Aurani
Unknown Squid's Husband
- Joined
- Aug 3, 2010
- Messages
- 492
- Reputation score
- 103
Re: ULMF Minecraft Server (Address can be found on first post)
Just noticed Spout disables Unarmed exp gain, it works fine in regular MC.
Unsure if the same applies to other weapon skills or if it's just because of the way Spout registers the use of inventory items (and fists). I'm pretty sure Spout changes that somehow given it flashes the selected slot (and inventory) when used.
Actually nevermind, I get the same problem in regular MC as well. Though at some points it did give exp only to not change afterwards, I've restarted the client without any improvements either.
Still unsure what the problem is, after I restart MC and punch a spider for a bit I seem to gain exp, but after it's dead and I check my exp with /unarmed it doesn't seem to register any more exp gains afterwards. I managed to get 30exp (147->177) the last time, and IIRC each strike is 6exp. I think a spider survives more than 5 strikes until it dies though.
Just restarted MC one more time and no exp gain. I could get Acrobatics just fine earlier, but Unarmed hasn't moved an inch. Surely it isn't Jobs that are interfering just because I'm a Hunter? As it's gaining exp from killing properly.
Left my jobs (Didn't have much exp in them anyways), restarted MC, went from 177 -> 261 exp then no more gain afterwards.
Right, it seems to work fine under Spout, and as much as I can tell it breaks either upon killing a spider (Should be 10 strikes for either 30 or 60exp) or using the /unarmed command to check the exp.
I know Spout has the option of changing the autosave interval, but if the problem lied in the data not being saved I shouldn't have been able to gain Acrobatics exp without problems. (Not even sure if it's server related either due to this as I'm certain the default was set to 5min whereas MC default is 2s)
Just noticed Spout disables Unarmed exp gain, it works fine in regular MC.
Unsure if the same applies to other weapon skills or if it's just because of the way Spout registers the use of inventory items (and fists). I'm pretty sure Spout changes that somehow given it flashes the selected slot (and inventory) when used.
Actually nevermind, I get the same problem in regular MC as well. Though at some points it did give exp only to not change afterwards, I've restarted the client without any improvements either.
Still unsure what the problem is, after I restart MC and punch a spider for a bit I seem to gain exp, but after it's dead and I check my exp with /unarmed it doesn't seem to register any more exp gains afterwards. I managed to get 30exp (147->177) the last time, and IIRC each strike is 6exp. I think a spider survives more than 5 strikes until it dies though.
Just restarted MC one more time and no exp gain. I could get Acrobatics just fine earlier, but Unarmed hasn't moved an inch. Surely it isn't Jobs that are interfering just because I'm a Hunter? As it's gaining exp from killing properly.
Left my jobs (Didn't have much exp in them anyways), restarted MC, went from 177 -> 261 exp then no more gain afterwards.
Right, it seems to work fine under Spout, and as much as I can tell it breaks either upon killing a spider (Should be 10 strikes for either 30 or 60exp) or using the /unarmed command to check the exp.
I know Spout has the option of changing the autosave interval, but if the problem lied in the data not being saved I shouldn't have been able to gain Acrobatics exp without problems. (Not even sure if it's server related either due to this as I'm certain the default was set to 5min whereas MC default is 2s)
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