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RPG [pizzacat] Sakurahime (in progress)


The Lurkers Shadow

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Re: Sakurahime (in progress)

Oh so when she gives birth the child becomes something like an item. Wow, I think that would work out well(even though it's kind of simple), that way she can have as many children as she wants and then decide what to do with them(keep, abandon, let someone else take care of, etc...). I would still need to work out some details(like how change of getting pregnant at certain times, how long is she pregnant before giving birth, and what all can she do with her baby), but yeah, I like that idea, to the point that a pregnancy system is added to my to do list. :D
Thanks a lot, I'll have to take a much closer look at VH, and please feel free to make any more suggestions if you (or anyone else) can think of any. :)
Happy to help you out :D VH can be a very good game and the translations currently about make it much better, thankfully Rouge and the machine translations can mesh together so a fair bit of the game sounds more natural while the machine one keeps the new stuff understandable to avoid having to miss out. Personal favorite enemy/ending is the slime king.

Suggestion wise besides the hidden futa village and amazon men I suggested before, will monsters and animals be part of the perverted worlds design or would it be a more mostly humanoid only inhabitants?
 

Eldanesh69

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Re: Sakurahime (in progress)

"Failed to initialize drawing surfaces. Please check that your graphics card meets the minimum requirements and that your drivers are up-to-date. If your graphics card has little memory, try switching your computer to a lower resolution."

I get this whenever i try to run the exe. Anyone know what the problem is. I have a fairly top end computer and can run any game on the market, I doubt my comp or its graphics card are the issue. Ideas?
 
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pizzacat

pizzacat

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Re: Sakurahime (in progress)

Happy to help you out :D VH can be a very good game and the translations currently about make it much better, thankfully Rouge and the machine translations can mesh together so a fair bit of the game sounds more natural while the machine one keeps the new stuff understandable to avoid having to miss out. Personal favorite enemy/ending is the slime king.

Suggestion wise besides the hidden futa village and amazon men I suggested before, will monsters and animals be part of the perverted worlds design or would it be a more mostly humanoid only inhabitants?
I didn't know there was a clear english translation until you mentioned it but I just played it a little while with the Rouge translation and it's really good. I'll try to merge to two translations together if I can figure out how.

Hmm, well I was leaning more towards humanoid but there maybe a few monsters too. Shimai is actually only one of the 5 major countries in their world, I was thinking another one may be a country filled with tentacle-like monsters, the monsters wouldn't be interested in shimaian girls but instead capturing and impregnating human girls.

"Failed to initialize drawing surfaces. Please check that your graphics card meets the minimum requirements and that your drivers are up-to-date. If your graphics card has little memory, try switching your computer to a lower resolution."

I get this whenever i try to run the exe. Anyone know what the problem is. I have a fairly top end computer and can run any game on the market, I doubt my comp or its graphics card are the issue. Ideas?
Odd, what kind of operating system are you using and how much ram do you have? it might be a vram problem, you may need more free memory to run the game, try closing any unneeded programs and running the game again, if it still doesn't work try to turning hardware acceleration off(if you have that).
I haven't gotten an error like that before but hopefully that will help. :/
 

The Lurkers Shadow

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Re: Sakurahime (in progress)

I didn't know there was a clear english translation until you mentioned it but I just played it a little while with the Rouge translation and it's really good. I'll try to merge to two translations together if I can figure out how.

Hmm, well I was leaning more towards humanoid but there maybe a few monsters too. Shimai is actually only one of the 5 major countries in their world, I was thinking another one may be a country filled with tentacle-like monsters, the monsters wouldn't be interested in shimaian girls but instead capturing and impregnating human girls.
If I remember correctly to merge the two translations, after applying the first translation remove the RPGMKTRANSPATCH file from the VH folder and then apply the other translation.

If that doesn't work you should be able to find out how to in the VH thread at hongfire, hope this helps.
 

Crossbow1701

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Re: Sakurahime (in progress)

If I remember correctly to merge the two translations, after applying the first translation remove the RPGMKTRANSPATCH file from the VH folder and then apply the other translation.

If that doesn't work you should be able to find out how to in the VH thread at hongfire, hope this helps.
Seems like the version I got isn't completed. Some of the stuff is ether missing or wasn't updated when I got it. Like for some reason I can't seem to get into any of the spa's or wash rooms. the game says I should take all the cloths off but I even try to go in after I do that and it still don't do it.
 

