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Prison Planet Escape. (the end)


OP
Cactuses

Cactuses

The user formerly known as MoT
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Re: Prison Planet Escape.

A. pew pew bang bang.

well pew pew time it is. 569 tapped Eline on the shoulders and raised up.
She aimed her blaster at the slimegirl.. And.. TWITCH
Her damn arm moved her blaster aside enough to miss the shot entirely.
"Damn it!"

"...oohhh.. You wanna play! blub!"

The mad scientist was about to go a bit berserk here. As weakened as she was, she made her one last rush towards Ce'ly..!
That ended anticlimaticly as Ce'ly went óle dodging her with side step and giving her a smack on the back of the head with the blunt end of her blade, knocking her outcold.

15 exp to all but Fe'da (skipped due of fainted status)

"Hehehe..!"

The slimegirl approached 569 and tried to lunge towards her!
Well it was only a try really.
"c'mon.. play with mee..! bluub!"

Ce'ly was approaching the slimegirl from behind.. She had her blade ready as she somehow seemed to know that psychic is no good here.
She attempted to do a nice sideway slice but the slimegirl seemed to dodge it easily.
"...Ohhhh, more clicky playtoys! blub bluh blub!"

Eline took the turn to get herself on a bit more on her feet. She really wanted to attack the slimegirl but.. No, better build herself up here..

569 was preparing her weapon again as she felt something try touch her privates.. It was that same arm that had gone from twitching to non acknowledged self pleasure attempts.
"..uhm."
Bit embarrasing.

Well that was soon forgotten. 569 took her gun.. Aimed..
And BOOM!
The laser blaster shot hit the slimegirl right in the middle, the shot detonated and caused a chainreaction within the slimegirl.
The slimegirl all out exploded and vaporized without a chance to say a word.
A true overkill.

20 exp to all but Fe'da.

Eline leveled up.
Eline's mood lightened up. maybe it all aint so bad afterall.

Eline was slowly getting back to her ownself

"... Uhh. seems we did it then huh.."
"Oh yes, yes we did!"
"piece of cake."

Eline looked at Fe'da and bit of the splashes on the ground in a bit of a worried look.

"You okay there Eline?"
"... uhh. yeah, I'm fine.. I'm fine.."

569 and Eline went to look through the items around here.
569 took the purse from the mad scientist and upgraded her own purse to level 3. She was tempted to save it for Fe'da, but then again she has been carrying more items anyway. The purse seemed to have two mysterious pills with lightning symbols on their sides.

569 also wear'd the broken labcoat. Her bust was now once again well incheck.
The PDA that the other scientist was wearing seemed to crumble to dust..

569 took the medkits and the extra wavepulsar here.
Eline looked at the vial.. And figured to open communica
 

Zephyrion

Tentacle God
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Re: Prison Planet Escape.

Looks like your post got cut off MoT.
 
OP
Cactuses

Cactuses

The user formerly known as MoT
Joined
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Messages
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Re: Prison Planet Escape.

Looks like your post got cut off MoT.
what the hell
when i posted it it was the full thing
what on earth happened

shit i dont know if I have the full thing anymore anywhere.

uhm got to figure something out hold on

edit:

Aw damn it I don't have it anymore anywhere.
welp.

ugh


...

summary of what happened in the part that has mysteriously vanished:

Item idenfication:
Vial
Slimegirl servant vial
summon a slimegirl servant that can do your biddings, cannot be healed, immune to psychic, poison and passes all agility checks
Able to fire some water bolt, do grapple attacks and a watery whip strike.

Sally recommended to save it for the time when you get them frozen
The girls rested, Fe'da woke up but was still appereantly nuts.
569 held Fe'da in place but did not feel like keeping her constantly on hold.

Choice options:
What to do with Fe'da
A) Tie her up with the strange rope or her own metal wire and drag her along till she gets to her senses
B) Use a vial or pill from the girls inventories and see if it works out
C) Use a healthkit, atleast it'll heal her to full..
D) Other creative solution

Path;
1. Take the north door (moderate technic, if Fe'da doesnt get back to senses, Eline will do it)
2. Go back and go through the zappy door with agility or some other creative way (Fe'da's technics disabled if not on her senses)
3. Go to another direction all together

x. additional others actions

Eline level up:
----------------
2 stat points to use

Abilities:
Gun tweaking. 1 extra shot to multi shot weapons. costs 1 stat point.

---------------

Eline.
Eline's stats:
Level 13.
2 stat points to use
Endurance 9 (+1 from item)
Stamina 10
Agility 9
Strength 7
Willpower 9
Technic 11
Psychic 12

88/100 HP
60/60 psychic energy
14/130 exp.

