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  #61  
Old 29th September 2011
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Default Re: Resident Evil Progeny

@tycho sprites are stil WIP and yes knife has no animation yet.
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  #62  
Old 29th September 2011
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Default Re: Resident Evil Progeny

Quote:
Originally Posted by Z-Fied View Post

@UrineOnU

That Ada looks pretty good, I think the proportions are a little off, but you said it was just a small thing to see if you can mimic the style.

As for the animation, currently, there's 4 animations:

Pre-Sex
Sex
Climax
Post-Sex

The pre-sex part is about 4 frames long, nothing fancy, just the small struggle before the zombie "goes in".
The Sex animation is about 8 frames long, with a couple being reused for reversing.
The climax is the longest part, being around 6-15 frames.
The post-sex is just another 4 frames, showing breathing, and Rebecca recovering from it.

So around 20 frames per animation in total
Yea a less than 20 minute sprite is not supposed to look that good especially for somebody who just started to learn not long ago but I've been lucky before they go into my keep folder for future reference.

But really, 20 frames i guess that's pretty elaborate well kinda i guess, too much for me a beginner, but you did say some were reverses and reused.

Anyways i just don't think i have the time to help you, sorry for bugging you too much about it and kinda wasting your time but at least people now know what you are expecting.
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  #63  
Old 30th September 2011
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Default Re: Resident Evil Progeny

Hey guys, FAPCOM here. You guys seem to be following the blog nicely so I doubt I'll need to introduce myself

@UrineOnU
For a 20 minute sprite, that's actually perfect! Unfortunately, as ZFied said, the sex animations used right now in-game are just placeholders, and the positions might be discarded altogether for more... curious ones

Same with your Ada sprite. It's perfect, especially for a beginner and with the short timespan. The only problem is that it doesn't fit with the style of the game.


@Sess
We appreciate your feedback on the blog; it's helped us get a better idea of what players of the game might like, instead of the general feedback we get from the polls.

For the next update, you'll have sex animations where we're having multiple positions, so if you get into one you don't like, just experiment again to see what preconditions get you into another. All I can say is follow ZFied's blog posts closely to check which positions are available and clues for how to get into them! I won't spoil anything before the release.

As you can tell, the sheer volume of animations I have to do means I haven't done that many, and those that I have done are not to the quality I was aiming for due to time constraints. Still, I hope you enjoy it!
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  #64  
Old 30th September 2011
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Default Re: Resident Evil Progeny

Yessss, we just need to get the rest of the REP team in here to get the ultimate game.
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  #65  
Old 30th September 2011
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Default Re: Resident Evil Progeny

Quote:
Originally Posted by iLurk View Post
Hey guys, FAPCOM here. You guys seem to be following the blog nicely so I doubt I'll need to introduce myself

@UrineOnU
For a 20 minute sprite, that's actually perfect! Unfortunately, as ZFied said, the sex animations used right now in-game are just placeholders, and the positions might be discarded altogether for more... curious ones

Same with your Ada sprite. It's perfect, especially for a beginner and with the short timespan. The only problem is that it doesn't fit with the style of the game.


@Sess
We appreciate your feedback on the blog; it's helped us get a better idea of what players of the game might like, instead of the general feedback we get from the polls.

For the next update, you'll have sex animations where we're having multiple positions, so if you get into one you don't like, just experiment again to see what preconditions get you into another. All I can say is follow ZFied's blog posts closely to check which positions are available and clues for how to get into them! I won't spoil anything before the release.

As you can tell, the sheer volume of animations I have to do means I haven't done that many, and those that I have done are not to the quality I was aiming for due to time constraints. Still, I hope you enjoy it!
Hi, I'm Chris, nice to meet you.
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  #66  
Old 30th September 2011
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Default Re: Resident Evil Progeny

It's funny and a little bit scary how the replies came from the last two people whose profiles I looked up. You've got an interesting forum here with some neat features.

