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  #1  
Old 31st May 2010
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Default Interest and OCC Thread

Got a question? Comment? Death threat? Don't clog up a game thread. Post it here or drop me a PM based on your relative shyness.
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  #2  
Old 5th June 2010
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Default Re: Time to Reclaim Mirafar

I need three players ready before I begin. This is a team game after all.

Pheonix need to post his character sheet, and we need another player. Come on. Just one more!
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Old 5th June 2010
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Default Re: Time to Reclaim Mirafar

I am interested, but too tired to read the full set of rules now. My apologies.
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Old 5th June 2010
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Default Re: Time to Reclaim Mirafar

Interested, but like hero-in-the-dark it will be a long time before i read the rules and make a character sheet
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Old 6th June 2010
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Default Re: Time to Reclaim Mirafar

Quote:
Originally Posted by the_taken View Post
I need three players ready before I begin. This is a team game after all.

Pheonix need to post his character sheet, and we need another player. Come on. Just one more!
I've been biking back and forth to work all week (10 miles round trip) before walking all over campus to clean the tech in the different rooms. My brain hasn't been working well enough for a sufficient backstory. It should be done later tonight (Hopefully).
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Old 6th June 2010
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Default Re: Time to Reclaim Mirafar

Interest Shown. I will have to look up more stuff on it. And get the gist of character creation, also; I would like to know the level/ratio of Ero content that may be in this.
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Old 6th June 2010
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Default Re: Time to Reclaim Mirafar

Quote:
Originally Posted by TentanariX View Post
I would like to know the level/ratio of Ero content that may be in this.
50/50 of the Angels, Fey, Demons, and Necromantic monsters want to have sex with you, while only 2 out of every eight encounters with the IDIs is a rape monster. The NPCs behave like people, so it really depends on what kinda of character you play.

If you choose to be a sexergy powered character, you get automatic Ero content by the vary nature of needing to recharge your Power Points.
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Old 6th June 2010
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Default Re: Time to Reclaim Mirafar

Quote:
Originally Posted by Pheonix Alugere
I finished my character.
Nice work. Almost. Edge is 3, Potence is 1. Your skills reflect your background very well, with the exception of the werewolf. Set you Stealth to 2 ranks, and gain specialization in (Innocuity). Your also get some equipment, just cause.

I'll write a PM with he details for your artifacts. I didn't expect you to choose three, but that isn't going to be a problem.
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Old 6th June 2010
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Default Re: Time to Reclaim Mirafar

Well, the wolf-man (He isn't contagious, which is why I called him that) was just to make the cell less friendly. He had no real impact on Sen's skills or attributes themselves.
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Old 6th June 2010
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Default Re: Time to Reclaim Mirafar

Gelbooru hasn't allowed hotlinking for months now... how have you not noticed?
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Old 6th June 2010
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Default Re: Time to Reclaim Mirafar

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
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  #12  
Old 6th June 2010
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Default Re: Time to Reclaim Mirafar

Just download the picture and then upload it to your album here.
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Old 6th June 2010
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Default Re: Time to Reclaim Mirafar

Quote:
Originally Posted by Pheonix Alugere View Post
Well, the wolf-man (He isn't contagious, which is why I called him that) was just to make the cell less friendly. He had no real impact on Sen's skills or attributes themselves.
My intentions is to have players to build the character as they want. Then I read their background and come up with scenarios based about the kind of life they lived. If they don't have a skill that covers a thing they likely did, I give them some free ranks or specializations.

In review, what I gave you is a bit off, and if you want, you may trade those Stealth ranks for Artisan ranks and specialization in (Weaving). Like a good little girl, Sen learned stuff from her mum.

-------

@ TentanariX:
I am eager to see your completed character, especially the background. I love character backgrounds. That said, I noticed a few errors.

While you have the correct number of skill points, the maximum rank for the skills of a starting character is 6. You are certainly allowed to have more than 3 skills per group.

You have 3 too many specializations. Character get a specialization for each technical skill they train to at least 1 rank, and 3 for any skill they want.

You are short on powers. You get three more, two universal, and one from your corruption.

Interesting choice of a Pic. I lol'd at the hot linking bit.

I'm going to hold off deciding what the artifact does, until I read Ookami's background.
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  #14  
Old 9th June 2010
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Default Re: Time to Reclaim Mirafar

Where does tenta's 6th power come from?

(I'd also mention the 4 corruptions when none of them are elven racial corruptions and only one comes from the one point...)

