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  #1  
Old 29th January 2010
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Default Fairy Fighting

LINKS REMOVED BECAUSE OF STUPID LOLI ARGUMENTS. ENJOY YOUR STAY.

NOTICE: IF YOU ARE HAVING TROUBLE RUNNING THE GAME, MAKE SURE THE FILE PATH OF YOUR GAME ISN'T UNECESSARILY LONG. INSTEAD OF "C:/users/myname/mydocuments/mymusic/myothermusic/somefolder/someotherfolder/porn/moreporn/fairyfighting", EXTRACT THE FILE SOMEWHERE LIKE "C:/users/myname/desktop". ALL SUBSEQUENT QUESTIONS THAT CAN BE SOLVED BY THIS WILL BE DELETED.

If you put together ROA and Fairy War, what would you get? This game, of course. Is at beta level now, but the action is good

You play either as the fairy girl or one of the monsters. TFGH moves, while A S Q and W attack. The special attacks can be seen at the char select screen.

I've fought 3 worm things, a big turd-looking thing and something I'll describe as a pocket of flesh wanting to rape you. The pocket thing is hard to beat, but there is a final stage after it
(Edit: You can toggle special energy and health regeneration for the girl at the select screen by pressing down. After beating the pocket, you get to fight your evil clone for some lesbian action)

There are both rape moves and rape finishers for the enemies

Finally, a few images

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Last edited by DarkFire1004; 10th April 2013 at 00:21.
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  #2  
Old 29th January 2010
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Default Re: Fairy Fighting

Oh yeah, I remember this from TP's forum. Supposedly very good and somewhat similar to M.U.G.E.N. but it needs Japanese regional settings so couldn't try it. I'm glad somebody posted it at least
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Old 29th January 2010
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Default Re: Fairy Fighting

Admittedly, I am an idiot for things like this. I try the eluku but after I push submit, I find it hard to find out what to do next. It would benefit other idiots like me, but I would like a mega-upload or something of the sort.

I am truly sorry for admitting my folly but still.
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  #4  
Old 29th January 2010
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Default Re: Fairy Fighting

http://www.mediafire.com/?2iiwkmh1ylm
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  #5  
Old 29th January 2010
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Default Re: Fairy Fighting

Thank you. I apologize for making you have to do that though. As for the game itself. I have played it and I enjoyed it immensely. The drinking worms looked like a new concept. I do enjoy the milking fetish. And in games like that I enjoy multiple threats that have a different animation the more enemies are on you. It has great potential, and I hope more will be made for it than just that and the boss like creatures.

Last edited by Lila M-3210; 29th January 2010 at 18:04.
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Old 29th January 2010
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Default Re: Fairy Fighting

I can confirm that you don't need Japanese Regional settings, since I myself have thoroughly enjoyed this game.
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Old 29th January 2010
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Default Re: Fairy Fighting

See, I was about to jump on here and go
Quote:
Originally Posted by Games Dude View Post
Oh yeah, I remember this from TP's forum. Supposedly very good and somewhat similar to M.U.G.E.N. but it needs Japanese regional settings so couldn't try it. I'm glad somebody posted it at least
NOOOOOOOOOOOO!!!!!!
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Originally Posted by RaptorJesus View Post
I can confirm that you don't need Japanese Regional settings, since I myself have thoroughly enjoyed this game.
but now I must push forward, my computers got a download a-comin
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  #8  
Old 29th January 2010
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Default Re: Fairy Fighting

Son of a bitch, I can't play it. I am raging HARD. I am now crying.

-edit-

Now I am playing the game. Now I am jerking off with my left hand.
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Last edited by Dusty; 29th January 2010 at 23:25.
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Old 30th January 2010
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Default Re: Fairy Fighting

Just a little note, the game does have a lot of "Through the anus and out the mouth" things.
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Old 30th January 2010
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Default Re: Fairy Fighting

Quote:
Originally Posted by DarkFire1004 View Post
Just a little note, the game does have a lot of "Through the anus and out the mouth" things.
Tentacles. Whatcha gonna do?

