Re: Zako Fight 1.25 - Updated December 31st
Activation issues aside, if I had to judge this solely off the demo it would not be a buy. The only h-content was her breathing with her shirt up, and I couldn't get them to do a cutaway grab while I was on the ground. While I do like the art style, from what I have seen, the animation is pretty lacking, either there is not much movement or things are real jumpy, as another poster described, stiff.
For the game itself, any difficulty would rely just on numbers. even if later enemies were more challenging I don't think it would play right as-is. It's a pure 2d beat-m-up so comparing it to others, imagine how like a double dragon or battletoads would play if your character took up 1/4th of the screen? For the actual combat itself I think it work actually work better having control the chibi-title screen version.
Going back to h-content, the censor gives no idea what position she is in, for all I know it could be changed than what she was in before the cutaway. To compare it to other h-artists: think of a zone flash with 0 of the options available, while i do understand those demos are usually about half the content, and I am not expecting that much, that being said I feel like what I have seen in the demo IS half of all the h-content. In any case, there should be more than just posing for an hentai game, unless you are marketing it as an ecchi game. Again if showing one of the animations is too much, then there really isn't enough content to make it worth buying, at least not yet.