Re: モン娘★ファイト! Mong girl ★ Fight! [RJ198175]
Demo's out since some time ago. There's Story, Versus and Practice modes as can be seen from the title up there, but in all cases the player(s) can only choose the dragon-girl. Though Story pits you against the harpy and catgirl, both CPU-only as of now.
You've got your ordinary attack button (that autocombos, ending with a launcher), a dedicated launcher button, one for special skills (changing with directional input), and a dedicated super move button. There's also the classic superjump, dash and backstep inputs. No crouching, so holding down makes you stop in place in case you don't want to be walking backwards when you're tactically turtling.
Special skills take one part of the three-part gauge near the bottom, and accidentally trying to use one with no meter puts you in temporary stagger. If you have at least one part of meter, pressing forward while blocking an attack has the character do a "guard cancel" and flash-step forward (hopefully behind the enemy). Down+super on the ground charges the meter faster.
A character's dedicated super move requires the SUPER letters above the special gauge to be fully lit up by taking damage or landing launchers. You may also spend an entire SUPER to 'burst' when under heavy beatdown to hopefully turn the tables.
Speaking of launchers, you can launch your enemies forward (hold forward on the d-pad while attacking) or upward/downward (d-pad neutral). The characters will automatically pursue their enemy when doing so, and there's no aerial recovery outside of a burst, so bar positioning mishaps you can potentially keep a combo going infinitely. However, holding down the opposite direction of a launcher (down for upward launchers, up for downward launchers, (your) forward for (their) forward launchers) has the character stop the enemy's attack dead with a flashy COUNTER popup, regain a teensy bit of health, and smack said enemy with a launcher of their own, which can be followed up into a combo as usual.
Nothing particularly explicit in the trial so far, unless you manage to finish a fight (as in, the winning round) with a super move, which causes critical clothing damage in addition to giving the winner an extra freebie 'humiliation' round to wail on the loser however they want.