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Prison Planet Escape. (the end)


OP
Cactuses

Cactuses

The user formerly known as MoT
Joined
Nov 16, 2008
Messages
729
Reputation score
51
Re: Prison Planet Escape.

B2.

"Well I think this ain't a good idea if you ask me."

"..I guess?"

569 closed the valve door and the girls made their way north going past the two storage rooms to the large hall room they first met each other at.
At the north there was the door they had ignored before, walking right on in the girls seemed to come in on to a empty hallway type of room, or atleast it looked empty!

Eline walked in right away but being bit careless as she was, she accidently managed to activate a light panel that was shining bit from the door.
This caused a small metal hole to open from the ground where Eline stepped to and a metallic tentacle suddenly shot right up from it!

"?!"

The tentacle wrapped around Eline's leg before she able to react. With a fast pull Eline found herself on the ground on her butt.
The tentacle then unwrapped a bit and raised itself in a threatening way, clearly making an aim at Eline's crotch.

569 stepped right on in and smacked the tentacle on the side with a pickaxe!

"Not today!"

The tentacle shivered from the smack and retreated back down the hole which shut after it.

569 helped Eline up, but as she did so she noticed she almost stepped on a button at the ground.
She jumped bit away from it once Eline got up

"Okay, thats not cool at all."

"This reminds me of a room that was filled with traps above.."

The girls looked at the ends of the hall way, at the west there was a door with a red light on it, obviously locked

At the east there was a normal looking door.

Going to either side would certainly mean dodging some traps..

A) Go to the west door (moderate technic check)
B) Go to the east door
C) Lets go take another direction actually..
1. Through north door from the room where the first trap master was
2. Through the east door from the large room where the girls met each other (this is another obvious path to the room filled with the enemies)
3. Ditch biolabs all together. Go back to first floor.
4. Go back to the room with trap master omega
D) Other?

x. Additional other on top?

Eline perception.
73 vs 76
(Low effect power)
2 dmg

569 vs trap tentacle!
85 vs 67

Retreated!

569 perception
59 vs 20

Eline.
Eline's stats:
Level 11.

Endurance 9 (+1 from item)
Stamina 7 (-3 from statuses)
Agility 7 (-2 from status, +1 from item)
Strength 7
Willpower 8
Technic 11
Psychic 11

68/70 HP
55/55 psychic energy
26/110 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (Z'rill)


Psychic abilities:
Shockwave. 15 energy. 5 - 20 damage.
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head -
Top - Labcoat.
Legs -
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges))
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges))
Back -

Weilding:

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (3 left)

Purse(level 3):
Tazer. ID card. Psychic charger. 3x Knife. 3x Antidote. Wave Pulser (10/10). 3x energy pills (hp). 3x vials (???)
1x damage increase tech mod. Basic Plastic boots. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
110 credits.

XXX-569
XXX-569's stats:
Level 10.

Endurance 10
Stamina 8 (-3 from status)
Agility 10 (-2 from status)
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

80/80 HP
91/100 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (TrapMasterOmega)

569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Items.
Wearing:
Head -
Top -
Legs -
Boots - Jetboots (0/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe.
Back -

Weilding: Laser Blaster. (38/40) (modded: Damage increase (+2)),


Purse(level 2):
80 credits. Vibrator (10 charges) Flash Light. 3x grenade. 1x healthkit. Soft bracers. high knee boots. Lead Pipe. Laser pistol (200/200). Boltgun (20/20)
 
Last edited:
OP
Cactuses

Cactuses

The user formerly known as MoT
Joined
Nov 16, 2008
Messages
729
Reputation score
51
Re: Prison Planet Escape.

A. Lets lock

And so the girls started carefully tiptoeing their way through the terrifying trapped hallway towards the door with a red light on it.

Eline seemed to have learned her lesson, she magnifencly was able to avoid traps like no other. She was already half way there!

569 followed.. And stepped on a button.
"oh f-"
It was one of those laser mines Eline has had experience with. The types that try strip away clothing with their focused blast and still sting.
569's items were safe from the blast but that looked like it really hurt!

"569! Are you okay?!"

"Yeah I'm fine, that just, owch.."

Eline helped 569 a bit to stay up as she nearly fell from that.
After 569 waved that she was alright, Eline continued a head.

