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RPG Patreon Active Unknown/Hiatus RPG Maker [SHOEGAZER] Dungeons and Prisoners (RJ113419)


ILL

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Re: RJ113419 - Dungeons and Prisoners

This is a really good game! I'm looking forward to the :) I hope there will be H-scenes of Miene's mother/Marina; she is very pretty. :D
She have two H-scene.
I may put introduce NPC and their H-event number on dev blog. someday not busy time.

Everything working great but...!

1. Meine can't seem to masturbate when defeated and at 1HP. I used multiple aphrodisiac and she won't masturbate ;/

Overall I like the changes, especially to the 2nd room for ruffian house, it makes it easier to escape now, without joker coming in to rape you after opening 2nd door haha

also game seems faster now o_O
hmm. I doesn't forbid masturbation while she defeated. but maybe it's an natural?
> also game seems faster now
I'm glad to hear it.

EDIT-----------------
maybe I'll add one furry female NPC.
like a Cheshire cat or warrant officer Schrödinger.
She selling lost item and bring...something.
 
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ToaruLL

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Re: RJ113419 - Dungeons and Prisoners

hey ILL once again thank you for such an amazing game its shaping to be something fantastic

just asking what's the new content in ver 1.292 or is there any at all XD
 

BigJohnny

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Re: RJ113419 - Dungeons and Prisoners

Around when can we expect the final demo?
 

chiakisan

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Re: RJ113419 - Dungeons and Prisoners

Thanks again for making such a wonder game, ILL.

I think it's really cool that you're a NFL fan. I've never really heard of too many that are from Japan. Is the NFL even popular there?

I'm sad that the Ravens won, but I'm glad it made you happy XD.
 

ILL

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Re: RJ113419 - Dungeons and Prisoners

just asking what's the new content in ver 1.292 or is there any at all XD
some minor fix.
some change Britz tornado & Mega spin hammer skill.
optimize pathfinding AI.
fixed damage calc miss.

Around when can we expect the final demo?
This week.

I think it's really cool that you're a NFL fan. I've never really heard of too many that are from Japan. Is the NFL even popular there?
nnn...not "popular" but many NFL fans and player in japan.
and, I want to buy watch Ravens NFL Games Live game pass! by my game sales.
 
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moogles

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Re: RJ113419 - Dungeons and Prisoners

EDIT-----------------
maybe I'll add one furry female NPC.
like a Cheshire cat or warrant officer Schrödinger.
She selling lost item and bring...something.
oh... that suddenly made me think.. Hellsing! A sneaky cat to get the meine in trouble...! :D

Also, its hard to find anything that may cause issues in game, also I like the added features that help the game become easier to understand (like the new damage rating for attacks).
 

ubermeister

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Re: RJ113419 - Dungeons and Prisoners

This game looks really great. Hope an English translation comes through.
 

Bloodyryss

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Re: RJ113419 - Dungeons and Prisoners

Ok the Final Demo this week and whats about the full game? How ready is the game? (best in percentage ;D)
 

ILL

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Re: RJ113419 - Dungeons and Prisoners

uggg! I'm try to modifyring BGS sound module but I can't made it.
if someone know "RGSS module audio" source code. please PM me.
the site posted RGSS source code is 404 at now...

EDIT--------------------------------------------
OK. I made multiple BGS by useing DxLib.dll.
but still want to know source code of rgss built-in module.

Ok the Final Demo this week and whats about the full game? How ready is the game? (best in percentage ;D)
Full game may release at end of August.
 
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moogles

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Re: RJ113419 - Dungeons and Prisoners

uggg! I'm try to modifyring BGS sound module but I can't made it.
if someone know "RGSS module audio" source code. please PM me.
the site posted RGSS source code is 404 at now...

EDIT--------------------------------------------
OK. I made multiple BGS by useing DxLib.dll.
but still want to know source code of rgss built-in module.



Full game may release at end of August.

Looked around a bit, seems most point at the 160+ manual as telling you how to do it, other then that no idea (I'm very bad at any type of programming myself)
 

davejohnson

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Re: RJ113419 - Dungeons and Prisoners

Thanks so much, Wessex and Habisain. After some tinkering with agth I got the thing working.

