Re: Hounds Of The Blade
I would love a basic tutorial on how to edit and tweak.
Will try. Original script 2_B.gml had "enemy-create" section (flies)
var ran;
ran = random(100);
Enemy_create_scr(-2500,room_height-700,Fly,FlyM);
Enemy_create_scr(7000,room_height-600,Fly,FlyM);
Enemy_create_scr(-2000,room_height-500,Fly,FlyM);
Enemy_create_scr(8000,room_height-600,Fly,FlyM);
Enemy_create_scr(10500,room_height-600,Fly,FlyM);
if ran > 10{Enemy_create_scr(-2000,room_height-720,Fly,FlyM);}
if ran > 15{Enemy_create_scr(12000,room_height-700,Fly,FlyM);}
if ran > 20{Enemy_create_scr(-2200,room_height-1050,Fly,FlyM);}
if ran > 30{Enemy_create_scr(13000,room_height-930,Fly,FlyM);}
if ran > 50{Enemy_create_scr(-2400,room_height-800,Fly,FlyM);}
i added this block after last "fly" string:
if ran > 75{
Enemy_create_scr(5500,room_height-160,Ziga_1,ZigaM);
Enemy_create_scr(-5000,room_height-160,Ziga_1,ZigaM);
}
(in the first test ,as result, there're only muzzleflashes, bullets and damage, but not ziga's themself)
It had start working properly after editing "fly-stage" preloading script SpriteLoading.gml, added some strings copied from ziga-stage preloading script there.
Compare original (i renamed it to "SpriteLoading.gml_")
and edited (it's copy has name "SpriteLoading.gml(zigaRat)") scripts for full info. When "right" section was tested, i added rats to "left" by the same scheme.
having trouble. Screen stops at black 'Now loading' screen. I've tried different sets of the multiple scrips he included but only the standard seems to work. I can rename the others but they don't seem to work.
My bad, i did not described all items in pack. Files named exactly as in game, but with
underscore after extention,
are the copies of original, my backup. Three files with words in (brackets) are copies of edited by me:
1_B.gml(rat)
SpriteLoading.gml(zigaRat)
2_B.gml(ziga)
---------------------
All edits were made in pure plain-text editor (FAR).
Maybe better to discuss it at
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? I hope to "wake" somebody with better english-speaking and script-wise there.