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#61
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Actually, you wouldn't have had an extra 5 energy, since you lost no energy for not escaping it.
Max cooldown for any move is currently 3. |
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#62
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Alright, after you two's battle are done, I'll buff the Recovery move a tiny bit, and, for now at least, remove the Breather action.
Sounds okay? Any other thing I should change a little? |
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#63
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Can 'breather' be removed now?
Edit: not retroactively, but not available for use. Simply put, it's the only reason this is a one sided match. If that hadn't been introduced after the match had started, the stats would be: =Sen Traviere= 2 orgasms Pleasure: 50/100 Energy:10/100 =Kaiser= 2 orgasms Pleasure: 10/100 Energy: 10/100 +stunned |
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#64
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Hm.
How about this? Make Breather into a Recovery Move, which people have to spend a move slot on. Instead of a "free" move. Since people already get a free automatic energy regeneration each turn.
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De enemies ran roughshod over DeMatt... |
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#65
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DeMatt, Breather is currrently a move that results in +10 energy, +10 pleasure in addition to the normal +20 energy with no drawbacks, no cooldown, nothing. I might could see it if breather made it to where the opponent regenerated no energy at all that turn, not from the move nor from the normal regen, but allowing a move as powerful as breather to exist even with a slot is a bit much.
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#66
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Making Breather into a Recovery Move would involve either revamping Breather to fit the rules of the Recovery Move category, or revamping the rules of the category to fit Breather. Probably the latter.
So essentially the only difference between removing Breather entirely and my suggestion is that Breather would be an example of a Recovery Move.
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De enemies ran roughshod over DeMatt... |
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#67
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I think you're also missing the fact that, unless you either give the move cooldown time or self damage, a move that deals 10 damage costs 20.
Your proposing that a move where a player gains an extra 10 energy while healing 10 pleasure is even remotely balanced. |
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#68
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Considering that both sides can opt to use it... yes.
I'll grant that it'll make for some boring battles ("I hit you!" "I breathe. Now I hit you." "I breathe!").
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De enemies ran roughshod over DeMatt... |
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#69
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I used it once for increased energy since I had just been in a situation where I dropped to 0. Besides, the main reason I realized about what breather is doing, and why I'm rather upset is I saw this sequence:
=Kaiser= Pleasure: 45/100 Energy: 50/100 -Cooldown- Grind - 1 Turn =Sen Traviere= Pleasure: 75/100 Energy:55/100 =Kaiser= Pleasure: 45/100 Energy: 80/100 -Cooldown- ----- =Sen Traviere= Pleasure: 75/100 Energy:55/100 The net effect of those two rounds? Kaiser gains 30 energy. Also, the rule was written up after the battle started, too. If it had been part of the original rules, my moves would have been much different. Quite frankly, my current movee set cannot win if breather is used. I made the set with the thought in mind that if you wanted to regen energy, you would just pass your turn and gain 20. Adding an extra 10 energy and 10 pleasure basically makes a move set like Ryu's necessary to play. To win, All he has to do is just use a hold move whenever he can, and unless I don't have enough energy to dodge, take breathers. I won't be able to hurt him and eventually, escaping holds will take away enough energy so I can't escape. |
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#70
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Starting from this post?
Hm. I think Ryu missed the damage from your attack on post #37, so those should be 55, not 45. As to the Mount Move lockdown... wouldn't happen with just one Mount Move: He Mounts -> you Escape, you're down 15 Energy.So, yeah, really boring "battle". Unless I'm misreading the regeneration rules and whether you need to Escape as an action or if it's automatic. Lemme think - the basis Mount Move does no pleasure damage, no energy damage, and cannot be used twice in a row. Ryu's Pounce variant costs him pleasure damage, which is regenerated by the Breathe he ends up occupying the cooldown turns with, imposes a slightly larger energy cost on the target, but not enough to overcome the Breathe. I'll revise my original thought - make Breather into an example of a Recovery Move, revising Breather to fit the Recovery Moves rules.
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De enemies ran roughshod over DeMatt... |
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#71
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As for attacking. If Ryu just alternated between lick, grind, and forced oral, he averages more damage than he deals himself even after counting my character breathing every turn. Alternatively, I can average at most 10 damage per turn.
Edit: Ok, seeing as how getting the breather rule added in after the beginning of the match (I remember seeing Ryu's post about using it the first time and after a 'what the fuck is he doing' looked it up to see that it had been added 7 minutes previously, probably a good half hour after the battle had started) ruined my character's strategy, for a solution: can we just set the reward for winner and loser equal to each other for this one match? |
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#72
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*Cough* Removing Breather now, and yes, I allow Sen and Kaiser to both recieve equal amounts of reward from their match. Namely.
