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Wolfenstahl


Wolfenstahl

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Re: Wolfenstahl

Yup, I talked to her about it, and she realizes that her decission might not be the best.
But well, it already happened, changing things now might not only be difficult and complicated (especially if one considers refunding), I think it will also upset people who already bought the game.

And of course, the next game won't be that expensive.
As far as it looks now, it really takes a lot less time to be completed than Paperheads took, and though the content is "less" in reality... it still feels like having more content...
(so the production expenses are considerably lower than on Paperheads, allowing to make profit even if the sales are low, or the price is cheap)


At any rate, I personally think, that regardless the pricing of Paperheads, the game will be financially a desaster.
Mainly because there has been too much time spent on the developement, the game eats too much ressources (and thus being unplayable for some people), and because some gameplay elements are so unique, that it scares off some people.

So, yes, we hope for the Paperheads game to get us at least a little bit money, so we can work on the current game for about 2-3 months.
(I guess this will be around 500~750 sales, if we really save money whereever we can)
The next game will be either a success, or the end.
 

foamy111

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Re: Wolfenstahl

I was honestly planning on buying the game thinking it would be between $10-$15, but $25 is kinda overpriced for the content your getting. Yes I know that back in the NES era you'd get less content for around $60 a game, but that was back in the day when technology wasn't as advanced as it is now. A game that is most likely around 1-2 hours of gameplay nowadays isn't worth that much to most people. I know that the dlsite likes to rob its sellers by taking about half of the sales so if the game gets released somewhere else between $10-$15 I'll be likely to buy it, but until then I'm gonna have to skip this. All I can do for you right now is wish you luck and hope you make your sale quota.

Edit: Oh wow people seem to have already posted your game on anime-sharing. That might mean that the game is selling pretty well.
Edit 2: While looking at your blog I noticed that your uncensor patch says it contains all the cg. Wouldn't it of been better to put the password in the full game folder for those who bought the game? Like in a .txt?
 
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T

Trooper38

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Re: Wolfenstahl

will it be available on english dlsite? i cant read japanese and i have my account on the english side of dlsite.25 may be a bit high but i like this game enough that im willing to pay that...but i cant buy it if its on the japanese dlsite :(
 

ZhouTai

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Re: Wolfenstahl

I was honestly planning on buying the game thinking it would be between $10-$15, but $25 is kinda overpriced for the content your getting. Yes I know that back in the NES era you'd get less content for around $60 a game, but that was back in the day when technology wasn't as advanced as it is now. A game that is most likely around 1-2 hours of gameplay nowadays isn't worth that much to most people. I know that the dlsite likes to rob its sellers by taking about half of the sales so if the game gets released somewhere else between $10-$15 I'll be likely to buy it, but until then I'm gonna have to skip this. All I can do for you right now is wish you luck and hope you make your sale quota.

Edit: Oh wow people seem to have already posted your game on anime-sharing. That might mean that the game is selling pretty well.
Edit 2: While looking at your blog I noticed that your uncensor patch says it contains all the cg. Wouldn't it of been better to put the password in the full game folder for those who bought the game? Like in a .txt?
I think its better to remove it entirely, where uncensored is nice your practically costing sales giving access like that.
 
OP
el duderino

el duderino

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Re: Wolfenstahl

Japanese dlsite... well shit, there goes the evening... can't access that site.

Guess I'll pirate it first and buy it off the english dlsite once they upload it. :D

Oh, and congratulations on finally launching the game :p
 

Judael

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Re: Wolfenstahl

This game is much better than many other games of the same genre out there
This one for example ;That's why I hope you'll reach at least 1000 DL.
Imho Paperheads lack of H content cos i played almost 20 mins in Normal Mode to get the 1st rape scene perhaps the reason is that the grab system is too much easy.
 
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Plopinou

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Re: Wolfenstahl

Glad to see the game being finally out!
I am not sure if I want to download it and then donate or just wait for it to be released on the English dlsite and buy it then. 25$ is quite the price indeed.

