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Dark Gate OOC Thread


Hafnium

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Re: Dark Gate OOC Thread

(Edit: Apparently not a double post) Since my weapon modification stuff I've been working on this entry in secret with Tassadar, and today he's given me approval to post it for error checking. Behold, the next race addition to DG.

Clown Mutants
Some clowns are literally born for their chosen profession. Created due to the corruption of the opening of a demonic gate many centuries before the alien invasion, these warped figures' red noses and face paints are actually permanent fixtures of their appearances. Few even realize they exist, assuming that all clowns are simply performers, blissfully unaware that for some it's more than just an act. For those few who discover the truth of these wicked beings, the knowledge usually comes too late as they're either kidnapped and warped into one of these creatures themselves or converted into a brood mother to propagate the existence of this twisted race in a circus act of their own. But, like all peoples in Donevrion, not all of these mutants are evil, just most. Some leave their clown hives, taking a lifelong exile from their people in order to simply pursue perfection in clowning without all the rape and murder, which makes them pretty weird even by clown mutant standards.
Stat Adjustments: +8 Body.
Racial Talent: Sneaky, Hard to Hit.
Racial Flaws: Hatred (Mimes), Fertile/Infertile, Idealistic/Bloodthirsty
Racial Mutations: Warped, Night Eyes, Clown Lovin', Odd Skin (must be clownlike in appearance).
Racial Succubus Powers: Charm.
Racial Spirit Powers: Nightmarish Image.

New Special Mutation to accompany this:

Clown Lovin': The character's sexual fluids are replaced with confetti. They still impregnate and function as normal, though.

The monster template will come later, hopefully in the next seven hours or so.
 
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ranger

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Re: Dark Gate OOC Thread

Blessed Lupine.
The rare mixing of Kitsune and Angel. Though normally unable to create half-breeds the innate magical natures of both races have on very rare occasions created creatures of such splendor and beauty that even in this magical world they are considered mythical.

Stat Adjustments: +6 Body +12 Mind +14 Spirit.
Racial Flaws: Open Soul, Idealistic, Honorable, Tainted Bloodline, Sensitive x2, Fertile, Weakness Bacon.
Racial Mutations: Naturally Warped, Shapeshifting, Kitsune Heritage, Funny Ears, Tail. (Must be foxlike), Faerie, Greater Wings (they have to be angelic in appearance.), Potent.
Cannot be used as part of a half-breed. Cannot take the Battery or Tail mutations, or any mutations that require Tail even though they have it as a racial mutation. Cannot take the Selfish Flaw. Cannot be of the Succubus class unless they start the game Cursed. An Blessed Lupine who gains the Supernatural Special Mutation is considered Cursed. Cursed Lupine lose the Idealistic Flaw and gain the Selfish Flaw and Soul Eater and Demon Special Mutations.

GM NOTE:
Have a great April fools.
 

Host

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Re: Dark Gate OOC Thread

(Edit: Apparently not a double post) Since my weapon modification stuff I've been working on this entry in secret with Tassadar, and today he's given me approval to post it for error checking. Behold, the next race addition to DG.

Clown Mutants
Some clowns are literally born for their chosen profession. Created due to the corruption of the opening of a demonic gate many centuries before the alien invasion, these warped figures' red noses and face paints are actually permanent fixtures of their appearances. Few even realize they exist, assuming that all clowns are simply performers, blissfully unaware that for some it's more than just an act. For those few who discover the truth of these wicked beings, the knowledge usually comes too late as they're either kidnapped and warped into one of these creatures themselves or converted into a brood mother to propagate the existence of this twisted race in a circus act of their own. But, like all peoples in Donevrion, not all of these mutants are evil, just most. Some leave their clown hives, taking a lifelong exile from their people in order to simply pursue perfection in clowning without all the rape and murder, which makes them pretty weird even by clown mutant standards.
Stat Adjustments: +8 Body.
Racial Talent: Sneaky, Hard to Hit.
Racial Flaws: Hatred (Mimes), Fertile/Infertile, Idealistic/Bloodthirsty
Racial Mutations: Warped, Night Eyes, Clown Lovin', Odd Skin (must be clownlike in appearance).
Racial Succubus Powers: Charm.
Racial Spirit Powers: Nightmarish Image.