As for the fetishes, there is a lot to be desired and some of it actually borders on gross. Like I said, the multiple enemies concept needs to be worked on next.
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  #11  
Old 30th January 2010
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Default Re: Fairy Fighting

Getting the specials right is a bit tricky, but great game.
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  #12  
Old 30th January 2010
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Default Re: Fairy Fighting

^ Like that's uncommon for fighting games.
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Old 30th January 2010
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Default Re: Fairy Fighting

Like it. I always find the in one end out the other stuff kinda weird, but it doesn't really bother me. In fact, the final monsters bizarre "use a portal to fuck them from the inside out" move is pretty awesome. The healing masturbation move Tiki has is amusing too. Can't quite see how it's meant to be helping her situation, but hey, why not.

Controls are a little clunky, and the sudden unavoidable grabs can be a little frustrating when your actually trying to fight, especially the third bosses instant long range move.

Short and sweet. Would be happy to see more.
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  #14  
Old 30th January 2010
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Default Re: Fairy Fighting

If you want to re-map the controls and understand them better, here you go:

Player1 KEY 上=38
Player1 KEY 右=37
Player1 KEY 下=40
Player1 KEY 左=39

^Do this if you want to use the arrow keys.

ASD are keys A, B, and C.
QWE are keys D, E, and F. You don't really need to remap these.
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Old 30th January 2010
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Default Re: Fairy Fighting

I carry good news for those who hate the Japanese Regional Settings! You don't need it! By the time this is posted it will be common knowledge.
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  #16  
Old 30th January 2010
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Default Re: Fairy Fighting

Quote:
Originally Posted by Pakars View Post
If you want to re-map the controls and understand them better, here you go:

Player1 KEY 上=38
Player1 KEY 右=37
Player1 KEY 下=40
Player1 KEY 左=39

^Do this if you want to use the arrow keys.

ASD are keys A, B, and C.
QWE are keys D, E, and F. You don't really need to remap these.
Or alternatively, once the game starts, you go to options, then keyboard, and change things there :x
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Old 30th January 2010
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Default Re: Fairy Fighting

Pishaw. Changing the controls means you gave up. Did you give up, Loli? That's what I thought...
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  #18  
Old 30th January 2010
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Default Re: Fairy Fighting

PSHAW! I actually didn't look to see if it had a way to change the keys ingame.
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Old 30th January 2010
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Default Re: Fairy Fighting

HOW THE HELL DO YOU KILL THE WORMS? no matter how much i beat them down, they just don't go down, i was kicking them for like, half an hour, but they still wouldn't die
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Old 30th January 2010
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Default Re: Fairy Fighting

Quote:
Originally Posted by startreknerd11011011 View Post
HOW THE HELL DO YOU KILL THE WORMS? no matter how much i beat them down, they just don't go down, i was kicking them for like, half an hour, but they still wouldn't die
If you walk without rhythm, you won't attract the worms.

... wait, nvm. Wrong game.


EDIT: Putting moves up here so that people who actually read the front page or two will see it.

Quote:
Originally Posted by Termite View Post
Moveset. If someone wants to correct the names feel free. Most of the moves are shown when selecting Tiki. The only two that aren't are the Fairy Shot and what I dubbed Fairy Breath.

d = Down
f = Forward
b = Back
P = any punch
LP = Light Punch
HP = Hard Punch
K = Kick
LK = Light Kick
HK = Hard Kick


f, f / b, b - Dash
Tiki hops over the ground a good distance. She flashes blue with a few afterimages as she does to show, and during the hop she is invincible. There are vulnerable frames during the start and finish, but the enemy needs to grab you just as you start in order to knock you out of this.

d, d - Crouch
Tiki pretty much throws herself to the ground with her ass slightly in the air. This is purely defensive and can be used to avoid a number of attacks, mostly Meat Catchers projectile grab. It can go under other attacks, but realistically you won't get any warning to actually get her to crouch in time.

d + LP + LK - Masturbate
Tiki plays with herself and fills both her health and SP bars. Masturbate for long enough and Tiki will cum for a few seconds. She cannot be touched during that time, but afterwards she will sit on the ground resting and completely exposed.

d, df, f + P - Sliding Punch
Tiki take a moment to wind up before sliding forward with her fist to the ground. After moving forward depending on which Punch you used she will end with a standing uppercut. The LP version doesn't hit as hard and doesn't move as far, but it comes out faster than the HP version.

f, d, df + P - Wind Upper
Typical Dragon Punch move, Tiki leaps into the air and and smacks her enemy multiple times as she does. Unlike other similar moves this one doesn't suffer from a large window of recovery. LP makes her hop just a little for light damage, HP makes her launch into the air for a heavy attack.

d, db, b + P - Fairy Tackle
Can be used in the air
Tiki takes a moment to prepare before she charges forward flying through the air with her fists leading the way. The LP version moves forward slowly and only slows Tiki's descent if she uses it in the air, but it can hit repeatedly and do more damage than the HP version. It takes a little longer to charge, but Tiki becomes a streak that shoots through an enemy and really doesn't lose any altitude. This version is best used as a means to get behind an enemy whenever you get cornered.


