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Games Discussion Thread


XSI

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Re: Games Discussion Thread

Oh, that's a bit shit. Would've loved to play the early access but if you're only limited to an hour a day then fuck that. Though I didn't mind the curio system from the original, my only complaint with the game (aside from the Russians pillaging and burning everything to the ground) was that farming took forever.
Oh, that's a bit shit. Would've loved to play the early access but if you're only limited to an hour a day then fuck that.

You can pay a one-time 'verification' fee to boost it to 2 whole hours a day
Or pay a monthly sub cost, in which case, I'm sure you can find other games out there that do more for your money
 

OAMP

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Re: Games Discussion Thread

So, who all is hyped for XCOM 2?
 

Crawdaddy

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Re: Games Discussion Thread

Well, it certainly looks graphically impressive for a top-down, turn-based tactical shooter.

I can't help hoping that it won't be too narratively heavy though.
 

OAMP

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Re: Games Discussion Thread

I'm guessing both engine wise and story wise, the level will be pretty much on par with XCOM 2012. To date, that's the only game I've ever preordered, and despite the fact that it wouldn't run on XP which I had at the time, it was still worth it. (Added the feature xp needed by bootlegging DLLs within three days).
 

XSI

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Re: Games Discussion Thread



Big Pharma
Big promises, small game
I recommend the dev for this one goes on to apply for a marketing job instead, they're clearly much better at that than they are at game design.

Big Pharma is a ...Well, lets just say it outright, it's not a game about being a large scale megacorporation producing a massive amount of drugs and cornering the market. It's not a simulation of medical pills and pharma companies, and it certainly is not a game about the overall management of such a company or the simulation of such a thing.

It makes promises that it can not keep. You will get little strategy, severely abstracted simulation, and very limited management. 'Big Pharma' is not about anything big at all.

Instead, it is a small scale game that is essentially a puzzle about optimising chains of machines to produce a desired output, in a randomised building area of random size, with random ingredients that have random effects. If you like that, then good for you. You will probably enjoy this one, but for the rest of us who are after the other 'features' it proclaims to have..

The simulation is basic to the point where I wonder if it is a simulation at all. Diseases have a set number of sufferers or a set cycle/increase of sufferers and your management is limited purely to the supply lines, machines, and conveyor belts. Everything else is abstracted to the degree that I wonder why it was even included in the game, and many times adds nothing except a timer you need to wait on before you can continue working your belts.

The challenge, and main gameplay is more alike a puzzle.
Fit machines in the (random) building you have to have your (random) ingredients produce an optimal effect for maximum profit. Nearly all the gameplay is about optimising your conveyor belts and machines, which will be frustrating to you because the machines come only in one form with 4 facings. You can not make a symmetrical and effective supply line, and conveyors can not go over or under eachother. You get a limited amount of (Randomly placed) input/output areas to connect to, and often you will not have space for just about anything more than a basic machine.
Employees never have to walk in, out, or do anything in your building, they are merely an animation that is part of the machine. Research and exploration happens somewhere else. You never see your scientists or explorers except in a menu where you send them out.

If this game was only purely the production tab, was honest about its size and content and somewhere between 5-10 dollars, then it would be great. But as it currently stands I just can not reccommend it for its price.
The conveyor belt optimising puzzling is nice, and I will likely play it a few more times just for that, but that is all there is to the game. There is no 'improving the lives of millions', there is no 'getting rid of disease', there is no real management or simulation of a 'pharmaceutical conglomerate' here. The challenge scenarios are jokes, the rival corporations are jokes, and the whole 'business sim' part that it talks about in the "About This Game" part of the store are jokes.

There is a conveyor belts puzzle with shiny graphics, get it for that if it is ever at a 75% or even 50% sale, but as long as it stays above 10 euro/dollar, I recommend avoiding it.
 

palmer_aif

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Re: Games Discussion Thread

Just wanted to take a moment to also recommend Everlasting Summer, by Soviet Games, which is available on Steam. Don't forget to get the uncensored patch of course :)
 

lurker

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Re: Games Discussion Thread

Killing Floor 2 and Evolve are both on free weekends on Steam for the next three days. Evolve I'm still on the fence a bit about, but KF2? HECKYES!
 

Smokefish

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Re: Games Discussion Thread

DOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSH
DOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSH
DOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSH
DOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSH
DOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSHDOSH

GRAB IT WHILE YA CAN LADS
 

Crawdaddy

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Re: Games Discussion Thread

TotalBiscuit has done "port reports", ie. videos talking about the quality of PC-ports, on both Metal Gear Solid: The Phantom Pain, and Mad Max.





To summarize both, as TB has a tendency to go on about options menus and such, is that they both seem to pretty damn good pc ports. The Phantom Pain has, for soem bizarre reason, no mouse driven menus, which can be a pain given the complexity of the menus. It is also capped at 60fps, but for the vast majority of people, that should be good enough. Additionally, the game has very few sound options, and no option to adjust music and voice acting volume separately. Beyond that it seems solid.

Mad Max is apparently a damn good port, with a shit ton of options, quick loading times and very high framerate.

I should probably note that Port Reports are focused on technical aspects, not and not so much on gameplay, and not at all on story, so they're not reviews as such. But still, nice to have for us PC-people.
 
