What's new

Prison Planet Escape. (the end)


CatPaws

Demon Girl Pro
Joined
Nov 24, 2012
Messages
111
Reputation score
4
Re: Prison Planet Escape.

I guess I'll go with Zephy's choice on this... Not really happy about it though.

I wanted to go with E but she's insane and probably wouldn't even make a very good decoy. Thought about B just to see what would happen but that'd be a waste of a perfectly good 'strange rope'.

X is smart. Hibernation room is as good as anywhere else.
Stat point distribution... Well I've never been good at that, but I will ask, which stat point helps aim? 569 seems to miss a lot.
 

Zephyrion

Tentacle God
Joined
Jun 3, 2012
Messages
755
Reputation score
13
Re: Prison Planet Escape.

I guess I'll go with Zephy's choice on this... Not really happy about it though.

I wanted to go with E but she's insane and probably wouldn't even make a very good decoy. Thought about B just to see what would happen but that'd be a waste of a perfectly good 'strange rope'.

X is smart. Hibernation room is as good as anywhere else.
Stat point distribution... Well I've never been good at that, but I will ask, which stat point helps aim? 569 seems to miss a lot.

Agility, which is currently penalized due to being pregnant, its also why theres an aim mod on her blaster.
 
OP
Cactuses

Cactuses

The user formerly known as MoT
Joined
Nov 16, 2008
Messages
729
Reputation score
51
Re: Prison Planet Escape.

Stat point distribution... Well I've never been good at that, but I will ask, which stat point helps aim? 569 seems to miss a lot.
Agility helps at aim in general.
Technic can help aim once it hits a high level but only on ranged weapons that are not too klutzily held.
 

CatPaws

Demon Girl Pro
Joined
Nov 24, 2012
Messages
111
Reputation score
4
Re: Prison Planet Escape.

Thank for replying MoT, Zephy.

I should say though the only part I didn't like was the A I really wanted to know what the strange rope did... Just seemed unfeasible to use it. *sigh*

Also, shouldn't we use a healthkit for the poison? It should get rid of it, yeah?
 

ArchAngelGundam

Evard's Tentacles of Forced Intrusion
Joined
Jul 10, 2012
Messages
503
Reputation score
10
Re: Prison Planet Escape.

A6. lets check the hibernation chamber.

X. Give Fe'da an energy pill and rest a bit to make sure she's ok. Also recharge the wave pulsar.

+2 endurance so 569 can get damage reduction and +1 stamina for more health, she is supposed to be our tank after all.
+1.
 

Dracador

Grim Reaper
Joined
Jan 23, 2012
Messages
485
Reputation score
15
Re: Prison Planet Escape.

E 2
+1 Strength
+2 Endurance
 
OP
Cactuses

Cactuses

The user formerly known as MoT
Joined
Nov 16, 2008
Messages
729
Reputation score
51
Re: Prison Planet Escape.

A6
(so much bandwagoning D: )

569 felt a bit more sturdy.
Turning back to watching the mad scientist just lying there..

"Eh, let's just leave her here. I don't think she can do much with us having her stuff anyway"

"are you sure thats a good idea"

"What's the worst that could happen?"

Keeping on eye on the mad scientist the girls rested a bit.

Fe'da was feeling bit ill from the poison.. She popped an energy pill and took some breath. Seems the poison didn't really strike too hard on her yet.

Eline recharged the wave pulsar with her charger.
569 just kept it chill.. But she was feeling bit .. bothered.
Those eggs were now noticetably bulging. It was bothering and bit scary to her.

"..I think I'm ready again."

The girls gathered up, took one more look towards the scientist whom was still sound asleep, and sneaked back through the northern door.

as the door closed, Eline could swear she heard some maniacal laughter.
Back through the drunken mans nightmare hallway to the flooded room, they entered the door that read "hibernation chamber"

...

The room was pretty spiffy and clean.. And a bit, empty.
Well apart from that one huge computer station at north end of the room and the south being filled with hibernation tanks.
"..Well this is interesting"

Fe'da checked the computer station.
It seemed to be, not so broken. You could think most of this stuff could actually be operational! ..But yet, there didn't seem to be a way to actually turn them on.
"This is pretty odd."

Eline and 569 were looking through the tanks..

There seemed to be 4 functional ones that had lot of frost on the thick glass.. You could see that each one contained a girl. One human.. One Z'rill.. One Kolingro.. One Nac'sal. They looked pretty much alive, just, hibernating.

The other tanks did not have any frost on them and their lights were dim.
One tank had a z'ril male, that was pretty much a withered corpse, rest had also some sort of speciments that we're all pretty much corpses. Jelly fishes, plants, weird animals..

Fe'da joined in to look through the tanks.
She kinda stumpled a bit when she saw the Z'rill one.
"..Whoa.. She's atleast head taller than me.. .. And way shapier.."
The Z'rill girl in the tank was indeed pretty shapy. Her breast size rivaled that of 569's and she had really wide hips, it looked bit funny in a way that it really was literally a wasp waist going on with her. Her antenna's were pretty long too.

Eline looked at the Nac'sal girl. This girl was bustier than her, not so busty as 569 and the z'rill in the tank though. Otherwise, she seemed pretty avarage.
Her crystals were curving backwards, looking almost like a claw really.
"..She looks a bit, intimidating"

They moved to check the Kolingro girl.
She seemed bit average, though her breast size was more smaller and modest than Fe'da's. She actually seemed to have bit of decenty and was covering herself with her tail and hands on her sleeping position.
She didn't really seem that special?

