Re: Games Discussion Thread
So I got into the Planetside 2 beta last night.
-Damned impressive.
-Somewhat overwhelming.
-Lots of fun.
-Battles and scenes like no other game.
I start out, walking into the main deployment room of the faction I chose to try out. Anywhere between 50 to a 100 players all around me. To one side I watch a small column of 6 or so tanks and IFVs heading out to parts unknown. Moving on ahead, taking a few glances at the vehicle spawn panels but not taking any, a pair of "Galaxy" troop transport aircraft land up ahead of me, and a guy broadcasts over voice chat for reinforcements needed at an on going assault. So me and about 23 other players pile into the two aircraft and are whisked off to some far away location. During the flight we come under attack by enemy air units, but our gunners and an escort manage to shoo them off. Forced to land early by flak near the enemy installation that we're sieging, we make our way on foot to the battlefield. And it's crazy. Must have been in the area of 200 players between the two factions involved, and as the medic class I have my hands full dashing about trying to keep all our guys alive and prevent them from having to catch another scenic ride over. The battle seems to swing in our favour, and the last enemy resistance dries up, leaving most of us momentarily lost for what we're meant to be doing now. One twit gets bored and starts team killing, and gets his weapons locked. I revive his victims. But we haven't captured the territory yet, and a lot of people are asking how, or why we haven't. There's also constant gunfire still heard all around, but I can't find the fight. Then I discover the way up into the actual facility itself, and realise that there's been a furious room to room struggle going on in the structure up above us the entire time.
At a latter moment, I suddenly realise that night has fallen, and whilst training myself on the light gunship, get to witness an enormous column of 50 or so friendly tanks and armoured vehicles heading across the desert toward enemy lines. Enemy gunships are strafing them, and scores of infantry fire rockets down at them from a nearby cliff side. The amount of tracer fire and flak flying up into the dark sky and at the cliff side is amazing to watch, and reminds me of the common FPS set piece where you can look into the sky and see jets and anti-air fire fly in all directions. Only here, it was all "real". Every shot going up was fired by a player, at a player, and when an aircraft arced down in flames, I could watch the pilot bail out and run for the hills.
Latter still, I'm shooting at rocks and chatting. Because I felt like a break from the hectic fighting. The fight goes on without me of course, but I was safe to just hang back at base, far enough away from the enemy to be able to take the time to test the bullet drop on the rifles. It's a refreshingly unique way to play.