for a moment to attack, we do have to sleep at some point and being hostile to the locals is a pretty quick way to get dead.

34.
 

gamefreak999

Tentacle Monster
Joined
Aug 19, 2010
Messages
351
Reputation score
4
Re: Amarant: Unknown Path

Hmm I don't like the smell of that potion. I think its an aphrodisiac or some sleep inducing potion or alcohol because they are clearly interested in her sexually. Also he was calling out before which would mean that there are more of them behind him but maybe they went ahead of them and the others can't hear them so shooting them and getting out of the area wouldn't be so bad. I think our heroine needs to learn how to pistol whip too since we have no melee weapons and killing them would get us one. :)

I would say [B/]B[/B] then D by throwing the liquid at one of them and shooting the other.

99
 

tomaito89

Sex Demon
Joined
May 24, 2013
Messages
284
Reputation score
17
Re: Amarant: Unknown Path

I'll have to say X: "You first."

I'll drink it if they do. I'm choosing to disregard the fact that they could be immune to its contents, and so them drinking it could prove to be useless. It probably wouldn't be too bad to drink it, but I'd rather not risk it on blind faith. If they won't drink it, politely refuse. The American way, if necessary (that is, wave the gun at them).

And, since someone took the number I was going to choose, I'll go with 89.
 

xgkf

Tentacle God
Joined
Aug 16, 2010
Messages
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104
Re: Amarant: Unknown Path

Eh, it'd be one thing if they were just offering it to us with either kind or level expressions, but the young one looked like he wants to take advantage of us, and now he/they're brandishing their spears at us to try and make us drink it. Even if it's not poison, there's a reason why they (or at least the younger one) want us to drink it so badly, and it's probably not good for us.

B.
 
OP
Cevrik777

Cevrik777

Sex Demon
Joined
Jan 16, 2011
Messages
276
Reputation score
22
Re: Amarant: Unknown Path

Results:

B: 5 /9
D: 3 /9
A: 2 /9
X: 1 /9
S: 1 /9

B takes it.
Also, your lucky number of the day (and the meaning of life) is 42.


You stare at the pot, a piece of bark shoved inside. A bit of the liquid seems to have leaked from the container, the single drop seeming to have solidified along the rim. It’s maroon in color and seems to be quite thick. Drinking this cannot be good, you think; if it were they wouldn’t be pointing a spear at you. There’s no way you’re drinking this.

Now, how to go about refusing them? Given that they don’t understand your language you may have to be blunt in a situation that requires a bit of diplomacy. The closest goblin continues to glare at you expectantly. It takes a bit of courage, but you finally let your arm fall to your side, your other hand’s index finger lightly hovering over the trigger, ready to react. You stare at him defiantly, shaking your head.

He frowns; a less explosive action than you anticipated.

“Ku drik, canno e ku.” He says, simply motioning his spear towards the potion.

You once again shake your head, this time brandishing your revolver and aiming it at the green individual. Hopefully you can threaten them and conserve your ammunition. You level it so that it points directly at the goblin’s head. He eyes it for a second but his expression remains firm, taking a step forward and repeating the same phrase again:

“Ku drik…”

It seems he either doesn’t know the danger of what you hold or he just doesn’t care: either way, he’s not backing off. The other one stands in the back simply watching the scene with a smile on his face, seemingly confident his companion can handle you. With no peaceful resolution in sight, sans drinking the goblin concoction, it seems you have no other choice then to fight.

Without warning you bring your arm up and toss the pot high up into the air, causing him to break his gaze with you. The other goblin also looks up, his eyes widening in surprise as well. The older one drops his spear, seemingly concerned for the potion’s integrity. The clay sphere sails up until it reaches the apex of its flight, hanging for a small moment and then descending back down. The goblin walks from side to side, trying to gauge exactly where it may land. It descends rapidly towards the ground, causing the green individual to dash back and forth quite humorously. Then, as the goblin makes one last move and grasps the vessel, do you fire.

Your shot rings out and the distracted goblin has no chance to react. The bullet catches him in the stomach, knocking him over as he cries out in pain. He twists and turns, the hot piece of metal in his flesh causing excruciating pain. You keep your gun pointed at him, for now, making sure he’s disabled first, and then quickly turning towards the other once you’re sure he won’t be gutting you.