The girls then moved to the human girl's tank.
This girl had pretty long blonde hair that floated in the bubbles of the tank.
Her shapes were similiar to that of Eline's. .. You couldn't really tell much about her. She was actually covering herself too in her sleeping position.

As the girls were looking at her.. The tank made a beep sound.
"..?"

The tank's light started to blink. It seemed to humm and fizzle.
"Oh fuck, it's starting to malfunction!"

Fe'da pretty much rushed to the tank and began to fiddle around the technic areas around the glass wall.

"Hey! HEY! What are you doing?! How do we even know if she isn't another agressive whacky person?"

"Do you really think they'd keep crazy people in tanks like this?"

"She's got a point"


Fe'da fiddles some more and the sides of the tank made a sound as air pressure shot out and the liquid began to drain..
Eline and Fe'da grapped the girl that was pretty much falling down from her standing point.. And slowly put her down to a sitting position, the lean on the side of the tank.

They backed off a bit..

...

The girl seemed to twitch a bit and slowly open her eyes but kept her head down.

"..Wha.. ...What time is it.. "

"Has anyone actually kept track of that?"

"nope."

"naw"

"... I don't regonize those voices.. Who.. Are you?"


The girl raised her head and took a look at the Fe'da, Eline and 569.
".. and why does only one of you have decency to completely cover themselves"

She remarked after noticing 569 being pretty much nude and Eline missing any sort of pants. Fe'da was wearing the extra coat from the mad scientist and still had her shorts.
"Clothing's bit hard to come by here, and even harder to actually keep on with all these crazy things wanting to shred them to pieces"

"..What"

"Oh and I'm 569 by the way."

"I'm Fe'da"

"I'm Eline"

"... Well okay. I'm Sally. ... Now can you all tell me, what on earth is going on here?"

"Well.."


The girls pretty much gave their summary of their adventuring here so far, telling her how this place is pretty much abonden. How there's a lot of crazy people, etc..

Sally was a bit shocked.
"...Wh-What?! How? Why? This place was such promising facility.."

"Don't ask us, we just wanna get out of this place."

".. Well if what you told is true.. I'd want to aswell if this really is the case.. but.."

"..But?"

"..I kinda have a radiation illness of sort"

Fe'da and Eline stepped back and looked bit terrified.
"No I'm not radioactive in nuclear sense. And no, you're not in danger, atleast so far. "

Eline and Fe'da were still not too convinced. 569 just had a dumb look on her face.
"... sigh. Let me explain. There was a bit of an accident back in the chemical lab. 7 people, including me and the three others here were accidently exposed to some sort of dust we extracted from one of the glowy crystals we found in this planet. We got locked up for quaranteen in seperate rooms for we had no full knowledge on what that stuff does.

One thing was for sure: We were getting more and more ill every minute. To buy time, they decided to hibernate us till they could get some sort of antidote done..

..We also found it about the whole radiation part shortly."


Sally looked bit frustated.
"When our escorts were grouping us up, when one of us was present, the escorts, specially the males seemed to act bit.. Perverse. Harrassive. It only got worse when they moved us in pairs."


"Well it's not affecting us, right?"

569 looked Eline bit funnily.
"What?"
"I'd normally bill for that"
"..for what, I.. WH-"

Eline's right hand had appereantly took a grap on 569's ass.
Eline grapped her hand off right away and seemed bit panicy.
"WHAT. I wasn't even..! That wasn't me! I wasn't in control! I didn't even notice! I..!"

"..Yeah that was pretty common with our escorts. "

Fe'da was bit bothered and put her hands behind her back and looked around nervously.

Sally was looking bit sad.
She looked at the other tanks on the room.
".. So many malfunctioning ones. "
She stopped at the Z'rill guy's corpse tank.
"haha, serves you right asshole."

the girls just rolled their eyes, maybe it's better not to ask.

She then looked at the other girls in the tanks.. Which after she turned to Fe'da, Eline and 569.
"So hey. You girls were going to try get out of here, right? Could you do me a favour? If you do manage to get out, call some help to pick us up."

Eline was pondering a bit.
".."us"? Are you implying you want to.."

"Yes, I want to be put back to hibernation. infact, I need to be. I honestly won't expect to survive longer than a week without it.. That brings us to a little trouble."


Sally pondered a bit and looked through the tanks again.
"There's no working pods in here now that the one I was in seems to have broken down. Seems the other girls are pretty well secured. Those pads seem very functional, and could probably be refilled if they were drained. I recall there was some sort of hibernation room at the second floor.."

"What about fixing one in here? Surely that wouldn't be too big of a problem, right?"

"That's an idea too! I think my pod could be salvaged, but you're gonna need some special parts.. I recall there's a storage room in chemical labs that oughta have all the new pumps, disinfection liquids, etc.."

"Well seems we have a little task on our hands with options."

"Oh hey, Sally, you seem to know your way around here, how about joining us in our trip to speed things up, eh?"


Sally jumped a bit.
"Out there? With crazy people and let loose beasts?! ..I-I' don't know. ..That sounds scary..!"

Eline and 569 looked at her bit disapointed.
"...Well if you insist I could but, I don't know if I can help fighting or anything! ... I uhh. Look! the other girls a lot better fighters than me. We could wake one of them up and drag her along! I'm sure that could work, right? "

"oh, if they are all good, why not release the whole gang?"

".. NO. Do not even think about that. Remember when I said there was originally 7 people exposed? Well there's us four left anymore because some smarty arty figured to group them up. They went nuts. Escorts and the victims. The radiation was too much. If we release them out of their at the same time, I don't think it would end well for any one of us. One can be released no problem as two people with this condition is still in manageable level. three at the same time is no no NO. "

"So if two is manageable, we could release one and drag you along too?"

