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Prison Planet Escape. (the end)


Rat-attack

Sex Demon
Joined
Oct 19, 2012
Messages
420
Reputation score
197
Re: Prison Planet Escape.

C use the teleport disc to go back there if stuff gets to bad again and then head off
 
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Cactuses

Cactuses

The user formerly known as MoT
Joined
Nov 16, 2008
Messages
729
Reputation score
51
Re: Prison Planet Escape.

C-A 1


With the new toy in hand Eline decided to give a little try out.
As the room they were in was clear and safe she decided it'd be a prime location for a check point.

Pressing the blue button and holding a small beam of light emited from the disc and left a small blue light ball floating in the location of the button hold.

Check point made!

569 crotch felt bit easier for a short while. But only for a short while, she was able to resist touching herself to make things worse.

and with that the girls made it back to the hallway.
569 was acting a bit weird, she seemed to be in her own world a bit.
Eline poked her a bit.
"Hey, get back to the real world here, we're about to warp off!"

Eline hold 569's hand, pressed the red button and flinged the disc across the hallway!

A perfect toss! the disc landed right in front of the door and the girls warped through a blue light to where the disc landed. Eline picked it back up.

"That was pretty cool!"
"whoa, the liights."

The girls peeked in the new room. It was quite medicore sized room that had a small table with what seemed to have 2 vials on it and two other doors, one at north and one at south. both of the doors had a red light.

Judging from the location, the south door would very likely lead to the enemy filled room. The north door however would lead to somewhere new.

First things first though, the vials could have something interesting in them. Eline was about to take a step inside, however she stopped! There was a light sensor on the door way just before entering the room. Eline stepped over it and so did 569.

Going towarads the table, 569 this time stopped both of them. There was a button on the floor that they nearly stepped on.

"this seems familiar."
"More trap filled rooms? oh this is just great."

The girls however got to the table with no trouble. Eline picked up the vials. The vials had a symbol on it that looked like a muscular arm. She passed them to 569 as her purse was starting to look bit filled.

Eline sat on the table for a while to take a breath.
"man, I wonder how big this place is, we've explored quite a bit of this lab area already."

"Heeh. I don't think there's too much left, i have this hunch. heh."

569 leaned on the other side of the table to catch a bit of breath aswell, she leaned front forward, with making her head rest on her hands as her elbows holded on the table.

All was fell for her, but maybe this posture of leaning wasn't the most best for the time being.
However she suddenly felt something take a grap on her ass!

"?!"

The grap suddenly moved upwards to take a big grope on her large breasts from behind!

"Heyyyyy!"

The outlines showed a rather familiar shape of a spectre!
The spectre squeezed 569's breasts with its large hands making a nice massaging motion at the same time!
"Haaah..!"
A big fast breasts play made 569 feel quite a pleasure jolt she did not expect to feel from someone playing with her tits! This thing was pretty good at goping feels.

While as it was good at that, it really was not as good down below just yet though 569 did feel something big rubbing her upper inner thighs.

Eline to the rescue! Eline gave the creature a fast pistol whip to the outline that looked like its head and 569 was released from the grasp!

"Get off of her you ugly ass face"

The spectre backed off and seemed to wobble a bit, atleast the outlines of it were.

Eline suddenly lost track of it!
"wh- where'd it go?!"

569 turned around and got back up from the table.
Shaking her head a bit and holding her sensitive breasts, 569 took a looksie where the spectre used to be.

"uhm. huh. oh. there it is!"

569 pointed towards the south where it backed down to and bit to the right, and Eline was able to spot the creature again! So much for it's devious escape plan.

Eline gained bit of PE back during the times.

A) Attack the spectre!
B) Retreat!
C) Other?

also remember that vials are throwable items like grenades though you can throw them at either ally or enemy.

Disc throw!
Outlook very good.

Eline perception!
90 vs 70
569 perception!
22 vs 4

Spectre sneak attack vs 569!
52 + 25 (77) vs 26
Grope attack!
11 - 5 (6 sex damage)

Eline vs Spectre!
15 vs 29 - 20 (9)
4 dmg!

Spectre vanish!
53 vs 31
52 vs 60
failed!

Enemies:

Spectre (lvl 9) 86/90 hp. faster than girls

Eline.
Eline's stats:
Level 11.