Wouldn't be actually better for you if I were to donate 15$ rather than buying the game on dlsite? You would get more money out of it, right?

'nyway, I hope you will get enough money to work comfortably on your next game. I also hope that you will find a way to innovate like you did in Paperheads with the grab system. This system has got a lot of potential, it makes the player an active part of the sex scenes, and that's something awesome you don't see in a lot of H-Games. It has potential, really.

'nyway, congratulations on the release!
 

Papanomics

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Re: Wolfenstahl

Congrats on the release. I liked the game. At times the controls seem a bit slow, but the good outweighs the bad.

Excellent CG too. She's a very sexy character.
 

MrMe

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Re: Wolfenstahl

Its nice to have sex moans that sound like a woman than a girl
 

Hentie

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Re: Wolfenstahl

Agree with the pricing stuff in general.

Iris Action really is a spectacular example though, from my consumer's perspective it's easily worth ~ 40 USD to me. The quality, amount of content ...etc is absolutely top notch.

From a seller's perspective as Kyr said its the bottom line that matters, hence a bit of market research to pinpoint the optimal price range to maximize the net proceeds. At the very least look up pricing of games of similar genre, their price range and sales #. Of course, other factors like page presentation, genre (shota, loli, kemonomimi ...etc) is going skew it, but you can get a rough feel for the optimal spot.

I'd -> rough <- call 1200-1500 yen to be your sweet spot for wolfenstahl based on gut feeling, in terms of both net proceeds and goodwill consideration.

There's also another cost to overpricing a game relative to its content, as that gives people that paid for it a poor impression of the developer and decrease chances of future purchases. The flip side is if buyers get a good impression of you on their first purchase and consider the value to be reasonable to good, they're more likely to become a fan / keep an eye for future work / spread words / purchase future work ...etc

Hell, if Oiran Ichimi makes a 2nd (hentai) game, that's almost an automatic purchase for me and I'd imagine lots of people. It's almost unfair using them as an example though...

I know your boss already pulled the trigger on the price, so I'm saying this more for future references.


Again to all others unable to use the Jap DLsite but have played the full game, at least donate what you think Wolfenstahl is worth on their blog:



In fact, theoretically donating is better then buying via DLsite as they should get most of the funds rather then have the middleman (DLsite) bite off half.
 

Umero

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Re: Wolfenstahl

Grats on the release. I heard about this a few days ago and fell in love with it. I adore the way the the char is drawn and the way the gameplay is and I hope my ~$23 was of help :). Looking forward to the next game!

PS: Thx for not letting dlsite kill us with their censoring.
 

ServerSurfer

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Re: Wolfenstahl

In fact, theoretically donating is better then buying via DLsite as they should get most of the funds rather then have the middleman (DLsite) bite off half.
Problem with donations is that people, rarely donate in ratio to those who do spend. I had friends who worked on a reflectively well known online utility. We know they were getting volumes of downloads because the server operators and website operators kept jacking the rent up for their services. The site had hit over 2 million hits, but in terms of donations they only had 9 over 3 years, that's once they hit the 2 million mark. Unless the developer is socializing with every hentai blog out there and asking while promoting, they are not going to get many donations. Also they are going to look like beggars, very unprofessional. My friends were pretty much failure despite the popularity of their product, (Which shall remain nameless, as well as the group that now owns it) but before they had to close down, they eventually made a profit, but only from a software company who went out and bought their coding and product so it could be integrated to another product.

My point is that donations, are a very mixed bag. Going through a legitimate site is safe, and essentially provides free marketing. Though you lose a portion of your profits, you do have your taxes covered on a site like DLsite, and further more, you can set up a direct download and purchase on your own website for bargain hunters.
 

Hentie

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Re: Wolfenstahl

I did not advocate replacing DLsite with donation, but am specifically talking about those who have already played the full game without going through DLsite.