K (tap) - Rapid Kick
Tiki sticks her leg out and starts kicking an enemy as quickly as she can. Using LK makes her kick to the ground while HK makes her kick to her side. LK is weaker, but it effectively keeps an enemy stunned. HK is very strong, but it pushes an enemy back. After a few kicks Tiki will stop and recover for an extended period. Supposedly you can use Sliding Punch during that time, but I've never seen it work properly.

d, db, b + K - Fairy Shot
Tiki winds up and executes a small jumping kick. She doesn't truly leave the ground, and the distance varies depending on the kick. LK will send her forward a good distance, HK will practically keep her in place. The Light doesn't do much damage but is good for closing the distance while attacking. The Hard hurts, but getting it to actually hit is another matter.

LP (tap) - Fairy Breath
Must be at full SP
Tiki brings her hands up as if she were blowing a kiss, and a gust of wind is released that can repeatedly strike the enemy. This move can hit hard, but it has a pretty good windup. Once it does hit keep tapping LP to keep up the attack. It can last for a pretty long time, but it drains SP pretty quickly.


d, df, f, d, df, f + HP - Wind Slash
Must be at full SP
Tiki flashes for a few moments, then she uppercuts with both arms and releases a strong projectile that travels on the ground and is as tall as her. The move is executed quickly, and after Tiki fires it she does a small backflip and is read to move once again. You can actually chase after the Wind Slash and join it as it pummels your enemy.
Quote:
Originally Posted by Anon17564 View Post
Might as well put the basic attacks in too.

Light Punch - a jab, low damage and range but comes out quickly.

Heavy Punch - strong double-hit attack, comes out deceptively quickly but you're vulnerable if you whiff it.

Light Kick - a side kick which comes out a little slower than light punch, but has a longer range.

Heavy Kick - awkward half-spun high heel kick (I think), fair bit of damage but long wind-up and recovery plus short range.

Crouching attacks - all of 'em are only really useful on drinkingworms, and they're not that great there. Probably just avoid the whole set.

Bullet Dive - jumping Heavy Punch attack. Powerful, and the hit comes quite late so quick recovery. Great aerial attack if they can't hit air targets well.

Flying Kick - jumping Light Kick attack. Weak and useless. Comes out quickly though. MAY have some use in hitting Expandbee when he ascends for his first grab attack.

Spinning Kick - jumping Heavy kick attack. Front-flip into a heel kick. About as strong as the bullet dive, hits a bit earlier so you may be vulnerable when you hit the ground, but you're less likely to be grabbed out of it.
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Old 30th January 2010
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Default Re: Fairy Fighting

Quote:
Originally Posted by startreknerd11011011 View Post
HOW THE HELL DO YOU KILL THE WORMS? no matter how much i beat them down, they just don't go down, i was kicking them for like, half an hour, but they still wouldn't die
Use low attacks - down+Q and down+A work best, I think.
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Old 30th January 2010
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Default Re: Fairy Fighting

They have individual health levels that show in the bar at the bottom when you do damage to them. Use low attacks, keep moving to avoid being surrounded, and be persistant. It's not like you can lose against them.

The next bosses are harder by the way. :P
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Old 30th January 2010
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Default Re: Fairy Fighting

Eggplant is a joke. But Meatcatcher on the other hand..

Also, by the way, B is down. B. Not G, B. That took me a while to figure out.
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  #24  
Old 31st January 2010
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Default Re: Fairy Fighting

Changing the keys made this game a lot easier.

However the meat catcher thing is one hell of a rage infilling boss to beat.
Still haven't figured out how to actually get him down.

Though cornering him and getting really close seems to help a little but still.. fucking unbeatable.
Or maybe it would be more beatable if I could actually make sense what does what for attack wise but eh.

This is very confusing of a game.


OH yeah, appereantly there some sort of a infinite health mode that can be activated on the main screen, however its still taking ages to even damage meat catcher with it.