".. Well if you insist, then that is an option.. But you'd have to deal with increased amount of the radiation effecting you all."

Sally went to the computer station.. And seemingly opened a hidden stashe!
There was two phone looking things in them, that had camera dots attached on them. Seemed bit antique.
"I can also help you through here with these linked up old phones, they give good image and have nice voice transition between em"

Fe'da picked up the other phone and looked at it.
"Oh. I've seen one of these in a vintage shop. Seems bit meh. "

"Well atleast they are directly linked to each other! no need to rely on the network that is probably dead anyway in here."

Eline crossed her arms and looked at Sally.
"so then. Care to summarize what you and the other girls here can do, tell a bit of em, hmm?"

"..Okay. First off, me. I uhh.. I'm from this place intelligence group. I know the place somewhat well, but as time has passed and lot of things have gone by.. I might not be too accurate when it comes to rooms. I can however, identify variety of old gadgets and many of the liquids cause I was the one sorting out all the stuff these scientists made. I also know a few hidden stashes here and there, so just let me know. If you drag me along, I can do it all in person, or I can do it via the camera phone as long as you give me image and answer my questions. ..I'm very bad at combat and I'm... ..a coward."

Sally
70/70 HP

Status: Radiation Ill. Causes weird suggestions to people around her and makes her slowly weaker and weaker

Abilities:
Identify liquid.
Identify gadget.
Knows the place pretty well

-10 to all moves.
Coward.

stats:
12 endurance
7 stamina
8 agility
9 strength
5 willpower
12 technic
4 psychic


She moved onto the Z'rill girls tank.

"..This is Ce'ly. She was a scientist mostly studying all sort of reactions and the like. I never got to know her too well but one thing is for sure: She is bit.. creepy. "

Sally noticed something sharp in her tank. Appereantly she was hiding a blade behind her in the tank.

"Oh how the hell did that tank not get contaminated?! She seriously smuggled that stupid combat blade there aswell?! Urgh! She really can't go a day without it.. Anyway!
Ce'ly doesn't talk much, but she a really, really great psychic, they say she can melt ones brain if she wants to. I think she communicates via telepathy rather than talk? I did see her doing stare downs with other psychic people. What I know about her history is that she is hatched from a royal egg, so she has hive starting potential I think. Kinda odd she passed such thing out.. "


"Oooh. That explains why she's so tall and shapy."

"heh.. Yeah. She also has one big thing: She really can only consentrate on one thing at a time. She pretty much locks onto things and obssessivly wants to finish off on them. She gets bit frustated if she cannot do so. "

Ce'ly (Z'rill)
70/70 HP
90/90 PE
Status: Radiation Ill. Causes weird suggestions to people around her and makes her slowly weaker and weaker

Abilities:
Upgraded Mind Blast 15 PE
Upgraded Kinetics 20 PE
Mind Squeeze 30 PE (Nasty attack that flinches and causes a bad concussion, has 4 turn cooldown however)
Hive Mind 25 PE (Links to a foe to avoid their attacks for few turns)
Poison Bite (100%)

Locks onto one foe till its down.
refuses to use any other weapon than her Z'rill combat blade (10 - 25 slash/stab damage.)

stats:
7 endurance
7 stamina
9 agility
6 strength
10 willpower
8 technic
18 psychic

Next she moved onto the Kolingro girls tank.

"This is Ralalei. She was one of the guards around here. She's pretty nice person, I got along with her pretty well. She's a many time martial arts champion and is extremely deadly with un armed combat. ..Though she has bit of a weird attidute. In short term things, she can get really defeatists. I don't really know how she's gotten to guard training or into martial arts in general if she cannot take failing too well without falling to self pity. But to be fair, I haven't really seen her fail that much, only in that one video where she lost in a semi finals round at this one fight thing. And ofcourse cause she's a kolingro, this sickness was effecting her slightly faster than others, good thing this long hibernation seems to have reset it so far.."

Ralalei (Kolingro)
70/70 HP
Status: Radiation Ill. Causes weird suggestions to people around her and makes her slowly weaker and weaker

Abilities:
Martial arts. Unarmed damage increased to 5 - 25 dmg, high crit rate. +10 to dodge
Tail whip. Second hit with tail for free in meelee (5 - 20 damage)

Gets ill ridden faster
low self esteem/will power, does not want to fail..

stats:
7 endurance
7 stamina
15 agility
15 strength
5 willpower
8 technic
1 psychic

She moved onto the Nac'sals tank.

"Oh boy. This.. is Ilyney. One of the guards aswell. ... She's a giant bitch. I mean, urgh. I don't like her but I have to admit, she is pretty damn strong. She's got good psychic and a very great strength. She can utilize her mind to make deadly meelee strikes.
She does seem bit.. Stiff? I havent' really seen her move so fast or to have fast reflexes.
Anyway, I still hate her personality though. But I do admire her strength."


Ilynei (Nac'sal)
70/70 HP
70/70 PE
Status: Radiation Ill. Causes weird suggestions to people around her and makes her slowly weaker and weaker

Abilities:
Kinetics 20 PE
Psycho cut. 10 PE; 5 - 25 damage scaling with str. Unresistable.
Head Trauma

Slow. (6 agility, -5 to dodge)
bluh bluh huge bitch

stats:
7 endurance
7 stamina
6 agility
15 strength
7 willpower
5 technic
14 psychic

"So.. What ever you want to do here.. I'll follow to it. I don't mind staying here to help, I don't mind to follow if I have to as long as I can stay away from battle.. Really, I'm not in a much of a decision position here. I just want to get back to frosting so I won't have to die a slowly terrible death."