She got to the door with no problems!

569 however.. Stepped on another button.
A puff of gas blasted from the ground and 569 was not able to get away in time! The gas began to stimulate her privates as 569 felt a rather tingling sensitivity boost creeping right through her.

"haaah..! aaah..! eeeeh..!"

569 walked towards the door regardless of the gasses effects and sat down next to Eline whom was ready to get crackin'.

"..Shees 569, you really are not doing too well with the whole, trying to not step on traps deal."

569 did not answer this time around she just gave Eline a bit of a look that you could read as "no do'h" Though that turned into the more lusty like in a short bit, cause that gas really gave her some effects up!

Eline worked on the panel a bit and soon after the light turned green and the girls gained access! +5 exp to Eline

The room they slowly entered seemed like a small lab.

There was a table that seemed to have some items on it, a bolt gun and some sort of a disc?

Before the girls however approached the sweet looking loot, the girls noticed something on the ceiling.

From a lamp there was a bug creature of sort hanging about.. A Z'rill male.
Similiar to the one before, with the hanging lower abdomen and all, this one however had wings and only one pair of arms + legs.

He was back side to the girls on the ceiling lamp so the girls could still sneak attack him. What was he doing with it anyway, humping it?

A) Attack!
B) Sneak by to loot and get out
C) Lets go back and to the other door instead.
D) Other?

Eline perception.
91 + 10 (101) vs does not matter

569 perception
7 + 10 (17) vs 60
Laser mine!
18 dmg

Eline perception.
50 + 10 +1 (61) vs 28

569 perception
37 + 10 (47) vs 76
Gas trap!
(1- 10 effect power) 8!

Technic check! ( moderate 45+)
87 + 5 (93)

Enemies:

Maddened Z'ril male. level 10 (90/90 hp) ??? speed.

Eline.
Eline's stats:
Level 11.

Endurance 9 (+1 from item)
Stamina 7 (-3 from statuses)
Agility 7 (-2 from status, +1 from item)
Strength 7
Willpower 8
Technic 11
Psychic 11

68/70 HP
55/55 psychic energy
31/110 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (Z'rill)


Psychic abilities:
Shockwave. 15 energy. 5 - 20 damage.
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head -
Top - Labcoat.
Legs -
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges))
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges))
Back -

Weilding:

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (3 left)

Purse(level 3):
Tazer. ID card. Psychic charger. 3x Knife. 3x Antidote. Wave Pulser (10/10). 3x energy pills (hp). 3x vials (???)
1x damage increase tech mod. Basic Plastic boots. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
110 credits.

XXX-569
XXX-569's stats:
Level 10.

Endurance 10
Stamina 8 (-3 from status)
Agility 10 (-2 from status)
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

72/80 HP
91/100 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (TrapMasterOmega)
Very sensitive! -30 to resist
Very horny! -30 to struggle
wet.

569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Items.
Wearing:
Head -
Top -
Legs -
Boots - Jetboots (0/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe.
Back -

Weilding: Laser Blaster. (38/40) (modded: Damage increase (+2)),


Purse(level 2):
80 credits. Vibrator (10 charges) Flash Light. 3x grenade. 1x healthkit. Soft bracers. high knee boots. Lead Pipe. Laser pistol (200/200). Boltgun (20/20)
 

Zephyrion

Tentacle God
Joined
Jun 3, 2012
Messages
755
Reputation score
13
Re: Prison Planet Escape.

C. Back to the east door we can come back for the loot later after birthings.
 

Minerve

Tentacle God
Joined
Nov 22, 2011
Messages
1,528
Reputation score
123
Re: Prison Planet Escape.

I like being agressive, so A
 
OP
Cactuses

Cactuses

The user formerly known as MoT
Joined
Nov 16, 2008
Messages
729
Reputation score
51
Re: Prison Planet Escape.

A. Get aggressive

569 quickly passed Eline the extra laser pistol as the girls kept quiet..
The Z'rill male was still completely oblivious to the girls presence as they took aim..

569 was not able to keep her aim steady as her shot missed!
The Z'rill snapped out of whatever it was doing and turned around..!
Only to get stuck in a triple laser volley by Eline's pistol!

The laser shots hit the Z'rill to its shoulders one to its stomach as it fell from the lamp to the ground.