New Special Mutation to accompany this:

Clown Lovin': The character's sexual fluids are replaced with confetti. They still impregnate and function as normal, though.

The monster template will come later, hopefully in the next seven hours or so.
Really, Haf... you forgot to give them Fetish: Cream pies. :rolleyes:
 

GargantuaBlarg

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Re: Dark Gate OOC Thread

(Edit: Apparently not a double post) Since my weapon modification stuff I've been working on this entry in secret with Tassadar, and today he's given me approval to post it for error checking. Behold, the next race addition to DG.

Clown Mutants
Some clowns are literally born for their chosen profession. Created due to the corruption of the opening of a demonic gate many centuries before the alien invasion, these warped figures' red noses and face paints are actually permanent fixtures of their appearances. Few even realize they exist, assuming that all clowns are simply performers, blissfully unaware that for some it's more than just an act. For those few who discover the truth of these wicked beings, the knowledge usually comes too late as they're either kidnapped and warped into one of these creatures themselves or converted into a brood mother to propagate the existence of this twisted race in a circus act of their own. But, like all peoples in Donevrion, not all of these mutants are evil, just most. Some leave their clown hives, taking a lifelong exile from their people in order to simply pursue perfection in clowning without all the rape and murder, which makes them pretty weird even by clown mutant standards.
Stat Adjustments: +8 Body.
Racial Talent: Sneaky, Hard to Hit.
Racial Flaws: Hatred (Mimes), Fertile/Infertile, Idealistic/Bloodthirsty
Racial Mutations: Warped, Night Eyes, Clown Lovin', Odd Skin (must be clownlike in appearance).
Racial Succubus Powers: Charm.
Racial Spirit Powers: Nightmarish Image.

New Special Mutation to accompany this:

Clown Lovin': The character's sexual fluids are replaced with confetti. They still impregnate and function as normal, though.

The monster template will come later, hopefully in the next seven hours or so.
Shut up AND TAKE MY MONEY
 
OP
Tassadar

Tassadar

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Re: Dark Gate OOC Thread

Changes!

In Rules!
-The entry on Perception/Stealth/Resistance was rewritten.
-The entry on summoned creatures was added to.
-The entries on initiative and random encounters were added.
-The combat entry saw heavy rewrites and additions.
-The sex entry saw heavy rewrites and additions.
-The powers/spells/skills entry saw heavy rewrites and additions.
-Web Shot was added to statuses.

Skills
-Added Evasion and Smith.
-Changed Deadly Reach, Mage Hunter, Spirit Oppressor, Untemptable, Spell Resistance, Dedicated Witch Hunter, Parry Mode, Skirmisher.

Aptitudes
-Changed Energy Shaper, Power Gather, True Inner Strength.

Powers
-Changed Transformation, Black Dragon, Mind Cutter, Call Spirit.

Gear
-Implemented Hafnium's suggested changes to items and stuff.
-Added focus item enchantment for weapons.
-Grenades were made better, fixed a typo in the poison descriptions.
 
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Mamono Assault Force

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Re: Dark Gate OOC Thread

In light of Dave never posting ever, I'm willing to start another DG thread, just because I actually enjoy GM'ing. Again, the thread will feature the usual.

-Bestiality
-Futanari
-Slavery(PC's may get enslaved temporarily)
-Bondage
-Humiliation
-Mind control
-Large insertion (Some things will have large junk, such as trolls with one-foot long dongs)

Keep these in mind before considering joining.
 

Aust_Nailo

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Re: Dark Gate OOC Thread

I've been busy the past couple day. Work related affairs. Parent company taking over has shit all messed up and peons like me have been suffering as a result.
 