Status:


Psychic abilities:
Shockwave. 15 energy. 8 - 30 damage. (causes concussion)
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head - Nightvision Goggles
Top - Labcoat.
Legs - Striped Panties
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges)) Shield PDA (200/200 'HP').
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges)) Psychic Amplifier (42/50)
Back - Power Shield Generator (150/200)

Weilding: Wave Pulser (5/12)(ammo modded)

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (2 left)

Purse(level 3):
Psychic charger. 3x Antidote. Wave Pulser (12/12)(ammo modded). 4x energy pills (hp). 2x Sludge vials.
1x damage increase tech mod. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
Teleport disc (9/10), 2x Canned food, Scanner(16/20), Odd rope. Breast increaser gadget (3 charges) 2x Super Energy pills (hp)
1x gas grenade (fatique) Mysterious Gadget. Tazer. Laser pistol (192/200) 1 birth control pill. 1x Hearth symboled vial
25 credits. 2x odd pills. 1x slimegirl vial.

XXX-569
XXX-569's stats:
Level 11.
Endurance 12
Stamina 12
Agility 12
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

105/110 HP
54/120 exp.

Status:
Sensitive. (-20 to sex atk resist)
this arm is doing what now. -5 to atks. might pleasure

569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Passive ability: Head Trauma.

Items.
Wearing:
Head -
Top - Broken labcoat.
Legs -
Boots - Jetboots (30/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe
Back - Power Shield Generator (153/200)

Weilding: Laser Blaster. (35/40) (modded: Damage increase (+2), Scope mod (+10 accuracy))


Purse(level 3):
25 credits.
Vibrator (10 charges) 3x grenade. 3x healthkit. 1x Boltgun (20/20)
2x vials (???, muscular symbol), 2x canned food, Weight mod, 1x energy pill (hp)
2x Super Energy pills (hp) 4x horniness vials
Robot servant. 2x gas grenade (fatique) Vibrator (10 charges) Shield Generator (5 charges)
Flash Light. 2x Ammobox (Plasma)
Heavy Plasma (43/50) 2x pills (Lightning symbol)
Wave pulsar (10/10)

Robot Servant
50/50 HP.
Status: Packed up.
Abilities:
Tailoring.
can modify and make clothing. Can remake clothing articles to other. Can fuse gadgets and clothing articles. Can fix clothing.
Tazer.
Inbuild tazer for self defence.
3 - 9 electric damage. Can cause flinch (50%)

Fe’da
Fe'da's stats:
level 11
Endurance 6
Stamina 9
Agility 8 - 3 from status
Strength 7
Willpower 8
Technic 13
Psychic 6

30/90 HP
30/30 psychic energy
59/110 exp

Status:
Slime within. -3 agility.
Fucked crazy.
Still lust filled
Still extremely sensitive?
bit crazy, skills unavailable

Psychic abilities:
Mindblast. 20 energy. 10 - 20 damage. Only works on organic foes. Can cause flinch. (25%)
Shield. 15 energy. Blocks an attack.
Special: Poison bite. (100% full, 20% per bite, slowly refills.)
Items.
Wearing:
Head - Nightvision goggles
Top -
Legs -
Boots -
Wrists - PDA. Gadget: Hacking Key.(10 charges) PDA: Liquid identifier. 20 charges.
Hands -
Waist - Item purse. Laser Pistol. (198/200 ammo). Crowbar
Back - A coil of metal wire.
Weilding: Laser Blaster (28/40)

Purse items:
1 food ration. Flashlight. Gadget Energy charger. (5 charges) Weird Cube shaped Gadget.
Mystery gadget. Tazer. PDA (Shield 70/100) Data Pad. Old camera Phone. Staircase trap map.
170 credits.

Abilities:

Passive +25 to door and vault technic checks.
Mod rebuilding; Turn two mods to a uncommon or better mod.

Follower:
Ce'ly (Z'rill)
70/70 HP
90/90 PE
Status: Radiation Ill . Causes weird suggestions to people around her and makes her slowly weaker and weaker
Illness advance. -5 to all rolls.
Very sensitive! + (-35 to sex atk resist)
Headache. -10 to atks.

Abilities:
Upgraded Mind Blast 15 PE
Upgraded Kinetics 20 PE
Mind Squeeze 30 PE (cool down 1)
Hive Mind 25 PE
Poison Bite (80%)

Locks onto one foe till its down.
refuses to use any other weapon than her Z'rill combat blade (10 - 25 slash/stab damage.)
stats:
7 endurance
7 stamina
9 agility
6 strength
10 willpower
8 technic
18 psychic


rolls
569 vs slimegirl
36 + 5 (41) vs 41 + 5(46)

Mad scientist1 vs Ce'ly
76 - 10 (66) vs 100
Counter strike!
KO!

Slimegirl vs 569
10 + 5 (15) vs 71

Ce'ly vs Slimegirl
35 - 10 (25) vs 53

Eline vs Slimegirl
20 vs 32

radiate!
vs Eline
21 vs 86 -5 (81)
vs 569
24 vs 7 + 5 (12)
vs Ce'ly
41 vs 59
vs Slimegirl
vs 93

----Eline gained 4 PE Ce'ly 5---

569 vs Slimegirl
64+5(69) vs 43 +5 (48)
42 * 1.2 * 3 (crit!)
151 dmg. Overkill!
 
Last edited:

Zephyrion

Tentacle God
Joined
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Re: Prison Planet Escape.

