What's new

Dark Gate OOC Thread


Hafnium

Despair Fetishist
RP Moderator
Joined
Jan 5, 2011
Messages
2,151
Reputation score
310
Re: Dark Gate OOC Thread

OOC has been dead since January, so have two monster concepts I've been derping around with for a little while.

Dullahan (Which I'd like to note here that I feel like they'd probably be almost exclusively a winter court thing but maybe I'm wrong in thinking this)
Template: Dullahan

Body: 50
Mind: 10
Spirit: 50


Hit Points (HP): N/A
Pleasure to Orgasm (PP): 60
Spirit Energy (EP): 160
Speed: 22
Dodge: 55
Armor: 0
Resistance: 25
Perception: 22
Stealth: 22
Grapple: 50

Spirit Form

-------------------

Monster Name: Dullahan, tier 3
Monster Type: Fey, Spectral Daemon
Monster Class: Warrior
Differences from Base Creature: +8 Speed (30), +8 Resistance (33), +17 AV (17), +15 Grapple (65), +15 cold resistance/5 electricity resistance, immune to paralyzed/weakened/poison/resistance damage.


Talents:
Quick
Shadowmancer
Heavy Weapons Specialist
Skill with (Two-Handed Polearms)
Resistant


Flaws:
Honorable
Bloodthirsty
Hatred (Their Quest Target): Explained in description.


Mutations:
Supernatural
Faerie
Shapeshifter
Ironbane
Spirit Form
Fettered (To their Axe)
Soul Eater
Undead


Skills:
Supreme Might
Slay
Berserker
Knight
Whirlwind
Challenge
Crushing Blow
Heavy Metal
Crushing Blow
Sweep
Favored Enemy (Passive) - (+6 attack, +6 damage, +6 Perception and +6 Stealth, but -6 Dodge against their quest target)
Strong Willed (+12 to resist mind control, +2 resistance to energy drain)
Spirited Warrior
Double Strike


Spirit Ceiling: 32
Powers: Dark Armor, Patch of Darkness, Piercer, Shadows Made Manifest, Shadowstalker
Aptitudes: Nightstalker, Efficient Wielder


Inventory:
Dark Armor (As in the power, and can be raised or changed at the Dullahan's discretion though this is a base number that requires no upkeep): +15 Armor, +15 Grapple, +15 Damage, +5 Stealth, Phasing (from Nightstalker). All of these numbers are already accounted for in the changes from base creature and weapon damage below.
+6 Golden Executioner's Axe (+73) 2d10 + 64


Description: Most dullahans were knights before they were killed, and like their still-living counterparts in the faerie courts they are supernaturally beautiful men and women sidhe who are graceful with their weapons. Unlike those other knights, however, they died voluntarily.

Becoming a dullahan is both an honor and a disgrace. The honor comes from the duty they are given in their fettered unlife, where they are assigned with quests and tasks that take them to places and climates where even their biologically immortal brethren are ill-suited to go and they might need to die a hundred times to see it through, and nothing will stop them short of the destruction of the axes they carry. The disgrace comes in that this is a procedure only offered and performed on those who it is believed will never become strong enough to be counted among a court's great knights or lords and ladies, that is to say those who have stagnated or reached the limit of their talents.

Months are spent preparing those who have accepted this unlife, both for the act itself and the knowledge that they will cease to grow after they're successfully fettered. This all culminates in the candidate's beheading with a golden and heavily enchanted executioner's axe, which becomes their fetter and weapon as the enchantments make it difficult to destroy. If this succeeds, the headless faerie knight rises again to do the court's bidding, changed for the experience and ready for their first quest in unlife.

Dullahans are most typically armed with the axes that killed them and armored in an inky blackness made of their own spiritual energies, which allows them to walk through walls and anything else that might impede them in their efforts. They are also usually found mounted on steeds made of material similar to their armor which are similarly capable of simply walking right through obstacles. Because of the nature of fettered life, few faeries outside of the winter court are willing to undergo this prospect, no matter how much their court might benefit from them doing so.

