Monster Girl Rancher is about you, a Rancher, who's decided to make Ranching your lot in life for whatever reason. After that, what you want to have happen is pretty much up to you. You could be a Rancher who's a total pervert and just wants to smut every mamono you come across, a Rancher who's just in it for the money, or a Rancher who's more into the adventurous factor that comes with being a Rancher, and everything in between. You can train mamono and build relationships with them, get to know other (NPC or Player) Ranchers, go on adventurous expeditions with your mamono, battle with other mamono in the tournament. The combat itself only takes place as much as you want it to, as you can easily get by on money by simply doing odd jobs helping other (NPC) Ranchers.
This is entirely a non-serious game. There's no main plot, or goal in the game, besides to become an awesome Rancher, and there's no time limit for that.
How do I get started, anyway?
Spoiler
Just post in the sign-up thread I'll probably post at some point, or just talk to me. Just be careful you don't wanna start with a monster girl that's hard to please, like a dragon, or a Youko. Your life will not be easy trying to get them to do anything for you. Also, the fully updated list of monster girls available are listed here on a site run by mean people who want you to sign up for an account before you can even view their shit.
And since this is a realm that features femdom rather excessively, I'm gonna say that you should stick with a female character, although you can do whatever you want. Just don't expect to be Rance, the guy who tries to rape everything that moves, because that won't work out for you very well.
I can't be a guy who just does whatever he wants to his mamono and fuck them silly and turn them into my little bitches? Fuck this game, cya.
Yeah, this isn't the game for you, pal. We prefer femdom here.
What do I need to know, anyway?
Spoiler
Nothing. I pretty much spell out what you can do during the game and all you need to do is just know how to read and write. Although I guess you should know what the various stats of a mamono mean.
Mamono Level: This number goes up by 1 for every day spent training your mamono's stats, including loyalty. This is generally just used in the event two players ever meet up, and want to duel for whatever reason. For balance's sake, I give the underdog of the fight enough points to reach the level of their opponent, but only for the fight taking place.
Life: This is, plain and simple, your monster's life total. The number of points you have in this stat is the number of hit points your monster has. So a 60 base Life Pixie only has 60 HP, while that 300 base Kappa has 300. Life also has an important effect in your monster's expeditions, having more of it will prevent it from collapsing along the trip from exhaustion.
Power: This is the stat the influences physical-based hits. It's directly compared with the enemy monster's Power to determine how much damage either monster causes to each other. Also, during training missions, Power allows your monster to overcome physical trials, such as passing through barriers.
Intelligence: This is the polar opposite stat of Power: Intelligence both raises the damage of magic-based attacks and helps with your defense against those same attacks. In addition, when on a training mission, Intelligence helps your monster with their searching. It is probably the most valuable mission stat, in fact. The higher your Intelligence is, the more accurately your monster will perform, and the less likely she will get lost on the trip. While high Life is required to get around, Intelligence ensures quality success.
Defense: The monster's Defence is just what it sounds like: their overall ability to take a hit. This works for both Power and Intelligence attacks, with the appropriate stat (Power or Intelligence) giving bonuses to it for those specific types of attack.
Skill: The ability of 'Skill' makes it more likely that you will hit an enemy. The higher your Skill, the better hit percentage you will have. Obviously this is very valuable for monsters who don't have high accuracy techs to begin with!
Speed: Speed is your monster's chance to dodge. The higher your Speed, the harder it is for the opponent to actually hit you. Simple, direct, to the point; there's nothing else.
Loyalty: While a Dragon is obviously more powerful than a Mouse, a Mouse can be immensely more loyal to you than a Dragon. Every time you issue an order to your monster during a battle, such as to use a special ability or fight with a certain strategy, there is a chance it will ignore you. Given that, a Mouse can beat your Dragon, simply because your Dragon doesn't care to fight for you.
Tech: This is the parameter that bases how proficient the monster's skills are. The higher a mamono's tech, the higher the capabilities of it's skills, allowing it to perform criticals, drain the enemy's Guts, have high accuracy, inflict status effects, and even heal itself.