Last edited by MoT; 31st January 2010 at 08:58.
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  #25  
Old 31st January 2010
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Default Re: Fairy Fighting

use the jump +w dive attack near it to hit its eye, dies alot faster
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  #26  
Old 31st January 2010
Jyohan Jyohan is offline
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Default Re: Fairy Fighting

I'm trying to figure out the combos. What do the slashes mean between keys in the combos? Eggplant has more than just a laser eye (down+left/right+Q), a slam (W), and a flail (Q), but the other moves seem to be combos with a slash in them.

edit
Haha! Victory is mine: normally, hold the buttons. Slash means new set to press. Ex: ->\Q = right, then hold Q. -> + Q means hold right and Q together to do the combo.

Last edited by Jyohan; 31st January 2010 at 10:11.
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Old 31st January 2010
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Default Re: Fairy Fighting

Hmmm... my thoughts? Meatcatcher is cheap and incomplete. He needs some basic attacks - or for his rape-attacks to be mapped directly to buttons instead of complex arrow-directions. Tiki's pretty well fleshed out, but Eggplant's a bit slow and again suffers from all his attacks being mapped to two buttons. I'd also mess with the hitboxes - both Eggplant and Meatcatcher seem to be on the small side, since they're not human-shaped.

Geez, there's four MORE buttons to play with! Map some of the attacks to THEM! Quit trying to force the player to tie their fingers in knots!

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Originally Posted by Jyohan View Post
I'm trying to figure out the combos. What do the slashes mean between keys in the combos? Eggplant has more than just a laser eye (down+left/right+Q), a slam (W), and a flail (Q), but the other moves seem to be combos with a slash in them.

edit
Haha! Victory is mine: normally, hold the buttons. Slash means new set to press. Ex: ->\Q = right, then hold Q. -> + Q means hold right and Q together to do the combo.
Nope. The diagonal lines are, well, diagonal - it means push in the diagonal direction. So Eggplant's first-listed move (>V\D) is the dragon punch movement - forward, down, down-forward, D. And Eggplant's rape move (< / V \ > E, the one at the bottom) is half-circle-forwards, E.
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Old 31st January 2010
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Default Re: Fairy Fighting

Oh wow. This is a pretty awesome find.


I can't remember the button combos for anything, though. Hope the pause screen gets a little reminder list or something.
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Old 1st February 2010
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Default Re: Fairy Fighting

Quote:
Originally Posted by RaptorJesus View Post
I can confirm that you don't need Japanese Regional settings, since I myself have thoroughly enjoyed this game.
Quote:
I can confirm that you don't need Japanese Regional settings.
Quote:
you don't need Japanese Regional settings.
OH MAH GAWD!

*Happy fanboy rampage*

I'm gonna try it now then!

*Glee!!*
Can you tell I like this stuff...?

EDITED so as not to doublepost.

Okay, two things. First; new version you guys missed.
Can be found here.

In this new version, the worms have a (very kickass) finisher. Which means, unfortunately, they will now drain your life past 1%, making them hard as hell to kill. Especially since more come. It seems to me, that everytime you injure one, another comes, up to a toal of 5, then, a larger boss worm comes. I only made it to the big one once, and died before I got a good chance to look at him. Because the worms are so tough, I haven't made it past them once yet in this version. I have howerver, tried playing as the monsters, which brings me to the second thing.

Second, I cannot, for the life of me, figure out the controls. Now normally, I'd just button mash. And that ussually lets me pull of a few moves, and by thinking about what buttons I was mashing when I did the move I can eventually figure out what the combo is. Not with this game. The controls of this game scare me; because this is the only game I have ever seen, where nothing happens when I button mash. I'll keep trying, and we'll see what happens, but don't expect much help from me combo-wise, I'll be at least as unaware as anyone else, if not more so.

But anyway, It's still a very good game, and what little I can figure out, is, quite frankly, AWESOME. I would love to see more, especialy if I knew the controls. The finishers are great, thought I don't think the eggplant has one. At least, I haven't seen it yet. I like fairies and I like monsters, tentacles and worms, I don't mind all of the "grosses stuff", and even if I did I couldn't deny that it seems as much part of the game as the actual fighting. Anyway, I'll shut up now, and let you all discuss... well.. whatever.

-Games Dude.
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  #30  
Old 1st February 2010
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Default Re: Fairy Fighting

Password for that new one is also eluku, btw. Fairly obvious guess but I figured that might help someone XD
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