Re: Wolfenstahl
This has got to be the single most promising H-Game demo I've seen in a long time.
The grapple system is unique and functional.
The fighting system is admittedly a bit sluggish, but still solid.
Movement could be a little better (running costs stamina?), but is otherwise fine. I had no issues with the ledges, at least not any that really affect the gameplay, so all clear there.
The rapes themselves looks great, as do the CGs, which look even better.
I like the "second chance" system, but I think the ropes are a bit overly difficult to break sometimes (once I was playing on normal difficulty, woke up as soon as I could, used both hands to mash all four arrow keys and still didn't escape in time), but the CGs you get for failing make it tolerable.
I like the tentacle rapes (obviously, being a tentacle fan), and I like the Paperhead rapes but I wish they could group up. It just seems odd that if there are two of them there and one is raping Verdani, the other should want to join in, especially if they're from this "perverted sex-trade organization". Maybe make that one of the "blockable" stages of the grab? When the guy who starts the grapple reaches his final pose, and you fail to interrupt/block, then another joins in for a new set of poses together?
The combat itself is nice, but very spammy. I found myself sitting in place and spamming the kick attacks until they dropped, or if there were multiple, kicking then running away, then kicking and running... you get the idea. The main reason I did this was because even when I was attacking them with the fast slashes, they still managed to grab/punch me, so I tried to keep my distance. I think this detracted from the gameplay because all you can do in a fight is hit-and-run; not exactly a "skillfull" play style, nor a very satisfying one.
The grab system was genius however, and I found it very easy to pick up and master. The arrow keys were a bit annoying but the X C V commands worked perfectly, aside from one thing; the amount of stamina used per hit compared to the amount of damage dealt. I would mash X and damage him untill I had absolutely no stamina left, but would only take out a third, maybe half of their health bar. Maybe increase stamina regeneration rate so you can attack more, or increase the damage dealt by each tap of the button so that it isn't as painstaking?
But overall I loved this. It's very well done, with excellent sprites and cgs, good, solid mechanics, a bit sluggish gameplay overall, and an impressive variety considering there were only 2 different enemy types available in the demo.
I am very much looking forward to more, and hope you enjoy making it as much as I enjoyed playing it!