While thinking about the action here.. Eline noticed there seems to be only two new doors in this room. One to east and.. ..One right above the door they come from that obviously leads to the chemical labs. What a silly arcitechture.

Most of the statuses seem to easen up and fade for now.


A) Release Ce'ly
B) Release Ralalei
C) Release Ilynei
D) Don't release any of them.
E) ..Other?
and

1. Take Sally with you
2. Let Sally stay in the room and help you through the phone.

Afterwards:

u. Take the door to chemical labs
y. Take the eastern door
i. Go to another location all together? (where?)

x. additional other actions on top?


Note: If you take Sally and one of the other girls to follow around, there will be debuffs going about every now and then, more often than just with one follower.
Note2: Each one of them is naked. You can lend items for them temporarely.
Note3: Each girl here counts as a follower not a full party members, so they might not always follow each plan accordingly everytime.
Note4: Remember: no releasing more than one.

Eline.
Eline's stats:
Level 12.

Endurance 9 (+1 from item)
Stamina 10
Agility 9
Strength 7
Willpower 9
Technic 11
Psychic 12

81/100 HP
60/60 psychic energy
84/120 exp.

Status:
Impregnanted by a floating tentacle! (???)



Psychic abilities:
Shockwave. 15 energy. 8 - 30 damage. (causes concussion)
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head - Nightvision Goggles
Top - Labcoat.
Legs -
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges)) Shield PDA (200/200 'HP').
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges)) Psychic Amplifier (44/50)
Back - Power Shield Generator (150/200)

Weilding: Wave Pulser (5/12)(ammo modded)

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (1 left)

Purse(level 3):
Psychic charger. 3x Antidote. Wave Pulser (12/12)(ammo modded). 4x energy pills (hp). 2x Sludge vials.
1x damage increase tech mod. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
Teleport disc (9/10), 2x Canned food, Scanner(16/20), Odd rope. Breast increaser gadget (3 charges) 2x Super Energy pills (hp)
1x gas grenade (fatique) Mysterious Gadget. Tazer. Laser pistol (192/200) 1 birth control pill. 1x Hearth symboled vial
25 credits.

XXX-569
XXX-569's stats:
Level 11.
+3 stat points to use
Endurance 12
Stamina 10 (-2 by status)
Agility 11 -1 by status
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

89/100 HP
24/120 exp.

Status:
Slightly Egged up! -2 stamina. -2 agility(tentacle plant) (Not much to go)
569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Passive ability: Head Trauma.

Items.
Wearing:
Head -
Top -
Legs -
Boots - Jetboots (30/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe
Back - Power Shield Generator (153/200)

Weilding: Heavy Plasma (43/50)


Purse(level 2):
25 credits.
Vibrator (10 charges) 3x grenade. 1x healthkit. 1x Boltgun (20/20)
2x vials (???, muscular symbol), 2x canned food, Weight mod, 1x energy pill (hp)
2x Super Energy pills (hp) 4x horniness vials
Robot servant. 2x gas grenade (fatique) Vibrator (10 charges) Shield Generator (5 charges)
Flash Light. 2x Ammobox (Plasma)
Laser Blaster. (40/40) (modded: Damage increase (+2), Scope mod (+10 accuracy))

Robot Servant
50/50 HP.
Status: Packed up.
Abilities:
Tailoring.
can modify and make clothing. Can remake clothing articles to other. Can fuse gadgets and clothing articles. Can fix clothing.
Tazer.
Inbuild tazer for self defence.
3 - 9 electric damage. Can cause flinch (50%)

Fe’da
Fe'da's stats:
level 11
Endurance 6
Stamina 9
Agility 11
Strength 7
Willpower 8
Technic 13
Psychic 6

90/90 HP
30/30 psychic energy
34/110 exp

Status:
Poisoned! (Plant's Poison. Varying effects + damage overtime) Currently not active?

Psychic abilities:
Mindblast. 20 energy. 10 - 20 damage. Only works on organic foes. Can cause flinch. (25%)
Shield. 15 energy. Blocks an attack.
Special: Poison bite. (100% full, 20% per bite, slowly refills.)
Items.
Wearing:
Head - Nightvision goggles
Top - Labcoat
Legs - Shorts.
Boots -
Wrists - PDA. Gadget: Hacking Key.(10 charges) PDA: Liquid identifier. 20 charges.
Hands -
Waist - Item purse. Laser Pistol. (198/200 ammo). Crowbar
Back - A coil of metal wire.
Weilding: Laser Blaster (28/40)

Purse items:
1 food ration. Flashlight. Gadget Energy charger. (5 charges) Weird Cube shaped Gadget.
Mystery gadget. Tazer. PDA (Shield 70/100) Data Pad. Old camera Phone.
170 credits.

Abilities:

Passive +25 to door and vault technic checks.
Mod rebuilding; Turn two mods to a uncommon or better mod.

god that was long write
 
Last edited:

Dracador

Grim Reaper
Joined
Jan 23, 2012
Messages
485
Reputation score
15
Re: Prison Planet Escape.

D2U. Amusing as some of those status effects may be, mid-combat is not the time to be discovering them
 
OP
Cactuses

Cactuses

The user formerly known as MoT
Joined
Nov 16, 2008
Messages
729
Reputation score
51
Re: Prison Planet Escape.

A2U.

With all in the consideration.. It really did not sound too ideal to have to carry a beacon of party debuff. But then again, extra hand would not hurt in these settings.

After a small debate between the girls, they came to a decision.