A few click click sounds later though, it jumped back up and floated in the air with its wings buzzing like no tomorrow.

Clearly it was not happy with what the girls did to it.

With a loud buzz it dashed towards Eline and attempted to do a few swipes at her! Eline was able to back off and not get hit by it, though it was more of luck as it felt to her.

569 took aim again and fired her blaster! But this flying bastard was just too hard to hit. This thing was buzzing around like no tomorrow, it's like an anoying aggressive wasp.

Eline had to share the pain of trying to hit this thing. With three shots, she only managed to barely hit the thing once and only then dealing very little damage.

"oh gosh this thing is fast"
"no wonder its all alone here"

A) Continue on with the assault!
B) Kinetic an item and run off.
1. to the other door
2. to other location entirely (where)
C) Run off right now.
1. to the other door
2. to other location entirely (where)
D) Other action?

ignore number choice if you choose A or D.


569 vs Z'rill male!
19 + 25 (44) vs 72

Eline vs Z'rill male!
95 + 25 (120) vs does not matter
3 shots auto.
10 + 10 + 15 (35 dmg total!)

Z'rill male vs Eline!
39 + 10 (49) vs 65

569 vs Z'rill male!
19 vs 73 + 10 (83)

Eline vs Z'rill
(3 shots)
37 vs 33 + 10 (43)
32 vs 56 + 10 (66)
99 vs 50 + 10 (60)
7 dmg!

Enemies:

Maddened Z'ril male. level 10 (48/90 hp) faster than the girls.

Eline.
Eline's stats:
Level 11.

Endurance 9 (+1 from item)
Stamina 7 (-3 from statuses)
Agility 7 (-2 from status, +1 from item)
Strength 7
Willpower 8
Technic 11
Psychic 11

68/70 HP
55/55 psychic energy
31/110 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (Z'rill)


Psychic abilities:
Shockwave. 15 energy. 5 - 20 damage.
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head -
Top - Labcoat.
Legs -
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges))
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges))
Back -

Weilding: Laser pistol (194/200)

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (3 left)

Purse(level 3):
Tazer. ID card. Psychic charger. 3x Knife. 3x Antidote. Wave Pulser (10/10). 3x energy pills (hp). 3x vials (???)
1x damage increase tech mod. Basic Plastic boots. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
110 credits.

XXX-569
XXX-569's stats:
Level 10.

Endurance 10
Stamina 8 (-3 from status)
Agility 10 (-2 from status)
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

72/80 HP
91/100 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (TrapMasterOmega)
Very sensitive! -30 to resist
Very horny! -30 to struggle
wet.

569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Items.
Wearing:
Head -
Top -
Legs -
Boots - Jetboots (0/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe.
Back -

Weilding: Laser Blaster. (36/40) (modded: Damage increase (+2)),


Purse(level 2):
80 credits. Vibrator (10 charges) Flash Light. 3x grenade. 1x healthkit. Soft bracers. high knee boots. Lead Pipe. Boltgun (20/20)
 

MrMe

Lurker
Joined
Nov 26, 2009
Messages
1,835
Reputation score
352
Re: Prison Planet Escape.

Use Kinetic to hold it in place whilst they laser it
 
OP
Cactuses

Cactuses

The user formerly known as MoT
Joined
Nov 16, 2008
Messages
729
Reputation score
51
Re: Prison Planet Escape.

A. Kinetic up.

Well the girls now got a plan; Kinetic hold that thing and then fire.
The z'rill was buzzing about and attempted to dive bomb towards Eline
Eline dodged it in time and the Z'rill just swooped above Eline missing its attack.

Eline then continued, it was time for the plan.
She focused and focused, and attempted to kinetic hold the Z'rill.
Unfortunantly, her focus was not good enough as the eggs inside her moved from all the sudden movements she had made, making a wobbly movement that distracted her and made her feel odd.

"ugh, damn eggs.."

Well 569 wasn't luckily effected by the backfire so much, as she shot her blaster and managed to deal a bit of damage on the flying bastard.

"C'mon Eline, up up, no time for self play, yet."

Eline gained back 2 PE.

The Z'rill now had its attention locked on 569 whom's blaster was starting to look a bit too threatening.

"click click."

The Z'rill's eyes glowed purple as it tried to do a psychic attack towards 569!
However 569 was uneffected by it.