Grey Hounds (I'M SO CLEVER.)
Template: A BUS SERVICE

Body: 34
Mind: 0
Spirit: 0


Hit Points (HP): 34
Pleasure to Orgasm (PP): 17
Spirit Energy (EP): 17
Speed: 18
Dodge: 17
Armor: 0
Resistance: 17
Perception: 18
Stealth: 18
Grapple: 34

-------------------

Monster Name: Grey Hound, tier 1
Monster Type: Alien, Beast
Monster Class: Warrior
Differences from Base Creature: +8 Speed (26), +10 Dodge (27), +8 Stealth (26), +3 Perception (21)


Talents:
Quick
Sneaky
Pack Hunter
Hard to Hit


Flaws:
Mindless


Mutations:
Alien
Supernatural
Aphrodisiacs 1d6
Tailcock
Stretching
Natural Attack
Keen Nose (+2 Perception for smells)


Skills:
Brawler
Stranglehold
Leap Glomp
Ranger


Pleasure Damage
Penetration: 2d8 + 11
Foreplay: 2d4 + 9


Inventory:
Unarmed (+34) 2d12 + 11


Description: Slime-covered, light-grey aliens in the quadrupedal form of furless versions of the wolves and dogs of Heloras, leading some to believe that they're a result of experiments upon Donevrion's wildlife. They don't appear to have eyes or noses or anything but a mouth filled with rows of sharp teeth on their smooth, bulbous head, but they have a powerful sense of smell. They're usually the size of an average wolf. In addition to this, they have two sets of purple canine phalli, one on the tip of their tail and one in the normal location. Like grabbers, they do not live very long and are not capable of complex thought.

They appear to have been created solely for the purposes of running down and breeding fleeing targets and taking down and dragging away weaker targets of opportunity while more physically fit opponents are occupied elsewhere. They tend to disable their targets by clamping down around their neck until they lose consciousness or exhausting them in other ways.

-------------------

Monster Name: Grey Hound (Upgraded), tier 2
Monster Type: Alien, Beast
Monster Class: Warrior
Differences from Base Creature: +10 Body (44) leading to: 44 HP, 22 PP, 22 EP, 29 Speed, 32 Dodge, 0 Armor, 22 Resistance, 24 Perception, 34 Stealth, 44 Grapple.


Talents:
Quick
Sneaky
Stealthy
Pack Hunter
Hard to Hit


Flaws:
Mindless


Mutations:
Alien
Supernatural
Aphrodisiacs 2d6
Tailcock
Stretching
Natural Attack
Tentacles
Keen Nose (+2 perception for smells)


Skills:
Brawler
Stranglehold
Leap Glomp
Ranger
Skirmisher (+10 Dodge, +4 attack for moving 10 feet)
Powerful Embrace (2d10 damage to enemy per round when the hound is the dominant grappler)


Succubus Powers:
Pleasure Damage
Penetration: 2d8 + 15
Foreplay: 2d4 + 11


Inventory:
Unarmed (+44) 2d12 + 15


Description: Similar in appearance to the standard type, but a bit taller and overall stronger and equipped with tentacles as well.

-------------------

Monster Name: Grey Alpha Hound, tier 3
Monster Type: Alien, Beast
Monster Class: Warrior
Differences from Base Creature: +20 Body (54) leading to: 54 HP, 27 PP, 27 EP, 31 Speed, 41 Dodge, 0 Armor, 35 Resistance, 26 Perception, 34 Stealth, 54 Grapple


Talents:
Quick
Sneaky
Stealthy
Pack Hunter
Hard to Hit
Enthrall
Resistant


Flaws:
Mindless


Mutations:
Alien
Supernatural
Aphrodisiacs 3d6
Tailcock
Stretching
Natural Attack
Tentacles
Keen Nose (+2 perception for smells)
Pheromones


Skills:
Brawler
Stranglehold
Leap Glomp
Ranger
Evasion (+4 Dodge, no longer takes aoe damage on a successful dodge)
Skirmisher (+10 Dodge, +4 attack if moving more than 10 feet this round)
Powerful Embrace (2d10 damage when dominant grappler)


Succubus Powers: Weakening Arousal, Tonight, You
Pleasure Damage
Penetration: 2d8 + 18
Foreplay: 2d4 + 14


Inventory:
Unarmed (+54) 2d12 + 18.


