Re: Games Discussion Thread
BLARGLE DRAGON AGE BLARGLE
New issue of Game Informer:
You may be controlling a different character in Dragon Age II, but the choices your Grey Warden made in Origins are still imported from your save and reflected in the world..... and the team at BioWare wants to make sure your decisions carry over - even if you want to play Dragon Age II on a different Platform. "We're not getting into specific details, but the goal will be to make it so that even if you played the first game on the PC and the second game on console, we'd be able to react to your choices," reveals executive director Mark Darrah. "Now, we'll see what Microsoft and Sony have to say about that." The team has an established canon if you start fresh.
Hawke's interactions unfold in a Mass Effect-like conversation system.
Also, there will be a little symbol in the center of the selection wheel to give you an idea of the choice's intent (angry, sarcastic, etc.)
You'll be able to change your appearance and class, but your race (Human) and origin are set in stone. This might seem like you're making less choices, but actually this means you're making more choices as you go, rather than right at the start.
Also like in Mass Effect, the player-character is voiced in this one.
From what I'm reading, it seems like there won't be a lot of traveling: instead, Hawke's story is being told by someone, so you'll pretty much jump from one important battle/conversation right to the next one, with transitional dialogue in-between.
Apparently a LOT of work went into the decisions your character makes this game. Also, you can be openly hostile with party members, and instead of leaving, you might get a combat bonus for them. The biggest thing is, they'll NEVER leave.
The classes are apparently going to be more varied from one another. It might lead to less skills/abilities, but the skills will get more depth. An example they gave is the Fireball spell for the Mage. Let's say you really like that spell. Apparently you'll be able to "enhance and customize" that spell to suit your liking.
Also, combination isn't limited to spell-casting now. An example they gave is of a Warrior using Sunder, and then a Rogue using Backstab, and that combo creates another effect.
AND ANOTHER THING. Apparently Spells have a chance to perform their own "finishing blow" animations now.
One more thing. Apparently the PC and Console versions are more different form each other in their approach to combat now. Where the PC version retains Origin's "pause" function, on the Console, spells/abilities will activate as soon as you press the button for them, allowing combat to be smoother and faster.