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YOU design a platformer RoR game: need opinions!


Fifth

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Re: YOU design a platformer RoR game: need opinions!

Hello. Up until now I was a lurker here. Also before I go any further I would like to mention I did not read this entire thread word for word, but this caught my attention.

Each of these pictures seem to be direct traces/paintovers of scenes from other hentai games. In the first one, Iris Action. The second, Viper RSR (I think), the third, I'm not sure but it looks very familiar.

If you are going to be selling this thing (based on the sound of it since you want money), this sort of thing is unacceptable.

Please do original artwork. Referencing stuff is fine but this is literally a 100% direct copy from another person's work. I am also a developer and while shortcuts can be fun, this kind of shortcut just completely insults the original artists as you're trying to benefit off of their own ideas and art.

Good luck.

Edit: I actually read the post word for word after making this post and while you do state that you won't be including them since it's "fan art", they still appear to be direct paintovers/traces and are not a good gauge for talent. Please post some original artwork that is not based on something else to give people an idea of what to expect. The Iris Action one looks like a screenshot from the game as there is pretty much nothing different about it.
If you actually compare the Iris action pictures you'll see that while the scene itself is very similar, how she is drawn is and the angle of the scene are different.

In Viper RSR she is trying to kick away some mushroom tentacles, but our view is from her head down, and unless the cg I looked at is incomplete, no where does it show her panties getting pulled with the camera at that angle.

The picture has looks to have Tentacle monster Chu's character Nao in it, once again the style is different.

Next time I suggest really comparing pictures before you start saying that they are 100% direct copies/traces of other people's work.
 

azurezero

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Re: YOU design a platformer RoR game: need opinions!

play the silent hill shattered memories card and have a plot based survey that changes the game so it targets your fetishes
 
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lolcats

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Re: YOU design a platformer RoR game: need opinions!

Hello. Up until now I was a lurker here. Also before I go any further I would like to mention I did not read this entire thread word for word, but this caught my attention.

Each of these pictures seem to be direct traces/paintovers of scenes from other hentai games. In the first one, Iris Action. The second, Viper RSR (I think), the third, I'm not sure but it looks very familiar.
Actually, none of them are traceovers. The Iris Action one is a remaking of a scene, but nothing on it is traced.

The Viper one is of the character, but again, nothing is traced. Try finding that scene anywhere in the Viper games, or that pose.

The third one is completely original art, actually.

The fact that these are assumed to be traceovers has actually flattered my artist, haha, I've seen him draw these and they're not traceovers. That, and he's going to be animating stuff with nearly that caliber of artwork, so the whole theory of "tracing" goes right out the window.

As far as everyone else's suggestions, I do want to point out, I will try to do as many of these things as possible, but quite a few of the suggestions are contradictory (as in, person A wants this, person B doesn't want it) and that I'm only a single programmer using MMF2, so some of them I may not be able to do.

That said, I am a professional writer as well, and yes, there will definitely be dialogue during some sections/scenes, for sure. I actually used to specialize in writing erotica a while back, so you can definitely expect some really explicit, yet well written stuff.

And no, it won't be like "He deflowered her with the passion of lust deep within his veins", fuck that, lol.

Sometime later today I'll go through all the suggestions again and make a list of the ones I absolutely CAN'T do due to limitations in programming ability on my part.
That said, if this hentai game DOES do well in the marketplace, he and I would likely be up for having a highly skilled programmer on staff, where we'd have a writer/artist/programmer trio, so to speak.
We will also definitely have voices in it, and I know a few people who can do very good voicework.

Finally, for everyone wanting futa, I will say that giving the protagonist futa on/off would be a programming nightmare, just because of all the new positions they'd be expected to use, so that likely won't happen, but I personally wouldn't be against an enemy being a futa female without balls, I'd have to ask the artist how he feels about that though.