"Wake up that creepy crawler, Ce'ly!"

"Alrighty! ..Heh, creepy crawler."

Sally went to Ce'ly's tank and Fe'da gave her a hand at opening and draining the tank.
With a few buff sounds and hisses.. The tank smoothly opened and Sally with Fe'da helped the z'rill girl down to lean on the tank, just like with Sally earlier.

Ce'ly didn't sit down so long. Her body twitched a bit and she spazticly jumped up to stand still.
She pretty much hastily started to look around, flailing her head around.

"uhhh.."

And then she stopped, took a more relaxed posture. Her eye's were half open as she started looking at the girls.

"Good morning Ce'ly!"

"..Hi!"

Ce'ly took a look at Eline and Fe'da.. Then 569 and Sally, then back to Eline and Fe'da. She pointed her finger to Sally.
"...Great. Woken up by THIS idiot and then I'm surrounded by a scank party."

Eline and Fe'da looked bit surprised. 569 and Sally did not hear what Ce'ly was saying.

"Hey now!"

"Minus you, if you insist."

"Huh, is she talking?"

"Uhhh.. yeah. You were right about the whole telepathic part."

"Oh you're telling me this worthless human got something right for once? "

"What is she saying? "


"well, uhh.."

"Go on. You can tell her right in her face what I think of her. Just say it."

"..She's just asking those similiar questions and making some remarks about us, nothing special really."

"Chicken! bwuk bwuk bwuk!"

Eline doesn't even know what a chicken is so she pulled that aside.
Ce'ly just made one of those click sounds and then crossed her arms.

"So maybe we should introduce outselves to her and give her a briefing on whats going on around here, shall we?"

...

With that the girls told her their names, the story and whats going on right about now.

".. and so we decided to wake up you up as we could do a hand around here. Extra psychics are never a good thing. So you'll help us, right?"

"Like I have a choice here."

"Click!"

"Great! We'll keep in touch Sally. Let's go get those spare parts."

"Good luck!"


And so the girls took the door that lead to chemical labs, like Eline guesses, there was a door right to their left when they entered this door that would take to the flooded room.

"So, so silly."

The hallway was small and there was a spiral staircase going down a head...
...And before the staircase, there was a girl with bit insectoid like features leaning to the wall.

This girl was dark gray, very shapy.. Had a hanging abdomen from above her butt with a 'stinger'. Her eyes were bug like with small extra eye dots above them.

"Ugh. A Spin'gall."
"yeah tell me about it."

"Huh?"

Spin’Gall
Spider people. Known across the galaxy as big trouble makers. Spin’gall rarely build any society and tend to move in small groups. They seem to originate from the same area of space as Z’ril.
Spin’gall’s are seemingly female only, sporting very commonly extremely nice hip & breast ratios.
Big difference however is that they have a extra lower abdomen hanging from above their butts, this organ is their eggsack area, on its tip they have a penis like organ. This makes Spin’Galls a bit on the herm area of gender. They can generate eggs and cum with their eggsack and have to empty the eggsack once in a while or they'll feel overcucumbered.
Spin’Gall cannot learn psychic, but have high agility and poisons.

"Now now, ladiesss. Don't be like that"

569 had bit of tension up.

"Now what do you want? I doubt your kind would just 'hang around' in a place like this."

"Oh ssstraight to the point huh? Well you're right. I am here to guard thisss ssstaircassse right here."

"Guarding huh? What, are you telling me you won't let us pass?"

"Don't be ssssilly. I can't take on 4 people alone. But hey, I don't have to. "

The Spin'gall spit some web and made a very thick looking ball.

"Watch thisss."

She tossed the ball on the first step of the staircase and.. BOOM. A small area gas detonation took over the step that soon faded.

"We've got sssspecial trapsss for that. Don't bother ussssing ssscannersss. Sssspin'gall sssspecial trapss are 100% organic."

"Oh fucking great.."

"But don't feel bad. I am not here to completely sssstop traffic. Let'sss jussst sssay thisss isss is a toll of a kind. Maybe we can work out a pricceee and I'll giiive you a complete map of all the trapsss, what do you ssaaay?"

"...."

"50 Creditsss each. "

"WHAT"
"Now that's a rip off!"

"Well either that or ssstart relying on luck. I'm gona ssssay there'sss plenty of trapss to make all of you crawl.. Or maybe if you don't want to pay.."

The Spin'gall took a look towards Fe'da and winked.

"I'd LOVE to egg dat little z'rill girl there."

Fe'da pretty much half paniched from the suggestion.
"...N-no way! Nope nope nope nope. "
"Be flattered she chose you and not me."

"your choice. I don't mind eitherway you ladiesss want to do thisss"

A) Pay up. (This would leave the girls a total of 20 credits)
B) Force Fe'da take this one for the team.
C) Screw this blackmail just muscle through these traps.
D) Other creative solution?

x. additional other?

Eline.
Eline's stats:
Level 12.

Endurance 9 (+1 from item)
Stamina 10
Agility 9
Strength 7
Willpower 9
Technic 11
Psychic 12

81/100 HP
60/60 psychic energy
84/120 exp.

Status:

Impregnanted by a floating tentacle! (???)