Fantastic game! Really awesome work and a lot of fun to play. Great art assets and the game itself is fun too. Top-notch stuff! However, my game consistently freezes on the bridge when fighting those bandits, making me unable to progress any further >_>. It seems to occur after my companion uses some "wind" attack. EDIT: Okay so I disabled her spell casting in the configuration menu and it worked, no freeze whatsoever and made it past that fight. So if anyone else is having weird freezes/crashes, try disabling allied spellcasting.
 
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ILL

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Re: RJ113419 - Dungeons and Prisoners

Thanks so much, Wessex and Habisain. After some tinkering with agth I got the thing working.

Fantastic game! Really awesome work and a lot of fun to play. Great art assets and the game itself is fun too. Top-notch stuff! However, my game consistently freezes on the bridge when fighting those bandits, making me unable to progress any further >_>. It seems to occur after my companion uses some "wind" attack.
game "freeze" at brigde battle?
is game graphic is still appear but any unit does not move?
maybe your game virsion is 1.291? it have game freeze bug with assult attack.

ah and I was said 1.30 will release in this week. it's doubtful.

EDIT-------------------------------
Mega blocked file again. then I have a certain reason.
I don't put file link on thread after this.
 
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holololo

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Re: RJ113419 - Dungeons and Prisoners

I'm stucked at the very beginning, after getting a weapon and heading towards the area with 4 wolves. What do I do after defeating them? There's an arrow pointing to a cliff, but I don't seem to have any skill to do anything to it. ?_? Help would be appreciated, thanks.

Edit* Oh nevermind, seems like I need to press 9 after selecting skill to bring up the jump skill.
 
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ILL

Evard's Tentacles of Forced Intrusion
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Re: RJ113419 - Dungeons and Prisoners

I'm stucked at the very beginning, after getting a weapon and heading towards the area with 4 wolves. What do I do after defeating them? There's an arrow pointing to a cliff, but I don't seem to have any skill to do anything to it. ?_? Help would be appreciated, thanks.
Open skill and use Jump on the cliff.
I may put guide picture of this case.
this question coming so many time.
 

holololo

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Re: RJ113419 - Dungeons and Prisoners

Thanks for the reply. Just to clarify, the trial version stops at the fight on the ship right? I played through and didn't really get any CGs, was wondering if I missed out on some of the stuff.
 

holololo

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Re: RJ113419 - Dungeons and Prisoners

I would support this game when it comes out. Though, I feel that the combat has too many texts, it tells me about the actions of every unit every single turn, which in my opinion, is not really relevant. The difficulty of the game is not high enough to push players into taking note of the entire battle field. It's pretty similar to other H-RPGs in the sense that players are given a lot of leeway when it comes to the combat.

It's really encouraging though, that the creator actually takes the effort to make item changes noticeable through the in-game portrait and sprite. Things like that would feel really rewarding given the availability of a large variety of items.
 

ILL

Evard's Tentacles of Forced Intrusion
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Re: RJ113419 - Dungeons and Prisoners

I would support this game when it comes out. Though, I feel that the combat has too many texts, it tells me about the actions of every unit every single turn, which in my opinion, is not really relevant. The difficulty of the game is not high enough to push players into taking note of the entire battle field. It's pretty similar to other H-RPGs in the sense that players are given a lot of leeway when it comes to the combat.

It's really encouraging though, that the creator actually takes the effort to make item changes noticeable through the in-game portrait and sprite. Things like that would feel really rewarding given the availability of a large variety of items.
Player can take aware most of battle result by popup sprite. I think.
don't need to always keep on eys to battle message.
if you need to examine battle log, trigger D twice. past log is there.
I think an enemies state change, damage validity and sex action log is important to this type game.
 

holololo

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Re: RJ113419 - Dungeons and Prisoners

Oh, didn't know of that option. I'm Japanese illiterate. I play through most of the RPG games purely based on trial and error, speaking to every NPC etc. Sometimes, it's really tiring.
 

Mistula

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Re: RJ113419 - Dungeons and Prisoners

Ill is right. If hgames are to improve and grow past just show and fan service we need improved skill based gameplay as one of the meny directionswe can take.

I like the deep combat system. I love the passives and skills. This is why this is my #1 game for2013 replay is high.

just 1 question ill, is nudie rage passive going to work when I've got her to the point she only wears gloves and boots?
 
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