I can also guarantee you all that the most blood you will see in this game will be LESS than Iris Action had, i.e. at most scratches or something like that when clothes were ripped off, and even then it'll be a rare occurrence.

If you'd like me to post some of the artist's animation work (it's linework, not colored in) I can do that, as well: the examples I'd be posting are admittedly taken from a doujin, but they're a single frame, which he then animated by adding in additional, new artwork that wasn't there before.
 
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urielmanx7

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Re: YOU design a platformer RoR game: need opinions!

Submit option and have it had an impact on gameplay, like a corrupted mode or something.

PD: Sorry if this was pointed already.
 

Papanomics

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Re: YOU design a platformer RoR game: need opinions!

I've thought about my no machine enemies and think that if they are like cyborgs, a part human, then it should be cool.

I also disagree with the customization option for the hero/heroine.

Seems like a lot of extra work to me.
 

Ayu Break

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Re: YOU design a platformer RoR game: need opinions!

A few things I'm partal to myself is smaller breasts, but you of course need to balance that with the audeance. I can live with Cs, I just prefers Bs. (A's and smaller start risking your charicter looking loli unless done right.)

.I think somone mentoned this before but a catgirl or a similar dextrous monster girl could be a good angle and possably undone outside of another devs fully furry games, as many RoR games I've played have focused on gun fire and/or sword slashes you could go for somthing new such as somthing quick but shorter ranged like a claw type weapon or daggers for a finessed charicer rather than a knight or gunslinger.
Perhaps add magic/bow or a side arm like a pistol if you want ranged attacks, but I'd recomend making them more limited in shots.

I would request no Auto-deaths on falls, maybe just HP damage, or maybe just not have the bottomless pits at all. (possable exeption of somthing like a tentacle pit with no way out, think a game did that)

I'm sure this is a redundant statement but please, please, PLEASE triple check your pathing and controls are smooth. Too many RoR games have you needing to press multipul buttons for a running jump, or the edges drop away sooner than they appear. (due to poor pathing not a deliberate pit trap)

If I think of anything else I'll add it.

Edit: a few after thoughts, depending on your detail level maybe one or two extra outfits that have different effects and plausably adding shreaded clothes to sex scenes if you are not just going with no sex untill fully nude.

RPG elements and repeatable levels are a plus too if you have a world map of sorts. Of course you could use an idea from Kurovadis and make the whole game one level with different sections.
 
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Daylight666

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Re: YOU design a platformer RoR game: need opinions!

Yes = Light scratches with torn clothing. I really have a thing for this. Sometimes think I'm the only one.
NO = Guro, excessive blood, dismemberment, disembowelment etc etc etc. That stuff is just disgusting.

I'd like to see a corruption system like in Nightmare Sphere. Instead of losing health, your corruption (or whatever) increases when raped and the game takes a different course. Also a an (optional?) male character would be nice. I love reverse rape (f/m).
 

Chomp Dude

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Re: YOU design a platformer RoR game: need opinions!

I leave the shadows to post.

Of all the things that I hate seeing in H-games, one of them is game over deaths that don't have any weight to them. I've played quite a few games where the heroine dies, is raped and...continues on like nothing happened? Just suggesting that when you die in the game, it's over. Some sort of scenario plays out where the heroine is trapped or caught, with no chance of escape, and the game fades back to the title screen.

I also believe in character customization, even if it's just different hairstyles.
 

BlueFalkon

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Re: YOU design a platformer RoR game: need opinions!

Actually, none of them are traceovers. The Iris Action one is a remaking of a scene, but nothing on it is traced.

The Viper one is of the character, but again, nothing is traced. Try finding that scene anywhere in the Viper games, or that pose.

The third one is completely original art, actually.