Endurance 9 (+1 from item)
Stamina 7 (-3 from statuses)
Agility 7 (-2 from status, +1 from item)
Strength 7
Willpower 8
Technic 11
Psychic 11

68/70 HP
38/55 psychic energy
36/110 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (Z'rill)


Psychic abilities:
Shockwave. 15 energy. 5 - 20 damage.
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head -
Top - Labcoat.
Legs -
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges))
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges))
Back -

Weilding: Laser pistol (194/200)

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (3 left)

Purse(level 3):
Tazer. ID card. Psychic charger. 3x Knife. 3x Antidote. Wave Pulser (10/10). 3x energy pills (hp). 3x vials (???). Boltgun (20/20)
1x damage increase tech mod. Basic Plastic boots. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
Teleport disc (8/10)
110 credits.

XXX-569
XXX-569's stats:
Level 10.

Endurance 10
Stamina 8 (-3 from status)
Agility 10 (-2 from status)
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

68/80 HP
96/100 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (TrapMasterOmega)
Very sensitive! -30 to resist
Very horny! -30 to struggle


569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Items.
Wearing:
Head -
Top -
Legs -
Boots - Jetboots (0/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe.
Back -

Weilding: Laser Blaster. (34/40) (modded: Damage increase (+2)),


Purse(level 2):
80 credits. Vibrator (10 charges) Flash Light. 3x grenade. 1x healthkit. Soft bracers. high knee boots. Lead Pipe. Boltgun (20/20)
2x vials (???, muscular symbol)
 

Zephyrion

Tentacle God
Joined
Jun 3, 2012
Messages
755
Reputation score
13
Re: Prison Planet Escape.

A. Kinetic and pew pew from 569.
 

Hali

Lurker
Joined
Nov 19, 2008
Messages
155
Reputation score
12
Re: Prison Planet Escape.

A- Cuz PewDiePews are always the best way to go ^_^
 
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Cactuses

Cactuses

The user formerly known as MoT
Joined
Nov 16, 2008
Messages
729
Reputation score
51
Re: Prison Planet Escape.

A. Pew pew.

Laser pew pew was in order.
569 started off, took aim and fired a well charged shot right at the spectre!
The spectre whom still oblivious to the fact that the girls can infact see it was just standing still.
The shot hit the thing and clearly wounded it a bit.

Eline joined in on pew pew and fired her pistol, hitting the thing aswell.

The creature shook itself a bit, and made a large leap towards 569!
569 wasn't gonna be taking much of this crap and slammed the thing mid leap with a left hook.

With 569's strength the spectre fell right down and was concussioned. It stumpled backwards from the blow, wobbling like it was drunk.

569 blasted another shot at the thing, hitting it seriously hard. With that, Eline prepared her pistol for one last shot. Shooting the creature on its head, Eline ended its misery.

girls gained 4exp both.
569 leveled up!

With 569 feeling real good about herself, she felt more healthier than before.

With that, this room was pretty much clear. The traps around the room short circuited, guess they must've been linked to this spectre.

Now there was three directions to go to.
In the up there was a locked door and below there was a non locked door, that should lead to that enemy filled room if calculations are correct. And the door they came in at the first place

A) Try open the north door. (moderate technic)
B) Take the south door
C) Go to another location?
1. Big planta's room
2. Trap master omega's room
3. Leave biolabs.


569 level up!
569 has 2 attribute points to spend.

569 has 2 talents available due of high strength:
Pummel. If a door is locked, 569 can try to break it down with brute force, the chance of success is current strength * 1.5 + maximun weapon damage of best crush weapon. Does not work on laser doors and special doors(eq, valve doors of big planta)

Pummel costs 1 attribute point.

Headtrauma. The first succesfull meelee hit 569 does, will go for the head causing a 100% sure concussion for the enemy, which makes it easier to hit them afterwards. Does not work on enemies with no visible head. Only has a 50% success chance on faster enemies.

Headtrauma costs 2 attribute points.


Choose wisely.

569 vs spectre
32 vs 1
16 dmg
Eline vs spectre
1 shot
97 vs 25
7 dmg

Spectre vs 569!
56 vs 100
Counter!
5 + 7 (12 dmg)
concussion applied to spectre.

569 vs spectre
91 vs does not matter (- 10)
42 dmg!

Eline vs spectre
2 shots
88 vs 44 - 10
15 dmg. ded.

4 exp both

Enemies:

Spectre (lvl 9) 0/90 hp. dead

Eline.
Eline's stats:
Level 11.