C. Try a super pill, if that doesn't work knock her out with kinetic and a gas grenade, have 569 carry her and hopefully she'll be better when she wakes up.

2. We need to fix those tubes, Ce'ly is getting sick. Use the teleport disk to get by the electrified bit.

X. Eline leveled in the last fight, +1 to psychic and willpower if she doesn't have access to any new abilities.
 

plmnko

Tentacle Smut Lord
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Messages
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2,291
Re: Prison Planet Escape.

C. Try a super pill, if that doesn't work knock her out with kinetic and a gas grenade, have 569 carry her and hopefully she'll be better when she wakes up.

2. We need to fix those tubes, Ce'ly is getting sick. Use the teleport disk to get by the electrified bit.

X. Eline leveled in the last fight, +1 to psychic and willpower if she doesn't have access to any new abilities.
That but also we could not knock her off, to have a little of show as they continue walking :p
 
OP
Cactuses

Cactuses

The user formerly known as MoT
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Re: Prison Planet Escape.

C2X

Eline pondered a bit.. Fe'da is still part of the crew so getting her back to her senses is a pretty big thing.
"Hmm.. Eat this.."

Eline fed Fe'da a super energy pill.
Fe'da looked a lot healtier and energier thats for sure.
..But thats about it.

"hmm.. MMM..! My my I feel like I could go all niight, all daaay... gimme some sugar honey!"

"Smooooth."

569 rolled her eyes.. And got an idea.
"Hey Fe'da, darling. You wanna have some fun hmm..?"
"oh yes yes yeees!"
569 took something from her item purse.
"Well hold this mojo for about 5 seconds for me, will ya? Then we can get going."
569 released Fe'da and put something on her hands very shadily and took few steps back while signaling Eline and Ce'ly to do so too.

"Oh will do! will do! ...hey wait a minute isn't this a-"

POOF!

The "mojo" was actually one of those gas nades.
The gas covered Fe'da entirely and a small thud was heard from the middle of the gas cloud.
The gas dispatched and Fe'da was sound asleep like she had no worries.

569 picked her up and put her over her shoulders.

"Well, lets get going shall we?"
"...well that was one way to do it I guess." Eline states after giving a dumb stare and few eye blinkings.

The girls headed back to the lounge room and faced the electrifying door.
Eline told Ce'ly and 569 to take a grap of her shoulder while she took out the teleport disc..
zoop!
After a nice toss the girls found themselves on the other side of the door.
"Wow. Thats a first"

So the girls found themselves in the middle hallway of this facility area.
The hallway was very, very long and pretty dull in decoration.
At north there was a door that seemed to be locked.. And also had what seemed to be electrict current flowing through it.

"Whoa, what?"
"Someone must've set this current here intentionally.."
"That might be tricky to open"

The door itself looked pretty intimidating aswell. Really could've done with Fe'da's abilities here.

Down at the south there was two paths.
The paths forked in a way, one made its way to north and the other was plain out to west.
The north going down path had a what seemed to be a ravine of sort. Seems the floor had collapsed like from some sort of earthquake. After that, there was a normal door a head.
The all out west had a normal laser door on it.

Ce'ly shuddered a bit when looking at the west door.
"ugh.. Bad memories."

And the channel to Sally was back open again.

"Hi girls! How's it going down there? *cough*"

"..We're managing alright. Just had some.. complications before. But enough of that! We need your info again!"

Eline started at the most southwestern door, the laser door.

"...Oh. That takes to the accident room. Large hall like room with plenty of equiptment, lot of tanks.. Well atleast used to be, the place got quite badly trashed when the accident happened."

"Is it still dangerous? Radiation, disease or whatever again wise that is."

"Doubt it. I mean, really. We've been hibernating for years, possibly decades? I'd imagine they'd to have it cleaned up during the years or atleast have faded by itself.."

Eline nodded and showed footage of the collapsed floor entrace.

"Well this takes to one of the lab rooms. This is mostly where we took the stuff from to the big hall. I'd imagine it to have experiment stuff"

The girls then went to the northern door.

"Whoa. Someone has reinforced that door a little bit. Regardless that takes to the main experience lab room. I haven't really visited it myself."


Ce'ly poked Eline a bit.
"Imagine a stereotypical b-class old horror movie mad scientist laboratory. That's how it used to be like."
Ce'ly headache fainted but she suddenly felt bit.. odd. Bit like cold sweat if she were human.

Direction choices..

A) Take the northdoor (Hard technic check, Fe'da is still disabled)
--1 Manually
--2 Use hacking key
--3 Manual first, then hacking key if fails.
B) Jump over the collapsed floor and take the normal door. (easy agility check) (569 and Eline can use their jetboots if they wish, 569 can toss Fe'da over easily)
C) Take the laserdoor to the southwest wing.
D) Other direction?

x. Additional other on top?

Eline.
Eline's stats:
Level 13.
Endurance 9 (+1 from item)
Stamina 10
Agility 9
Strength 7
Willpower 10
Technic 11
Psychic 13

88/100 HP
65/65 psychic energy
14/130 exp.