Psychic abilities:
Shockwave. 15 energy. 8 - 30 damage. (causes concussion)
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head - Nightvision Goggles
Top - Labcoat.
Legs -
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges)) Shield PDA (200/200 'HP').
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges)) Psychic Amplifier (44/50)
Back - Power Shield Generator (150/200)

Weilding: Wave Pulser (5/12)(ammo modded)

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (2 left)

Purse(level 3):
Psychic charger. 3x Antidote. Wave Pulser (12/12)(ammo modded). 4x energy pills (hp). 2x Sludge vials.
1x damage increase tech mod. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
Teleport disc (9/10), 2x Canned food, Scanner(16/20), Odd rope. Breast increaser gadget (3 charges) 2x Super Energy pills (hp)
1x gas grenade (fatique) Mysterious Gadget. Tazer. Laser pistol (192/200) 1 birth control pill. 1x Hearth symboled vial
25 credits.

XXX-569
XXX-569's stats:
Level 11.
+3 stat points to use
Endurance 12
Stamina 10 (-2 by status)
Agility 11 -1 by status
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

89/100 HP
24/120 exp.

Status:
Slightly Egged up! -2 stamina. -2 agility(tentacle plant) (Not much to go)

569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Passive ability: Head Trauma.

Items.
Wearing:
Head -
Top -
Legs -
Boots - Jetboots (30/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe
Back - Power Shield Generator (153/200)

Weilding: Heavy Plasma (43/50)


Purse(level 2):
25 credits.
Vibrator (10 charges) 3x grenade. 1x healthkit. 1x Boltgun (20/20)
2x vials (???, muscular symbol), 2x canned food, Weight mod, 1x energy pill (hp)
2x Super Energy pills (hp) 4x horniness vials
Robot servant. 2x gas grenade (fatique) Vibrator (10 charges) Shield Generator (5 charges)
Flash Light. 2x Ammobox (Plasma)
Laser Blaster. (40/40) (modded: Damage increase (+2), Scope mod (+10 accuracy))

Robot Servant
50/50 HP.
Status: Packed up.
Abilities:
Tailoring.
can modify and make clothing. Can remake clothing articles to other. Can fuse gadgets and clothing articles. Can fix clothing.
Tazer.
Inbuild tazer for self defence.
3 - 9 electric damage. Can cause flinch (50%)

Fe’da
Fe'da's stats:
level 11
Endurance 6
Stamina 9
Agility 11
Strength 7
Willpower 8
Technic 13
Psychic 6

90/90 HP
30/30 psychic energy
34/110 exp

Status:
Poisoned! (Plant's Poison. Varying effects + damage overtime) Currently not active?

Psychic abilities:
Mindblast. 20 energy. 10 - 20 damage. Only works on organic foes. Can cause flinch. (25%)
Shield. 15 energy. Blocks an attack.
Special: Poison bite. (100% full, 20% per bite, slowly refills.)
Items.
Wearing:
Head - Nightvision goggles
Top - Labcoat
Legs - Shorts.
Boots -
Wrists - PDA. Gadget: Hacking Key.(10 charges) PDA: Liquid identifier. 20 charges.
Hands -
Waist - Item purse. Laser Pistol. (198/200 ammo). Crowbar
Back - A coil of metal wire.
Weilding: Laser Blaster (28/40)

Purse items:
1 food ration. Flashlight. Gadget Energy charger. (5 charges) Weird Cube shaped Gadget.
Mystery gadget. Tazer. PDA (Shield 70/100) Data Pad. Old camera Phone.
170 credits.

Abilities:

Passive +25 to door and vault technic checks.
Mod rebuilding; Turn two mods to a uncommon or better mod.

Follower:
Ce'ly (Z'rill)
70/70 HP
90/90 PE
Status: Radiation Ill. Causes weird suggestions to people around her and makes her slowly weaker and weaker

Abilities:
Upgraded Mind Blast 15 PE
Upgraded Kinetics 20 PE
Mind Squeeze 30 PE
Hive Mind 25 PE
Poison Bite (100%)

Locks onto one foe till its down.
refuses to use any other weapon than her Z'rill combat blade (10 - 25 slash/stab damage.)
stats:
7 endurance
7 stamina
9 agility
6 strength
10 willpower
8 technic
18 psychic
 

Zephyrion

Tentacle God
Joined
Jun 3, 2012
Messages
755
Reputation score
13
Re: Prison Planet Escape.

D. Grab her with Psychics and then interrogate her for the information. I doubt she'd give us an accurate map if we payed based on the reputation of her species, she'd probably be honest if we let her egg Fe'da, but I'd prefer not to traumatize her that badly. Even tough shed probably agree to it if 569 asked her, though it would only reinforce Ce'ly's opinion that we're a bunch of skanks.

Anyway's detain her with mind powers then maybe Ce'ly can force the information out of her with mind squeeze.
 

ArchAngelGundam

Evard's Tentacles of Forced Intrusion
Joined
Jul 10, 2012
Messages
503
Reputation score
10
Re: Prison Planet Escape.

D. Grab her with Psychics and then interrogate her for the information. I doubt she'd give us an accurate map if we payed based on the reputation of her species, she'd probably be honest if we let her egg Fe'da, but I'd prefer not to traumatize her that badly. Even tough shed probably agree to it if 569 asked her, though it would only reinforce Ce'ly's opinion that we're a bunch of skanks.

Anyway's detain her with mind powers then maybe Ce'ly can force the information out of her with mind squeeze.
+1.
 

AngelEater

Sex Demon
Joined
Dec 17, 2012
Messages
273
Reputation score
3
Re: Prison Planet Escape.

D. Grab her with Psychics and then interrogate her for the information. I doubt she'd give us an accurate map if we payed based on the reputation of her species, she'd probably be honest if we let her egg Fe'da, but I'd prefer not to traumatize her that badly. Even tough shed probably agree to it if 569 asked her, though it would only reinforce Ce'ly's opinion that we're a bunch of skanks.