I wouldn't ask normally, except tenta hasn't posted a background yet so I don't know how those would be background bonuses...
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Old 9th June 2010
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Default Re: Time to Reclaim Mirafar

Quote:
Originally Posted by Pheonix Alugere View Post
Where does tenta's 6th power come from?
From my F mark in Kindergarten Math.

So thorough, and I miss the littlest things. Nice catch. But, yes I am waiting on TentanariX's character's background before really editing the corruption effects.

TentanariX, you should only have 5 powers total. 1 for each starting Edge, and one for each level of Potence and Corruption you have.
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Old 9th June 2010
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Default Re: Time to Reclaim Mirafar

^_^;;
@ Pheonix: It may be quite a while on the background. Even longer if I cant come up with before I move. And Elves are Fey aren't they? They're on the Fey corruption list.
@the_taken: I will fix things up and hoepfully get a background out before TOO long >.<
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Old 9th June 2010
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Default Re: Time to Reclaim Mirafar

Quote:
Elves: The most common fey-blooded human. Elves look like lithe humans, with hair colours either being green, or something akin to flowers. Blue, neon-orange, yellow with white roots. If there's a flower, you can bet there's at least one elf with hair the same colour.
All elves get is oddly colored hair:

Quote:
Floral Hair Effect
Another multi-stage effect. This one makes' your character's hair take on more and more hair effects.

1. Your character's hair either becomes green, or takes on the pattern of a flower. Elf characters all begin with this stage.
2. Your character's hair has vines growing in it.
3. Those vines have flowering buds that bloom into lovely flowers in the right conditions.
4. Those flowers now bloom either all day or all night, and a large flower adorns the top of your character's head.
Elves aren't Fey, they're humans with fey-bloodlines (So they have an ancestor somewhere who was a fey). Even then, the ancestor was a plant fey, so the tail wouldn't even be in the gene pool...
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Old 9th June 2010
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Default Re: Time to Reclaim Mirafar

I guess I looked at it wrong. I guess you can only pick one side or certain races only pick from one side of the corruption table; i.e.: Elf-plany, Satyr-Furry, etc.

Hmm, I may have to rethink my char. :/
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Old 9th June 2010
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Default Re: Time to Reclaim Mirafar

Quote:
Originally Posted by TentanariX View Post
I guess I looked at it wrong. I guess you can only pick one side or certain races only pick from one side of the corruption table; i.e.: Elf-plany, Satyr-Furry, etc.

Hmm, I may have to rethink my char. :/
You can have an elf that manifests animal side corruptions. They just start with the first level of flower hair. It's completely independent.

How long can that back story be? I'm not asking for a novel. Though something to read while next to the fire, sipping my Earl Grey doesn't sound bad either.
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Old 9th June 2010
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Default Re: Time to Reclaim Mirafar

Well I want to make sure its okay for all my stats and stuff. Focusing and finishing stuff is a weak point of mine. *fail*
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Old 9th June 2010
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Default Re: Time to Reclaim Mirafar

That's cool.

On another note. Two of your specializations are not were they should be. Trained technical skills automatically come with a specialization, but training a technical skill does not grant your character a specialization in another skill.
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  #22  
Old 9th June 2010
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Default Re: Time to Reclaim Mirafar

Quote:
Originally Posted by the_taken View Post
That's cool.

On another note. Two of your specializations are not were they should be. Trained technical skills automatically come with a specialization, but training a technical skill does not grant your character a specialization in another skill.
Or, in other words:

Quote:
Physical Skills:21
Skill 1: Combat 6(Polearms)
Skill 2: Survival 6 (Hunting)
Skill 3: Stealth 6 (Shadowing)
Skill 4: Perception 3
Social Skills:16
Skill 1:Animal Ken 6(Wild Animals)
Skill 2: Persuasion 4
Skill 3: Expression 3 (Dance)
Skill 4: Intimidation 3

Technical Skills:11
Skill 1: Medicine 5
Skill 2: Sabotage 6(Traps)
Skill 3: Research 6
The skills in blue should only have 3 specializations in total, and you currently have 5 total. Those in red should have 1 specialization each for a total of 3. You only have 1.
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Old 20th June 2010
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Default Re: Time to Reclaim Mirafar

Well, I don't know what stuff you were given on account of your background, but:
  • Artifact effects are up to the gm.
  • I'm pretty sure drug effects for the drug addictions are as well.
  • Same with benefits you get from your background.
  • You don't start with a master passion unless the gm gives you one from your background.