Status:


Psychic abilities:
Shockwave. 15 energy. 8 - 30 damage. (causes concussion)
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head - Nightvision Goggles
Top - Labcoat.
Legs - Striped Panties
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges)) Shield PDA (200/200 'HP').
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges)) Psychic Amplifier (42/50)
Back - Power Shield Generator (150/200)

Weilding: Wave Pulser (5/12)(ammo modded)

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (2 left)

Purse(level 3):
Psychic charger. 3x Antidote. Wave Pulser (12/12)(ammo modded). 4x energy pills (hp). 2x Sludge vials.
1x damage increase tech mod. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
Teleport disc (8/10), 2x Canned food, Scanner(16/20), Odd rope. Breast increaser gadget (3 charges) 1x Super Energy pills (hp)
1x gas grenade (fatique) Mysterious Gadget. Tazer. Laser pistol (192/200) 1 birth control pill. 1x Hearth symboled vial
25 credits. 2x odd pills. 1x slimegirl vial.

XXX-569
XXX-569's stats:
Level 11.
Endurance 12
Stamina 12
Agility 12
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

105/110 HP
54/120 exp.

Status:
Sensitive. (-20 to sex atk resist)
this arm is doing what now. -5 to atks. might pleasure

569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Passive ability: Head Trauma.

Items.
Wearing:
Head -
Top - Broken labcoat.
Legs -
Boots - Jetboots (30/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe
Back - Power Shield Generator (153/200)

Weilding: Laser Blaster. (35/40) (modded: Damage increase (+2), Scope mod (+10 accuracy))


Purse(level 3):
25 credits.
Vibrator (10 charges) 3x grenade. 3x healthkit. 1x Boltgun (20/20)
2x vials (???, muscular symbol), 2x canned food, Weight mod, 1x energy pill (hp)
2x Super Energy pills (hp) 4x horniness vials
Robot servant. 1x gas grenade (fatique) Vibrator (10 charges) Shield Generator (5 charges)
Flash Light. 2x Ammobox (Plasma)
Heavy Plasma (43/50) 2x pills (Lightning symbol)
Wave pulsar (10/10)

Robot Servant
50/50 HP.
Status: Packed up.
Abilities:
Tailoring.
can modify and make clothing. Can remake clothing articles to other. Can fuse gadgets and clothing articles. Can fix clothing.
Tazer.
Inbuild tazer for self defence.
3 - 9 electric damage. Can cause flinch (50%)

Fe’da
Fe'da's stats:
level 11
Endurance 6
Stamina 9
Agility 8 - 3 from status
Strength 7
Willpower 8
Technic 13
Psychic 6

90/90 HP
30/30 psychic energy
59/110 exp

Status:
Slime within. -3 agility.
Fucked crazy.
Still lust filled
Still extremely sensitive?
bit crazy, skills unavailable
Zzzzz... (asleep for ?? turns)

Psychic abilities:
Mindblast. 20 energy. 10 - 20 damage. Only works on organic foes. Can cause flinch. (25%)
Shield. 15 energy. Blocks an attack.
Special: Poison bite. (100% full, 20% per bite, slowly refills.)
Items.
Wearing:
Head - Nightvision goggles
Top -
Legs -
Boots -
Wrists - PDA. Gadget: Hacking Key.(10 charges) PDA: Liquid identifier. 20 charges.
Hands -
Waist - Item purse. Laser Pistol. (198/200 ammo). Crowbar
Back - A coil of metal wire.
Weilding: Laser Blaster (28/40)

Purse items:
1 food ration. Flashlight. Gadget Energy charger. (5 charges) Weird Cube shaped Gadget.
Mystery gadget. Tazer. PDA (Shield 70/100) Data Pad. Old camera Phone. Staircase trap map.
170 credits.

Abilities:

Passive +25 to door and vault technic checks.
Mod rebuilding; Turn two mods to a uncommon or better mod.

Follower:
Ce'ly (Z'rill)
60/60 HP
90/90 PE
Status: Radiation Ill . Causes weird suggestions to people around her and makes her slowly weaker and weaker
Illness advance. -5 to all rolls.
Very sensitive! + (-35 to sex atk resist)
Weird feeling. -1 stamina

Abilities:
Upgraded Mind Blast 15 PE
Upgraded Kinetics 20 PE
Mind Squeeze 30 PE (cool down 1)
Hive Mind 25 PE
Poison Bite (80%)

Locks onto one foe till its down.
refuses to use any other weapon than her Z'rill combat blade (10 - 25 slash/stab damage.)
stats:
7 endurance
7 stamina (currently: 6)
9 agility
6 strength
10 willpower
8 technic
18 psychic

rolls
Pill heal
(83)

Radiate
vs Eline
5 vs 63
vs 569
1 vs 82 + 5 (87)
vs Ce'ly
25 vs 16
Fe'da skipped due of sleepy sleepy.
 
Last edited:

Zephyrion

Tentacle God
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Messages
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Re: Prison Planet Escape.