Anyway's detain her with mind powers then maybe Ce'ly can force the information out of her with mind squeeze.
+1
 
OP
Cactuses

Cactuses

The user formerly known as MoT
Joined
Nov 16, 2008
Messages
729
Reputation score
51
Re: Prison Planet Escape.

D.

"..Hold on we're gonna have to this discuss this a bit."

Eline and rest of the girls turned away and from the Spin'gall and began to whisper;

"So are they really as untrusty as they sound like?"
"Complete jerkwards. They're even banned in my, ahem, list"
"Never seen on one alive if that matters, only dead"
"...please don't let her have her way with me"

Eline pondered a bit.. And then turned to Ce'ly.
"..Say, how about squeezing a bit of information out of her?"
"With pleasure"
"Click!"


"Well, what isss it then?"

Ce'ly walked forward. Raised her arm and swoop! She lifted the Spin'gall with kinetics against the wall.

"Hey! Let me down you ssstupid assss flea"

"Well she sure was easy to lift"

"Actually our decision was this: We'd love if you'd give us this info for free here so we don't have to give you a terrible mind breaking torture to get it out of you, how does that sound?"

"... You girlss are idiotsss if you think I'd fall for ssscare tactics"

"Well you asked for it then."

Ce'ly looked at the Spin'gall and decided to use her Mind Squeeze on her.

"..Hey why are you looking at me like tha... SSSSSSSSSSS..!"

The Spin'gall looked like she was in absolute agony.

"AAAAAADDDDSSSDSDAFDSFDSF! SSSTOP, YOU'RE KILLING ME"

Ce'ly stopped half way.

"..I barely even got started. Is she really that weak to psychic?"

"fucking hell. I hate psssssychicsss and their ssstupid assss mind powerssss. "

"So then, can we have the trap map?"

"No."

Ce'ly tilted her head sideways.. And then decided to give the Spin'gall a mind blast

"GACK!"

The Spin'gall pretty much seemed to stop functioning right there. Bit of slime oozed from her mouth and she just.. stopped.

Ce'ly let her psychic grip go and stepped back.

"...Ooops. "

"What did you do!?"
"I did NOT mean to do that!"
"....Great. Just great."

The Spin'gall was not able to take the hit, it looks like she might've died from it, or gone vegetable, still completely unfunctionable regardless.
Better take a note: They are weak to psychic.

While as 569, Eline and Ce'ly seemed to argue about this little accidental overkill, Fe'da had noticed something had popped out of the Spin'galls veronicas secret compartment.

A small piece of paper.
She decided to take a look at it.
"..Well hello."

Fe'da turned to the rest of the girls.

"You can stop arguing now, we seem to have a map!"
"...Oh. "
"So she had one all a long?"
"See? It wasn't that bad of an accident!"

Though the map was written with complete chicken scrap it was still readable.
The girls we're able to slowly but surely avoid the staircase traps.
It was like playing twister at some points, really.

Ce'ly seemed to get bit of cold chills at some point.. and the girls felt bit of tingling.
Fe'da's poison seemed to have faded, quite lucky for someone with such low endurance.

The staircase finally ended and the girls found themselves in a rather.. Metallic hallway.
The walls, the celing, the floor, was white and metallic. If it werent for the dust, it would surely be shiny.

"Ah, I still remember these walls. ..and how crappy the work enviroment was. god damn"

Fe'da operated the phone and gave it to Eline.

"So hi Sally, we've reached the chemical lab and we are ready for some information about the rooms a head"
"Oh are you at the bottom of the staircase, huh? ... I'm gonna be honest, you're gonna have to show me some footage of the doors and the surroundings for me to refresh my memory. Being frozen tends to slow it down a bit"


The hallway was split to three directions.
At first the girls went to the one that took them north.. And there was a door that was stuck in a way that it was 1/3rd way open, it seemed bit.. Tight to try go under for some of the girls. There was a data pad next to it that bit of sparkles coming from it that was connected to the door. It also looked like it could be lifted up with some strength.

Eline gave Sally some footage with the camera.

"Oh. OH! Now I remember quite a bit of this place. The chemical lab has 4 wings. South east, South west, north west, north east. You're currently in the south east wing. That door there? It takes you to the middle-eastern room. The funny thing about the said room is that it is infact, it's kinda connected to all the wings. I recall it was a meeting room of a sort?"

Next the girls went down and to the west a bit.. There was another door.

"That door takes to a room that used to be a small storage room for all sort of supplies.. Mostly food related if I recall correctly. ..I think this wing used to be for food and the like? Kinda funny for a chemical lab.. But hey, isn't cooking kind of chemistry too?"

Finally the girls went more east as the hallway curved way down to south.
The hallway here was smooth if you count out all rubble on the sides.

They came across a locked door that had a red light on it.
Near the door there was a lot of handwashing points that seemed to have gone dry.

"Oh. Yeah I remember. This indeed was a kitchen wing. Cause that is the kitchen and dining room combined a head of you. It's bit of a big room. I wouldn't be surprised if there was someone or something inside it, considering, you know, food!"


Sally pondered a bit and then continued:

"Oh. I now remember bit more about this place as a whole:
The south west wing was where the accident happened.. Northeast has the tunnel entrace to the ruined old dungeon and northwest is where most of the experiments in chemistry took place. This kitchen wing might have lot of supplies but I doubt you'll find the tank's spare parts here.."


So with that, there was good chunk of summaries.

A) Take the northdoor (Agility(moderate), technic(moderate) or strength(moderate) check)
---1. Go doown the doorway (agility) checks for each girl individually.
---2. Have Fe'da work her engineerings and get that thing to open (technic)
---3. Have 569 put her strength to use and lift that thing open. (Strength)
B) Take the west door.
C) Take the south door (moderate technic check)
D) Other direction not listed in this zone?

