Re: Eroico -Develouped by kyrieru-
i just meant how in eroico, there was no downside to just sitting there getting raped, which kind of made it pointless from a design perspective, the vore monster in kurovadis always made me struggle for my life, though i pretty much knew it wasnt possible to escape in time (i always try) and that was brilliant...
hopefully that clarified my standpoint somewhat
in kuro, part of the thrill was struggling to escape grapples, in eroico it's like IMA LIKE HER AND IMA LET HER FINISH BUT kurovadis is still one of the best H games of all time
Well, look at it this way. When I think "design", that means everything. A Leaf drifting in the breeze may not have any mechanical purpose, but it has a bearing on the experience. Little extra things here and there, like character idle animations, or grass that can be cut down, help to make the world feel more tangible and expressive, and are far from pointless.
Likewise, the sex in Eroico has no bearing on the character's health, but it's still a form of interaction and involvement with enemies. Whereas in Kurovadis some enemies did damage, and that's fine, Eroico was for the other half of the player base that just wanted the ability to see animations without consequence. Different in tone, but equally viable.
That being said, adding more hentai depth is never a bad thing,
Well, it depends. Status effects that mess with a game's pacing can conflict with it's gameplay, but make it more immersive or sexy for the player, so it's a matter of deciding what's more important, finding a balance, or just giving the player the choice to choose themselves.
For common gameplays there are common games, that's why I think there's more harmony in a game that revolves around the content you create.
The way I see it is, you can have a fighting game and a visual novel as separate games. But there's nothing wrong with a full fighting game that also has minor elements of a visual novel, like some dialogue and choices. Adult content, like dialogue, is simply an element of design that can be included at the discretion of the game's designer. I don't think developer's should limit themselves by thinking of a hentai game any differently than a normal game.