A3. getting the parts and chems is our priority, north is likely our best bet.
 
Last edited:
OP
Cactuses

Cactuses

The user formerly known as MoT
Joined
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Messages
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Re: Prison Planet Escape.

A3

Eline carefully moved to the intimidating looking door with electrict currents going all over it.
Clearly, if she should fail here it could be a rather.. shocking experience.

Eline bit her lip and looked where to get started.
"I hope I haven't gone rusty.."

Luckily for Eline, she hadn't. She was able to half accidently get the current off and open the door itself.
The door slowly opened upwards with it's gears making rather rickety sounds.

"..Well that went well."

The girls stepped in as the door way curved bit to the west making them come in from a east entrace.
The following room was pretty big. A lot of tables on the sides that holded all sort of junk items, papers, broken vials..
As the girls walked a head.. A view opened.
There was a big glass enviroment/tank of a sort that was holding one of those slimegirls.
This slimegirl though.. Was huge! She was highly shapy with an overly cute face but atleast three times the size of the girl they met before and had a light purple liquid colour.
The slimegirl was seemingly inflicting some self pleasure and was getting wild, hammering the tank with its watery tentacles. It had seemingly to noticed the girls.

There was another tank too with a pack of those floating tentacles near it, about 4 or so.

A few dark figures entered from the shadowy sides of the holding tanks.

"Bosssssss! Sssomething'ss wrong, the queen sssslime is going nutsss!"
"What?! Can the tank hold her?!"
"Barely. I don't think it'll be able to hold her for more than 10 time unitsss or sssso."
"Damn it. Why is ssshe getting.. ..."

The two figures now stared towards the girls and walked out of the shadows.
Two Spin'galls. One was naked and normal like the one they met before the staircase.
..The other however had a big ol tank top holding her breasts well intact, seemed to have an item purse, a PDA looking like device on her wrist.. And a big nasty looking gun on her back.
She also seemed to be bit more.. rough looking.

"...Tressssspassssserssss. You! Ssstupid wenchesss! Get the fuck out of here!"

"huh? Hey we just..-"

The Spin'gall took the gun from her back and holded it on her hands.

"I don't care. GET. OUT! Go, get moving or I'll open fire!"


"Well she sure is friendly."


There was another normal looking door at the south bottom of the room.
There also seemed to be some items hanging in the feet of the Spin'gall girls, infront of the tank. ..Plenty of weapons that is. A pistol of sort, a tazer, one of those z'rill combat blades, ammopack, PDA and a gadget.

The air was pretty hostile in here.
"hmm..?"
569 swore she just heard something move at their flank in the north.
"..Whatever we're doing here, better think of doing it fast. I don't like this at all."

A) Attack. (what and what)
B) Go back and take one of the two bottom paths
--1. Laser door to the accident wing
--2. the path to the room after the pitfall.
C) Run past the room and take the south door in here.
D) Some other creative ideas of actions..?

x. Additional other on top?

Eline.
Eline's stats:
Level 13.
Endurance 9 (+1 from item)
Stamina 10
Agility 9
Strength 7
Willpower 10
Technic 11
Psychic 13

88/100 HP
65/65 psychic energy
24/130 exp.

Status:


Psychic abilities:
Shockwave. 15 energy. 8 - 30 damage. (causes concussion)
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head - Nightvision Goggles
Top - Labcoat.
Legs - Striped Panties
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges)) Shield PDA (200/200 'HP').
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges)) Psychic Amplifier (42/50)
Back - Power Shield Generator (150/200)

Weilding: Wave Pulser (5/12)(ammo modded)

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (2 left)

Purse(level 3):
Psychic charger. 3x Antidote. Wave Pulser (12/12)(ammo modded). 4x energy pills (hp). 2x Sludge vials.
1x damage increase tech mod. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
Teleport disc (8/10), 2x Canned food, Scanner(16/20), Odd rope. Breast increaser gadget (3 charges) 1x Super Energy pills (hp)
1x gas grenade (fatique) Mysterious Gadget. Tazer. Laser pistol (192/200) 1 birth control pill. 1x Hearth symboled vial
25 credits. 2x odd pills. 1x slimegirl vial.

XXX-569
XXX-569's stats:
Level 11.
Endurance 12
Stamina 12
Agility 12
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

105/110 HP
54/120 exp.

Status:
Sensitive. (-20 to sex atk resist)
this arm is doing what now. -5 to atks. might pleasure

569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Passive ability: Head Trauma.