X. Additional other on top?

Eline.
Eline's stats:
Level 12.

Endurance 9 (+1 from item)
Stamina 10
Agility 9
Strength 7
Willpower 9
Technic 11
Psychic 12

81/100 HP
60/60 psychic energy
84/120 exp.

Status:

Impregnanted by a floating tentacle! (???)



Psychic abilities:
Shockwave. 15 energy. 8 - 30 damage. (causes concussion)
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head - Nightvision Goggles
Top - Labcoat.
Legs -
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges)) Shield PDA (200/200 'HP').
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges)) Psychic Amplifier (44/50)
Back - Power Shield Generator (150/200)

Weilding: Wave Pulser (5/12)(ammo modded)

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (2 left)

Purse(level 3):
Psychic charger. 3x Antidote. Wave Pulser (12/12)(ammo modded). 4x energy pills (hp). 2x Sludge vials.
1x damage increase tech mod. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
Teleport disc (9/10), 2x Canned food, Scanner(16/20), Odd rope. Breast increaser gadget (3 charges) 2x Super Energy pills (hp)
1x gas grenade (fatique) Mysterious Gadget. Tazer. Laser pistol (192/200) 1 birth control pill. 1x Hearth symboled vial
25 credits.

XXX-569
XXX-569's stats:
Level 11.
Endurance 12
Stamina 10 (-2 by status)
Agility 11 -1 by status
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

89/100 HP
24/120 exp.

Status:
Slightly Egged up! -2 stamina. -2 agility(tentacle plant) (Not much to go)

569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Passive ability: Head Trauma.

Items.
Wearing:
Head -
Top -
Legs -
Boots - Jetboots (30/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe
Back - Power Shield Generator (153/200)

Weilding: Heavy Plasma (43/50)


Purse(level 2):
25 credits.
Vibrator (10 charges) 3x grenade. 1x healthkit. 1x Boltgun (20/20)
2x vials (???, muscular symbol), 2x canned food, Weight mod, 1x energy pill (hp)
2x Super Energy pills (hp) 4x horniness vials
Robot servant. 2x gas grenade (fatique) Vibrator (10 charges) Shield Generator (5 charges)
Flash Light. 2x Ammobox (Plasma)
Laser Blaster. (40/40) (modded: Damage increase (+2), Scope mod (+10 accuracy))

Robot Servant
50/50 HP.
Status: Packed up.
Abilities:
Tailoring.
can modify and make clothing. Can remake clothing articles to other. Can fuse gadgets and clothing articles. Can fix clothing.
Tazer.
Inbuild tazer for self defence.
3 - 9 electric damage. Can cause flinch (50%)

Fe’da
Fe'da's stats:
level 11
Endurance 6
Stamina 9
Agility 11
Strength 7
Willpower 8
Technic 13
Psychic 6

90/90 HP
30/30 psychic energy
34/110 exp

Status:


Psychic abilities:
Mindblast. 20 energy. 10 - 20 damage. Only works on organic foes. Can cause flinch. (25%)
Shield. 15 energy. Blocks an attack.
Special: Poison bite. (100% full, 20% per bite, slowly refills.)
Items.
Wearing:
Head - Nightvision goggles
Top - Labcoat
Legs - Shorts.
Boots -
Wrists - PDA. Gadget: Hacking Key.(10 charges) PDA: Liquid identifier. 20 charges.
Hands -
Waist - Item purse. Laser Pistol. (198/200 ammo). Crowbar
Back - A coil of metal wire.
Weilding: Laser Blaster (28/40)

Purse items:
1 food ration. Flashlight. Gadget Energy charger. (5 charges) Weird Cube shaped Gadget.
Mystery gadget. Tazer. PDA (Shield 70/100) Data Pad. Old camera Phone. Staircase trap map.
170 credits.

Abilities:

Passive +25 to door and vault technic checks.
Mod rebuilding; Turn two mods to a uncommon or better mod.

Follower:
Ce'ly (Z'rill)
66/70 HP
54/90 PE
Status: Radiation Ill. Causes weird suggestions to people around her and makes her slowly weaker and weaker

Abilities:
Upgraded Mind Blast 15 PE
Upgraded Kinetics 20 PE
Mind Squeeze 30 PE
Hive Mind 25 PE
Poison Bite (100%)

Locks onto one foe till its down.
refuses to use any other weapon than her Z'rill combat blade (10 - 25 slash/stab damage.)
stats:
7 endurance
7 stamina
9 agility
6 strength
10 willpower
8 technic
18 psychic

Ce'ly mind squeeze
13 dmg * 2 (26 dmg)

Ce'ly improved ming blast
16 * 3 (crit!) * 2 (93 dmg)

Radiate vs:
Eline
60 vs 70
Fe'da
14 vs 37 - 15 (22)
569
39 vs 47 + 5 (51)
Ce'ly
57 vs 21
slight damage!


Fe'da poison!
11 vs 33 - 15 (18)
faded
 

Zephyrion

Tentacle God
Joined
Jun 3, 2012
Messages
755
Reputation score
13
Re: Prison Planet Escape.

A2. The tank parts are our priority so we should get those first, we can probably find them in the experiments lab in the Northwest section (Totally opposite end of the chemical lab from us, go figure). Once we get Sally and Ce'ly back in cold storage we can come back and raid the kitchens and check out the other areas, though we might want to avoid the area where the accident happened unless Sally and Ce'ly are sure it was cleaned up.
 
Top