Endurance 9 (+1 from item)
Stamina 7 (-3 from statuses)
Agility 7 (-2 from status, +1 from item)
Strength 7
Willpower 8
Technic 11
Psychic 11

68/70 HP
38/55 psychic energy
40/110 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (Z'rill)


Psychic abilities:
Shockwave. 15 energy. 5 - 20 damage.
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head -
Top - Labcoat.
Legs -
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges))
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges))
Back -

Weilding: Laser pistol (192/200)

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (3 left)

Purse(level 3):
Tazer. ID card. Psychic charger. 3x Knife. 3x Antidote. Wave Pulser (10/10). 3x energy pills (hp). 3x vials (???). Boltgun (20/20)
1x damage increase tech mod. Basic Plastic boots. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
Teleport disc (8/10)
110 credits.

XXX-569
XXX-569's stats:
Level 11.

Endurance 10
Stamina 8 (-3 from status)
Agility 10 (-2 from status)
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

80/80 HP
0/110 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (TrapMasterOmega)


569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Items.
Wearing:
Head -
Top -
Legs -
Boots - Jetboots (0/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe.
Back -

Weilding: Laser Blaster. (32/40) (modded: Damage increase (+2)),


Purse(level 2):
80 credits. Vibrator (10 charges) Flash Light. 3x grenade. 1x healthkit. Soft bracers. high knee boots. Lead Pipe. Boltgun (20/20)
2x vials (???, muscular symbol)
 

MrMe

Lurker
Joined
Nov 26, 2009
Messages
1,835
Reputation score
352
Re: Prison Planet Escape.

A. Head Trauma
 

BlueLight

Demon Girl Pro
Joined
Dec 9, 2012
Messages
159
Reputation score
15
Re: Prison Planet Escape.

B, and you guys that are saying A, and wanting head trauma; B is head trauma!
 
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Cactuses

Cactuses

The user formerly known as MoT
Joined
Nov 16, 2008
Messages
729
Reputation score
51
Re: Prison Planet Escape.

A.
and headtrauma has been picked.

With 569 opening up some programming, Eline moved towards the northern door.

Though the door seemed bit complicated like the ones before, hacking the panel manually wasn't that big of a deal for Eline.
Few re wirings and the door light popped green.

5 exp to Eline.

The girls found themselves in a hallway, there was two ways to go about in here. On the west there was a door that had a secure lock on it. And on the east there was a normal door.

The secure lock looked pretty hard to crack. You'd either have to hacking key it right away or if you fail with manual, find the actual keycard to opening it. Manual success could give a bit of exp..

The normal door seemed like the usual normal door.

A) Try open the secure west door (Expert technic check 75+)
--1. Manually
--2. Use hacking key right away.
B) Go through the normal door at east
C) Go to another location? (where to)
D) Other..?


Moderate technic check! (45+)
91 + 5 (96)
pass!
5exp


Eline.
Eline's stats:
Level 11.

Endurance 9 (+1 from item)
Stamina 7 (-3 from statuses)
Agility 7 (-2 from status, +1 from item)
Strength 7
Willpower 8
Technic 11
Psychic 11

68/70 HP
41/55 psychic energy
45/110 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (Z'rill)


Psychic abilities:
Shockwave. 15 energy. 5 - 20 damage.
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head -
Top - Labcoat.
Legs -
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges))
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges))
Back -

Weilding: Laser pistol (192/200)

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (3 left)

Purse(level 3):
Tazer. ID card. Psychic charger. 3x Knife. 3x Antidote. Wave Pulser (10/10). 3x energy pills (hp). 3x vials (???). Boltgun (20/20)
1x damage increase tech mod. Basic Plastic boots. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
Teleport disc (8/10)
110 credits.

XXX-569
XXX-569's stats:
Level 11.

Endurance 10
Stamina 8 (-3 from status)
Agility 10 (-2 from status)
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

80/80 HP
0/110 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (TrapMasterOmega)


569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Passive ability: Head Trauma.

Items.
Wearing:
Head -
Top -
Legs -
Boots - Jetboots (0/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe.
Back -

Weilding: Laser Blaster. (32/40) (modded: Damage increase (+2)),


Purse(level 2):
80 credits. Vibrator (10 charges) Flash Light. 3x grenade. 1x healthkit. Soft bracers. high knee boots. Lead Pipe. Boltgun (20/20)
2x vials (???, muscular symbol)
 

UjisatoGamo

Mystic Girl
Joined
Dec 14, 2010
Messages
200
Reputation score
15
Re: Prison Planet Escape.

A2
This has been a lovely read to catch up on.
 
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