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XSI

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Re: Games Discussion Thread

Good to hear

While I'm not interested in those games because they don't seem to be my kind of game, the one thing I absolutely can't stand of my games is when they're a bad port

Getting console controller inputs on my screen when I'm in a tutorial can make the whole game feel like a shitty rush job to me
 

Dragontear

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Re: Games Discussion Thread

"HELPLESSLY TWIDDLE LEFT THUMB STICK TO UN-F_CK YOUR SITUATION."
"I don't-where is-wtf?!"
"YOU ARE DEAD, ENJOY YOUR HiGh QUaLitY PORT."

Thank goodness there's plenty of people out there willing to suffer through and report about bad ports, so we don't have to. ,w, As it were.
 

Crawdaddy

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Re: Games Discussion Thread

Yeah, Arkham Knight was a goddamn disaster.
 

lurker

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Re: Games Discussion Thread

Yeah, Arkham Knight was a goddamn disaster.
Skyrim partly is in the same boat. Sure, SKSE can help with the control issues via various mods, but the fact three years later alt-tabbing screws the thing to Oblivion and back is kinda unforgivable.
 

XSI

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Re: Games Discussion Thread

Alt tabbing fucking up anything is another of those things.

This is 2015, we've had games fully capable of alt tabbing back and forth with no problem for 10 years now. Get with the times, devs
 

OAMP

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Re: Games Discussion Thread

I know EA and the organizational structure of FIFA are not exactly our favorite things around these parts, or sports games in general, but I just want to say from playing the FIFA 16 demo today the game does seem drastically improved over 15 in terms of the physics engine and how the controls handle. I finally feel as if the controls are actually responds to what I want to do, rather than fighting a constant struggle against the game engine.
 

XSI

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Re: Games Discussion Thread

Thats good then, means that they're actually doing some work on it instead of just cashing in

Also, reviews!



Fate of the World is an interesting simulation of how to deal with global warming, to say the least.

You are given the role as an underfunded leader of a global organisation set up to handle climate change and global warming. To do so, you are given a whole lot of options and a large chain of potential tasks you can tell your lackeys to do.

The first problem then is obvious, you have no idea what these tasks(Displayed as cards) do until you try them, and often only a vague idea of how they'll effect the various things they're supposed to effect. This will be frustrating, and may lead to you just restarting several times just to see what your policies are actually doing, and what they're effecting. Trial and error gameplay will be the first thing you notice, but that is only after you have spend a turn building offices all over, which you need before you can even see what policies and programs you can enact.
There is no real tech tree equivalent you can find that shows you what exactly you can do after building one of such offices, or what leads to what other things.
A real shame is that the game is excellent at hiding your options from you, and that it also hides the data behind a small tab in the top right. You can see practically everything you need to know about an area, but how your politices will effect it, or how these things interact with eachother is left completely behind the scenes. Only a few things you can do actually tell you the full extend of what they're going to be doing with the limited money you're spending on them.

In short, frustration. However, once you get over that and learn roughly what policies go where, you will find the game opens up to you, and lets you actually play it. And it is a much bigger game than it seems to be at first. Sure, it deals with global warming, and your goal is technically to stop it, but to focus purely on that is not going to help you. It's your end goal, while your organisation does not only have the authority, but also the responsibility to prevent wars, establish healthcare and education systems, manage economic growth, and fund technology. And all of these things are not told to you, and neither is it explained to you how to do them, you have essentially become the New World Order and everyone more experienced than you has died or quit. Indeed, one can ask what actual governments do in this game, and I so far haven't seen them bother with anything yet.

When they said it was all up to you to stop climate change, they meant EVERYTHING. Make the middle east a stable place, prevent the global economy from crashing, fund space missions, create anti-flooding and drought systems, establish healthcare all over the globe, stop deforestation, ease the use of fossile fuel, and many, many more things.
And to do this, you get barely a cent.
And even if you do know what you're doing, even a little, you will have trouble. There is very little margin for error, as a few mistakes will send Africa into a continent-wide civil war(As opposed to how it is right now with only parts of it being at war all the time), and you might start nuclear conflicts in Latin America if you don't personally check up on them every turn to make sure they aren't getting ready to use your nuclear power plants for weaponry. Fate of the World is difficult in part because there are a lot of factors involved, and you are told about none of them until shit has already hit the fan.

Make no mistake, it is a difficult game, but it is a great simulator. It simulates production of fossil fuels, transport, energy generation, industry, agriculture, economy, disasters and so much more. But it just doesn't tell you about any of this.
Aside from that, the moral lessons it tries to teach are questionable at best. As the only way so far that I have found to get close to succeeding every time I try is to start a genocide program targetting China, India, the Middle East, and if they keep complaining South Asia too.

Fate of the World teaches you(Or at least, me) that the only way foreward is to kill the asians(Except Japan), and to wipe the Middle East from the map. Africa is to be policed at all times and forcibly kept poor(but educating them) until technology exists to create emissions free power and industry for them.
The Americas and Europe are to be converted to renewable power, with media campaigns focussing on distracting them from the rest of the world. Japan and Oceania are pretty much empty as far as global population is concerned, so just give them a few defences against floods and occasionally some other protection if they need it.(To switch over ALL of Oceania's transports to electric instead of oil based costs the same as all of Europe or North America's for some reason)

Fate of the World is an interesting game that I would recommend for people who enjoy detailed simulators, and don't mind having to figure out everything themselves. But I would certainly not give it to kids.
Worth 10 bucks? I'd say so, if you are one of those people into simulators, or if you've seen someone play it and think you can do better

Good game, but frustrating
I thought about saying that the only solution it offers is The Final Solution, but that may be a bit much. Plus it does offer others
 

Iggy

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Re: Games Discussion Thread

I got Super Mario Maker. I'm having a lot of fun with it.
 
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