The Lurkers Shadow

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Re: Sakurahime (in progress)

Seems like the version I got isn't completed. Some of the stuff is ether missing or wasn't updated when I got it. Like for some reason I can't seem to get into any of the spa's or wash rooms. the game says I should take all the cloths off but I even try to go in after I do that and it still don't do it.
I think it is a glitch with the machine translation, not entirely sure but might have seen a post about it not to long ago on hongfire.
 

Eldanesh69

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Re: Sakurahime (in progress)

Odd, what kind of operating system are you using and how much ram do you have? it might be a vram problem, you may need more free memory to run the game, try closing any unneeded programs and running the game again, if it still doesn't work try to turning hardware acceleration off(if you have that).
I haven't gotten an error like that before but hopefully that will help. :/
Im running a 64 bit windows 7 system with 4 gigs of RAM and Im fairly sure most of that RAM is freed up... :(
 
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pizzacat

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Re: Sakurahime (in progress)

If I remember correctly to merge the two translations, after applying the first translation remove the RPGMKTRANSPATCH file from the VH folder and then apply the other translation.

If that doesn't work you should be able to find out how to in the VH thread at hongfire, hope this helps.
Thanks I'll try that, though so far all of the game I've played so far has been translated with the rouge translation(though I think it may end after the first town or something).

Seems like the version I got isn't completed. Some of the stuff is ether missing or wasn't updated when I got it. Like for some reason I can't seem to get into any of the spa's or wash rooms. the game says I should take all the cloths off but I even try to go in after I do that and it still don't do it.
Not sure if it's the same place, but I did find a mixed bath in the first town with the rouge translation.


Im running a 64 bit windows 7 system with 4 gigs of RAM and Im fairly sure most of that RAM is freed up... :(
Hmm, I'm guessing none that worked, right? Seems the problem happened to a few windows 7 users and could be a number of things but someone had the same problem you're having here:
This may not work for you but they fixed it by turning hardware acceleration to full:
"Goto your display properties, -> Settings -> Advanced -> Troubleshoot -> and slide the Hardware Acceleration to full."

I was thinking it has to do with your video card memory, though if your your pc is that good i maybe more of a software issue, what kind of video card do you have? Does the game error message popsup before the loadbar appears?
Maybe also try changing the display colors to 16bit, updating your drivers(make sure they are up to date), directx, and doing the windows update.
Hope this helps.

The game wasn't lagging.
Hmm, are you sure the game is running at 60fps? The walking speed should be about right(and they are suppose to sort of be sneaking around on the intro, though I can make them move faster if people here want me to), what you might be talking about is more of running. I'm planning on giving her the ability to run as well, though I didn't get to add it in the game just yet.

Right now, you basically see more of a running/jogging animation while she's moving at a walking speed, but I'm planning on giving her 2 speed, walking at about the current speed with a walk animation(I'll have to make new animations) and running at a much faster speed with a running animation.
Though the intro is suppose to be rather short and should hopefully only take about 10 minutes to complete, though I could add a checkpoint if people are having trouble.

I'm wondering is anyone else finding the walking speed to be too slow(assuming the game is running at full speed)?
 

saladboy21

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Re: Sakurahime (in progress)

VH had the ovulation system with sleeping passing time and children as items after birthing scene.

Other World Quest had an odd system where pregnancy was random if they came insideand pregnant women would get a power up but when they gave birth (with a scene) lose a little permanent HP. The game was easy enough they could have a lot of kids without issue though. Again, kids were an item

The Sexout mod for Fallout New Vegas had time pass more like OWQ, except it was seconds not steps. Sexout mod has you set your fertility, and even how long one stayed pregnant (1-300% of time) with 1% being several game days. Being pregnant made you less able to carry weight or fight (opposite of OWQ) but you could just sleep or wait to get through it. Being real time the Courier eventually gets to the point where she can't hold it and falls down and births...the baby (human, mutant, monster whatever) then follows you around though they are not very useful.

RyonaSaga had pregnancy basically as an attack which if it proc'd the girl would eventually birth a new monster...which might be in a later fight. The monster joins the other monsters fighting. It was very simple, not an rpg just arena/dungeon

Those are the best preg games I have played and how they dealt. I loved VH's system but hate having to keep sleeping at the inn to progress pregnancy. something more like the other three where time/steps/turns later the baby comes would work for me.
 

Mamono Assault Force

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Re: Sakurahime (in progress)

Hmm, are you sure the game is running at 60fps? The walking speed should be about right(and they are suppose to sort of be sneaking around on the intro, though I can make them move faster if people here want me to), what you might be talking about is more of running. I'm planning on giving her the ability to run as well, though I didn't get to add it in the game just yet.