For that scenario, rather then going back to DLsite to pick it back up, it's just better to donate.

Edit: I am an extreme pessimist / realist, that should that tell you what I think about donation based revenue for a profit oriented venture :D. (Not to say there aren't exceptions)

I do feel sorry for many of the brilliant programmers who wasn't able to reap their just reward making many of those popular, clever and highly convenient utilities though.

Most of the the utilities and various apps I use tend to be free or functionally free (*cough* winrar...etc) stuff that I wouldn't know what to do without. I really think we under-appreciate these amazingly generous people.

Let's see... Vid players, codecs, Torrent apps, Drive emulator, download manager and miners, noscripts and equivalents, virus protection and adware busters, open office... :eek:
 
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DarkfallDC

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Re: Wolfenstahl

I've been following this game since it first popped up, and am overjoyed that it was finally released. Unfortunately, when the decision came to remove the text from the endings, I was crushed! Still, I was willing to buy the game to support the developers, but as a poor post-grad, $23 dollars is far too much. I'd definitely be willing to chip in $10 however, especially if I somehow get ahold of the game =D.

However, if the next game actually has the quality of CGs and text that Paperheads used to have, then all my moneys will be yours.

Congrats, I hope it sells well.
 

Hentie

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Re: Wolfenstahl

I've been following this game since it first popped up, and am overjoyed that it was finally released. Unfortunately, when the decision came to remove the text from the endings, I was crushed! Still, I was willing to buy the game to support the developers, but as a poor post-grad, $23 dollars is far too much. I'd definitely be willing to chip in $10 however, especially if I somehow get ahold of the game =D.

However, if the next game actually has the quality of CGs and text that Paperheads used to have, then all my moneys will be yours.

Congrats, I hope it sells well.
I must agree.

That's one thing some developers don't appreciate enough is how text and presentation can enhance and amplify the quality and value of CGs. (Btw not saying Wolfenstahl don't appreciate this enough, as I understand there are time and resource issues)

The Bitchi Taimashi Rio series and Prison Fantasia (using recent examples) are good showcase for how text and presentation hugely amplified the value of the CGs.

When you look purely at how many CG sets is in Prison Fantasia... The content is really quite flimsy and the game is short, but it's got almost 3k download in less then 10 days. Pushing right fetish button and character/scenario design aside, it's really got one of the best combination of presentation (combat fucking) flow, attractive sound and text to amplify those limited CGs. You are immersed in the erotical scenario through most of the battles while the scenario the heroine is in keeps the sexual tension persistent in the background. Also it's pricing is right in the sweet spot I'd say.

Bitchi Taimashi Rio is a notch or two below Prison Fantasia in this regards, but still well above average in the use of CGs + text + sound combination. It only has a limited set of CG sets and seems to be just a tad pricey, capping the first episode at around 1k sales.

The fetish is a mainstay (I love tentacles, as with many), the protag is well designed, has that elusive sex appeal and imagination inducing expressions. The standard cgs + text + sound combination is used quite expertly here, now if he also throw presentation in the mix he'd have gold. I lament how well battle fucking could have work in a game with this particular set up, that would up the immersion/imagination value to the top.

Popular devices like corruption / lust stats used right also increases immersion and get the player's imagination fired up, hence why it's so popular. Though it takes a lot of thought in incorporating it into a game well, sometimes it's just better to stick to the basics and spend the time polishing that up instead.

Hell, good enough text alone has great erotical value (see Champions of Chaos for example).

Basically, text + sound + CG + presentation all synergize together. The key is really firing up the player's imagination, where text, sound and presentation all help the player immerse better into the erotic scenario. There's a reason why CG sets with text/sound is such a staple among Japanese developers.

Text also combos better with CGs then Animation can. Animation requires less imagination and stands more on the animation quality, and only sound can really compliment that as text tend to distract the player and compete with the player's attention/imagination (should I watch the animation or use my imagination with the help of them text?), oh it can work but it definitely does not synergize like text plus CG does.