What about the other players, anyway?
Spoiler
You can interact with other players as easily as you can with other NPC's. It's as easy as posting in their Ranch thread, and announce yourself to be visiting them. After that, you guys can talk, smut each other, trade with each other (Once I figure out items), duel each other, and pretty much anything else you want.
What is this thing called morale and what does each kind do, anyway?
Spoiler
Morale is something your mamono can acquire during battle when certain conditions are met, for good or bad. Your mamono can get good morale if you cheer them on, or if they do well in combat. And they can get bad morale if they aren't doing so well in the fight. A mamono with bad morale is generally in a lot of trouble of being defeated, and their loyalty stat comes into very important play when you, the trainer, try to encourage them to snap out of it. Although, keep in mind that trying to encourage your mamono might backfire if the enemy mamono's loyalty to their trainer is far greater than your mamono's loyalty to you. Also keep in mind that mamono can only ever have one type of morale at a time. Should they acquire another, they will lose their previous morale status.
And now, here's the morale types that your mamono can acquire and what they do:
Good Morale:
Composed: The mamono is feeling calm and confident and has an extra chance to dodge an attack.
Angry: The mamono is in a state of rage and gains Guts at a faster rate(x1.5).
Grit: The mamono refuses to go down, and fights as hard as they can for their trainer's sake, allowing them to survive an attack that would normally defeat them with 1 Life remaining.
Pumped: The mamono is filled with adrenaline and is shaking with energy, increasing their base damage by 25% (Does not multiply with high grade attacks) and reduces incoming damage by 25%.
Lustful: The mamono's sex based attacks drain 50% more Guts.
Unstoppable: The mamono becomes a force unable to be restrained, and becomes immune to status effects.
Heroic: The mamono has found the courage of a true hero, and their Life returns to 100%. Guts rate and damage increased by 50%, reduces incoming damage by 50%, cannot be affected by status effects, and when defeated, the mamono regains 50% of their max Life before this morale is replaced with the Exhausted Bad Morale.
Bad Morale:
Happy: The mamono is in a state of bliss and isn't paying attention to the battle.
Timid: The mamono is feeling meek and hopeless, causing their Guts regeneration to halve.
Annoyed: The mamono is irritated at their trainer and is refusing to listen to their commands.
Pessimistic: The mamono has given up any hope of winning, the damage they cause is halved.
Reckless: The mamono is acting without consideration for their own safety, giving the enemy an extra chance to hit them.
Terrorized: The mamono has been struck with sheer terror. Every attack against them is an assured critical (Ignores Defense.)
Exhausted: The mamono is barely standing. Their guts rate and damage is halved, and incoming attacks are all criticals.
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Last edited by Mamono Assault Force; 22nd December 2012 at 07:12.
How do I know what my mamono's skill does, anyway?
Spoiler
Any skill a mamono has available to them always follows a similar layout. It wouldn't hurt to know what each part meant.
(Name) (Type)(Cost) D/A/W/C (Special)
Name: The name of the skill.
Type: Skills can either be physical or magical. Physical attacks are referred to as Pow and use the Power stat to determine it's strength. Magical are referred to as Mag and use the Intelligence stat.
Cost: How much Guts your mamono must build up before they can use this skill. For every real-time second that passes by, mamono gain a base of 5 Guts. This is important to remember in case time is an issue for any battle.
D: Stands for Damage, and is the grade amount of Damage this skill will inflict.
W: Stands for Withering, and will drain your enemy's Guts depending on the grade. Increasingly effective against foes with low Tech, but less effective against those with high Tech
A: Stands for Accuracy, and increases the skill's chances of landing successfully.
C: Stands for Critical, and increases the skill's chance of landing a critical hit. Critical hits bypass Defense, making it useful for enemies with high Defense values. However, it isn't as useful against foes with high Life.
Special: In place of this will be any special attribute associated with the skill. If the skill has no special effect, it will simply be Basic.
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Last edited by Mamono Assault Force; 11th January 2013 at 04:20.