Re: Zako Fight 1.25 - Updated January 1st
I agree with XodusZ for the most part. The concept is really nice. I love the close up, when the heroine's being held and beaten up. You should really stick with that.
In fact, I'd like to see the duration of the beatings extended some more or maybe make it an option to increase its time. I'm not a fan of (too much) blood, but showing more bruises and scratches on her the less HP she has or depending on the number of hits she has taken, would really improve the quality.
I'm considering spending the 5 bucks, which is only about 3,79 € right now to support future improvements, fixes and enhancements.
My suggestions are similar to those already posted, based on the short demo:
- more enemy and level variety
- some different holds, beat downs and sex moves
- refined controls, hitboxes, graphics and (new) animations
- female opponents!
- the grapple escape mechanics really need some improvement, as I find it difficult to escape right now
(@ Papanomics according to my tests the arrow keys do count for escaping)
- take some inspiration from your other projects (yes, I've seen them and also like them!)
- the proportions of your characters are still a little weird, but they are already better than the first projects (leg size compared to upper body size)
- when your full game is developed further, you really need to update your demo to include at least one full enemy encounter instead of the censorship
I'm aware that this will probably take a couple of months to finish all this, but it'll probably be worth it.
I agree with XodusZ for the most part. The concept is really nice. I love the close up, when the heroine's being held and beaten up. You should really stick with that.
In fact, I'd like to see the duration of the beatings extended some more or maybe make it an option to increase its time. I'm not a fan of (too much) blood, but showing more bruises and scratches on her the less HP she has or depending on the number of hits she has taken, would really improve the quality.
I'm considering spending the 5 bucks, which is only about 3,79 € right now to support future improvements, fixes and enhancements.
My suggestions are similar to those already posted, based on the short demo:
- more enemy and level variety
- some different holds, beat downs and sex moves
- refined controls, hitboxes, graphics and (new) animations
- female opponents!
- the grapple escape mechanics really need some improvement, as I find it difficult to escape right now
(@ Papanomics according to my tests the arrow keys do count for escaping)
- take some inspiration from your other projects (yes, I've seen them and also like them!)
- the proportions of your characters are still a little weird, but they are already better than the first projects (leg size compared to upper body size)
- when your full game is developed further, you really need to update your demo to include at least one full enemy encounter instead of the censorship
I'm aware that this will probably take a couple of months to finish all this, but it'll probably be worth it.
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