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RPG Patreon Active Unknown/Hiatus RPG Maker [SHOEGAZER] Dungeons and Prisoners (RJ113419)


day_thi90

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Re: RJ113419 - Dungeons and Prisoners

can i play this in window mode ?, i try press F1-F9 and it still in fullscreen, i tried to search it but found nothing
i downloaded Demo Ver3.06_fixed then apply only 20150209_fix, am i doing it right ??
 

AltairPL

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Re: RJ113419 - Dungeons and Prisoners

can i play this in window mode ?, i try press F1-F9 and it still in fullscreen, i tried to search it but found nothing
i downloaded Demo Ver3.06_fixed then apply only 20150209_fix, am i doing it right ??
LeftAlt+Enter toggles full-screen/window and you need to apply all 4 patches.
 

szarala

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Re: RJ113419 - Dungeons and Prisoners

question I couldn't find via searching.. is it possible to go back to the mainland after the boat?
 

AltairPL

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Re: RJ113419 - Dungeons and Prisoners

question I couldn't find via searching.. is it possible to go back to the mainland after the boat?
talk to the maid near random dungeon teleport and pick first option
 

itzaguy

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Re: RJ113419 - Dungeons and Prisoners

According to ill's twitter if Google translate can be believed, an update might be coming sometime after Monday.
 

Games Dude

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Re: RJ113419 - Dungeons and Prisoners

According to ill's twitter if Google translate can be believed, an update might be coming sometime after Monday.
"Sometime after monday" is quite vague, knowing Ill that could mean "next week" or "next month" lol.

Still pretty hype though, I love this game to death.
 

lullalol

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Re: RJ113419 - Dungeons and Prisoners

Will this game ever be released? I've always been wondering ...
 

duck666

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Re: RJ113419 - Dungeons and Prisoners

Will this game ever be released? I've always been wondering ...
Sometimes, solo projects gets abandoned :(

Just look at Fez 2.

We would all love this to be like Super Meat Boy.
 

ILL

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Re: RJ113419 - Dungeons and Prisoners

I don't abandoned this solo project....aye it was abandoned during winter.
and I wish this game going grow to be like


can i play this in window mode?
I made some of windows size options. it able to full screen within 4:3 ratio.
 
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nunarita

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Re: RJ113419 - Dungeons and Prisoners

Surprising...
That is Domo-kun from NHK broadcast's mascot.
I'm listening the news from NHK World everyday, so that's why, lol~
 
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alias34

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Re: RJ113419 - Dungeons and Prisoners

I don't abandoned this solo project....aye it was abandoned during winter./domo_kun.jpg
I first read it as if you actually abandoned it, didn't see the "don't".

So glad you're still at it, thank you for your work. Any update you can give us?
 

ILL

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Re: RJ113419 - Dungeons and Prisoners

So glad you're still at it, thank you for your work. Any update you can give us?
hmm then, heres an update log
also enybody welcome to translate that update log.
 

Tether

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Re: RJ113419 - Dungeons and Prisoners

hmm then, heres an update log
pastebin.com/2RGnpP35
also enybody welcome to translate that update log.
YAAAAY!!!!!!
Go ILL GO!!!!!

We all await great things with each release.
Your game has immense potential and we appreciate all the great work you are doing.

If there were any problems we have, it is that the game is so good that we want more of it! That should be considered a compliment to your work.
:)
 

Vaoreth

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Re: RJ113419 - Dungeons and Prisoners

hmm then, heres an update log
also enybody welcome to translate that update log.
I figured I would have a go... its like a puzzle using google translate

ILL said:
- Fixed -
System-related
Improved the stability of Quick load
Removed the locked 4:3 ratio settings while in full screen (I may have misinterpreted)
Optimized the Sight range and blind range update
Effective range updates faster
Optimization of the HUD
Fixed the behavior of status effects on screen
Actors that are in illegal confinement locations will be released (during map generation)
Fixed captives Torture status not being cleared by time elapsed
· Fixed details not being selectable on the target item in the repair screen
Fixed the status not be reflected immediately when items and equipment are repaired
· Clothing remains dirty after washing, Fixed some items that could not be washed
*
Dungeon-related
- Treasure drops in the lower dungeon levels have been increased by four times
- Equipment in the dungeon in the enemy to be modified to become the remaining vast number of in game items
• The creation of dungeon break room passage being broken have been fixed
Break rooms willbe generated in large rooms rather than in enclosures
- At the time of PC of captivity Rezaruto displayed so as to erase the trash items of floor
Drop of incorrect data in map reading during the item to erase
- Except for the -1 floor + at the time of transition of dungeon floor will clear the floor of all items and units
Data other than the floor that you are now on will be cleared
· Fixed a fellow captivity result that did not appear
- Confinement, modify the behavior at time of death
*
*
AI-related
Decision behavior has been optimized.
Fixed the use potions class on itself rather than the PC when the PC HP has decreased,
Path finding has been improved
· Approach behavior is directed towards the closest enemy (And then target the enemy with the lowest HP)
The enemy will use more auxiliary skills
Added the following command in the second page of the command window
· PT set the AI of members
-Attack order
-Defense instruction
· Withdrawal instruction (withdrawal instruction as a quick action is obsolete)
Will update again once I have deciphered the Combat