Mamono Assault Force

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Re: Dark Gate OOC Thread

Understandable. Don't feel as if you have to post or that you have an obligation to. RL comes first.
 

Aust_Nailo

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Re: Dark Gate OOC Thread

Well, I was able to toss something out for you. I've just been behind in general in all my threads, so maybe after work tomorrow, I'll have a focus again. Been off for a week and ahalf while this transition goes on, so my brain just kinda got lazy. Plus I feel kinda bad leaving you guys hanging like that.
 
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Smokefish

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Re: Dark Gate OOC Thread

What if Gentleman Dogbolds.

What if.
 

Guan Yu

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Re: Dark Gate OOC Thread

Distinguished and articulate orcs.

Possibly.
 

Mamono Assault Force

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Re: Dark Gate OOC Thread

I HAVE COME UP WITH A BAREBONES IDEA FOR A GM'S RESOURCE TO RANDOMIZING REWARDS FOR A TREASURE CHEST. (Which I used to create the rewards in Take It Back.)

Step 1: Establish Fundamentals
First, you need to figure out what should reasonably be in your magical treasure chest of rewards. If the PC defeats a group of bandits and finds such a chest, would they have an angel feather? What about a Demon Lord?

Then, determine how much the treasure's worth is. Basically, you set a denarii value down for a chest, (example being 200 denarii), which will determine how many items will appear in the chest.

Step 2: Determine Rarity
Items in your chest that are more expensive should naturally be harder to obtain than cheaper items. So, you just have to use the item's prices to determine their rarity.

An item's rarity is equal to it's cost divided by five. [Rarity=Cost/5]. So, an angel feather, costing 200 denarii, would have a rarity rating of 40, and Shorn Nectar, costing 10, rarity of 2. Etc. Use that formula to establish rarity for all the items.

Now, the most expensive item should be the most difficult to find amongst the rest of the clutter. With that in mind, use the highest rarity value among your list of items, simply add 1 to it's value, and subtract every item's rarity from this number to determine the odds of it being selected to be a drop in the chest.

Example: (Highest rarity value was 10)
Darkheart: 6 (11-5)
Shorn Nectar: 9 (11-2)
monster's fang: 7 (11-4)
Chameleon's skin: 8 (11-3)
Faerie's horn: 5 (11-6)
Demon Blood: 1 (11-10)
Faerie blood: 1 (11-10)

Since Demon/Faerie blood is the most expensive, it will have a rarity value of 1. When you have completed a list like above, you have determined all possible items and their odds of appearing! You're amazing and should feel good about yourself.

Step 3: Roll those Dice
We have everything we need now. Add all of the values of the items in your list together, and use that number as the number of sides on your die(dice) that you'll be rolling using something like

Your dice rolling list should look like this.

BANDIT CHEST LOOTZ: d37
Darkheart: 1-6
Shorn Nectar: 7-15
monster's fang: 16-22
Chameleon's skin: 23-30
Faerie's horn: 31-35
Demon Blood: 36
Faerie blood: 37

Keep rolling and adding the items that result into your chest, until the value of all the items go over the worth you had set previously for the chest. Then, you will have a chest full of randomly chosen treasure.

Example result:
x3 Darkhearts (75)
x1 Shorn Nectar (10)
x4 Monster Fangs (80)
x3 Chameleon Skins (45)
Total Worth(200): 210
 

Mind Flayer

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Re: Dark Gate OOC Thread

I've been thinking about something that could be added into the enchantment list lately ever since I started looking around in the enchanting guide. I noticed that while there was something in there that gives like a +2 or a +4 bonus to dmg rolls of weapons or whatnot, there wasn't a bit more expensive an enchantment in there that raised the actual base damage dice themselves any, other than adding like 1d8 or something of a specific element or whatnot.