Items.
Wearing:
Head -
Top - Broken labcoat.
Legs -
Boots - Jetboots (30/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe
Back - Power Shield Generator (153/200)

Weilding: Laser Blaster. (35/40) (modded: Damage increase (+2), Scope mod (+10 accuracy))


Purse(level 3):
25 credits.
Vibrator (10 charges) 3x grenade. 3x healthkit. 1x Boltgun (20/20)
2x vials (???, muscular symbol), 2x canned food, Weight mod, 1x energy pill (hp)
2x Super Energy pills (hp) 4x horniness vials
Robot servant. 1x gas grenade (fatique) Vibrator (10 charges) Shield Generator (5 charges)
Flash Light. 2x Ammobox (Plasma)
Heavy Plasma (43/50) 2x pills (Lightning symbol)
Wave pulsar (10/10)

Robot Servant
50/50 HP.
Status: Packed up.
Abilities:
Tailoring.
can modify and make clothing. Can remake clothing articles to other. Can fuse gadgets and clothing articles. Can fix clothing.
Tazer.
Inbuild tazer for self defence.
3 - 9 electric damage. Can cause flinch (50%)

Fe’da
Fe'da's stats:
level 11
Endurance 6
Stamina 9
Agility 8 - 3 from status
Strength 7
Willpower 8
Technic 13
Psychic 6

90/90 HP
30/30 psychic energy
59/110 exp

Status:
Slime within. -3 agility.
Fucked crazy.
Still lust filled
Still extremely sensitive?
bit crazy, skills unavailable
Zzzzz... (asleep for ?? turns)

Psychic abilities:
Mindblast. 20 energy. 10 - 20 damage. Only works on organic foes. Can cause flinch. (25%)
Shield. 15 energy. Blocks an attack.
Special: Poison bite. (100% full, 20% per bite, slowly refills.)
Items.
Wearing:
Head - Nightvision goggles
Top -
Legs -
Boots -
Wrists - PDA. Gadget: Hacking Key.(10 charges) PDA: Liquid identifier. 20 charges.
Hands -
Waist - Item purse. Laser Pistol. (198/200 ammo). Crowbar
Back - A coil of metal wire.
Weilding: Laser Blaster (28/40)

Purse items:
1 food ration. Flashlight. Gadget Energy charger. (5 charges) Weird Cube shaped Gadget.
Mystery gadget. Tazer. PDA (Shield 70/100) Data Pad. Old camera Phone. Staircase trap map.
170 credits.

Abilities:

Passive +25 to door and vault technic checks.
Mod rebuilding; Turn two mods to a uncommon or better mod.

Follower:
Ce'ly (Z'rill)
60/60 HP
90/90 PE
Status: Radiation Ill . Causes weird suggestions to people around her and makes her slowly weaker and weaker
Illness advance. -5 to all rolls.
Very sensitive! (-30 to sex atk resist)
Weird feeling. -1 stamina

Abilities:
Upgraded Mind Blast 15 PE
Upgraded Kinetics 20 PE
Mind Squeeze 30 PE (cool down 1)
Hive Mind 25 PE
Poison Bite (80%)

Locks onto one foe till its down.
refuses to use any other weapon than her Z'rill combat blade (10 - 25 slash/stab damage.)
stats:
7 endurance
7 stamina (currently: 6)
9 agility
6 strength
10 willpower
8 technic
18 psychic

rolls
Eline Technic check!
56 + 5 (61)
barely pass.
+ 10exp

Enemies:

Spin'gall lvl 12 (120/120 HP)
Spin'gall commander lvl 14 (135/135)
tentacle pack lvl ?? tent1 (20/20) tent2 (20/20) tent3(20/20) tent4(20/20) (contained and grouped)
SlimeGirl Queen lvl 16 (220/220HP) (Contained)
speeds: ???
 
Last edited:

Zephyrion

Tentacle God
Joined
Jun 3, 2012
Messages
755
Reputation score
13
Re: Prison Planet Escape.

D. Blast the holding tank and free the slime queen, use the slime girl servant to open a dialogue/ally with her against the spingals.
 

MrMe

Lurker
Joined
Nov 26, 2009
Messages
1,835
Reputation score
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Re: Prison Planet Escape.

D. Blast the holding tank and free the slime queen, use the slime girl servant to open a dialogue/ally with her against the spingals.
This, we could always toss in Fe’da to sweeten the deal
 

Leliata

Jungle Girl
Joined
Apr 11, 2013
Messages
8
Reputation score
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Re: Prison Planet Escape.

D. Blast the holding tank and free the slime queen, use the slime girl servant to open a dialogue/ally with her against the spingals.
I third this. Even if the Slime Queen turns out to be hostile, at least the group can get out of there quicker than the enemies can, leaving us with just one big bad to deal with.
 

ArchAngelGundam

Evard's Tentacles of Forced Intrusion
Joined
Jul 10, 2012
Messages
503
Reputation score
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Re: Prison Planet Escape.

B. There are times when discretion is the better part of Valor.
 
OP
Cactuses

Cactuses

The user formerly known as MoT
Joined
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Messages
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Re: Prison Planet Escape.

D.

Eline whispered to 569.
"Hey 569.. Prepare to break the slimequeens tank.. I got a plan."
"..?"

The Spin'galls were getting bit restless waiting for the reply.
Eline slowly took the vial out of her purse..
"NOW!"

She poured the vial's content on the ground and 569 smoothly shot with the blaster towards the tank!

"!!!"

The spin'galls began to immidiatly react! The well armed Spin'gall fired her big shock cannon and hit Ce'ly right on the belly
"GRAAAH!"
"click click click!"