Right now, you basically see more of a running/jogging animation while she's moving at a walking speed, but I'm planning on giving her 2 speed, walking at about the current speed with a walk animation(I'll have to make new animations) and running at a much faster speed with a running animation.
Though the intro is suppose to be rather short and should hopefully only take about 10 minutes to complete, though I could add a checkpoint if people are having trouble.

I'm wondering is anyone else finding the walking speed to be too slow(assuming the game is running at full speed)?
I didn't originally have issues with the movement speed on my first play through, but after being found out and starting over from the start a couple times, the slow movement eventually got to me. Boredom from slowly moving down the hallway as punishment for failing the little sneaking session discouraged me from trying again.

And again, it was completely smooth. Just really slow, especially when it looked like she should be moving faster given her animation.
 
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pizzacat

pizzacat

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Re: Sakurahime (in progress)

VH had the ovulation system with sleeping passing time and children as items after birthing scene.

Other World Quest had an odd system where pregnancy was random if they came insideand pregnant women would get a power up but when they gave birth (with a scene) lose a little permanent HP. The game was easy enough they could have a lot of kids without issue though. Again, kids were an item

The Sexout mod for Fallout New Vegas had time pass more like OWQ, except it was seconds not steps. Sexout mod has you set your fertility, and even how long one stayed pregnant (1-300% of time) with 1% being several game days. Being pregnant made you less able to carry weight or fight (opposite of OWQ) but you could just sleep or wait to get through it. Being real time the Courier eventually gets to the point where she can't hold it and falls down and births...the baby (human, mutant, monster whatever) then follows you around though they are not very useful.

RyonaSaga had pregnancy basically as an attack which if it proc'd the girl would eventually birth a new monster...which might be in a later fight. The monster joins the other monsters fighting. It was very simple, not an rpg just arena/dungeon

Those are the best preg games I have played and how they dealt. I loved VH's system but hate having to keep sleeping at the inn to progress pregnancy. something more like the other three where time/steps/turns later the baby comes would work for me.
Thanks for the detailed report on pregnancy systems. :) I was thinking that if o-dobi didn't use birth control and have sex would have a chance of getting pregnant. And the hornier o-dobi is(as in the higher her lust/arousal) while she has sex the higher the chance of her getting pregnant.

If she gets pregnant, her mobility would decrease and she would be more easily aroused maybe but there will also be something else good about it(not sure what just yet) and she would give birth after a certain amount of time has past(not sure just how long though).
she'll warn you when she thinks she's about to give birth and she can give birth just about anywhere(though it can benefit o-dobi to have someone else help her deliver the baby and o-dobi is defenseless while giving birth.).

After the birthing scene, her child will probably be like an item that she can keep in inventory, hold/carry in her arms, breast-feed, set down, give to someone to take care of for the moment(or a childcare center maybe), sell(if it's a boy) or abandon(by setting the baby down in certain places and leaving).
(I would like to make this part after she gives birth more complex, so I'll work on adding more to this idea.)

Thanks again, I think I'll avoid forcing you to sleep at an inn to give birth(I'm thinking it'll be time based), though maybe that could be an optional way to cause her to pregnancy to progress faster(since it makes time go by faster).


I didn't originally have issues with the movement speed on my first play through, but after being found out and starting over from the start a couple times, the slow movement eventually got to me. Boredom from slowly moving down the hallway as punishment for failing the little sneaking session discouraged me from trying again.

And again, it was completely smooth. Just really slow, especially when it looked like she should be moving faster given her animation.
Oh, well the demo was originally intended to be really short and take no more than 10 minutes, sounds like you just need alittle help with tactics. When you start the part where you have to guide the winged-girl do the following to complete the intro:
1 - walk to the right and you'll see the first student, she'll automatically leave as o-dobi talks.

2 - continue walking right until you meet the second student, when o-dobi talks choose the following choices to get pass her:
"Talk to her" > "Shouldn't you be in class?" > "Why not?" > "Don't worry, he'll probably say yes."

3 - continue walking right until you meet the next student. For this part you and the winged girl just have to avoid standing in their vision oval(you should only have to avoid 2 or 3 students).
All the students will walk in the same pattern over and over again, walk pass each one when they are facing the north(that's when you can see their backs). After you pass the first student, take the first path to the north and you'll only have to pass one more student to get to the restroom.

Make it to the restroom door and congrats you've completed the intro.

