Combat-related
Raised the erotic points due to raised passions
Fixed random behaviours where player or npc would get two rounds of actions
Fixed ranged attacks ignoring state modifiers when the unit is far off and the effect does not display in the notification window
Fixed the problem of commands not showing a reason for failure
Aphrodisiac does not fail to grant its state effect unless another state will negate the effect within its time frame (such as Living Armor)
Cancellation of the time bomb is also possible by freezeing in addition to soaking
The loop method of action has been changed to avoid SystemStackErrors which caused attack of opportunity bugs
· Blacksmith hammer is Fixed could not be used
Fixed enchanted material attributes were not causing the planned effects
· Fixed aphrodisiac effect on the incorrect item
· Fixed the skill bark skin being avoidable
The fixed enemies using the animate dead spell with a cool down time to 15T
- Re-animated units HP is based on the LV of the animate dead caster
· Fixed an error that came out from the parasite release
- Fixed insertion being released frequently
- Throwing an item without moving the cursor will cause it to be thrown in a random direction
• To fine-tune the damage of throwing. Rise in the minimum damage, and damage increased by throwing at easy targets such as fixed items for do not move, such as door and treasure chest
Fixed automatic reload should not be performed if the arrow bullets are exhausted
- Friend or foe judgment has been removed while under the fascinated state
· Kauntaakushon name display of Fixed color of the bar is wrong
State animation is displayed while remaining on a character for a short period of time while stopped on the character
The durability of the melee weapons will be decreased when an enemys defense is high of the enemy (1 for 0)
Durability reduction in ranged weapon ammunition based on attack force EG: arrow bullet
Setting the default fighting damage initial value to 70%
The minimum combat damage is added only to the minimum damage of Enchant
The skill Regeneration effect time is now 10-turns, and the effect time will be extended every every four levels
Extended the skill Stability of wind >> basic effect time 5 turns, and the effect time will be extended every every two levels
The skill power shot has had the probability of knock back toned back to 10%
The consumable Weapon fairy arrows >> number of attacks correction -2, consumption SP 1
And change: State fatigue >> attack power 80%, dexterity 90 percent, abolish the passive skills, effective time does not recover if stamina remaining amount is low
And change: State exhaustion >> attack power 50%, dexterity 80 percent, abolish the passive skills, effective time does not recover if stamina remaining amount is low
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Stance
Power attack / power shot is disabled in the case of improper weapon
Power attack / power shot is invalid to release from this stance
Equipment is now checked when changing stance to prevent illegal stance/weapon combinations
Graphics-related
Fixed: While in fallen stance Connect caused the head image to not be displayed
Fixed Standing picture image from being displayed when using destroyed equipment
If the hierarchy in captivity Cara is there to drop the item to be a landmark in the vicinity of the entrance
- Fixed the Standing picture cock to not always display an erection
· Fixed tentacles displaying when not appropriate
Shop Fixed image display mannequin