I was thinking there should be an enchantment that can make the weapons of any kind go up one category, so like one-handed swords would go from 2d6 + body/2 to 2d8 + body/2 and so on. Also there should be a slightly more costly enchantment that instead of doing that it could increase the amount of damage dice rolled to begin with, so again as an example a one-handed sword would go from its base of 2d6 + body/2, up to 3d6 + body/2 instead.

I'm not entirely sure what the costs for either enchantment could or should be though myself, so maybe to start them out maybe make the first of the two I mentioned could be 50 denarii + an item of some sort like a monster fang and or something else. While the second enchantment could be maybe 75 denarii or a full 100 denarii, and maybe an additional item or two. If these aren't acceptable then that's fine, as they are merely suggestions I thought could be helpful.
 

Host

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Re: Dark Gate OOC Thread

While we're on the subject of adding things, I've noticed a skill that might be good - a grapple skill in the mind of Fling, but without letting go of the opponent. Allow the creature to count as a two-handed weapon which takes fling (of some other amount of) damage with each hit, and force it to win a res check or be stunned each time it is 'used'. Potential to combine with Giant Strength.
 

GargantuaBlarg

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Re: Dark Gate OOC Thread

Suddenly and unrelatedly, Eeyie violating Anthony as .


Also, regarding Host's suggestion: ALL OF MY FUNDIT. I'll just need a Fling-upgrade in the form of Javelin Man and some motherfuckin' Acro Circus and I can play some .

Also this
 

Smokefish

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Re: Dark Gate OOC Thread

There was a post here.

But it is gone now. ;-;
 
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OP
Tassadar

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Re: Dark Gate OOC Thread

Did some fiddling with some spells.

Aether
Level 3 - Added Vampiric Grasp
Level 5 - Ethereal Burst, Summon Wraith, added Death's Grasp

Arcane
Level 1 - Arcane Focus, Magic Missile, added Examine
Level 2 - added Detect Magic

Earth
Level 2 - Mud Pit
Level 3 - Earthen Coating, Sinkhole,
Level 4 - Earth Swallow, added Stone Fist
Level 5 - Entomb, Stone to Sand, Earth Man

Entropy
Level 4 - Chaos Curse
Level 5 - added Blightning Lash

Fire
Level 2 - Summon Salamander

Force
Level 4 - Implosion
Level 5 - added Powerful Manipulation

Light
Level 4 - Chains of Light
Level 5 - Summon Light Elemental

Lightning
Level 1 - Static
Level 2 - Shocking Grasp
Level 3 - Lightning Bolt
Level 4 - Chain Lightning, Lightning Strike
Level 5 - Lightning Blade


Nature
Level 2 - Entangling Vines
Level 5 - Spirit of the Drake, renamed Earthquake to Ground Spasm and fiddled with it, Call Earth Elemental

Water
Level 3 - Animate Water
Level 5 - Ice Spike, Drowning Doom

Wind
Level 4 - Added Empty the Lungs
Level 5 - Call Storm Elemental
 

Mamono Assault Force

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Re: Dark Gate OOC Thread

Oh hey, a monster idea.

Template: The Hand

Body: 10
Mind: 6
Spirit: 0


Hit Points (HP): 13
Pleasure to Orgasm (PP): 11
Spirit Energy (EP): 8
Speed: 10
Dodge: 9
Armor: 0
Resistance: 5
Perception: 10
Stealth: 23
Grapple: 22
Spirit Ceiling:

Talents:
Grapple Expert
Stealthy
Sneaky

Skills:
Stranglehold

-------------------

Monster Name: The Hand
Monster Type: Hand
Monster Class: Warrior Hand
Differences from Base Creature: None


Talents:


Flaws:


Mutations:


Skills:


Pleasure Damage:
Penetration: 2d8 + 3
Foreplay: 2d4 + 3


Inventory:
Unarmed: (+10) 2d4 + 3

Description:
A mobile severed hand with a thirst for murder, and possibly some freaky sexy times with little regard for gender.
 
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