As for running, it's on my to do list and again it might be in the next demo if I get around to making new walking and running animations that I think are good enough(I would like the hair and clothing to move as well), though it maybe quite awhile before the next demo if I try to add everything that I want.
 

saladboy21

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Re: Sakurahime (in progress)

Thanks, that sounds like an excellent system. I'll be keeping an eye on this thread for certain.
 

Ziotreno

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Re: Sakurahime (in progress)

Seems promising, will keep lurking since I don't have much ideas to improve it atm.
Sorry if I ask but as of now what can you do in the demo apart from speaking with the girls in Shimai?
 
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Re: Sakurahime (in progress)

Thanks, that sounds like an excellent system. I'll be keeping an eye on this thread for certain.
lol, thanks. I've also took a good like a VH's pregnancy system yesterday and it's great and kind of complex(they have about 5 different girls too). It was really helpful to look at. :)

Seems promising, will keep lurking since I don't have much ideas to improve it atm.
Sorry if I ask but as of now what can you do in the demo apart from speaking with the girls in Shimai?
Yea, basically as of now, you mainly just talk to the girls(in a kind of free-roaming matter is suppose to be the idea i guess) and watch them have sex, collect items, and a few of the girls have events where they will do certain things(like sanya will play a game with you or majiwari will do something perverted) or ask things of you at the moment(there should be much more events and things to do in the future).
The demo does have a end point though as far as the main storyline goes, when you talk to enough people(you don't have to talk to everyone), o-dobi will tell you to go back to aieki(the tall winged-girl) and then you'll see the words "to be continued.." after talking to her.

The game is still it's very early stages I guess, since up to now I've mainly been focusing on getting all the basic stuff working first(like the whole rpg system, events system, save/load system, game map, etc...).

However as it looks now, the next version should be quite notable as it may add things like a battle system and platforming and such. ^^
 
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Alias

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Re: Sakurahime (in progress)

Oh, well the demo was originally intended to be really short and take no more than 10 minutes, sounds like you just need alittle help with tactics.
False. I know exactly what this person was talking about - you're almost never going to get all the way through it on your first go, and if you screw up, it's back to the beginning - and it takes a LONG LONG LONG time to get back to where you were. I myself did the exact same thing - screwed up, went back to the beginning, then closed out the game because I didn't feel like subjecting myself to that slow slow walk speed again. I later came back and picked it up, but either a checkpoint or just something a little more forgiving - after all, you have absolutely zero warning as to when the girls are going to turn. This means you have to sit there and wait, to watch their patterns until they iterate at least twice. If you do that with every single encounter (as I recall there are three or four) it takes quite a long time to get to the end.

That said, highly anticipating more content. Keep up the good work. This is a very minor fix and I love what I see so far otherwise.
 
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Re: Sakurahime (in progress)

False. I know exactly what this person was talking about - you're almost never going to get all the way through it on your first go, and if you screw up, it's back to the beginning - and it takes a LONG LONG LONG time to get back to where you were. I myself did the exact same thing - screwed up, went back to the beginning, then closed out the game because I didn't feel like subjecting myself to that slow slow walk speed again. I later came back and picked it up, but either a checkpoint or just something a little more forgiving - after all, you have absolutely zero warning as to when the girls are going to turn. This means you have to sit there and wait, to watch their patterns until they iterate at least twice. If you do that with every single encounter (as I recall there are three or four) it takes quite a long time to get to the end.

That said, highly anticipating more content. Keep up the good work. This is a very minor fix and I love what I see so far otherwise.
Well it seems the time it takes can vary quite a bit between players(as I could pretty easily complete the intro in one time, though I already know the path) and yea, I'm thinking a few people maybe having a bit of trouble with the intro(hopefully not too much). The trick for passing the girls is to walk pass them when you see their backs.

But not to worry, I've also already happened to add the ability to both walk and run with new animations(image on my blog if you're curious) recently and I've already added another checkpoint in the intro so this should hopefully help a lot for anyone having trouble(though I wonder if it's too easy now(but the intro isn't suppose to be too hard)...), all that should be included the next version. ^^;

Thanks ^^, at the moment I'm mainly making more to the map and indoors.
 
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Firbolg

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Re: Sakurahime (in progress)

Is this game project in stasis? Can't see any blog update though pizzacat said he was still working on it
 
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Re: Sakurahime (in progress)

yea, the project is still in progress(though it hasn't progressed that much yet).
The next demo should be quite notable but it will probably be another month since I'm kind of going unusually slow and since the next demo is suppose to have platforming and such I would like to take just a little extra time to make sure it's ok.

But yea, this game is still in progress.
 
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