@tycho
Catgirl was asking whether we could implement tentacle rape. It's not a solid, and I'm not allowed to spill anything, but if you don't mind me asking, where'd you get your avatar from?
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  #67  
Old 30th September 2011
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Default Re: Resident Evil Progeny

@FAPCOM, if i remember correctly tychos avatar is from Seito Kaichou Hikaru.

and yea finally i found a game whose developer(s) arent japanese so im able to actually give feedback/bug report/suggestions etc.
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  #68  
Old 30th September 2011
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Default Re: Resident Evil Progeny

Just updated the game, with fixes to a lot of the suggestions you guys gave, along with new features.

Responses:

@wazzup

Nope, I doubt you'll guess it.

@Exofluke

Well, HUNK is also a part of the plot, you probably won't see an appearance from him though...

@UrineOnU

Don't worry about it. But yeah, the scenes are pretty elaborate, one of the new scenes has an animation that's 69 frames long.

@sess

Keep up the feedback and suggestions! I feel motivated when people take the time to comment on this!


Anyway, hope you all enjoy the update!


EDIT: Also, just thought I'd let you guys know, there's 3 new sex animations.

Last edited by Z-Fied; 30th September 2011 at 19:31.
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  #69  
Old 30th September 2011
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Default Re: Resident Evil Progeny

oh wow thats one hell of and improvement on the spirits! great work.
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  #70  
Old 1st October 2011
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Default Re: Resident Evil Progeny

Yeah this is a good update, the sprites are very cool.

(But the Full screen doesn´t work) :/


Keep on it, finally a resident evil game.
Love it !!
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  #71  
Old 1st October 2011
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Default Re: Resident Evil Progeny

Quote:
Originally Posted by herakleides View Post
(But the Full screen doesn´t work) :/
Did you save the setting, if not it'll revert.

Anyways, my feedback
-I saved in 2nd slot and the game broke when I went tried to Load Game.
-The box also is broken, anything you put in is 'there', but you can't see/select them (so I can't save again, and then the save break so bleh)
-. -. personally I'd like an option to just have 100% sex attack

Guess I haven't gotten far enough to see the 3rd sex animation.

Last edited by lazycat; 1st October 2011 at 19:52.
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  #72  
Old 1st October 2011
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Default Re: Resident Evil Progeny

@herakleides
fullscreen broke on this update but ill assume it will be fixed either as a small bugfix or on the next update.

@lazycat
gotta test that 2nd slot saving aswell.

and also putting the slider to 90% sex chance already pretty much does that, or your having damn bad luck.
with the exception of the dog and boss which arent affected by that slider yet, my guess is that the boss probably never will be.
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  #73  
Old 1st October 2011
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Default Re: Resident Evil Progeny

@MajorKagami

Thanks! *wonders if you found the 3rd sex scene :P*

@herakleides

The "Full screen" doesn't work thing is either:

1) You're not saving your settings, and they'll revert if you don't.
2) I increased the size of the window this update, since someone said that the windowed view was too small, and the new size may be the limit of your resolution.

I'll decrease the size of the window.

@lazycat

I'm still working on the save/load thing, I think it's to do with saving multiple saves/number of variables, a good thing is I think I may have found an extension on the Game Maker forums which help with saving lots and lots of variables, so it may be fixed soon (I know I keep saying that haha)

The storage box? Odd, I've never had that and I've loaded the game quite a lot before.

The 3rd sex animation is with an enemy that didn't have one before...
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  #74  
Old 1st October 2011
lazycat lazycat is offline
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Default Re: Resident Evil Progeny

Quote:
Originally Posted by Z-Fied View Post
The 3rd sex animation is with an enemy that didn't have one before...
Already found it .- . there's a few things I felt odd with that animation though.
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  #75  
Old 2nd October 2011
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Default Re: Resident Evil Progeny

@ Z-Fied

Yeah i saved the settings... im not that stupid

The Full screen works but the the size is the same as the window size.. with Black background as filler.

Thats what i meant.
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