Eline got back up again, and refocused.
"Let me show you some real psychicing!"

Eline succesfully used Kinetics on the Z'rill as it started to flap around helplessly as it was floating in place.

569 walked up to the thing with a smug look on her face. Pointing the laser blaster towards it head, 569 pulled the trigger.

The Blaster dealed the maximun damage shot right at the Z'rill head, the Z'rill was decipicated and fried by the shot. As it was released from Kinetic, it dropped to the ground, dead as it can get.

Girls gained 5 exp each.

And with that, the girls walked towards the sweet loot on the table.

Eline stashed the extra boltgun and took a look at the disc.

Teleportation Disc.
A teleportation disc that can be used in two ways:
1. Blue button: Hold to set up a check point in a room and teleport back with anyone you touch at anytime with a quick press of button.
2. Red button: Throw the disc and teleport where it lands with anyone you touch.
Self charging, 10 uses a day.
This is a rare item.
A very neat item to take a hold on.

With that, this room was clear.
There was a door south but it seemed to lead to the room with the dead trap master.

Now what?

A) Go to the east door
1. Pass the traps with teleport disc.
2. No teleport disc use now..
B) Lets go take another direction actually..
1. Through the east door from the large room where the girls met each other (this is another obvious path to the room filled with the enemies)
2. Ditch biolabs all together. Go back to first floor.
3. Go back to the room with trap master omega
4. Go take on big planta
C) Other?

if A, choose the 1 or 2, if B choose 1 - 4 respectivly. for C, none.



Z'rill male vs Eline
13 + 10 (23) vs 62

Eline vs Z'rill (Kinetic!)
54 vs 95
failed

569 vs Z'rill
94 vs 40 + 10 (50)
11dmg

Z'rill vs 569 (casts ???)
16 + 10 (26) vs 62

Eline vs Z'rill
63 vs 15

569 autohit.
43 dmg

dead, no big surprise.

Eline.
Eline's stats:
Level 11.

Endurance 9 (+1 from item)
Stamina 7 (-3 from statuses)
Agility 7 (-2 from status, +1 from item)
Strength 7
Willpower 8
Technic 11
Psychic 11

68/70 HP
31/55 psychic energy
36/110 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (Z'rill)


Psychic abilities:
Shockwave. 15 energy. 5 - 20 damage.
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.

Items.
Wearing:
Head -
Top - Labcoat.
Legs -
Boots - JetBoots (30/30 fuel). (+1 agility)
Wrists - PDA (hacking key (2 charges))
Hands -
Waist - Item purse. Technic waist (+1 endurance, shield gadget (5 charges))
Back -

Weilding: Laser pistol (194/200)

Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day) (3 left)

Purse(level 3):
Tazer. ID card. Psychic charger. 3x Knife. 3x Antidote. Wave Pulser (10/10). 3x energy pills (hp). 3x vials (???) Boltgun (20/20)
1x damage increase tech mod. Basic Plastic boots. Shield Generator (7 charges(modded, charge increaser) 2x grenade. Gadget energy charger.
Teleport disc (10/10)
110 credits.

XXX-569
XXX-569's stats:
Level 10.

Endurance 10
Stamina 8 (-3 from status)
Agility 10 (-2 from status)
Strength 16 (+3 from item)
Willpower 6
Technic 8
Psychic 1

72/80 HP
96/100 exp.

Status:
Egg'd up. (-3 stamina, -2 agility, cannot be fully cured by anti-pregnancy items) (TrapMasterOmega)
Very sensitive! -30 to resist
Very horny! -30 to struggle
wet.

569's specials: Cannot be impregnated apart from egging. Resistant to sex attacks. (-5 damage).
Sensitivity and horniness always jumps to moderate or high if these statuses happen. Either she's turned on or off.

Items.
Wearing:
Head -
Top -
Legs -
Boots - Jetboots (0/30 fuel)
Wrists - Technic Bracers (+3 str)
Hands -
Waist - Item purse. Pickaxe.
Back -

Weilding: Laser Blaster. (34/40) (modded: Damage increase (+2)),


Purse(level 2):
80 credits. Vibrator (10 charges) Flash Light. 3x grenade. 1x healthkit. Soft bracers. high knee boots. Lead Pipe. Boltgun (20/20)
 
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