didnt take anywhere as long as I thought it would.

ILL said:
Combat-related
Raised the erotic points due to raised passions
Fixed random behaviours where player or npc would get two rounds of actions
Fixed ranged attacks ignoring state modifiers when the unit is far off and the effect does not display in the notification window
Fixed the problem of commands not showing a reason for failure
Aphrodisiac does not fail to grant its state effect unless another state will negate the effect within its time frame (such as Living Armor)
Cancellation of the time bomb is also possible by freezeing in addition to soaking
The loop method of action has been changed to avoid SystemStackErrors which caused attack of opportunity bugs
· Blacksmith hammer is Fixed could not be used
Fixed enchanted material attributes were not causing the planned effects
· Fixed aphrodisiac effect on the incorrect item
· Fixed the skill bark skin being avoidable
The fixed enemies using the animate dead spell with a cool down time to 15T
- Re-animated units HP is based on the LV of the animate dead caster
· Fixed an error that came out from the parasite release
- Fixed insertion being released frequently
- Throwing an item without moving the cursor will cause it to be thrown in a random direction
• To fine-tune the damage of throwing. Rise in the minimum damage, and damage increased by throwing at easy targets such as fixed items for do not move, such as door and treasure chest
Fixed automatic reload should not be performed if the arrow bullets are exhausted
- Friend or foe judgment has been removed while under the fascinated state
· Kauntaakushon name display of Fixed color of the bar is wrong
State animation is displayed while remaining on a character for a short period of time while stopped on the character
The durability of the melee weapons will be decreased when an enemys defense is high of the enemy (1 for 0)
Durability reduction in ranged weapon ammunition based on attack force EG: arrow bullet
Setting the default fighting damage initial value to 70%
The minimum combat damage is added only to the minimum damage of Enchant
The skill Regeneration effect time is now 10-turns, and the effect time will be extended every every four levels
Extended the skill Stability of wind >> basic effect time 5 turns, and the effect time will be extended every every two levels
The skill power shot has had the probability of knock back toned back to 10%
The consumable Weapon fairy arrows >> number of attacks correction -2, consumption SP 1
And change: State fatigue >> attack power 80%, dexterity 90 percent, abolish the passive skills, effective time does not recover if stamina remaining amount is low
And change: State exhaustion >> attack power 50%, dexterity 80 percent, abolish the passive skills, effective time does not recover if stamina remaining amount is low
*
Stance
Power attack / power shot is disabled in the case of improper weapon
Power attack / power shot is invalid to release from this stance
Equipment is now checked when changing stance to prevent illegal stance/weapon combinations

Graphics-related
Fixed: While in fallen stance Connect caused the head image to not be displayed
Fixed Standing picture image from being displayed when using destroyed equipment
If the hierarchy in captivity Cara is there to drop the item to be a landmark in the vicinity of the entrance
- Fixed the Standing picture cock to not always display an erection
· Fixed tentacles displaying when not appropriate
Shop Fixed image display mannequin
If you spot something wrong feel free to correct me. For me this is all just a guessing game.
 
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ILL

Evard's Tentacles of Forced Intrusion
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Re: RJ113419 - Dungeons and Prisoners

I figured I would have a go... its like a puzzle using google translate



Will update again once I have deciphered the Combat

didnt take anywhere as long as I thought it would.



If you spot something wrong feel free to correct me. For me this is all just a guessing game.
USEEEEEFUL. thanks.
 

nelshai

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Jun 12, 2011
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Re: RJ113419 - Dungeons and Prisoners

It has been a long time since I checked on here.

How is the development going?
Has there been any estimate recently on how long it will take? Apologies for not just reading all of the pages; I'd rather not read 100+ pages of comments. ;-;

PS: Hope everything is going well for ILL.
 
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