Of course, if the_taken has already given you that as background stuff, ignore this, otherwise...
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Old 20th June 2010
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Default Re: Time to Reclaim Mirafar

Quote:
Originally Posted by T-A-B View Post
Triacca Silvers
Character Sheet:
-stuff-

I think that's everything. Please tell me if I made any mistakes.
Math is all right. Have the right number of skills, right number of attributes, right amount PP, your background type is one of the examples.

I'm giving the artifact the go light. Item toughness is not it's only ability, but the other is dormant and your character isn't even suspicious of it. It also makes sneaking up on people a bit harder because it EXHUMES RAW MAGICAL AWESOME!

Can't specialize in fighting orcs in general. Like all groups of humans, orc martial training can vary immensely from even adjacent sister tribes. But what you can specialize in is fighting a certain class of human warriors called Strikers. The Shaved Molebear Orc Warband (what I'm naming that tribe) produced strong and agile fighters which employed guerrilla tactics, before they figured out the exploding plants caused paralysis. Dedicating a whole campaign against them has honed your character's skills in fighting lightly armoured warriors that favour alpha striking.

Your character's substance of addiction does not actually grant bonuses to attributes. Never did, never will. What it actually does is provide a mild sense of false courage, with the off chance of being toxic. Some people think it makes them stronger, but any science done would prove otherwise. (There is little scientific research being done in the world, so people don't know it.) The drug is going to provide some bonuses on willpower tests, sometimes, and it certainly does work as a contraceptive, though suggest you do everything you can to avoid stage 2 and 3 of withdrawal for a habitual user.

Normally I wouldn't have a character start with a master passion, it is very appropriate considering your character's background. I'm sure some heavy psychiatric therapy will be able to cure her with time.

Quote:
Also, my apologies if the Background section kind of spiraled out of control.
No apologies necessary. This is a well thought out background that show cases your character's life, highlights a turning point, and ties a her to Mirafar (though its soooooooo cliché!) I like it.

On a side note, though you're calling your character a half-ogre, everyone is going to call your character an ogre. Just like how Barrack Obama is officially a black president, despite the face that he's only half-black. Go racism!

Also, your character is short on equipment. She gets another shield and a suit at non-armor level.

-------

And that makes three. Gonna send a PM to Nunu to get our subforum up, and I'll see the three of you in the game thread.

Edit-> Forum get!
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Last edited by the_taken; 20th June 2010 at 04:58.
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  #25  
Old 20th June 2010
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Default Re: Time to Reclaim Mirafar

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Originally Posted by the_taken View Post
Stuff
Okay, character sheet revised. Going with a Crystal Shield because it would likely work well with the artifact ring, and a Chainmail Bikini since looking sexy would probably be more useful in this story.
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  #26  
Old 20th June 2010
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Default Re: Time to Reclaim Mirafar

Kick ass. Was starting to wonder if we'd ever get a third. :x

Uh, not to be nitpicky or anything, but shouldn't the cart-mule be a cart-boar or something?


Also, I shuffled my skill points around a bit. For general use with the grappling hook, scaling walls and swinging across pits, what combo of skill and attribute would it use? Same as combat use, Combat + Agility or Operation + Intuition? ...For that matter, do I get a choice between the two or is it whichever's more appropriate to the situation?
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Old 20th June 2010
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Default Re: Time to Reclaim Mirafar

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Originally Posted by GargantuaBlarg View Post
Kick ass. Was starting to wonder if we'd ever get a third. :x

Uh, not to be nitpicky or anything, but shouldn't the cart-mule be a cart-boar or something?
lol, it probably is some sort of lesser boar... doesn't matter, since it's not even a mount.


Quote:
Also, I shuffled my skill points around a bit. For general use with the grappling hook, scaling walls and swinging across pits, what combo of skill and attribute would it use? Same as combat use, Combat + Agility or Operation + Intuition? ...For that matter, do I get a choice between the two or is it whichever's more appropriate to the situation?
The combat skill only ever pertains to doing combat, but the operations skill is used when dealing with mechanical devices. The option between Combat + Agility or Operation + Intuition is for the combat use of the grappling device (and any similar equipment, get best result!), but the Operation skill can be used with any attribute dependent on what you are trying to do.
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Default Re: Interest and OCC Thread

All the character sheets are in, so I'm gonna post the opening thread.
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Old 22nd June 2010
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Default Re: Interest and OCC Thread

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Default Re: Interest and OCC Thread

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