Damn... Wall of text... *face palm*

Edit: I'd just like to say, for the 1 or 2 CGs with a short text in Wolfenstahl, you can clearing get the sense of how it adds to the CG when compared to other scene with no text, and that's only with 1-2 sentences without designing CG sets around it!
 
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DarkfallDC

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Re: Wolfenstahl

I must agree.

That's one thing some developers don't appreciate enough is how text and presentation can enhance and amplify the quality and value of CGs. (Btw not saying Wolfenstahl don't appreciate this enough, as I understand there are time and resource issues)

The Bitchi Taimashi Rio series and Prison Fantasia (using recent examples) are good showcase for how text and presentation hugely amplified the value of the CGs.

When you look purely at how many CG sets is in Prison Fantasia... The content is really quite flimsy and the game is short, but it's got almost 3k download in less then 10 days. Pushing right fetish button and character/scenario design aside, it's really got one of the best combination of presentation (combat fucking) flow, attractive sound and text to amplify those limited CGs. You are immersed in the erotical scenario through most of the battles while the scenario the heroine is in keeps the sexual tension persistent in the background. Also it's pricing is right in the sweet spot I'd say.

Bitchi Taimashi Rio is a notch or two below Prison Fantasia in this regards, but still well above average in the use of CGs + text + sound combination. It only has a limited set of CG sets and seems to be just a tad pricey, capping the first episode at around 1k sales.

The fetish is a mainstay (I love tentacles, as with many), the protag is well designed, has that elusive sex appeal and imagination inducing expressions. The standard cgs + text + sound combination is used quite expertly here, now if he also throw presentation in the mix he'd have gold. I lament how well battle fucking could have work in a game with this particular set up, that would up the immersion/imagination value to the top.

Popular devices like corruption / lust stats used right also increases immersion and get the player's imagination fired up, hence why it's so popular. Though it takes a lot of thought in incorporating it into a game well, sometimes it's just better to stick to the basics and spend the time polishing that up instead.

Hell, good enough text alone has great erotical value (see Champions of Chaos for example).

Basically, text + sound + CG + presentation all synergize together. The key is really firing up the player's imagination, where text, sound and presentation all help the player immerse better into the erotic scenario. There's a reason why CG sets with text/sound is such a staple among Japanese developers.

Text also combos better with CGs then Animation can. Animation requires less imagination and stands more on the animation quality, and only sound can really compliment that as text tend to distract the player and compete with the player's attention/imagination (should I watch the animation or use my imagination with the help of them text?), oh it can work but it definitely does not synergize like text plus CG does.

Damn... Wall of text... *face palm*

Edit: I'd just like to say, for the 1 or 2 CGs with a short text in Wolfenstahl, you can clearing get the sense of how it adds to the CG when compared to other scene with no text, and that's only with 1-2 sentences without designing CG sets around it!
I agree with your agreement! For me, the best part of a H-game that focuses upon Game-Over-Rape is the text that goes along with the CGs. Yes, seeing Verdani giving the boss a blowjob is visually pleasing. More pleasing to me is the journey to that scene. The defeat, the humiliation, the eventual breakdown of her morals and character. They all combine into something fantastic, that CGs alone cannot replicate.

Similar games have been the Lightning Warrior Raidy series, Saki Quest, Violated Heroine and the such. Good CGs with fulfilling text. Paperheads has the art, just not the textual content.
 

mcbuzz

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Re: Wolfenstahl

So how do you get the cg where she peed herself? By not going to bathroom on stage 2?
 

azurezero

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Re: Wolfenstahl

So how do you get the cg where she peed herself? By not going to bathroom on stage 2?
just try to go to into the 6-7 train without going, then bam gameover

i'm missing the paperhead punish scene for the last boss
 

echidna

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Re: Wolfenstahl

Just beat the last boss a second time, that's how I got it.
 
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