The fact that these are assumed to be traceovers has actually flattered my artist, haha, I've seen him draw these and they're not traceovers. That, and he's going to be animating stuff with nearly that caliber of artwork, so the whole theory of "tracing" goes right out the window.
While I will partially take back what I said (as I edited in the original post immediately after posting to begin with), this work is still far from "fan art". "Fan art" is not taking a direct copy of a scene. After I took the artwork and compared it to the screenshot, I overlayed it, mildly adjusted the transformation and perspective, and nearly everything lined up with the exception of maybe 15% of the picture which had mild adjustments such as face, breasts, etc. I don't even need to explain this sort of thing. Based on what you guys are saying, you make it sound like you are both very experienced in what you do. If you are very experienced, you should know what constitutes fanart and what is considered theft/being a hack. Want to do actual fanart? Take the scene, completely change it around, have her in a completely different position.

What you and others have said in riposte to me does not exclude the point that if you want people to actually gauge your talent (or your friend's talent), post original artwork. That is, something that is not directly based on another entity. I would imagine your game does not consist of fan characters and the exact same hentai scenes, so, go ahead.

I do not expect a lot of support for what I'm saying on a hentai forum and especially one that has pirated copies of peoples' works in every thread I come across; however, that does not mean there aren't those out there who notice these sorts of things and take action in actual game projects. If you want to impress a community, show something original. Any hack can directly copy a picture, no offense.
 

helhansen84

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Re: YOU design a platformer RoR game: need opinions!

how about not being so damn picky? do they owe you something?
even if those pictures are similar to other works, theyre just samples of the artists skill, not samples to show originality (and you're more able to compare like that)... it is still one hell of a talent to make them.

and i dont think you can see that.
 
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BlueFalkon

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Re: YOU design a platformer RoR game: need opinions!

how about not being so damn picky? do they owe you something?
even if those pictures are similar to other works, theyre just samples of the artists skill... it is still one hell of a talent to make them.

and i dont think you can see that.
I'm not sure how experienced you are when it comes to art and I do not want to encourage further argument, but no, I wouldn't consider it "talent" to reproduce an image whether it's in the form of a paintover or completely from sight. I've seen children recreate images from sight of their favourite pictures and video game characters and they look spot on.

I'm not trying to sound arrogant or holier-than-thou, but this is the sort of thing I used to do growing up when I wanted to learn how to draw/paint. I'd reproduce images from sight in a similar way as presented here. I do not consider that talent as it was remarkably easy, and I do not consider it a gauge of my skill as just because I can reproduce an image from sight does not grant me the ability to create an equal-quality image without any such reference. That is my point, and why it would be wise for this person to post original artwork not based on anything so we can actually get an idea of the quality of the work.
 

helhansen84

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Re: YOU design a platformer RoR game: need opinions!

so please draw those exact pictures. i'd like to see if its really childs play.
and prove, that you're not trying to sound arrogant.

further argument is invalid until then. good luck. (meaning i quit this conversation)
 

BlueFalkon

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Re: YOU design a platformer RoR game: need opinions!

so please draw those exact pictures. i'd like to see if its really childs play.
and prove, that you're not trying to sound arrogant.
While I would typically be happy to oblige you, what am I to gain by doing such an act? The respect of you, some stranger on a forum that I have little to do with?

Personally I don't care if you do not believe me and think I'm blowing air, that's up to you. I'm busy enough with my own art I'm paid to do, I don't see why I should spend the next 2 hours of my day off to please someone on the internet.
 

mellofellow

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Re: YOU design a platformer RoR game: need opinions!

Something that I was thinking about, sense before lolcats mentioned market place, I'd simply like to know how he plans to distribute the game. I don't mean weather its download or a disc, simply because its pretty obvisous its gonna be a download.

What I mean is it gonna be a pay to download, or will it be free to download.

If the former I will likly not play it simply do to my own finace issues, but I wont look for ripped versions of it either.

If the ladder the guy form Fairy fighting has a donation thing setup on his blog alond with many other free game makers I don't know how well that works though.