Description: Much larger than the standard variant at a similar stature to hellhounds and warhounds, and likely the result of trying to convert the supernatural hounds. These are by far the most dangerous variants of hounds, and they are adept at making their target helpless and breeding them in short order. They also have an odd version of a succubus's ability to enthrall those that they bring to orgasm, though they are incapable of any sort of command and as such this natural talent is only used in order to ensure a target's compliance in returning with the hound to its elder lord masters and breeding repeatedly with the targets as they return in order help bolster their numbers.
 

Zilrax

Master of Kinky Fetishes. Or just Bitch if you pre
Joined
Dec 13, 2013
Messages
3,097
Reputation score
31
Re: Dark Gate OOC Thread

Scary looking. Interesting to see how the Dullahan might work out.
 

xgkf

Tentacle God
Joined
Aug 16, 2010
Messages
1,214
Reputation score
104
Re: Dark Gate OOC Thread

Interesting idea for the alpha greyhound getting enthrall.

I feel like more hellhounds/wolves/etc. need enthrall for dog-waifu lulz (looks at Elysia :3).
 
Last edited:

SirOni

Demon Girls #1 Fan
Joined
Nov 11, 2008
Messages
7,206
Reputation score
493
Re: Dark Gate OOC Thread

Sounds like another canine-like beast for Eleanor to raise.
 

Rathuris

Tentacle God
Joined
Jan 4, 2014
Messages
825
Reputation score
8
Re: Dark Gate OOC Thread

Would a GM be interested in running an adventure for Sprig and I?
 
OP
Tassadar

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Dark Gate OOC Thread

Post your character sheets. That's the best way to garner GM interest, if you've got something for someone to get an idea for a story from.
 

Sprig

Mystic Girl
Joined
Feb 25, 2014
Messages
212
Reputation score
1
Re: Dark Gate OOC Thread

Both sheets are up if anyone would be interested in taking a look~
 
OP
Tassadar

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Dark Gate OOC Thread

It might be a bit before the anyone bites. Usually people wait about a week.
 

SirOni

Demon Girls #1 Fan
Joined
Nov 11, 2008
Messages
7,206
Reputation score
493
Re: Dark Gate OOC Thread

I've made a new character that I'm actually quite interested in playing, and hopefully someone'll be interested in GMing a thread for him once they've read his sheet. It's been mentioned on the sheet but I'm not actually looking for smut with this character, as well as having more than I could ever deal with already it wouldn't really work with Devlin and I'm mostly just looking for story and character development with him. I've edited his sheet into my character sheet post on the first page in the character sheet thread but I'll post it here as well, as well as the sketch of him that I've been working on.

/ .

Devlin's look and general theme is based on Dishonored, and for those familiar with the game the character Daud.
 

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: Dark Gate OOC Thread

I'll torture you with the idea of me as your GM until someone else jumps in to save you.

Blarg has experienced me firsthand. Tremble in fear!
 

Zilrax

Master of Kinky Fetishes. Or just Bitch if you pre
Joined
Dec 13, 2013
Messages
3,097
Reputation score
31
Re: Dark Gate OOC Thread

I also experience him. It's not that bad really, I'm just bad at it so it seems worse than it is. So yeah no trembling.
 

Smokefish

Needs to go commit sudoku
RP Moderator
Joined
Nov 15, 2008
Messages
1,107
Reputation score
115
Re: Dark Gate OOC Thread

TREMBLE IN FEAR OF THE BOAR COCKS, FOR THOSE ARE THE FAVORITES OF RJ.
 

Hafnium

Despair Fetishist
RP Moderator
Joined
Jan 5, 2011
Messages
2,151
Reputation score
310
Re: Dark Gate OOC Thread

10/10 support boar on trap action.
11/10 support futa boar girl on manbutt sex.
 

Zilrax

Master of Kinky Fetishes. Or just Bitch if you pre
Joined
Dec 13, 2013
Messages
3,097
Reputation score
31
Re: Dark Gate OOC Thread

+1 on Hafnium.

12/10 for fluffy Futa tiger but I wouldn't hold your breath. Plus I;d be all the jelly.

But nah MAF isn't too bad just pray that you're better at problem solving than I am. I'm the living incarnation of Katia Managan when it comes to good decisions.
 

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: Dark Gate OOC Thread

I will sometimes have you choose between the exit from Hell, and a staircase that leads to the smell of baking cookies.

It's surprising how many people choose the cookies.
 
Top