Re: harem in maze 2
So posting what I can before crashing, I'll chances are do a full post on skills and the like later.
So it's Harem In Maze, but now with three gals instead of 2, and it's real time combat instead of turned based. Lots of the combat evolves around foes 'telling' you where they attack, and you responding towards such correctly. By default your gals will ALWAYS normal attack the second they can, and you can use any skills at any time, even one after another, and the same skill one after another, as long as you have the MP to meet such. 'Defend' is now a USEFUL ability due towards how switching rows works and attacks in general. After you attack (or use any skill), there is a short delay where you can NOT switch rows, yet you CAN set yourself to 'defend' doing this window, letting you lessen the damage you would have taken. It kinda makes combat far more dynamic to be honest.
The 'Mood' Meter reflexs on how much EXP that girl gets after battle. The lower it is, the lower exp earned regardless of what you are fighting. At the lowest amount, you will only earn 1~2 points per kill.
In the 'exploration' mode, you control yourself, and can collect the sparkle pickups, more less hit the red ones to avoid your harem falling into traps ( that so far by floor 12 still only do one, and one thing. Lightning bolt that shaves your health in half of your current amount, making them pretty deadly regardless of level ).
This game is NOT kind on the 'checkpoints' with the tower unlike the first game. Already at floor 12, and STILL NOT A SINGLE CHECKPOINT. I hope you like walking and making a brisk left turn every chance you get...