A veiw last suggestion (or at least till I think of more) that I forgot, please let this run on english regional settings. I don't wanna wait for game and then dl it just to get "error something something"

Find players that you would like to alpha and beta test when you get far enough in the programing, and spilt them into two group. People whom you want to test certain scenes, and players to just roam (as well as one can in a ror game)free glitch hunting. Many game companys not only independent games forget to do the ladder and they have to come out with patchs like crazy to fix them. Just don't want you guys getting that same problem.
 
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lolcats

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Re: YOU design a platformer RoR game: need opinions!

While I will partially take back what I said (as I edited in the original post immediately after posting to begin with), this work is still far from "fan art". "Fan art" is not taking a direct copy of a scene. After I took the artwork and compared it to the screenshot, I overlayed it, mildly adjusted the transformation and perspective, and nearly everything lined up with the exception of maybe 15% of the picture which had mild adjustments such as face, breasts, etc.
You have to be kidding me.

post original artwork.
Okay, then the third picture. It's 100% his original creation and not based on anyone or anything. Did you even read my post in reply to yours?

While I would typically be happy to oblige you, what am I to gain by doing such an act? The respect of you, some stranger on a forum that I have little to do with?
Why would you even post this then if you can't back it up? You realize how badly that hurts your credibility with your argument?

Any hack can directly copy a picture, no offense.
Apparently any hack can also critique things without any actual knowledge of what they're talking about, also.

Something that I was thinking about, sense before lolcats mentioned market place, I'd simply like to know how he plans to distribute the game. I don't mean weather its download or a disc, simply because its pretty obvisous its gonna be a download.
We're going to distribute it on DLSite, for sure, unless there's something better to do it from (and if there is, let me know!)

What I mean is it gonna be a pay to download, or will it be free to download.
It will be pay to download, but it will be very affordable, much like any other hentai game.

If the former I will likely not play it simply do to my own finace issues, but I wont look for ripped versions of it either.
There will be a demo, but thanks to the aformentioned reasons, we have to sell it instead of doing it free.

A view last suggestion (or at least till I think of more) that I forgot, please let this run on english regional settings. I don't wanna wait for game and then dl it just to get "error something something"
It will be english settings :)

Find players that you would like to alpha and beta test when you get far enough in the programing, and spilt them into two group. People whom you want to test certain scenes, and players to just roam (as well as one can in a ror game)free glitch hunting. Many game companys not only independent games forget to do the ladder and they have to come out with patchs like crazy to fix them. Just don't want you guys getting that same problem.
For sure, we intend to do this.
 

DarkFire1004

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Re: YOU design a platformer RoR game: need opinions!

BlueFalkon, that's enough. You've made your point. All you're doing now is antagonizing others. This discussion is over.
 
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lolcats

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Re: YOU design a platformer RoR game: need opinions!

And here, if you want some *original* art:




That's some stuff he's done recently, but I'll go through the suggestions and post my "can/can't do" list tomorrow as well as edit the first post. :)
 

cybeast

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Re: YOU design a platformer RoR game: need opinions!

I love the last pic of that original artwork <3
 

chug

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Re: YOU design a platformer RoR game: need opinions!

It looks like everything I could want is covered, although I would like to request a gallery for the in-game sprites. Too many games with vary sexy sprites don't have gallery's for them. Its such a hassle to run into your favorites when they could be spread out between levels. That's my only wish. Good luck on the project!

Oh just thought of something, I suggest one or two moments of the hero covered in cum. Not too necessary, but would be cool.
 

MajorKagami

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Re: YOU design a platformer RoR game: need opinions!

I've thought about my no machine enemies and think that if they are like cyborgs, a part human, then it should be cool.

I also disagree with the customization option for the hero/heroine.

Seems like a lot of extra work to me.
yeah I'm just throwing pigtails out there I don't think I've played a game that had some hair pulling. well there was a scene in Marionette with the witch but that wasn't are character so it doesn't count. customization is cool but to much dam work that could be spent else where.
wonder if you could choke someone to death with pigtails?
 
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