The other Spin'gall dodged to the ground and leaned over to pick up the pistol from the ground.

The tank shattered and the oh so horny slimegirl queen was released.
"Cursssses! Bossss we've got trouble!"

Eline had done with pouring the vial on the ground and the slimegirl began to form and emerge from the puddle.. The well shaped cyanish blue slimegirl, once done with forming herself up, slowly took a look towards Eline.
The slimegirl closed her eyes and made a modest, polite nod towards Eline, clearly waiting for her commands.

"Slimegirly, uhh, yeah lets go with that. Slimegirly! Quick! Talk with the big slimy there!"
Eline pointed at the slimegirl queen that was slowly getting out of her now broken tank.
"Try make her help us with these Spin'galls here, or make her not hostile.. or something!"

"Was that your plan?!"

"...Yes."

"..I swear if you just wasted that bottle for nothing."

The slimegirl tilted her head a bit. Seemed to ponder by herself and began to show some agility as she quickly splashed forwards, past the Spin'galls to confront the slimegirl queen.

Everyone was now looking at the event here, even the Spin'galls.
"What the heck..?"

The slimegirl servant made weird bubbly sounds and gestures at the queen slime.. The queen slime seemed gesture back and also make those gulp gulp gulp sounds.

..After a while the slimegirl servant looked like she scratched her head.. turned around and quickly jumped back to the girls.

The slimegirl made a small forced, akward smile and shrugged.

"...I'm gonna guess she's not interested in any treaty"

The slimegirl servant nodded. She then pointed at the queen again, turned back, and then gestured that form a hole on other hand thrust finger through it with other and then pointed one by one quickly at everyone on the room.

"..uhm."
"Did you seriously not see that coming?"
"Seriously. "

"welp."

Atleast it seemed like the queen would attack whatever was near it, and the spin'galls are closer to it as it is now..

Ce'ly was ready to make another snarky remark here, but she then felt something grab her from behind.

"click?"

Something was trying to touch her naughties and bend her over.
Ce'ly wasn't too keen on this and kicked whatever it was behind her.

As she turned around she saw outlines of some sort of creature. The creature began to slowly take distance from the girls..
"..The hell is that?"

"A spectre. Well this really is great."

"This is slowly turning into a battle royale"

Indeed.
And then radiation attacked
Eline began to suffer from a minor headache and hold her palm of hand on her head for a bit.
Ce'ly collapsed on her knees and got back for a shortwhile.. Her sensitivity had suddenly gone up. She seemd to blush, well whatever is the similiarity to blushing for these buggers.
" ...so this is what it feels like... Heehehee.."
"Been there too, better get a hold of yourself, we don't want another bug girl go crazy. ugh.."

Fe'da began to snore loudly.

Choices choices..

thing's gona get so clusterfucked now


A) Began the rumble. Attack! (what and what and what)
B) Retreat!
--1 To the south door of this room.
--2 Back where they came from, then take one of the two other passages(which?)
--3 Back where they came from, and then to completely other place (where?)
C) Something creative as an other option here?

x. additional other on top?


Eline.
Eline's stats:
Level 13.
Endurance 9 (+1 from item)
Stamina 10
Agility 9
Strength 7
Willpower 10
Technic 11
Psychic 13

88/100 HP
65/65 psychic energy
24/130 exp.

Status:
Minor headache. (-10 to atks)


Psychic abilities:
Shockwave. 15 energy. 8 - 30 damage. (causes concussion)
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head - Nightvision Goggles
Top - Labcoat.
Legs - Striped Panties
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges)) Shield PDA (200/200 'HP').
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges)) Psychic Amplifier (42/50)
Back - Power Shield Generator (150/200)

Weilding: Wave Pulser (5/12)(ammo modded)

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (2 left)

Purse(level 3):
Psychic charger. 3x Antidote. Wave Pulser (12/12)(ammo modded). 4x energy pills (hp). 2x Sludge vials.
1x damage increase tech mod. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
Teleport disc (8/10), 2x Canned food, Scanner(16/20), Odd rope. Breast increaser gadget (3 charges) 1x Super Energy pills (hp)
1x gas grenade (fatique) Mysterious Gadget. Tazer. Laser pistol (192/200) 1 birth control pill. 1x Hearth symboled vial
25 credits. 2x odd pills.
Eline's Slimegirl Minion
150/150 HP
Status: Fine.
(Passive) Slippery. Passes all agility checks.
(Passive) Immune to Psychic and Poison

Attacks:
Grapple & Love. (variable damage, does not work against all enemy types)
Slime whip (5 - 25 slash dmg)
Slime toss (5 - 20 natural dmg)

XXX-569
XXX-569's stats:
Level 11.
Endurance 12
Stamina 12
Agility 12
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

105/110 HP
54/120 exp.

Status:
Sensitive. (-20 to sex atk resist)
this arm is doing what now. -5 to atks. might pleasure

569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Passive ability: Head Trauma.

