Nessie is a 5 foot 7 inch tall human, with a thin body and incredible muscle definition. She is wearing a revealing chainmail bikini and using her hooked gauntlets as a weapon. Her eyes are of a bright green color and the skin tone of her face is olive. It has a gorgeous profile with full lips, a button nose, and noticeable eyelashes. The very long, black hair looks good on her, accentuating her features well.
Nessie has slightly-flared hips that match her trim, lithe body, her fair ass contracts with every motion, displaying the detailed curves of its lean musculature.
She has two basketball-sized tits, each supporting one 0.2-inch nipple. Nessie could easily fill a G-cup bra.
She has a slick fuck-hole, with a 0.2-inch clit. Thin streams of lubricant occasionally dribble from the massive hole that is her cunt.
Nessie has one fine ass, placed between her butt-cheeks where it belongs.
Her ears are pierced with green gemstone earstuds.
When she opens her mouth wide, you can easily see her plain metal tongue-stud secured in the middle of her tongue.
A magical, ruby-studded bar pierces her belly button, allowing her to summon Ceraph the succubus on a whim.
A suggestion for spriting/coloring all-black characters is to, instead of using blacks and grays, use really dark, lightly saturated purples, blues, and reds. It still presents the illusion of darkness, but gives the ability to define.
Yup; you got it. Using colors to your advantage to help the viewer perceive things - not as they are, but as they should be. One can pick up on the difference almost subconsciously as well; red for warmth, rage, or passion - purple for solemn and lonely feelings, and blue for soft, gentle and compassion. A viewer may not pick up on it directly, but the feelings still exist with light saturation.
Well, i suggest starting with 8 - bit sprites , like Mega Man or Mario.
Then go to 16 and from there, is just matter of doing it alot.
I play alot of games and try diffrent styles when i sprite.
Recolors are not sprites, If you take Mario and make him blue, that's not a new sprite, Instead give him like horns, or a dog outfit, that's a edit.
Im not sure how talent you are at spriting, maybe show some of your work thus far so i can judge it from there?
Osawari Island Chat wanted to see her with White clothes, so bonus?
Based on
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Not sure if it needs more shading or not...
@Crawdaddy
Well, the base had her hands behind :
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It's the white girl with a red cross and yellow hair and glasses.
Used that as the base. It might be that when i converted it from cloth to skin it should been compressed more. Ah well, moving on.
Fair enough, it does however look a bit odd. Her shoulders bend behind her back, but then her elbows bend the lower arms a bit forward again. I can't imagine standing like that myself.
Fair enough, it does however look a bit odd. Her shoulders bend behind her back, but then her elbows bend the lower arms a bit forward again. I can't imagine standing like that myself.
It's the proportions throwing it off. The breasts are far too high. which is a common problem with starting artists; while I've done no studies, I believe it has a lot to do with focus put on them as well as their perkiness - which is also why many beginning artists make eyes too large. If the breasts were dropped so that the crease of the pectorals reaching out under the deltoid to the humerus, then the shoulders would look more normal and the torso would appear smaller. The figure could further be improves by making the hips wider - approximately shoulder width since females have wider hips because they have to carry parasites between the illiac crests.
Also, that belly button is too low as well; another common beginner artist mistake which takes far more time to correct than you would think... That, or I'm just retarded.