Re: AFG (Text Only Game) WIP
Hey there. We have a section specifically for people who are currently developing their own game. I'm gonna go ahead and move this thread over there. Good luck on your game!
Sorry about that, I assumed it was for people who were looking for team members and what not.
Neat concept but there are a few things that imo could be cut/simpliefied:
Buildings & Shedules:4 different HP are kinda a pain to track/maintain and pointless to distinguish since losing one already makes you fail - just make it one number: "City defense".
Similarly you won´t have Assistants work in the Orphanage it´s far easier to just make a unified "work" schedule that makes the girls perform their profession. Relatedly working and recruiting/improving (I assume you can "level up" buildings eventually) would be a single step each.
Ultimately even the resources could be unified to "just" Gold since they currently have no differences. The management process would instead be focused around the benefits each of the classes/jobs/buildings give.
Girls: You don´t need stats, they are identical to level right now. For the sake of different battle(card) setups it´d make make sense to give classes bonuseffects for the respective cards. Example: Flirt can take an additional card based on level difference, Whores count as 5 lvls higher for that purpose.
All this would also make it possible to introduce new buildings and (advanced) classes/battlecardcategories much easier - especially if you ever want to take other peoples content into the game.
Combat: attack the result (kill/rape) to the same page as the fight, that halves the required clicks for fighting. Maybe even allow a "autofight" option that orders a girl to fight (the same enemy until either win or) out of Cards.
The building part is a big of a mess right now, but eventually you have to lose all buildings to lose. I think I will revamp it again at some point
I'm seriously considering just use gold as suggested, originally it was suppose to have a trade like economy, but that plan went no where.
Character stats will make a difference a few generations down. The way it works is whenever your girl gives birth to a new baby. A new girl will be made available to recruit with 10% bonus stats from the mother. The idea is that you are improving the bloodines till they are capable of doing whatever it takes. I rather ride this system a little longer before I make a call on it.
Auto fight is a good idea; there will be a lot of things I have to change for that to work. It'll be worth it, but I probably won't work on it right away.