Items.
Wearing:
Head -
Top - Broken labcoat.
Legs -
Boots - Jetboots (30/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe
Back - Power Shield Generator (153/200)

Weilding: Laser Blaster. (34/40) (modded: Damage increase (+2), Scope mod (+10 accuracy))


Purse(level 3):
25 credits.
Vibrator (10 charges) 3x grenade. 3x healthkit. 1x Boltgun (20/20)
2x vials (???, muscular symbol), 2x canned food, Weight mod, 1x energy pill (hp)
2x Super Energy pills (hp) 4x horniness vials
Robot servant. 1x gas grenade (fatique) Vibrator (10 charges) Shield Generator (5 charges)
Flash Light. 2x Ammobox (Plasma)
Heavy Plasma (43/50) 2x pills (Lightning symbol)
Wave pulsar (10/10)

Robot Servant
50/50 HP.
Status: Packed up.
Abilities:
Tailoring.
can modify and make clothing. Can remake clothing articles to other. Can fuse gadgets and clothing articles. Can fix clothing.
Tazer.
Inbuild tazer for self defence.
3 - 9 electric damage. Can cause flinch (50%)

Fe’da
Fe'da's stats:
level 11
Endurance 6
Stamina 9
Agility 8 - 3 from status
Strength 7
Willpower 8
Technic 13
Psychic 6

90/90 HP
30/30 psychic energy
59/110 exp

Status:
Slime within. -3 agility.
Fucked crazy.
Still lust filled
Still extremely sensitive?
bit crazy, skills unavailable
Zzzzz... (asleep for ?? turns)

Psychic abilities:
Mindblast. 20 energy. 10 - 20 damage. Only works on organic foes. Can cause flinch. (25%)
Shield. 15 energy. Blocks an attack.
Special: Poison bite. (100% full, 20% per bite, slowly refills.)
Items.
Wearing:
Head - Nightvision goggles
Top -
Legs -
Boots -
Wrists - PDA. Gadget: Hacking Key.(10 charges) PDA: Liquid identifier. 20 charges.
Hands -
Waist - Item purse. Laser Pistol. (198/200 ammo). Crowbar
Back - A coil of metal wire.
Weilding: Laser Blaster (28/40)

Purse items:
1 food ration. Flashlight. Gadget Energy charger. (5 charges) Weird Cube shaped Gadget.
Mystery gadget. Tazer. PDA (Shield 70/100) Data Pad. Old camera Phone. Staircase trap map.
170 credits.

Abilities:

Passive +25 to door and vault technic checks.
Mod rebuilding; Turn two mods to a uncommon or better mod.

Follower:
Ce'ly (Z'rill)
37/60 HP
90/90 PE
Status: Radiation Ill . Causes weird suggestions to people around her and makes her slowly weaker and weaker
Illness advance. -5 to all rolls.
Very, very sensitive! (-40 to sex atk resist), -5 to all rolls.
horny -20 to struggle.
wet.
Weird feeling. -1 stamina.
Fixated on spectre?

Abilities:
Upgraded Mind Blast 15 PE
Upgraded Kinetics 20 PE
Mind Squeeze 30 PE (cool down 1)
Hive Mind 25 PE
Poison Bite (80%)

Locks onto one foe till its down.
refuses to use any other weapon than her Z'rill combat blade (10 - 25 slash/stab damage.)
stats:
7 endurance
7 stamina (currently: 6)
9 agility
6 strength
10 willpower
8 technic
18 psychic


rolls
Spin'gall commander vs Ce'ly
27 + 10 (37)vs 13 -5 (8)
23 dmg! No flinch.
Break dat tank!
21 vs 3
Broken.
Communicating..
9 vs 94
35 vs 84
outcome looking dim..

Spectre vs Ce'ly!
21 + 25 (46) vs 75 - 5 (70)

Radiate
vs Eline
94 vs 58
vs 569
59 vs 81 + 5 (86)
vs ce'ly
84 vs 61 - 5 (56)
Slimegirly skip, Minion immunity
Tentacle pack skip, Contained
Slimegirl queen skip, Boss immunity
vs Spectre
49 vs 75 - 10 (65)
vs Spin'gall commander
67 vs 60 + 10 (70)
vs Spin'gall
73 vs 75

oh why, oh why...



Enemies:

Spin'gall lvl 12 (120/120 HP) (Armed: Plasma Pistol)
Spin'gall commander lvl 14 (135/135)
tentacle pack lvl ?? tent1 (20/20) tent2 (20/20) tent3(20/20) tent4(20/20) (contained and grouped)
SlimeGirl Queen lvl 16 (220/220HP)
Spectre lvl 9 (90/90 hp)

Speed order
Spin'Gall commander
Spin'Gall - 569 - Slimegirl servant (tie)
Tentacle pack
Eline - Ce'ly (tie)
Slimegirl Queen
Spectre
Fe'da (asleep)
 
Last edited:

ArchAngelGundam

Evard's Tentacles of Forced Intrusion
Joined
Jul 10, 2012
Messages
503
Reputation score
10
Re: Prison Planet Escape.

A. Focus on the commander, then the other Spin'gall, then finish the queen.
 
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