4XP and 50 Credits, once it is finished. A small bonus for doing the first match and putting up with me changing the rules left and right. <,<;; Now, calm down both of ye. |
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#73
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Quote:
Code:
Grind -> Lick -> Grind -> Forced Oral... -10, -20, -10, +45 energy... 15, 0, 15, 15 self-pleasure damage... 25, 15, 25, 0 pleasure damage... 0, 10, 0, 25 energy damage... Lick -> Grind -> Lick -> Forced Oral... -20, -10, -20, +45 energy... 0, 15, 0, 15 self-pleasure damage... 15, 25, 15, 0 pleasure damage... 10, 0, 10, 25 energy damage... versus continuous breathing... +30, +30, +30, +30 energy... +10, +10, +10, +10 pleasure... Those two cycles also do only a bit more PD-per-turn than Sen does... 16.25 for the first one (and 10.25 to himself), while the second does 13.75 (and 7.5 to himself). "Sweet Scent" does 15 PD for 10 energy and one action. I can't find any rule that says it can't be stacked, so spamming that against a moving opponent (and we'll just say "breathing" counts as moving) nets you, well, an average 15 PD per turn. For nothing. And if he isn't moving, he isn't doing anything to you.
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De enemies ran roughshod over DeMatt... |
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#74
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... First of all, Sweet Scent has a base cooldown time, second, I would have no way of explaining in game a method in which it would stack.
Also, fuck charts... with a ten foot pole. |
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#75
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I'd be fine with the even split, sure. I'm playing for fun afterall.
And I'm sorry if I was 'taking advantage' of the system or anything. I made the character to be a heavy hitter regardless of the rules and breathers and such. He was just using what was at his disposal, and I'm sorry if I upset you. Last edited by Ryu; 9th September 2009 at 05:09. |
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#76
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I know you didn't make the character with breathing involved... that sounded odd... breathing hadn't been possible until after we started... again, weird phrasing... It's just that my character was designed to be able to go longer without needing to take breaks which should have made her roughly your character's equal in the long run. However, the ability to breathe fucked that up... this really sounds off...
I just was somewhat upset because it's being there basically negated my attacks and rendered my character's biggest advantage, the ability to not need breaks, completely useless given the breaks were actually helpful. |
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#77
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Quote:
Quote:
![]() Awww... I didn't know Sen was willing to stick her tentacles THAT deep...
__________________
De enemies ran roughshod over DeMatt... |
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#78
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Alright Girls, changed the Battle Rules a bit, see if this sounds(and looks) better. Breather, as said, removed.
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#79
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Nrrrgghh you.
Second, since breathe has been withdrawn, the only change to Sen's move list will be renaming 'Light Kiss' as 'Light Kiss/Suck' to be easier to apply. |
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#80
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Still haven't specified whether Escaping from a Mount Move is immediate and automatic, or requires an action on the escapee's part - and if the latter, whether it needs to be done immediately following the Mount Move or not.
Quote:
Hm. This is annoying. Can't just move the tickdowns to after the Action Phase, because it won't actually change the order of events. How about this - the tickdowns as counted start out one point larger than they are written in the rules. Thus a 1-turn move cooldown would start its count at 2 (so Turn 1 Grind, Turn 2 tickdown 2->1, Turn 3 tickdown 1->0 and can use Grind again). A 4-turn move duration would start its count at 5 (Turn 1 tickdown 5->4, Turn 2 tickdown 4->3, Turn 3 tickdown 3->2, Turn 4 tickdown 2->1, Turn 5 tickdown 1->0 and it's not in effect for this action). ![]() Well, he fixed it anyways. Can't have two copies of the same duration move going at the same time.
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De enemies ran roughshod over DeMatt... |
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#81
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Quote:
Also, since you seem to be getting involved, why don't you make a character as well? |
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#82
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Evading a Mount Move is a "Free" Action with an Energy Cost.
... Moved both Duration -and- Cooldown stuff to End of Turn phase instead, meaning the New Turn phase have no use whatsoever for now! Also, Made some tiny changes to Drain and Recovery moves. Drains just got a clearer description, and Recovery changed noticeably. |
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#83
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Quote:
Quote:
Turn 1 Action: Grind (1 turn cooldown). Turn 1 EoT: Grind Cooldown - 1 (= 0). Turn 2 Action: Grind. Hm. Does "A Move may at most have a 3 turn Cooldown." apply to Recovery Moves? That restriction is under the "Applies to all Basic Moves" heading, and Recovery Moves are in the Advanced category...
__________________
De enemies ran roughshod over DeMatt... |
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#84
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Quote:
Quote:
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#85
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Btw, if it's not obvious by now, I'm trying to end the match in a legit tie. ^^
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#86
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I guessed as much, however if you mount during your next turn you will be 5 pleasure short.
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#87
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Nm, My math was off.
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#88
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Incorrect! I take 20 self from my first penetration attack, putting me at 95. I deal you 30 with it, putting you at 95 as well. Then next turn, double boom.
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#89
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Too late, I already ninja'd you on correcting myself.
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#90
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Fair enough. Doesn't get much closer than that though, does it? Both at 2/3 orgasms and 95/100 pleasure....
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