The other one’s eyes are wide with shock, staring down at his compatriot with disbelief apparent in them. He snaps back to you just as you’re cocking back the hammer. You expected him to have charged you by now, but it seems the young one is more concerned for his own life than avenging his fallen comrade, and attempts to flee, bounding to his right, making a B-line straight towards the forest’s edge. You’ll only have one more attempt to shoot before he makes it to the thick foliage.

Do you fire or let him go?

Choices:
Whatever your vote, please, choose a number from 1-100.

Decide on a course of action.

Primary Vote:


A) Fire!
B) Let him go.


X) Other.

Z) Minor Action. Unavailable


Whatever your vote, please, choose a number from 1-100.


---

Minor Actions Explanation:
Minor Actions are small actions you may do in addition to your Primary Vote (A, B, C, etc.). They will usually just provide you with additional information or perhaps, in rare circumstances, an item. If it would cause an encounter or runs the risk of causing general havoc then it's best to put it as an additional detail under primary vote.

Examples are asking someone a simple question, inspecting an object or feature in the environment, checking on or using an item in your bag, or changing some feature on your person. (i.e. Putting your hair into ponytail - See: Sections explained > Appearance)

They may help you, but please, try not to abuse the system. Trying to examine a couple objects in detail may be fine, but picking every item off the shelf in a store can get a bit... tedious.
And as always: I retain the right to reject them however much it may pain me to do so...


STATS:*

Current Inventory:

Gold: 8
-Ticket from Hangsmire to Novo. 2nd Class.
-Ticket from Bayton to Respeiro. 1st Class.
-Ticket from Novo to Bayton. 3rd Class.
-Red Discrete Crystal x3
-White Discrete Crystal x2
-Note from “J”
-Bundle of Rope (Used as Clothesline)
-Lock-pick.
-Metallic Brooch (Type:?)
-Extra Shirt
-Leather Dress-Boots.
-Hook. Quite large. Three prongs.
-Compass.
-Healing Potion. Will heal all but the most brutal of wounds.


Weapons:
-Revolver. Single Action. Single load. Holds Six Rounds.
-Rounds: x4 (4 in Cylinder) -1

Apparel: Naked, at the moment.
-Belt & Holster.
-Small Belt-Pouch 1: Contains - Empty
-Small Belt-Pouch 2: Contains - Healing Potion.
-Leather dress Gloves. Brown.
-Duster. Down to calves. Khaki. Cut on right sleeve. Drying
-Skirt. Down to ankles. Black. Couple of tears, some making your legs visible. Drying
-Blouse. White. Slightly open. Large tear along your midriff. Bloodstain covering stomach. Cut on right sleeve. Drying
-Vest. Dark Leather. Drying
-Sturdy Boots. Brown Leather. Drying
-Bra. Black. Silk. Drying
-Underwear. Black lace. Silk. Drying
-Stockings. Transparent. Black. Slightly torn. Drying


Abilities/Effects:
-Amnesiac: You have lost your memory and have little understanding of the world.
-Revolver Training: "It ain't much but you're a natural" -Tinder
-Naked: You’re not quite used to walking around “Au Naturel”.

Physical Appearance:
-Mostly dry and slightly dirty.
-Red/Auburn Hair: Little longer than “Shoulder Length”. Wet. Matted against your face.
-Height: ~5’ 7”
-Small cut on right arm.
-Small cut on left cheek.
-Bullet wound scar on left abdomen.

Crystal explanations can be found in the first post.

Explanation of Sections:
A "*" next to the "STATS" title will denote that there has been a modification since the last post.
A blue + will denote that an item has been gained.
A red - will denote that an item has been lost or destroyed.

Current Inventory: What you have with you.

Weapons: Objects that may be used to inflict harm on opponents. Note, that these are your primary means of damaging an enemy in combat but you may use other items you possess or objects in the environment in creative ways. This includes your bare hands and feet.

Apparel: Clothes that are currently being worn. Any damage will be detailed as well. Clothing not being worn will be held in your inventory. A “???” symbol denotes the knowledge of it being worn, but no specific details are known.

Abilities/Effects: Special abilities possessed by the character. Some may be directly linked with items/pieces of clothing. Also lists passive effects present upon the character, including passive skills and negative conditions.

Physical Appearance: A basic overview of the physical features of your character.
Some aspects may be altered via a minor action if necessary requirements are met (Tying hair up into a ponytail), or against the character’s will depending on the nature of the alteration.
 

Tassadar

Panda King
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Re: Amarant: Unknown Path

A, can't let him get away now. 50 is my number of choice.
 
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